DnD5e Adventurers of Dreakgarth - Page 4 - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter facebook facebook

Notices

Reply
 
Thread Tools
  #46  
Old Nov 4th, 2018, 07:34 AM
MoldyNolds's Avatar
MoldyNolds MoldyNolds is offline
Dripping with Alchemy
 
Tools
User Statistics
Last Visit: May 23rd, 2023
RPXP: 10886
MoldyNolds MoldyNolds MoldyNolds MoldyNolds MoldyNolds MoldyNolds MoldyNolds MoldyNolds MoldyNolds MoldyNolds MoldyNolds
Posts: 2,091
Quote:
Originally Posted by Zamdall View Post
That's correct. Most backgrounds come with some spending money that should tide the party over until you find some treasure.
Copy, sounds good to me. To that end I know you had mentioned to Lazer that you were not fond of the Slave background on dndwiki, but I found a slightly different one on dndbeyond:

https://www.dndbeyond.com/characters/backgrounds/321-slave

I switched out the language with a second tool proficiency since that makes more sense for Inno's particular background but otherwise I like the Feature.
Reply With Quote
  #47  
Old Nov 5th, 2018, 05:16 AM
bookworm's Avatar
bookworm bookworm is offline
Mature Adult Dragon
 
Tools
User Statistics
Last Visit: Jan 7th, 2022
RPXP: 867
bookworm bookworm bookworm bookworm bookworm bookworm bookworm
Posts: 368
Name: Silva

Race: Firbolg

Class: Ranger

Appearance:
Silva is tall even by the standards of her own people at nearly 8 feet tall. Her grey-green skin and grey hair act as a natural camouflage. Her clothes are well worn and tend to be covered in dirt and leaves, she carries a dark, wooden staff with her. Her movements are slow and considered as she is in an unfamiliar environment and is well aware that her size can be off putting to others.

Personality:
Silva is calm and quiet, preferring to observe events around her rather than join in. While this was a tendency well regarded by her tribe, it has often left her frustrated and exhausted by the world outside her home forest. She generally only shares her thoughts when she has made up her own mind.

Personality Traits - I have a lesson for every situation, drawn from observing nature. - I have a particular dislike for people that harm those smaller than themselves
Ideal - Beauty. What is beautiful points us beyond itself toward what is true. (Good)
Bond - An injury to the unspoiled wilderness of my home is an injury to me.
Flaw - I am slow to trust members of other races.

Backstory:
Silva's tribe have been caretakers of their forest to the north of Eridel for generations. They originally came from a forest referred to as the First Home, but after terrible floods the tribe split, with some remaining in the First Home to protect what remained and the others leaving in search of a new home. Once settled in this new forest few ever left and the location of the First Home and what became of the tribe that remained there was forgotten.

Silva's talents and character led her to be apprenticed as a Watcher to Cordatus. Each Watcher is assigned a territory which they live in the majority of time becoming so familiar with it that they notice any small changes in the normal cycle of the area that may indicate danger. Cordatus is Watcher for the north end of the forest where the ground begins to rise towards the hills. He taught Silva much of what she knows of the natural world and how to move through it without disturbing it. After Silva completed her apprenticeship she took up watch in her territory in the south-east where creek runs. Silva took on her own apprentice a few years ago, Filia and found herself seeking the counsel of Cordatus frequently as she navigated the challenges of mentoring a student. Teaching Filia seemed especially difficult to Silva as she wanted to try everything immediately rather than taking her time as Silva did.

Recently growing dangers in the area have left the tribe unable to protect as much of their home as they used to. Much of Silva's territory has been abandoned and she has come to believe that the only way to continue to protect Home is to seek aid from outside the forest. Leaving Filia to watch what remains of her territory she has left the forest for the first time and traveled to Eridel.

Goals/Ambitions:
Find the First Home
Determine if others in the area can be trusted as allies
Destroy or hinder any threats to Home she finds


If possible I'd like to use the UA ranger, but was unsure of that counted as outdated as the subclasses have been published for the PHB ranger.
Reply With Quote
  #48  
Old Nov 5th, 2018, 07:08 AM
Zamdall Zamdall is offline
Very Old Dragon
 
Tools
User Statistics
Last Visit: May 27th, 2023
RPXP: 905
Zamdall Zamdall Zamdall Zamdall Zamdall Zamdall Zamdall Zamdall
Posts: 651
@Bookworm

I'd prefer to use the PHB's ranger.
Reply With Quote
  #49  
Old Nov 5th, 2018, 02:11 PM
bookworm's Avatar
bookworm bookworm is offline
Mature Adult Dragon
 
Tools
User Statistics
Last Visit: Jan 7th, 2022
RPXP: 867
bookworm bookworm bookworm bookworm bookworm bookworm bookworm
Posts: 368
No problem Zamdall
Reply With Quote
  #50  
Old Nov 5th, 2018, 08:28 PM
delpinator delpinator is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: May 28th, 2023
RPXP: 4132
delpinator delpinator delpinator delpinator delpinator delpinator delpinator delpinator delpinator delpinator delpinator
Posts: 8,659
smoke
Name: smoke
Race: fire genasi
Class: paladin
Background: sage
Backstory:
Reply With Quote
  #51  
Old Nov 6th, 2018, 09:41 PM
Etherbeast's Avatar
Etherbeast Etherbeast is offline
Very Young Dragon
 
Tools
User Statistics
Last Visit: Dec 6th, 2018
RPXP: 68
Etherbeast
Posts: 14
Application
Name:Traijen Flamemantle

Race: Hill Dwarf

Class: Monk

Appearance: Burly and tough, Traijen Flamemantle is just under half as wide across the shoulders as he is tall. His time in the monastery did little to remove down his dwarven paunch, but his typical dwarf physique belies the agility and grace gained from rigorous training regimes. His skin has never fully recovered a healthy glow and seems the color of an ancient bone baked in the sun. His pale coloration is made all the more apparent when contrasted next to his flaming red hair and beard. Soon after joining the monastery, Traijen took to greasing his hair into a straight mohawk, and interlacing his braided beard with thin leather cords. Cleanliness and structure were basic training techniques, so Traijen tries to maintain a meticulous appearance, albeit one that can be attained quickly. To that point, his beard has only two braids, the rest tied off and tucked neatly into his belt or trousers. Aside from modest outerwear, Traijen is also covered in tattoos of images that represent strength and power. The head of a wolf and a dragon stare at each other across his chest while a boar and and a bear each leap down his upper arm from his round shoulders. An oak tree to the right of his abdomen is balanced by a fiery phoenix rising up his back.

Personality: As with many 'normal' people, Traijen finds that his alignment is more of a spectrum than a point. His time in the monastery has shown him the value of a lawful mindset, which he tries hard to follow. However, during periods of stress, frustration, or bloody melee he is prone to falling back into the chaotic nature of the gladiator arena. Despite his mental confusion, he maintains a solidly neutral set of moral principles. Traijen has seen the best and worst of what the world and people in it have to offer. He is relatively quiet around strangers and standoffish even among those he has know a while. Slow to trust, Traijen prefers to air on the side of caution and views everyone through a lens of gentle suspicion. That said, he is fair in his relationships and is willing to let anyone prove themselves. Many find him unnerving at first, the inner serenity taught in the monastery makes Traijen hard to unsettle. Yet, his struggle to find inner peace means he has never been able to form romantic bonds, and even those he considers his greatest friends would say he if emotionally distant.

Background: The tale of Traijen Flamemantle begins, as far as he can recall, in a small, dank cell in the dungeons beneath the Crimson Crucible, a gladiator coliseum in a dark part of the world. It was here that he awoke in the baking heat of a midsummer day with no memory of who he was, where he had come from, or how he had arrived. The rules of his new home were soon made abundantly clear: perform and live, fail and die. At first, the other fighters avoided him. While most new “recruits” were always treated with some form of disdain or repugnance, for Traijen it seemed more like an aversion driven by fear. His questions about himself or the world in general went unanswered. Only the pit boss gave him any real information. First, his name: Traijen Flamemantle. And second, his path: when the crowd stopped cheering, the next fight was his last. How does one judge morality in a world of kill or be killed? Moreover, does morality even exist there? That Traijen performed unthinkable acts in that blood soaked arena cannot be questioned. That he gained neither pleasure nor resolution from those acts is more than most of the arena’s inhabitants could attest to. Eventually, some of the other gladiators became amenable to speaking with Traijen, albeit in brief conversations. Of his past the only words ever spoken about the who, why and how of his arrival in the arena was the phrase “the Black Orchid”. And so Traijen lingered in the dungeons of the Crimson Crucible for nearly four long years until, one night, the unthinkable happened....
A gladiator match had gone horribly wrong. Riots erupted in the streets about the arena, in the spectator galleries, and eventually spilled over into gladiator pits as well. Truth be told, the flames of the riots were fanned by members of the church of Heironeous who sought to bring an end to the perverse gladiator competitions and free the slaves who were forced to participate in them. As the fighting spread throughout the city, Traijen and many other gladiators found themselves free of their lightless cells and running through a maze of city streets in desperate hopes of escape. Most were killed or captured. Traijen found himself pursued and eventually surrounded atop a sheer cliff face that overlooked a raging river far below. Caught between certain death and a life of hellish bondage, he breathed deep of the free air and cast himself into the churning abyss.
The tale may well have ended were it not for the wanderings of a young acolyte who was returning from a local village to his monastery after gathering supplies. Not entirely thrilled to return to a never-ending chore list within the monastery walls, he decided to delay his return and take a brief rest by the banks of the river. Here, he happened upon the nearly drowned body of a male dwarf washed onto the rocky banks. Curtailing his brief vacation, the acolyte quickly loaded the dwarf into his wagon (crushing a basket of eggs in the process) and continued home. It took several months for Traijen to physically recover from his ordeal, but the clerics who ran the Monastery of the Iron Fist realized that it would take far longer for Traijen to heal mentally. To aid in this, Traijen was given over to Master Hemdal, master of the monks of Kord to whom the monastery was dedicated. While Traijen’s time in the Crimson Crucible made him the physical equal of monks many years his senior, it took far longer to calm his mind and focus his inner spirit. Many young initiates were brought in and fully trained during the decade and a half it took for Traijen to learn to control of his own thoughts. Even then, Traijen was known for periodical lapses into bouts of rage, especially when frustration ran high. During this time too, Traijen’s dreams became fragmented, interrupted by flashes of light and glimpses of scenes that he felt were images from his past.
So it was that one night, Master Hemdal visited Traijen with news. The time, he said, of Traijen’s training was nearing its end. Tomorrow, he would need to decide his path. For some, they chose to journey to greater and more isolated monasteries, that they might glean the greatest truths and secrets of the universe from deep focus and more intense training. Others, sought their truth out in the world, amongst the towns and villages, learning what it meant to bring the strength and honor of Kord’s faith to others. In the morning, Traijen would need to decide. But before departing, Master Hemdal gave Traijen one piece of information. After many years of searching, Hemdal had located someone who recognized the words “Black Orchid”.
Traijen departed the monastery the following morning, keen on sharing the strength of Kord and hunting the “Black Orchid”. Now, he has come to Eridel to find work and also to lay low after the incident at the Laughing Stag. Perhaps here he can find a way to back to his memories, but also forward into a life of freedom and inner peace....

Background mechanic: Entertainer variant: SPARTICUS OF THE DANCE
Traijen's time fighting in the gladiator pits of the Crimson Crucible represented a tragic and harrow time is his life. So much so, that he would never willingly entertain a crowd by blood sport again. However, despite this, Traijen has become innately familiar with the subtle art and skills of performance...traits that were pivotal to his survival in the pits. Ironically, his training in the ways of the monk has given Traijen an agility and fleetness of foot rarely seen in elves let alone a bulky dwarf. Therefore, I submit that Traijen has the Entertainer background, but instead of proficiency with a musical instrument, his proficiency is in dance. After, who wouldn't pay good money to see a dwarf breakdance?

Goals: Moving forward, Traijen seeks the following: 1)to rediscover his forgotten past, 2) to find the Black Orchid, 3) to attain inner peace and complete his journey on the path of the Monks of the Iron Fist, and 4) to avoid capture and enslavement in the Crimson Crucible.

The Events at the Laughing Stag. NB: Contains a Lengthy Story

 



Reply With Quote
  #52  
Old Nov 7th, 2018, 02:18 PM
Zamdall Zamdall is offline
Very Old Dragon
 
Tools
User Statistics
Last Visit: May 27th, 2023
RPXP: 905
Zamdall Zamdall Zamdall Zamdall Zamdall Zamdall Zamdall Zamdall
Posts: 651
I am setting the deadline for 24 hours from the time of this post at which point I will make my decision.

Last edited by Zamdall; Nov 7th, 2018 at 02:35 PM.
Reply With Quote
  #53  
Old Nov 7th, 2018, 02:23 PM
kymrel's Avatar
kymrel kymrel is offline
Community Supporter
 
Tools
User Statistics
Last Visit: May 28th, 2023
RPXP: 13582
kymrel kymrel kymrel kymrel kymrel kymrel kymrel kymrel kymrel kymrel kymrel
Posts: 3,494
Exciting! You have your work cut out for you, there are a lot of great applications.
__________________
People say I'm evil and twisted, but I really have the heart of a young boy. In a jar, on my desk.

I have taken the Oath of Sangus.
Reply With Quote
  #54  
Old Nov 7th, 2018, 02:35 PM
Berith Berith is offline
Community Supporter
 
Tools
User Statistics
Last Visit: May 27th, 2023
RPXP: 17991
Berith Berith Berith Berith Berith Berith Berith Berith Berith Berith Berith
Posts: 6,194
Application - WIP
right-aligned image
Name: Piripi
Race: Tortle, age 20
Class: Cleric (Arcana)
Background: Sailor (Navigator)

Appearance:

Personality: Genial and good-humored by nature, years spent in the tight confines of a ship's wardroom have made Piripi extraordinarily affable and adept at the art of polite, meaningless conversation. On a voyage of months, alone at sea, one eats almost all of one's meals with the same few people and hears the same stories again and again. The good functioning of the ship depends on the ability of its crew to get along, and squeaky wheels get no grease; in fact, they sometimes fall overboard. Piri is thoughtful and considerate, slow to anger, but strong-willed and an implacable foe.

History: Two blue eyes look out
Onto the moonlit ocean.
His heart beats there, too.


Like most Tortles, Piripi spent his first year or so in the embrace of his family, and most of the rest of his life traveling and seeking new experiences. His mother had been the most unusual of Tortles - a wizard of some skill, and Piri's earliest memories are of his mother using her magic to teach and entertain her offspring with sounds, lights, and images. For as long as he could remember, Piri wanted to follow in her footsteps, but it was not to be. Neither was he well-suited to follow his father, a healer-monk of the Tranquility school. Magic was his love, a love grounded in a deep reverence for the Gods and their creations.

Born on the coast and possessed of the wanderlust common to his kind, it is perhaps not surprising that Piri ended up aboard ship. In his fifth year, he plied the coastal trade, learning the basics of the sailor's craft. Strong and tireless, he quickly learned to hand, reef, and steer. Hearing the tales of faraway lands and great adventures spun by the older hands, some of which were even true, Piri found himself drawn to blue-water sailing. Now an ordinary seaman and no danger to himself or his ship, he signed on for an extended voyage and loved every minute of it. The hard work, the enforced camaraderie, the short commons, the storms - all inspired him.

Goals/Ambitions:
__________________
I have taken the Oath of Sangus

Last edited by Berith; Nov 7th, 2018 at 07:00 PM.
Reply With Quote
  #55  
Old Nov 7th, 2018, 03:01 PM
Krow Nest's Avatar
Krow Nest Krow Nest is offline
The Buddha Himself
 
Tools
User Statistics
Last Visit: Mar 23rd, 2023
RPXP: 2602
Krow Nest Krow Nest Krow Nest Krow Nest Krow Nest Krow Nest Krow Nest Krow Nest Krow Nest Krow Nest Krow Nest
Posts: 3,338
sorry but im dropping out...
Reply With Quote
  #56  
Old Nov 8th, 2018, 12:09 AM
KarlCullinane's Avatar
KarlCullinane KarlCullinane is offline
Great Wyrm
 
Tools
User Statistics
Last Visit: Mar 26th, 2020
RPXP: 800
KarlCullinane KarlCullinane KarlCullinane KarlCullinane KarlCullinane KarlCullinane KarlCullinane
Posts: 2,089
Fingers crossed.
__________________
Things to Remember #1: When attempting to bluff ones way out of an old bar bill, it is not wise to yell Tab?! TAB?!! I have been in this bar before, ye drunken lout!
As the Troll Master Chef was wont to say : There's no Race like Gnome, for the Hollendaise.
Reply With Quote
  #57  
Old Nov 8th, 2018, 01:46 PM
BirdoBirdson's Avatar
BirdoBirdson BirdoBirdson is offline
Very Young Dragon
 
Tools
User Statistics
Last Visit: Dec 3rd, 2018
RPXP: 50
BirdoBirdson
Posts: 9
This seems pretty cool, I hope I get approved to join.
Application
right-aligned image
Name: Darahm Hyphefantis
Race: Half-Elf
Class: Monk (Tranquility)
Background: Entertainer (Just entertainer, nothing special.)

Appearance: Darahm is a rather small figure, standing at just about 5 feet tall, with a slender, somewhat athletic form. Bronze skin, dark brown hair, and striking hazel eyes stand out against the red and gold that he tends to favor wearing in any clothes he chooses. In fact, it's rather hard to tell that he's got any elf in him, just at a glance--he looks more like a particularly youthful human, if a rather androgynous human at that.

Personality: Darahm's a pretty gentle soul, not a lotta will for slaughter in him. Rather quiet, actually, at least when he's not recitin' some poem or dancin' around on the tables with his instrument. For that matter, he seems to value his lute and his voice more than a sword. Kind of makes me wonder why he's always lookin' to go round travelin' and adventurin', rather than just settlin' down and becoming the town healer or somethin'.
Doesn't seem to complain about a whole lot, neither. Drunken brawls, ruffians, not even half-orcs or tieflings. Little worrisome, if you ask me. Like he's tryin' too hard to be happy, or som'thin.


History: Darahm was born amongst a village of human nomads, near the southern reaches, where the land becomes less fertile and skills such as hunting and foraging become more necessary. He never fully knew his father, outside of tales woven by his mother, describing a dashing elvish rogue, with a tongue of silver and eyes of gold.
Darahm spent much of his early life being groomed to become a devotee of the tribe's most popular deity, a goddess of beauty and art. As his first act of devotion to the goddess, he attempted to weave a cloak for himself. With the help of his mother, and some high-quality cloths and strings that had been collected from trade with the occasional traveller, he eventually completed it; a beautiful red cloak, embroidered with golden strings.
But, eventually the undead became more and more common. A plague struck the tribe, its inhabitants dying and rising again to attempt to join the horde.
Darahm was spared, of course, and fled north. He never knew if any of his friends and family had survived, nor what had really caused that plague in the first place. He had suspicions, sure, but he had never had the chance to prove himself right or wrong. Either way, it seemed as if the goddess had plans for him, and had decided to spare him from death, this time.

Eventually, he found himself among yet another tribe-- this time, a tribe of Thri-kreen monks, in the forests of the far north. The mantisfolk, after deciding that he didn't quite have enough meat on him to be worth the trouble of hunting, took him in. He entertained them with music and dance, and they taught him how to hunt as one of them.
Unfortunately, he had no claws to climb the trees with, nor did he have particularly powerful legs to leap with. But, as humans so commonly do, he improvised, using a spear tied to some rope to traverse the treetops, eventually managing to become dextrous and skilled enough in the process to keep up with his peers in their hunting.
But, despite all this, he felt at odds with their violent ways. He had learned very many things, but... Something about their aggression and savagery began to feel off-putting to him. So, once more, he set out, heading south once more, into the kingdoms of man, between the wastelands where he had grown up, and the forests where he had trained.

Now, he finds himself in Eridel, earning money to sustain himself by performing in taverns and inns, as he keeps his ear to the ground for rumors and potential money to be made. After all, it would certainly be nice if he could stop having to worry about falling into poverty...

Goals/Ambitions:
Get rich, or at least get a nice safety net of money.
Clear the undead out of the southern wastes.
Try to heal people and generally make their lives better along the way. He'll, uh, get the hang of that whole healing part eventually...

Playstyle: Generally try to keep everyone from taking major damage via the Inspiring Leader feat. After level 3, heal people like I'm a squishy, speedy Cleric. Otherwise, zip-zoom around the battlefield with a rope-spear and do a lot of hit-and-run, consecutive normal punches. Very much a support character, with an eventual focus on stuns and such.

Last edited by BirdoBirdson; Nov 8th, 2018 at 02:16 PM.
Reply With Quote
  #58  
Old Nov 8th, 2018, 05:01 PM
Zamdall Zamdall is offline
Very Old Dragon
 
Tools
User Statistics
Last Visit: May 27th, 2023
RPXP: 905
Zamdall Zamdall Zamdall Zamdall Zamdall Zamdall Zamdall Zamdall
Posts: 651
I believe I have made my selection. I wish there was space for everyone and I was thinking of running two groups fit most people in until I decided to open up my other game.

In no particular order:You will find the game forum right here.

Stonk playing Skrynn the human druid.
Kymrel playing Sir Devon Northwall the Scourge Aasimar fighter.
Moldynolds playing Innominate the goliath wizard.
Etherbeast playing Traijen Flamemantle the Hill Dwarf monk.
Zwingli playing Griffin Rake the human rogue.
Mrceej playing Dyas Kincaid the human bloodhunter.


For those of you who want to satisfy your itch for some D&D please check out my other game The Everlasting Unknown: A West Marches Campaign

Last edited by Zamdall; Nov 8th, 2018 at 05:05 PM.
Reply With Quote
  #59  
Old Nov 8th, 2018, 05:04 PM
kymrel's Avatar
kymrel kymrel is offline
Community Supporter
 
Tools
User Statistics
Last Visit: May 28th, 2023
RPXP: 13582
kymrel kymrel kymrel kymrel kymrel kymrel kymrel kymrel kymrel kymrel kymrel
Posts: 3,494
Great selection, I'm really looking forward to this!
__________________
People say I'm evil and twisted, but I really have the heart of a young boy. In a jar, on my desk.

I have taken the Oath of Sangus.
Reply With Quote
  #60  
Old Nov 8th, 2018, 05:04 PM
BirdoBirdson's Avatar
BirdoBirdson BirdoBirdson is offline
Very Young Dragon
 
Tools
User Statistics
Last Visit: Dec 3rd, 2018
RPXP: 50
BirdoBirdson
Posts: 9
Aw, man. That's fine. Hope you guys have fun! I'll just go lurk around the forums for something else. Something good's bound to show up if I'm patient enough.
__________________
I have taken the oath of Sangus. Or is it Sagnus? Whatever, either way, don't worry about me dropping off the face of the planet without any warning. Unless I literally drop off the face of the planet. Or get hit by a car. Or shot.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 10:43 PM.
Skin by Birched, making use of original art by paiute.(© 2009-2012)


RPG Crossing, Copyright ©2003 - 2023, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2023, Jelsoft Enterprises Ltd. Template-Modifications by TMB