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  #121  
Old Jan 16th, 2023, 03:23 PM
Dukklord Dukklord is offline
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I'll come out and say I'm wanting to put in an application, but really can't settle on a character concept that feels right.
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  #122  
Old Jan 16th, 2023, 03:34 PM
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Quote:
Originally Posted by Dukklord View Post
I'll come out and say I'm wanting to put in an application, but really can't settle on a character concept that feels right.
Well, if you read the "promo" in the Advertisement, this game is an Urban heist set in Waterdeep, which is in the Forgotten Realms setting. And given the starting premise which I decided on before I chose the adventure (which is that all the characters grew up together in an Orphanage), I added Rogue class for free as a multiclass even though the adventure calls for characters starting at base level one.
If you read through some of the players' character's backgrounds and histories, you'll note that there's a year of time between when they left the Orphanage and gathered back at the Yawning Portal Inn as they promised when they went their separate ways.
This year of time may have taken place in the city, outside the city, or any mix of time and place you can think of (within reason for how far you can travel and return in a year).

Hope this gives you some ideas to be inspired and create a character.
- D
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  #123  
Old Jan 16th, 2023, 06:49 PM
Buy Crom Buy Crom is offline
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I'm a newcomer around here, which hopefully won't count against me (or at least not too much) because I am working on an application. I'll probably post a complete or mostly complete character this evening.
My idea is for a semi-pro athlete; wrestler/unarmedfighter at the Field of Triumph, on the Southern Ward phandrel team - Go Mules! - etc.

Last edited by Buy Crom; Jan 16th, 2023 at 06:49 PM.
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  #124  
Old Jan 16th, 2023, 07:51 PM
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Quote:
Originally Posted by Drachenspirit View Post
Still no applicants then, since only one who had applied withdrew. Anyone? Hello?
Sorry Drachen! I wasn't confident with the character to start with and I'm second guessing my ability to stick with this game.
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Last edited by ElderOblex; Jan 16th, 2023 at 07:51 PM.
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  #125  
Old Jan 16th, 2023, 07:52 PM
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I'm am up for this. Will work on a character over the next 3 nights.
Looking forward to the setting and game.
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  #126  
Old Jan 17th, 2023, 04:04 AM
Dukklord Dukklord is offline
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Application: Vera Arabolt
  • Character Name: Vera Arabolt
  • Race: Lizardfolk
  • Class: Rogue(1)/Bard(1)
  • Background: Pirate
  • Personality traits (2): My friends know that they can rely on me, no matter what.
    I never pass up a friendly wager.
  • Ideal: People. I'm committed to my crew mates, not to ideals.
  • Bond: I'm loyal to my captain first. Everything else second.
  • Flaw: My pride will probably lead to my destruction.
  • Appearance: Vera's frame displays a body that seems much stronger than it is lithe, but the opposite is true. Despite her muscular appearance, Vera is much more deft and nimble than one would expect, and is in fact, not all that strong. Her scales are a shimmering blue green much like the sea itself. There's a single scar placed specifically on her collarbone, a tally mark showing she's sunken a ship, not on her own, but by her lead, if it weren't for her scales it would have been a tattoo. Her head has a spiny almost finlike ridge running down the middle of her skull. The points of which pierce through the red bandana she wears. Her attire of choice is very much what you would expect of someone on a pirate crew. Leather boots, loose white top, several straps. She's managed to go this long without an eye patch, pegleg, or hook hand, and she plans on keeping it that way.
  • Backstory: When the caretaker of the 'Light of Day' Orphanage passed, and the buildings doors closed for good, the city failed to offer guidance for the remaining makeshift orphan family. After they made an agreement to return in one years time, Vera knew exactly how she'd spend that year.

    Being a natural born swimmer, Vera headed down to the docks to pick up a job as a deck hand. Thinking she'd surely make a good asset with her abilities, and she was right! They hired her on the spot, no paperwork, training, or anything. It wasn't until she was on the ship that she realized she wasn't going to be a sailor, but a pirate. This minor discrepancy truly didn't make a difference for her. Much like the other crew, Vera was rambunctious and always ready for a fight, so she fit right in.

    The pirate's life was indeed the life for Vera, there was a freedom on the deck of a ship that she hadn't known in Waterdeep. Yet the tight space inside the ship filled her with a comfort reminiscent of her time in the orphanage. Vera got swept up in the rush of seas, making a small reputation for herself, learning a touch of magic, and nearly forgetting about her prior agreement. All it took from her captain to let her rejoin her orphan family for a time, was a promise of loyalty to the ship, her captain, and her crew. Something Vera had a habit of doing before bed anyways.

    When they shored up to Waterdeep for the first time since their departure at sea a year before, Vera struggled to get off the ship. Not for a lack of trying, her crewmates insisted on throwing a farewell party, one last big hoorah so they could make one last ruckus as a crew, in the likely chance that someone passed before they next sailed again. This pirate party would be the cause of Vera's tardiness.
  • Common Magic Item: Candle of the Deep

Last edited by Dukklord; Jan 17th, 2023 at 12:17 PM. Reason: ((EDIT: Removed second character application.))
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  #127  
Old Jan 17th, 2023, 10:15 AM
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@ElderOblex - It's all good. No worries at all. I run a lot of games and RL is always pulling players away so I'll have openings again soon. You can always PM me when you're ready to join a game and see if there's any openings I haven't posted yet.

@Dukklord - Definitely Vera the Pirate. She'd fit right in with the motley crew already in the game. And A bard Lizardfolk? Love to see that in RP.
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  #128  
Old Jan 17th, 2023, 10:44 AM
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I think I have a good concept in mind, but just so I understand the full context of the game: Why the rogue level? I understand we were all raised in an orphanage in the rough part of town, but did the orphanage matron teach us how to pick locks and speak Thieves' Cant as well? If not, how did we all learn that (and other rogue skills in general)?

Last edited by Snicker; Jan 17th, 2023 at 10:45 AM.
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  #129  
Old Jan 17th, 2023, 01:39 PM
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Quote:
Originally Posted by Snicker View Post
I think I have a good concept in mind, but just so I understand the full context of the game: Why the rogue level? I understand we were all raised in an orphanage in the rough part of town, but did the orphanage matron teach us how to pick locks and speak Thieves' Cant as well? If not, how did we all learn that (and other rogue skills in general)?
Yes, you picked some of the skills up by living in the city in an orphanage when you ventured out while growing up. The orphanage didn't teach you rogue skills, you picked them up from street, or other orphans. Rest of the Rogue skills you picked up after - or any mix thereof.
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  #130  
Old Jan 17th, 2023, 02:22 PM
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  #131  
Old Jan 17th, 2023, 04:20 PM
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  #132  
Old Jan 17th, 2023, 04:21 PM
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  #133  
Old Jan 18th, 2023, 03:03 AM
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  #134  
Old Jan 18th, 2023, 08:13 PM
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Tonwen

Character Name: Tonwen
Race: Hill Dwarf
Class: Rogue(1)/Bard(1)
Background: Urchin / Entertainer (mix)
Personality traits (2):
I ask a lot of questions
I know a story for every almost every situation
Ideal:
People: I like seeing the smiles on people's faces when I perform. That's all that matters.
Aspiration: I'm going to prove that I'm worthy of a better life.
Bond:
I owe a debt I can never repay to the person who took pity on me (Orphanage person)
Flaw: It's not stealing if I need it more than someone else.
Appearance:
Short even by dwarven standards, Tonwen is a jovial, bright and cheerful character. Quick to speak up, jest, and support her friends and those around her.
She has long sun-bleached blonde hair, most often braided and loosely tied back. Her clothes are looking worn and a little threadbare, but were once relatively fine, on a child.
Backstory:

Tonwen had found a family that she could trust at the Light of Day orphanage. She had her place in life and felt comfortable with it. While the caretakers did an admirable job of keeping the rustic building in working order, food on the tables and order in the dormitories. Her family wasn't complete with just the parental oversight of a handful of caretakers, it was made complete with her 'brothers' and 'sisters', the other orphans who she shared stories, class, dinner and play with.

She had been 11 years old when the Magister awarded her custody to the Light of Day. He had been aghast when passing judgement over a petty criminal, Nora Hazan who had been using this dwarfling as a distraction while she lifted whatever trinkets should could from the audience. Apparently this young dwarf, Tonwen had strong voice, gifted hands on the lyre and knew too many folk songs for one her age. Apparently she had been doing this for years, though only recently in Waterdeep, she could have continued except she cut the purse of a noble and was caught.

For Nora, the Magister, exiled her from the city, never to return on pain of death. It had been close as the noble who had brought charges wanted an example made. But for Tonwen, as she was still so young, her part in this petty larceny was not of her own choice. The story, if it could be believed was that Nora had bought this young dwarf from a port side auction in Murann, some four years before. So blame could not be apportioned onto the urchin, she needed proper guidance and care, for this he knew just the place.

During the last year in the orphanage, life had been changing. There had been only one caretaker left, 'Matron Penelope Brookbark' or 'old Barker' as the children knew her, at least when she wasn't in earshot. It had been a couple years since any new children had been sent and it was clear that the orphanage would soon close, when the last children were old enough to leave. Unfortunately 'old Barker' didn't last that long and one day, the remaining orphans found themselves calling for the guard, for a noble or cleric, or anyone while they held her during her final moments. Tonwen remember's her serene smile as she listened to the dwarf singing her favourite song.

After the care the city had given in giving these children a home and a family, now with them so close to adulthood, they were left to fend for themselves. As so Tonwen walked into the city, with her meagre bag of belongings and her positive smile, intent to make a name for herself. She would do what she knew best, entertain for coin.

It was not long before Tonwen realised that this life was not easy, on a good day she made two or three nibs, barely enough for a meal. On a bad day, she was left scouring the alleys behind taverns looking for scraps, or occasionally lifting a sausage, or bun from a plate when no attention was paid. She stole rarely and only from those who clearly suffered from gluttony, she considered it a good service. Once she even managed a to be offered to entertain at a tavern for a few nights when it was busy. Here she met with Onnan O'Beirnei and was introduced to the College of New Olamn in the Cliffrides above Waterdeep. Onnan has helped her learn new songs, strengthen her voice and start with other instruments like a shawm. Onnan took her through Mount Melody Tunnel and they joined in the song with the Neverending String of Pearls, a most amazing experience and Tonwen had believed she she would now see her future come true. Then she was nearly broken when the College refused her entrance as she had no suitable patron.

Still this can't break her, no, she just put her bag over her back, turned and walked back into the city intent to meet with her only family at the Yawning Portal. It was only then she remembered, the meeting they had agreed was today, and it was already getting dark, she would be late.

Relationships:
Tonwen loves to entertain, always with a story, song or music to hand. She has a knack for coming up with little ditties about what is or may happen in a manner that amuses others, especially those who know her. This has helped her build lasting bonds with her fellow orphans. Those that are of similar wit, she will gladly compliment with music or song. When her family has been in need, she has been quick to offer herself as a solution, using her skill in disguise to go where she shouldn't and take what will not be missed.


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So RPGX has snared me with its tight embrace, the call of Cthulhu seeping into my dreams. So for now I am back, but who knows when madness will return to claim my mind.
Playing Leon Ferdinand in Cthulhu and Tonwen in DnD 5e

Last edited by Batty; Jan 22nd, 2023 at 08:48 PM.
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  #135  
Old Jan 19th, 2023, 02:04 AM
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Fighter/Rogue
right-aligned image
https://www.artstation.com/artwork/lx4g9Y
Name: Ghereshk "Growler" Daylight

Race: Dragonborn (red)

Class: Fighter 1 (base class) / Rogue 1

Appearance: Growler is a dragonborn with rosy pink-red scales; these scales are smoother and sleeker than most dragonborn, but are surprisingly resilient, able to divert glancing blows. Like most dragonborn, he is larger than most humans, but is slender and long-limbed for his race and moves with unusually fluid agility. He lacks the typical regal pride of his kin and usually wears a goofy grin, which adds to his naturally slightly dopey appearance. At the time of his entry into the game, he is coming from his job as a cook's apprentice and is still wearing his kitchen clothes and carrying his cook's utensils and knives.

Background: Guild Artisan (more of an apprentice to a guild artisan, but who's counting?)

Roleplaying:
  • Personality trait 1: I have to be the center of attention.
  • Personality trait 2: I love a good joke. Or a bad one.
  • Ideal: No one should have to go hungry.
  • Bond: I have little connection to other dragonborn, but I love my fellow Light of Day Orphanage kids.
  • Flaw: I wear my heart on my sleeve and can't lie worth a damn.
Backstory: Growler came to the Light of Day orphanage without so much as a name; he was but an infant and his parents were unknown. The caretaker gave him the name Ghereshk, a dragonborn name, but the others in the orphanage came to know him as "Growler", the name he prefers to this day. To strangers, this name may sound intimidating, but the others from the orphanage know he was named for his stomach.

Growler grew fast. So did his appetite. He found satisfaction in being useful, helping the caretaker maintain the orphanage and take care of the kids and ending the day with as large a meal as they could afford. When their caretaker died, he wept for days, mourning not just her but the end of the family life he'd enjoyed until then. He took the surname "Daylight" in the orphanage's honour and spent much of the next year trying to find decent work, finally finding his calling as an apprentice in a halfling kitchen, where they made great use of his size and strength.

Growler never had the opportunity to explore his dragonborn heritage at the orphanage, and has no connection with his kind as an adult. This makes him an outsider with no true community. He tries to compensate with jokes and his outgoing personality, but the other orphanage kids are still the only ones he truly feels comfortable with.

Character sheet: https://www.rpgcrossing.com/profiler/view.php?id=92276

Last edited by Snicker; Jan 22nd, 2023 at 04:04 AM.
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