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  #61  
Old Feb 2nd, 2023, 10:13 PM
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It's more to give a GM an idea when they would be appropriate items to reward. It's also an option for quick hand as to what cities might be able to sell (A big city might sell up to Level 9 items, while a small village only does up to Level 1, etc.). And then some class features do run off item level for consumables or for crafting.

Nothing's stopping a character from using a higher level item though, if they did happen to come across one, though I doubt most GMs would hand out too many overlevelled items.
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Last edited by lcg16; Feb 2nd, 2023 at 10:14 PM.
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  #62  
Old Feb 2nd, 2023, 11:04 PM
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I should specify I've run this once before with slight tweaks. Also, the time I ran it before was my first time even playing. Most of my experience comes from character creation with a little bit of play. So I still have stuff to learn, too.
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  #63  
Old Feb 3rd, 2023, 05:40 AM
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Originally Posted by Ermine View Post
I should specify I've run this once before with slight tweaks. Also, the time I ran it before was my first time even playing. Most of my experience comes from character creation with a little bit of play. So I still have stuff to learn, too.
It is wonderful that you are offering to run the game Ermine, I can't imagine anyone would be upset that you'll be learning on the fly, all I see in this thread is people excited to explore your world.

Thank you for setting all of this up. I'm thrilled to see it unfold!
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  #64  
Old Feb 3rd, 2023, 06:32 AM
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I have so much more information that you'll learn later about the world.
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  #65  
Old Feb 3rd, 2023, 07:39 AM
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I have so much more information that you'll learn later about the world.
I can wait to learn it, If I get selected, of course...
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  #66  
Old Feb 3rd, 2023, 08:03 AM
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It's fun stuff, like the government and actual leadership of Bellmoor.

Last edited by Ermine; Feb 3rd, 2023 at 08:04 AM.
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  #67  
Old Feb 3rd, 2023, 09:23 AM
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It's fun stuff, like the government and actual leadership of Bellmoor.
NICE! I was thinking to get Society and diplomacy and as the gnome ancestry feat I could get the Gnome obsession because I putted in the background he was obssesed with jewelry but I was wondering what lore can be called and if he want to earn an income with it, what kind of profession he would get. I think we could use art lore to make similar jobs because jewelry is functional art if you think about it and it can be related to magic items also...

Perhaps if it is too much work for you, I can change to any other stuff. I don't know if we have the chance to earn an income anyway! :P

By the way, I was reading about the familiar and hypothetically, from what I read in the familiar abilities descriptions, it offer an ability to make the familiar able to use the manipulate option, it is called "manual dexterity" (if the manipulate action let's you treat wounds, administer first aid, pick a lock or even craft then you could use an item easily). So perhaps, I think a familiar with limbs (like hands and that is the catch of the limitation to make it balanced) like a monkey, could use items. Of course you have to take in a account that you would need to use an action so the familiar can act (it gets two actions) and you will always have one of the two abilities of the familiar occupied.

You could solve the familiar ability problem with the familiar master archetype but you would be deprived of getting some alchemist feat to improve your familiar instead.
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  #68  
Old Feb 3rd, 2023, 10:15 AM
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I can wait to learn it, If I get selected, of course...
Yes. We are all on pins and needles hoping to be a part of the game for sure!
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  #69  
Old Feb 3rd, 2023, 10:39 AM
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By the way, I was reading about the familiar and hypothetically, from what I read in the familiar abilities descriptions, it offer an ability to make the familiar able to use the manipulate option, it is called "manual dexterity" (if the manipulate action let's you treat wounds, administer first aid, pick a lock or even craft then you could use an item easily). So perhaps, I think a familiar with limbs (like hands and that is the catch of the limitation to make it balanced) like a monkey, could use items. Of course you have to take in a account that you would need to use an action so the familiar can act (it gets two actions) and you will always have one of the two abilities of the familiar occupied.
I was wondering about that - I assumed that the "manual dexterity" option for a familiar was there to allow things like a familiar administering an elixir, but I was a little unclear on what exactly constitutes a "manipulate" action. Since you only get to pick two options for a familiar, taking "manual dexterity" means losing something else useful, like a movement option or, worse, that upgrade that lets you get extra reagents from the familiar, and you're still having to give up an action to give the familiar the chance to move and then administer - so it didn't seem too broken. But I'm fine either way - the familiar is worth it just for that reagent boost, even if it can't take useful actions.

I'm crossing my fingers to get to try Gylli out in the game - I'm still having trouble getting my head around Pathfinder, and there's no better way to make sense of a half-understood system than to try it out in practice.
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  #70  
Old Feb 3rd, 2023, 10:59 AM
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Yeah, I completely forgot about Manual Dexterity. ^//^ A familiar who has it CAN administer elixirs.

Last edited by Ermine; Feb 3rd, 2023 at 11:04 AM.
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  #71  
Old Feb 3rd, 2023, 11:14 AM
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Originally Posted by Apocrypha View Post
I was wondering about that - I assumed that the "manual dexterity" option for a familiar was there to allow things like a familiar administering an elixir, but I was a little unclear on what exactly constitutes a "manipulate" action. Since you only get to pick two options for a familiar, taking "manual dexterity" means losing something else useful, like a movement option or, worse, that upgrade that lets you get extra reagents from the familiar, and you're still having to give up an action to give the familiar the chance to move and then administer - so it didn't seem too broken. But I'm fine either way - the familiar is worth it just for that reagent boost, even if it can't take useful actions.
"Manipulate" is a keyword in PF2e. This means that some actions will be listed with the "Manipulate" keyword, and a familiar with the Manual Dexterity ability can take those actions (assuming they meet other requirements, such as having the necessary tools). This means such familiars can take such actions as Conceal An Object, Pick A Lock, Interact (the generic action for doing something with an object or the terrain), Point Out an invisible or concealed enemy, and more.

The keyword also interacts with other rules. A Fighter's Attack of Opportunity can be used against an opponent who uses a Manipulate action within their reach, and that Manipulate action can be disrupted if the AoO hits (spells for the record, do not inherently have the Manipulate trait, but any spell that requires Somatic, Material, or Focus components gains the Manipulate trait).

It's also worth noting that you can change your familiar's abilities each day, so you aren't locked in, unless that ability is one the animal naturally possesses (in which case you're required to spend one of your ability choices on it).

Last edited by Kaigen; Feb 3rd, 2023 at 11:17 AM.
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  #72  
Old Feb 3rd, 2023, 11:59 AM
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"Manipulate" is a keyword in PF2e. This means that some actions will be listed with the "Manipulate" keyword, and a familiar with the Manual Dexterity ability can take those actions (assuming they meet other requirements, such as having the necessary tools). This means such familiars can take such actions as Conceal An Object, Pick A Lock, Interact (the generic action for doing something with an object or the terrain), Point Out an invisible or concealed enemy, and more.

The keyword also interacts with other rules. A Fighter's Attack of Opportunity can be used against an opponent who uses a Manipulate action within their reach, and that Manipulate action can be disrupted if the AoO hits (spells for the record, do not inherently have the Manipulate trait, but any spell that requires Somatic, Material, or Focus components gains the Manipulate trait).

It's also worth noting that you can change your familiar's abilities each day, so you aren't locked in, unless that ability is one the animal naturally possesses (in which case you're required to spend one of your ability choices on it).
That makes sense - thanks for helping me get my head around that.

I was thinking about a raccoon familiar - they're clever and they've got pretty dexterous little paws so the manual dexterity option would make sense. Plus I like the idea of a really weird raccoon that's had a few too many elixirs and mutagens tested on it, and looks and acts a little bit dodgy as a result - but Gylli still treats it like it's a snuggly teddy bear, whether it likes it or not.
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  #73  
Old Feb 3rd, 2023, 12:00 PM
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Raccoons are fun. ^~^
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  #74  
Old Feb 3rd, 2023, 01:51 PM
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I have finished up my app. I'm very happy with how it came out, and looking forward to (hopefully) joining the game.
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Last edited by Exhibit A; Feb 3rd, 2023 at 01:51 PM.
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  #75  
Old Feb 3rd, 2023, 02:58 PM
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That makes sense - thanks for helping me get my head around that.

I was thinking about a raccoon familiar - they're clever and they've got pretty dexterous little paws so the manual dexterity option would make sense. Plus I like the idea of a really weird raccoon that's had a few too many elixirs and mutagens tested on it, and looks and acts a little bit dodgy as a result - but Gylli still treats it like it's a snuggly teddy bear, whether it likes it or not.
You can also multiclass with the Familiar Master archetype and get core level 2 feat to get 4 abilities instead of 2 and also a extra evolution if you already have a familiar!

Last edited by jr1v3; Feb 3rd, 2023 at 02:58 PM.
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