#181
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Dice Roll:
Damage for magic missiles, first one is Aldamil Dice Roll:
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Thanks to all the great great GM's. Especially: Makenshi, Birched, Savoylen, Davion, and Homestarbaby. |
#182
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Knowledge check for the new dude
Dice Roll:
Firebrand fire damage Dice Roll:
Additional magic slashing damage Dice Roll:
And finally the additional fire damage on the next round Dice Roll:
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Thanks to all the great great GM's. Especially: Makenshi, Birched, Savoylen, Davion, and Homestarbaby. Last edited by SpatulaOdoom; Sep 20th, 2010 at 12:49 AM. |
#183
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Spellcraft check
Dice Roll:
__________________
Thanks to all the great great GM's. Especially: Makenshi, Birched, Savoylen, Davion, and Homestarbaby. |
#184
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Spell resistance check.
Dice Roll:
Nnnnope.
__________________
Thanks to all the great great GM's. Especially: Makenshi, Birched, Savoylen, Davion, and Homestarbaby. Last edited by SpatulaOdoom; Sep 20th, 2010 at 07:19 PM. |
#185
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Pretty much - the Firebrand fails to penetrate her SR (although no-one else has any, so that's good news).
I'll post the update tomorrow (got an early day tomorrow and I just popped on to check on things before going to bed). ~MTWC
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DMing...: Trials of the Young King [3.5, Full] | Working on...: The Godling Sagas [PF, Gestalt, TotYK Sequel]
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#186
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Religion check:
Dice Roll:
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#187
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__________________
"How selfish soever man may be supposed, there are evidently some higher principles in his nature, which interests him in the fortune of others, and render their happiness necessary to him, though he derives nothing from it, except the pleasure of seeing it." - Adam Smith |
#188
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Reflex:
Dice Roll:
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#189
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Just a reminder Mortimer has Spell Resistance 19 and improved evasion so he'll take half-damage anyways.
Save 6 normally +1 from haste +5 from mass conviction. Dice Roll:
Cerberus' attack and damage +1 from haste +2 from flanking Dice Roll:
__________________
Thanks to all the great great GM's. Especially: Makenshi, Birched, Savoylen, Davion, and Homestarbaby. Last edited by SpatulaOdoom; Sep 25th, 2010 at 01:52 PM. |
#190
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Vs trip:
Dice Roll:
Counter-trip: Dice Roll:
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#191
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Full attack action against Soldier 4, using Flashing Sun
Atk1: Dice Roll:
Dmg: Dice Roll:
Atk2: Dice Roll:
Confirm critical hit: Dice Roll:
Dmg: Dice Roll:
Flashingsun nonlethal damage: Dice Roll:
Against fumble: Dice Roll:
tumble: Dice Roll:
Last edited by Blue; Sep 25th, 2010 at 09:16 PM. |
#192
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Reflex:
Dice Roll:
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#193
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Morts reflex save
Dice Roll:
Morgans reflex save Dice Roll:
Cerberus' reflex save Dice Roll:
EDIT I forgot about Mass Conviction, a quick look at the spell indicates it's not a "mind affecting" spell so Cerberus can benefit from it. Woot! That turns the fail into a success which means we're 27 minus 15 or 12 points of damage bringing Cerberus to 70/83 damage.
__________________
Thanks to all the great great GM's. Especially: Makenshi, Birched, Savoylen, Davion, and Homestarbaby. Last edited by SpatulaOdoom; Sep 26th, 2010 at 01:30 AM. |
#194
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Fortitude save (DC 20)
Dice Roll:
Reflex Save (DC 25) Dice Roll:
__________________
"How selfish soever man may be supposed, there are evidently some higher principles in his nature, which interests him in the fortune of others, and render their happiness necessary to him, though he derives nothing from it, except the pleasure of seeing it." - Adam Smith |
#195
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Power word Blind duration
Dice Roll:
__________________
Thanks to all the great great GM's. Especially: Makenshi, Birched, Savoylen, Davion, and Homestarbaby. |
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