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  #121  
Old Mar 10th, 2010, 07:42 PM
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  #122  
Old Mar 10th, 2010, 08:42 PM
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Knowledge Local Halva
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+13: (15) + 13 Total = 28

Knowledge Nobility
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+13: (7) + 13 Total = 20

Knowledge Religion
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+13: (5) + 13 Total = 18

Knowledge history if that's appliccable
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (9) + 11 Total = 20
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  #123  
Old Mar 10th, 2010, 08:55 PM
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Last edited by Makenshi; Mar 10th, 2010 at 08:57 PM.
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  #124  
Old Mar 14th, 2010, 10:44 PM
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Against the symbol of the half-open eye
Using the tome of worldly memory
History+divine insight:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+32: (8) + 32 Total = 40

Planes:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (11) + 17 Total = 28

Religion:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+17: (16) + 17 Total = 33
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  #125  
Old Mar 14th, 2010, 10:49 PM
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Last edited by Makenshi; Mar 14th, 2010 at 10:50 PM.
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  #126  
Old Mar 14th, 2010, 11:26 PM
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Local, Halva:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+12: (8) + 12 Total = 20

Nobility:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+12: (7) + 12 Total = 19
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  #127  
Old May 19th, 2010, 10:43 PM
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Hide:
Dice Roll:
1d20+32 (10)+32 Total = 42
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  #128  
Old May 20th, 2010, 08:33 PM
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Bluff, if significant:
Dice Roll:
1d20+20 (12)+20 Total = 32

I auto succeed the Sense Motive for the Hunch on other people's behavior and personality, but if bluffed:
Dice Roll:
1d20+46 (17)+46 Total = 63
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  #129  
Old May 23rd, 2010, 08:11 PM
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Spot check in case Schveltan is doing something discretely while 'coughing' outside:
Dice Roll:
1d20+38 (19)+38 Total = 57
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  #130  
Old May 23rd, 2010, 09:23 PM
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  #131  
Old May 25th, 2010, 01:27 AM
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Diplomacy to request Lekan's assistance:
Dice Roll:
1d20+13 (5)+13 Total = 18

I don't think it affects Schveltan, since he's a player character.
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  #132  
Old May 25th, 2010, 09:58 PM
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Diplomacy:
Dice Roll:
1d20+13 (2)+13 Total = 15
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  #133  
Old May 25th, 2010, 10:16 PM
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Sense Motive to see if he is lying about going to the Halvan authorities:
Dice Roll:
1d20+46 (19)+46 Total = 65
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  #134  
Old May 29th, 2010, 12:05 AM
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Pretty cool Wyrm
 
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Caster level check. Sadly even if I do succeed if it's detect scrying then the point is moot as he will not act naturally, still I can get a true seeing going if nothing else. Hmm don't suppose you'd allow me a spellcraft check to see what kind of "barrier" I'm encountering, I think that might fall under the purview of spellcraft
Might as well go for it.
Dice Roll:
d20+14 (10)+14 Total = 24

Spellcraft
Dice Roll:
d20+22 (1)+22 Total = 23
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  #135  
Old May 29th, 2010, 12:13 AM
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Since you haven't heard to verbal components/seen the somantic components of the spell (and are therefore just going by feeling), I'll allow the Spellcraft check, albeit it'll be twice as difficult (i.e. twice the spell level added to 15).

~MTWC
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