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  #16  
Old Oct 11th, 2024, 05:17 PM
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Name: Tsuki Arashi
Race: Human
Class: Inquisitor
Alignment: N/G
Age: 25

Physical Description: Arashi stands at an unimposing height with a body toned by time in the wilderness. His hair is past shoulder length and often unkempt. Huridly piled up and tight to his head frequently with a small twig or leaf poking out for the jumble. His hands are calloused from use, though only a practiced eye notices the thickest of which is from writing. His eyes are wild and seem to change colors with the light. However, few people see them as he is always scribbling in his notebook.

Disposition/Personality:"I am the voice for those who go unheard, be they spirits who cannot speak or those whom society has judged as broken or insane. I shall open the doors for others to listen to the voiceless when I can, and when I cannot, I will speak in the words of the voiceless, not my own."

Arashi looks for the right words at the right time and delights when they change hearts and minds. He prefers solitude and raucous company in equal measure. One must spend time with the people to learn from them, and one must spend time in nature to learn about themselves. When in large groups, he prefers to listen. You can ease most troubles with a sympathetic ear and a few kind words.

The man is also a pragmatist. Communication solves all problems, and some creatures speak only in violence. Brevity is a soul of wit. All communications should be brief, and combat is no different. Quick, efficient, and practiced.

Knowledge is the cornerstone of both forms of communication. Arashi never misses an opportunity to learn about a new topic, placing equal weight on even the most mundane facts. You never know when a piece of trivia will solve a dispute or polish off a new poem. He loves to travel to gain this knowledge and work on his craft. One day, he will write the sonnet to unite the people's hearts and minds.

Background: Born under the light of a full moon, Arashi was born to a muddled destiny. His father was a scribe, and his mother a washwoman; the boy and his older siblings lived a modest life. His father taught him his letters at a young age and stressed their importance and power to the boy. The quill is mightier than the sword, his father would say. If only he had been correct.

The boy's father was taken from him by bandits, mistaking him for a messenger as he left the local lord's manor. The lord did nothing about these bandits and offered the family that had worked for him for decades no aid. The light left their mother's eyes and never returned as she slowly slid into the comforting embrace of madness. His oldest brother found work as a mercenary, while his two older sisters followed after their mother and became washwomen themselves. Arashi found employment at the church where his mother received her care.

He read the texts in the church and listened to his mother's babbling while his siblings kept a roof over their heads and food on the table. One day, his mother sprung from her chair, drool still on her collar, and she leaped at the boy, grasping his forearm. His vision flooded with scenes of the weak and sick crushed under the boots of tyrants and noble lords alike. His skin went pale, and his arms went limp as the visions overtook him. The priest tried to separate the pair, but his mother attacked the man, clubbing him with her forearms and biting his exposed skin before she collapsed to the floor, never to rise again.

His siblings blamed him. Arashi was supposed to be taking care of their mother. Their parents gone, the family shattered. His brother left with the mercenary company, and his sisters moved to more prosperous cities, hopeful of starting new families. The boy gathered his father's remaining things and fled to the woods. He had a secret to hide. The visions never stopped, and he was terrified they would consume them as they had his mother.

He would leave the forest when his visions coalesced into a course of action, and the more good he did, the more peace his visions would give him. He learned more. He honed all his forms of communication and left the area to do as much good as he could before the madness consumed him.

 



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  #17  
Old Oct 14th, 2024, 09:46 PM
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Granite's sheet looks great, marking your barbarian as complete.


Checked over Father Bertram and he's good to go.

"Marcus grooms" still makes me chortle, you're ready as well.

I appreciate your interest in my game Imveros. Such strong writers with this application cycle, and your turn of the phrase is rather compelling. Tsuki definitely passes muster, you're ready to go

Last edited by Anarchy; Oct 18th, 2024 at 07:46 AM.
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  #18  
Old Oct 15th, 2024, 06:00 AM
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Thanks for the compliment,
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  #19  
Old Oct 15th, 2024, 06:05 PM
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Wb Imveros!
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  #20  
Old Oct 16th, 2024, 10:22 AM
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Last edited by MrD; Oct 16th, 2024 at 10:23 AM.
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  #21  
Old Oct 17th, 2024, 02:33 AM
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Winifred, Daughter of Merith
 


Name: Winifred

Race: Human

Class: Ranger

Alignment: Neutral Evil

Age: 40

Physical Description: An underweight & scrawny twig of a woman, ragged, unkempt wavy blond hair & brown eyes that seemed dulled & hollow. A singular crystal sits around her throat, a soft green thing given to her by a loving mother. Leather on leather on leather, cloak, gloves, pants & boots all stained & covered in smatterings of grime & decayed grass. Crow's feet & wrinkles are spreading, grey is filtering into her hair, age is catching up to her quickly & will hit her hard soon.

Disposition/Personality: Winifred is a woman who seems above all things, tired & weary. She struggles in conversation, seems socially awkward & visibly struggles to read the room & facial cues. A desperation seems to always be an undercurrent laid thick over her, this inner anxiety & is an undisguised psychopath visibly struggling to understand why the people around her do what they do.

Winifred at her core, desires to not be forgotten. To understand other people, to feel this deep weight over her shoulders fade away & to be recognized by society in some way. To be remembered, no matter the cost, she thinks of herself but feels that she can't make it on her own anymore. A want, a need for change burns within her, a transformation of the self.

Drives what little she has left in her in hopes of being remembered.

Background:
The Ardeep Forest has long been a beautiful & vibrant refuge for elven kind. In the year 1321, tragedy struck all of elven kind with the death of King Zaor Moonflower & struck a little girl's family away from her that very next year. The Year of Lurking Death was a year of drought, misery & death, where monster attacks were at their greatest in fifty years. Where ultimately Winifred was orphaned at the age of eleven, an attack upon the very outskirts of civilization, of Daggerford resulted in her alone, tired & on the edge of death being found by an aged moon elf woman.

By a woman who would adopt her into the elves of Ardeep. Merith was her new mother's name, it was she who would nurse her back to health. She who would teach of the Seldarine to Winifred, she who would shelter her from the local cells of the Eldreth Veluuthra. It was she who as Winifred grew allowed her to stagnate, life amongst the forests was peaceful in many ways. Slower paced, burdened with a heaviness, a numbness as she grew that never seemed to fade. Winifred as she grew, began to see a deep disconnect between herself & those who had taken her in. Long lived lives without ambition, without growth, without any goal Winifred was left with her thoughts.

Stewing upon them, hearing tales of ancient elven kings & glories long lost. Years passed her by, mediocre with a bow, mediocre at everything she did. A burden next to a mother, a society that she felt she could not match up to & a growing realization that something deeper. Fundamental was wrong with her, beyond her humanity, a lack of feeling that had crept up, a realization of sensation & emotion that those around her felt. That had been denied to her, her entire life.

That ability to connect with others, that empathy & compassion that had been displayed. Was a flickering ember, barely within her. Weighed down by Trauma, by a growing weight, by an inner anger, a slow realization as her thirties approached? That all those stories that had been told to her in her youth, that her mother that had cared for her, that a society around her would outlive her by centuries. That she was a mote, a speck of dust, insignificant & forgettable was the straw that broke the spine of the roots of sloth that had entwined her being. In truth, it was far too late by that point, to try to learn from those around her. To follow in her mother's footsteps, learn all that she had to give, to make something of herself within the Ardeep.

The Retreat had started & Merith bid her not to follow. The elves of Ardeep left the forest for the last time & left Winifred's motivation, that ember of desire, of ambition to be crushed at the dawning realization that she had wasted her life. Had wasted her moments with a mother & society that had taken her in so long ago & let knowledge, power, a chance to be a figure of legend like in those stories slip through her fingers. The next half-decade was not kind to her, embittered by her own sloth, age catching up to her, completely uncertain how to navigate human society. Winifred secluded herself with the Green Warder's & wandered the forests, until finally she was?

Driven Out.

Encroaching Tribes of Kobolds, Thirsts of Stirges , Aberrant Nyth's & monstrous Tendriculos had been the final nail in the coffin for her. A place that had been home, for so long, that had taken her in was abandoned & now Winifred is on her last legs. Forty years old & homeless, embittered by failure & circling the drain, she's wandered alone for far too long & knows that she won't survive the coming years alone.

That she'll be just a memory, not even a story that her own mother will find worth telling.

 

Last edited by Ath; Oct 18th, 2024 at 06:04 PM. Reason: Correcting Spelling errors & the like.
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  #22  
Old Oct 17th, 2024, 08:10 PM
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Hope that my character submission has been interesting, first time making a pathfinder character outside of the video games. Hope that I did not miss anything!
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  #23  
Old Oct 18th, 2024, 08:49 AM
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Application submissions are now closed.

Quote:
Originally Posted by Ath View Post
& is an undisguised psychopath visibly struggling to understand why the people around her do what they do.
The minute I saw Neutral Evil and read this, I knew this was going to be a fascinating character, and that is definitely the case. Big fan of your writing.

Quote:
Originally Posted by Ath View Post
Hope that my character submission has been interesting, first time making a pathfinder character outside of the video games. Hope that I did not miss anything!
Great attention to detail with your sheet overall, I would never have guessed it's your first time making a PF character. Marked you as complete.

Last edited by Anarchy; Oct 21st, 2024 at 09:32 AM.
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  #24  
Old Oct 18th, 2024, 07:48 PM
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@Anarchy
Really happy to hear that you enjoyed my concept, I kind of personally alignment wise was mixed between her either being true neutral or neutral evil & ultimately? I kind of decided that she was someone who'd look out for herself a lot more than the average person & that lack of empathy pushed me over into saying she's probably NE. I'd also say, yeah besides some minor adjustments on equipment, she's basically done, might buy some rations, probably tally up all the gold costs.

Lot of good characters here, I like the priest especially!
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  #25  
Old Oct 21st, 2024, 08:59 AM
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I would like to express my sincere appreciation for everyone that took the time to show interest in this game and invite each of you 5 to join me for Forgotten Realms shenanigans, should your schedules bear it and your interest remain piqued.

PCharacterRaceClass
Granite BlockHalf-OrcBarbarian
Father Bertram BellowsHumanCleric
Marcus GoldflekHumanSorcerer
Tsuki ArashiHumanInquisitor
WinifredHumanRanger

When convenient, you will find the the game area here: Sic Semper Tyrannis.
  • Heroes of the Realms: Please post your character sheet here. Touch base if you need help to resize your character pic.
  • Mead Hall: Out of Character thread to drop by and say howdy, share news, plot, bond, ask questions, let us know if something pops up that will affect your ability to post, drop us some memes, or whatever. Please reach out if you posting on October 31All Hallows' Eve will be burdensome, and I will adjust accordingly.
  • Myths & Legends: I will endeavour to post information on important persons and places that you meet for a handy reference.
  • Game Thread: The game thread and additional information on starting location, what is going on (you will all be strangers to one another at the start of the game), et cetera, will be posted prior to October 28. Once I have posted the game thread you are more than welcome to post at any point prior to my next post that will fall on October 29th, in the later stages of the evening MST, as will be my typical posting schedule.
Welcome~

Last edited by Anarchy; Oct 22nd, 2024 at 07:57 AM.
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