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  #31  
Old Oct 22nd, 2024, 11:26 AM
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Updated Ingmar’s unique goal to be a bit more streamlined to his story.
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  #32  
Old Oct 22nd, 2024, 11:29 AM
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Likely up to no good ...
 
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  #33  
Old Oct 22nd, 2024, 02:04 PM
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I figure I'll give it a submission. Using my namesake character, although he is quite a bit different than his first iteration all those years ago.

Fair warning -- I am relatively new to 5e, although I have read the books (and have played every version since the basic set from the 70's).

Application
right-aligned image


Name: Gongo Littlebottom, aka Squeak
NOTE: Here is how he reacts when people call him Gongo.

Party Role: Stealth and Murder Hobo/Kicker of Bottoms

Alignment: Lawful Neutral

Class: Monk; Way of the Open Hand

Race: Halfling (Ghostwise)

Appearance: Gongo "Squeak" Littlebottom is not your typical halfling. Unlike most of his brethren, the halfling warrior has a tough demeanor and a perpetual scowl that rarely leaves his face. His shirtless torso is a canvas of intricate tattoos, each marking a chapter of his past—some symbols of ancient monk traditions, others reminders of battles fought and lessons learned.

The halfling's eyes flicker about in a perpetual state of readiness, absorbing all of his surroundings as he watched with an almost constant sense of anticipation. Each of his movements are large and perfectly balanced, like a wild animal, although at this time he seems like a wild animal held in a cage too small for it. There's a coiled intensity about him, a constant readiness that suggests he's never far from unleashing the storm within.

Personality: Squeak is a study in controlled chaos. He’s brash and quick-tempered, often reacting with fiery passion to the slightest provocation. His anger is raw and unfiltered, but beneath that storm lies an unwavering discipline. Every outburst, every sharp word is calculated, honed by years of intense self-control.

He walks a fine line between rage and restraint, channeling his inner turmoil into a finely-tuned instrument of focus and precision. His sharp, often abrasive exterior masks a mind that thrives on order, balance, and the pursuit of perfection.

History: Squeak grew up in a peaceful halfling shire, where life was slow, predictable, and focused on the comforts of home and hearth. But from an early age, he felt out of place. The simple joys of shire life—festivals, farming, and laughter-filled nights—did little to satisfy the restless energy he harbored. His family, well-meaning and loving, couldn’t understand his need for something more, and as he grew older, the smallness of shire life began to feel like a cage.

One day, an unexpected event shattered the calm of his village. A wandering band of monks, masters of a disciplined and austere lifestyle, passed through the shire. Their grace, power, and control captivated the young halfling in a way nothing else ever had. He saw in them the structure and purpose he craved, a way to channel his restless energy and escape the limitations of his homeland. Over the objections of his confused parents, Squeak left his family behind and joined the monks, dedicating himself to their rigorous training.

His time with the monks wasn’t easy. Where most halflings had a natural inclination for peace, Squeak struggled with an inner fury, often clashing with both the monks and his peers. He was brash, impulsive, and quick to anger, but the masters saw potential in him—beneath the rage lay a soul seeking control. Through years of intense training, he learned to channel his emotions, mastering the delicate balance between chaos and order. His temper never faded, but he learned to wield it like a weapon, directing it with precision rather than letting it rule him.

Things changed for Squeak during a sparring match when he fought one of the monastery masters to a standstill. In that moment, he realized his growth had reached its limit within the monastery’s walls. Determined to push his boundaries, he left and sought out the most perilous place he knew—the Caravan at the End of the World.


Playerbrew Aspect #1 - A Country - I'm going to go with his monastery rather than an entire country. If you don't like this, I can figure out a country as well.

Mount Song, a monastery is perched on a jagged cliff overlooking the Windspire Cove, is a fortress of stone and silence with narrow halls and spartan cells illuminated by flickering lanterns. The monks who live here are disciplined and secretive, each marked by ritualistic tattoos and bound by a code of strict physical and mental training. At night, the entire structure hums with a low, unexplainable vibration, as if the cliff itself is alive and responding to the monks' meditative chants.

Playerbrew Aspect #2 - Trader: Majid Al Rasim Al Abd Karim, a portly merchant with a well-groomed beard and finely tailored clothes. Known for his What you need, Majid can get!uncanny ability to find anything for those with the right coin, Majid is quick to offer his services, though his nervous tittering and rapid nodding hint at an underlying timidity. While he values money, he believes that knowledge in the right hands is far more valuable than silver or gold.

Last edited by Squeak; Oct 22nd, 2024 at 05:38 PM.
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  #34  
Old Oct 22nd, 2024, 03:51 PM
Kshnik Kshnik is online now
Great Wyrm
 
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Updated App!
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Goblins, Kobolds or any other small race !!! If you are allowing or want one sign me up.
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  #35  
Old Oct 23rd, 2024, 07:57 AM
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This is a great idea. If I wasn't over-subscribed at the moment I'd put in an app.
Best wishes!
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  #36  
Old Oct 23rd, 2024, 04:44 PM
Dylan Scott Dylan Scott is offline
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Good luck to everyone, I know LS is a great GM and i hope i make the cut.

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  #37  
Old Oct 23rd, 2024, 11:07 PM
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We have our deadline!

MIDNIGHT OF 10TH NOVEMBER, AEST

Last edited by Lentil Sponge; Oct 26th, 2024 at 05:22 AM.
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  #38  
Old Oct 25th, 2024, 06:19 PM
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Fue to issues on my end, the deadlines being pushed back to midnight of the 10th, so anyone wanting to make last minute applications has an extra week to do so.

Last edited by Lentil Sponge; Oct 26th, 2024 at 05:09 AM.
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  #39  
Old Oct 25th, 2024, 11:27 PM
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I hope the issues on your end aren't too bad!
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  #40  
Old Oct 26th, 2024, 05:22 AM
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Kweheri Kweheri is online now
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Name: Kara Lisani

Party Role: Skill-monkey, support, mischief-maker

Alignment: Chaotic Good

Class: Bard

Race: Aasimar

Appearance:
Tall, and reasonably attractive in appearance. Long metallic grey hair, and athletic in figure. Kara is often found with a smile, and a warm expression.
Her attire is usually simple but well kept, clothing that has clearly seen years of wear, simple leathers that remained clean and practical to allow her plenty of movement.

Personality:
Kara is warm and unnaturally optimistic, rich in empathy, she's often intrigued by a person's story. Constantly soaking up her experiences, seeing everything as a story to share. Or a song to sing.

History:
Growing up in a nearby port-town, or at least it was nearby when she boarded the caravan.
Kara grew up in and around the port, eventually finding work serving in a popular tavern, the blue clam.
Named such, after the traditional catch that was unique to the region.
For years she'd worked there, listening to the stories of sailors and travellers.
Marvelling at how the travelling singers and entertainers,
Who eventually inspired her to set out on her own.

Unique Goal: PUT THIS IS IN SECRET TEXT!

Playerbrew Aspect #1 -

Playerbrew Aspect #2 - A Trader
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Last edited by Kweheri; Oct 31st, 2024 at 06:25 PM.
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  #41  
Old Oct 26th, 2024, 05:22 AM
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Quote:
Originally Posted by Ermine View Post
I hope the issues on your end aren't too bad!
Nothing horrendous, but I appreciate the concern
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  #42  
Old Oct 29th, 2024, 04:02 AM
TricksterLark TricksterLark is offline
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I'll start working on appt soon sorry had to prep for my own dming session yesterday but now I'm good to start just let me know if I need to do any certain formatting

Application
Name: Fitzroy ‘The Magnifico’ Belrose or Fitz for short

Party Role: Utility caster, charisma build, boyfail

Alignment: chaotic good roughly

Class: Bars college of creation

Race: Tiefling

Appearance: (working on Art aswell) A lithe Tiefling with a lilac complexion and soft blonde hair. Instead of human legs his are more equine like with fluffy feathers. His tail has long blonde fluff on the end. Dressed in a rather fancy set of clothing and a magicians hat on his head. Fitz is the least likely looking adventurer around and looks more ready to put on a show.

Personality: This is a large factor into whether or not your character will be accepted. Try to include at least one positive trait, one negative trait, one thing that they think is important about life, and an odd little quirk that makes your character relatable.

History: This is your character's backstory. How did they get to be a sentry for the Caravan at the End of the World, and why?

Unique Goal: PUT THIS IS IN SECRET TEXT! This is something that your character wants to achieve separate from being a bodyguard for the caravan. It can be as elaborate or simple and cliche as possible. It can be searching for your parent's murderer, or looking for a cure to some disease, or anything else. An item connected to your goal is very handy, like a hairpin you found on your dead wife's body or a tome of an ancient wizard who must be laid to rest. Avoid just "my character is looking to make their fortune and see the world." If your character wants money or power, have a specific thing your character wants the money or power for, like the ransom for your family or you're looking to buy back your rightful place as leader of a city state.

Playerbrew Aspect #1 - A Country: In three or less sentences, please describe one of the countries in the Fifth World. It can be where your character is from, or somewhere else entirely. Make sure to include the type of society it is, the topography, and something weird about this place that makes it unique. A good way to do this is to use random word generators to get a weird prompt (Tiresome Blowfish - an island nation that during the winter has so many blowfish in the sea that they're cut off from the rest of the world)

Playerbrew Aspect #2 - A Trader: In three or less sentences, come up with one of the traders on the Caravan at the End of the World. One who your character does not know. You must include the following;
Their race and general appearance
Their profession (this may not be set in stone)
What they generally value, besides money of course
Their most defining positive trait
Their most defining negative trait
A weird quirk that makes them a person

Last edited by TricksterLark; Oct 29th, 2024 at 07:09 PM.
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