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Old Aug 8th, 2011, 09:14 AM
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House Rule: Shopping

Since you've started earning enough money to buy some interesting items, here's what I'm ruling about shopping:
  • You can buy any mundane item costing up to 20gp without notice; just tell me.
  • Mundane items over 20gp might or might not be available straight away. Let me know what you want to buy, and I'll tell you.
  • Magical items will be available but probably not off-the-shelf. I'll tell you how long it'll take.

Basically, the more esoteric the item is, the longer it'll take. Bulk buying might be tricky too: not everyone carries 100 potions of Cure Light Wounds!
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Old Aug 8th, 2011, 11:47 AM
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Stumpet might have interest in a wand of Cure Light Wounds.
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Old Aug 8th, 2011, 01:48 PM
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That's 750gp, and a magic item. Given it's a fairly common one, I'll say it follows this scale:
  • 1-80: Available immediately
  • 81-95: 1 day's searching
  • 96-100: Special commission; takes the craft time.

So, without further ado, availability of a wand of CLW:
Dice Roll:
1d100 31


Stumpet finds one in the first shop she tries.
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Last edited by HenryLockwood; Aug 8th, 2011 at 01:58 PM.
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Old Aug 8th, 2011, 02:20 PM
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Sweetness. I'll record it on my sheet and deduct the funds.
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Old Aug 8th, 2011, 04:22 PM
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Also, for semi-common items such as a +1 weapon or armour:
  • 1-50: Available immediately
  • 51-85: One day's searching
  • 86-100: on commission only.

For unusual items such as +2 or higher enchantment, or unusual special properties:
  • 1-20: Available immediately
  • 21-65: One day's searching
  • 66-100: on commission only.

For extremely rare or unique items:
  • 1-25: One day's searching
  • 26-50: on commission only
  • 51-100: No dice, and you'll have to follow a plot point to get it.
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