Name:Lilith Brightwater aka: Siren or Silk <-- Click to view Character Sheet Race:Using Savage Species (pg: 196)Succubus Age:She was born on "The year the Orcs were confirmed to have returned"169 Class:Working to transcend and become an AngelSuccubus Deity: The Judge Alignment: Lawful Good Social Trait:Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.Magical Talent Faith Trait:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.Sacred Touch Theme: Music
In her Succubus Form Lilith has an extremely beautiful human like body with exceptionally long auburn hair. From her back she sprouts a pair of bat like wings followed by a set of horns atop her head, a tail that ends in a heart shape, complete with yellow eyes. Her hands have long nails and her feet are hooved, displaying to all her demonic blood.
In her alternate form, Lilith appears to be a fairly comely woman with long auburn hair and green eyes who bears some Elvin features and appears to be in her early to mid 20's (in human years). She stands about 5'10" and weighs approx. 125 lbs. (without gear). She is also easily distinguished by her exotic leathers/clothing and tattoos. Lilith has a tendency to catch many mens eyes as she often dresses sparsely, wearing only enough clothing to protect herself from the elements.
Despite her appearance, Lilith has a very kind heart. She has a She had spent several human lifetimes (160 years) serving the cause of evil.long path ahead of her as she seeks redemption and strives to transcend her demonic body into that of an angel. She often leads thru example, relying on her abilities to speak louder than spoken words or prayers. When she is not practicing swordplay, Lilith enjoys music and dancing.
Lilith was born in the same year that the Orcs were confirmed to have returned. She was born a demon with the soul of an angel. At first, her demonic nature ruled her as she sought a way to the mortal realm to wreak chaos and steal souls to help fuel the abyssal ways. Eventually she found a gateway out of the abyss to realm of Meltheria, where she appeared outside the Port City of Lakneral in the Naltoga Kingdom and remained in the region for over 160 years.
During her 160 year reign of terror, she was the epitome of evil, having tricked or seduced many men for her own gains. Thru her past deeds, she had acquired a unique reputation and earned the nick name: "Siren". Despite her ability to manipulate and seduce anyone into anything, many people thought her to be a witch as her beauty and youth seemed unnatural. However, it was pretty easy to cover up those facts due to Elvin appearance, it threw them off in to believing her Elvin blood was the cause.
Just recently she met a very special person that gave her a warmth in her heart and body. It was the feeling of love, not lust. She had unlocked and discovered the goodness within her.
With her new feelings and thoughts, she began to reflect on her previous deeds as she wandered the streets in a mild haze. Eventually she stumbled across a temple to "The Judge" where she decided to go and seek atonement/redemption.
She seeks the path of an angel and prays "The Judge" will be able to see the truth when her time comes to be judged by the reigning powers in the heavens. She resents her heritage and has taken an oath to perform and uphold good deeds, to walk the enlightened path of an Angel. Her lustful succubus nature has now been turned inward, transforming it into love and beauty filled by the warmth of passion.
With her new feelings and focus in life, she has found faith in "The Judge" and seeks redemption. She prefers to stay in her alternate form as it is safer and helps to avoid discrimination. With her new faith and chosen path, her god smiled upon her and she was granted atonement, taking on the aspects of Law and Goodness. Thru this blessing she was granted special abilities. The Judge unlocked some of her Trait: Magical Talentmagical talents and provided her with a blessing to show compassion and Faith Trait: Sacred Touchaid those who are in dire need.
After her enlightenment, she headed over to the dock side to meet a friend who had other plans for her. It turned out some pirates wanted a refund and were going to make her physically pay for it. The trap was setup nicely and they managed to take her prisoner aboard the ship.
Many things transpired during the voyage, before the ship returned to the port of Lakneral. Once they returned, they gave her items back and booted her off the ship. There was nothing she could do against 50 sailors. She would have to return later, once she acquires more skill and companions to aid in the cause. She vowed to bring justice to them in the future. For now she collected her gear and with a wave of her hand, cleaned her clothing from all the stains from the trip. Keeping an eye behind her, she made her way back in to the city, her journey for redemption and justice was just beginning.
Lilith sits in the first mates quarters, shackled and caged. There is nothing near her except a partially filled dish of muck. As she sat and waited, she knew there was nothing much she could do on a ship.
Thinking to herself, she needs to wait till they get near land before attempting anything. However, after a long day at sea the first mate enters the cabin and said, Ah, now there's a sight to behold - my sweetie. as his eyes got large with a small evil grin.
Lilith looked up at him with disgust. The first mate grinned then stepped out of the cabin. After a few moments the first mate re-entered with one of the children in his hands, he then looked at Lilith and said, Now now there my feisty angel, my little Siren, such a sad look is unbecoming of you, why not spread those lips of yours and do what you know best.
The first mate began to remove his belt. Lilith spat at the first mate and said, Never! I am not like that anymore. It should be from love not lust! The first mate replied, Oh but you will. See this little girl? If you refuse, this knife here will see to it she is fed to the fishes for dinner. The first mate then began to press the knife against the child’s throat, a small trail of blood started to form on the blade.
Lilith knew the child, she was Kai the daughter of her best friend, and she couldn’t let such a thing happen to an innocent child. Lilith looked up with hateful eyes and said, Stop! Alright, I will do it on one condition; you release the child and see to it that no one harms her. a wide grin came across the first mates face as he replied, Now that is what I am talking about, agreed! ***edit scene*** She spits and wipes her face.
The first mate gets dressed then pulls the child close and says, Thank you, I have upheld my part of the bargain as well, but now that time has passed. Next time you might want to negotiate a time frame. The first mate proceeded to slice the child’s throat right in front of Lilith. Devastated, Lilith’s head sunk down into her hands as she began to cry as she thinks to herself This is one reason I shall never turn back to evil ways. The poor innocent child. I shall deliver justice to the man who did this to you, I swear it.
Last edited by kaylara; Sep 8th, 2014 at 03:05 AM.
Name – Wargar, the Lurking Terror Gender M Race Lizardfolk Blackscale Class Barbarian Traits Killer – Armor Expert
Physical Description – A monstrosity, that’s all people see when Wargar walks into a room. At just under 9ft, he scrapes the ceiling if he can even fit into the room. Wargar wears a scale mail over his chest, rippling with the colors ranging from forest green of the Darktalon to the blackish green of his fellow Blackscale who had challenged his strength. Wargar wears cloth pants, at his wrists he has a bracelet of hair from the wild beasts & humans he has destroyed. Upon each knee he has skull of a Blackscale & each foot is adorned with a jaw from a Darktalon. Upon his shoulders he has pads with 3 claws from Grey render on one side & 3 claws of a Hydra upon the other. Wargar’s head by far is the most terrifying sight as a large maw full of razor sharp teeth & a frill that raises when finding a target.
Personality –The Lurking Terror is no more, leaving Wargar lost. Wargar had spent his lifetime building up his reputation & following the priests of the Snake. Now he’s seen the truth in fanaticism & blind faith has led him to hurt those he cared about the most. Wargar refuses to feel sorry for himself and has vowed to show the world how he has & will change. Lakneral is where his legend was born will be either his redemption or tomb. If the Lurking Terror can change, then maybe he can change his people as well.
Background – He was trained day in and day out against lizardfolk and the denizens of the swamp. At the end of his training he had been given a name, one as mighty as he was. His name was Wargar, and with his name he was given arms and armor to call his own. Yet his tribe was not warlike, in fact his tribe was peaceful by most standards. Wargar always longed for battle yet he the most glory he was to have would be in guard duty.
Guard duty was very rough, especially if you were guarding the temple. Standing still in silence for hours on end could bore a lizard to death. During one of these sessions of boredom a young lizardman acolyte named Kharn must have noticed his restlessness and began to speak with him whenever his duty was at the temple. Kharn & Wargar bonded over their want of adventure, slowly Kharn started introducing Wargar to the Snake god and his glory.
Kharn eventually asked Wargar if he would join the pilgrimage with him to the resting ground of Onysablet, a holy site for all lizardfolk, and as a good friend and wanting nothing more Wargar enthusiastically agreed to go on the adventure. Wargar & Kharn only ran into a few nuisances on the travel and quickly dispatched the creatures who wandered to close.
Wargar & Kharn spoke much about other villages and then started to speak about other temples views of the Snake God. Kharn seemed to light up as he told Wargar about the second coming and the duty tribes were taking to ensure Onysablet would be appeased. Wargar listened enthralled by the stories of glory that Kharn told and the villages of those tribes and the riches they contained. Kharn’s words were as if they were dipped in honey, sweet and savory Wargar couldn’t get enough of them.
By the time they had reached the putrid lake, Wargar was dreading going back to their clan. Wargar wanted the world to remember his name & live on through eternity. As they arrived at the lake there was already a small group there. Wargar & Kharn approached and noticed they were Blacktalons ritually bathing their infants in the lake. The shaman Dagara introduced himself and they talked long into nightfall. By the end of the night Wargar & Kharn had agreed to follow Dagara back to their clan forever leaving their old life behind.
Dagara took Kharn to become a priest within their temple and set Wargar to join on of the raiding companies. As a raider Wargar got to go on missions to capture wild beasts to be trained as living tools of war. Wargar quickly moved up the ranks with his ferocity and fearlessness in battle eventually getting a contingent of his own. The groups of raiders would sometimes group up and invade other lizardfolk tribes & human settlements razing the towns & taking the spoils.
Wargar’s raiders & four other groups of raiders set out along the coast burning and pillaging the simple farmers and townsfolk. Filled with loot and debating to head back with spoils a human army twice their number was scouted ahead. It should have been foreseen since they were coming upon the city Lakernal only a half days march away.
That evening Wargar sat down with the other leaders and they bickered and argued on if they should fight for glory, return with spoils and possibly be run down or return in shame leaving the spoils. None of these seemed like good ideas until Wargar proposed his. It would have to be done this night and timed perfectly.
Wargar took his half his contingent & a few from the others leaving the rest to guard his spoils as the rest of the war band retreated. In the cover of darkness the raiders moved down the coast in the shallows deep enough to avoid the watchful eyes of scouts. The raiders swam around and entered the town by the ocean entrance. The lizardmen waited hidden till an hour before dawn & quickly and quietly spread out while the town still slumbered. Then the city was burning, it took a moment but only a moment for the screams to start. The raiders murdered and set the town ablaze, after thirty minutes of wanton destruction the raiders brought back a body each per Wargars instruction. Wargar had their mutilated & crispy bodies laid out spelling his name. The town would not soon forget his deeds.
Wargar knew the troops would head back to help the town leaving the rest time to retreat back to the marshes. Wargar took back to the river & swam northward towards the mountains to come around and meet back up with the rest of the raiders. A plan that won Wargar the title of Lurking Terror, and with that title Wargar was climbed the ranks over the years & soon was on par with becoming Clan Leader.
Kharn showed up one night to his tent with Dahaga & the customary temple guard. They all sat down sharing drink and laughter. Eventually Kharn turned the subject, “Wargar all your gloriesss have terrified our rivalsss & brought usss many richesss. You know you have the Sssnakesss blesssing and with that the sssupport of the temple. If you wisssh it your dream will be ssso. ”
Wargar ecstatic beyond belief cheered his approval and proposed a toast. Dahaga said, “Yes, let usss drink to Wargar’sss glory to come! You will need to have a raid againssst another tribe asss a ssshow of your assscendance. Luckily enough Kharn hasss the perfect tribe to ssstrike.”
Wargar could taste the victory in his mouth as sweet as the wine he drank. “With the temple’sss blesssing Wargar will make the clan bleed. Kharn my brother, what victimsss ssshall I ssset my sssightsss on?”
Kharn smiled and said, “It’sss our easssy vulnerable former clan!” Wargar choked on his drink, as soon as Kharn admitted the target. Kharn stared quizzically and queried, “What bothersss you my brother? We will ssstrike them and gain a hefty bounty!”
Wargar looked to Kharn and said, “Sssurely you jessst, even asss clan leader I couldn’t lead an attack againssst a clan I formerly wasss of. It breaksss all Lizardfolk tradition and marsss me a traitor.”
“We are changing the order of thingsss. We are forming a new order with you asss our herald. The time of the sssecond risssing isss here and you are chosssen!” spoke Dahaga. Wargar thought of the glory of the snake and knew this was everything he wanted, to be king of the new world. Even with all the riches how could he betray his former clan, and be known as a betrayer and seen as less than a dog.
Kharn & Dahaga were staring at him when Wargar spoke, “I will lead, but I will abide by tradition and let sssomeone lead the attack againssst my former clan.” Both Kharn & Dahaga looked disappointed and a long silence followed.
Dahaga looked to Kharn & gave a slight nod & Kharn spoke, “Heresssy, you have been chosen by the Snake & have fallen from the path.” The Temple guards surged forward & resolved to beat Wargar to restrain him. Kharn ordered the guards to bring him to the temple once he was subdued before leaving.
While Wargar was being beaten he tripped one of the guards. While the one struggled to get up Wargar grabbed the wrist of the other pulling him towards him and ripping his throat out with his teeth. Wargar rose with the other guard blood covering his snout. The guard lunged & Wargar dodged pushing him into the ground. Wargar grabbed his flail & smashed the back of the guard’s skull in. Wargar gathered his gear and fled quickly into the night, knowing the temple would send troops after him.
RP Sample - Wargar had to escape, but cut & bruised he could only manage to shamble away. Everyone hated him now, and there was nowhere safe for him. Wrapped up in his thoughts Wargar hardly noticed he was almost through the swamp, the ground firmer and the moisture had dissipated. Suddenly a Lizardman scout & a Darktalon soldier stepped out from under the branches of a dreary willow tree.
The bolder of the two, “Why isssin’t it the mighty Lurking Terror, where do you think you’re running to?” Wargar didn’t have time for this, much less fighting this patrol. The two lizardfolk chuckled as they noticed the wounded condition Wargar was in. Turning to the scout he sneered, “Ssstep back, hisss glory isss sssoon to be mine!”
Wargar focused his rage and in an instant roared pulling out his flail and charged towards the now shocked Blackscale. Wargar’s violent burst came out in a geyser of hatred & the massive flail head came underneath and connected with his chin knocking the Blackscale’s head back with an audible crack from the snapping of a neck. With one mighty blow the patrol was diminished by half and the remaining scout fell down in astonishment that even one so battered & wounded could be so terrible in his wrath!
Stepping over the crumpled corpse, leaned down staring into what would have been an appetizer Wargar hissed, “Flee and tell them Wargar isss dead.” As the scout tripped upon himself fleeing in terror, Wargar stepped over to the Blackscales corpse stepping on his chest and ripping his head off and sending one final thunderous roar into the marsh. Wargar knew he had to leave his past behind him, he had to find a way to fix his broken people.
The road to Lakneral lay just ahead and Bossk hoped his exhausted body could manage the distance.
History – In the wilds you are a survivalist or you conquer. You scrape by day to day or you take charge and become the Apex predator. The lizardfolk have both survivalists and conquers. Ruled by mighty warriors each clan leader listens to their priests first, and all lizardfolk priests first and foremost worship the Snake God. When the Snake was first freed from his imprisonment he betrayed the other gods and sided with the Dragons and all his followers joined him. At the end of the war the dragons were beaten and many were slain or disappeared.
Black dragons natural habitat being in swamps were the obvious choice for the Lizardfolk to follow. In the swamplands there was one Great Black Dragon named Onysablet. Onysablet was cruel and cunning and held great favor for the Lizardfolk. Some believed she mated with a great Lizardman for his deeds in battle, and her offspring became the Blackscale. Blackscale being of abnormal size and great strength causing the tale to be taken more as history than legend. Another clan took to bathing their newborn in the poisonous lake that lead to Onysablet’s underwater cave. The waters seemed to make the children stronger, tougher and filled them with violent tendencies. The tribes that did this became known as the Darktalon tribes, and still bathe their children to this day. The large majority of the lizardfolk population are normal unaltered lizardmen & poison dusks.
After the war was lost the gravely wounded Onysablet attempted to reach her cave but only managed to make it to her lake and perished. Others refuse to believe Onysablet was dead and say that she made it to her cave and is waiting for her time to rise again in what is called the second coming. After her disappearance the swamp receded and men started to farm the former land lizardfolk had called home. Most believed that after the fall the Snake wanted them to adjust and fit in with other societies and with other races. The fanatics believing the Snake wants his chosen people to rule the world raid and attack human settlements and bring back rich rewards to heap upon their idol.
Last edited by Bannana Beak; Sep 6th, 2014 at 12:19 AM.
Fruros is pretty huge for a half-elf, broad and muscular is the way to describe him. While most half-elf has the lean figure of an elf, Fruros looks much closer to his human ancestry. One thing that reminds people of his elf ancestry is his pointy ear. As he cannot wears anything that might be mistaken as a Matron cleric or priest, the only thing that link im to Matron is an amulet with the Matron symbol, given to him by the archpriest.
His deep blue orbs, much like the ocean, exude gentleness and if one looks deep enough, sadness. His dark brown hair can be untidy for other people but to him, it tells the tale of his rather messy life. Several scars can be found on his body none of them are in any commonly exposing area like face, neck and hands.
Personality:
Gentle vs Ruthless - Just like his old cult, Fruros is gentle to his companions and anyone he think is not bad but he is extremely ruthless to his enemies. He shows no mercy or remorse to those that deserved to be death in his mind. Forgiveness is one thing that he is constantly trying to learn ever since he follows the path of Matron.
Loyal - To his companions, Fruros is super loyal and dependable. He will not abandon his friends even if it mean his death and is willing to go the extra mile to those he genuinely cares about.
Humble - Throughout his life, he has been working under a greater being and all of the devotion has made him a very humble man. "Egotastical" is not in his personal dictionary.
Insensitive - Underdeveloped on the emotional senses, Fruros can be insensitive to others' feeling. He is gentle when needed but he has a hard time sensing emotions or considering them in conversation when other people don't tell him how they feel.
Messy - While not straight out dirty, Fruros put many things above his personal hygiene and tidiness of his own things. This can be a problem if he travels with any neat person.
Fruros Darksbane served the darkness for most of his life. It was not by choice though as he has been there before he could even make a single decision. In an Age with such a firm religions and beliefs, it was hard for cults to find members but Order of The Duke has found a solid way to do so when they really need members: they acquire babies, raise and educate them to be cult members. The cult would find vulnerable villages, preferable in the more rural areas lacking in protection and slaughter them to take their babies and toddlers. They would give the village a chance to submit and convert as a whole into the cult but even after so many years, no village has ever done that. All they did was put up futile resistance and took the wrath of Rahadaolor. The cult was definitely ruthless in their "recruiting process", not leaving any survivor at all. Not even the children and elders survived the attack, the cult didn't want to risk exposing themselves to the world and such cruel act also provide a chance for the soldiers to get used to being cruel and merciless to the whole world. They have to be so ruthless or they would not survive for so long.
Fruros was brought to the cult that way from a village on the outskirt between the human kingdom and elf kingdom, a place where many of the half-breeds live. He was assigned a random surname by the cult. As for the lie of his parents’ whereabout, they said his parents died for the cult fighting against the paladins of Guardian as they tried to intrude their old hideout. Raised and taught by the cult, Fruros has a twisted perspective of the world. He was taught everything from the cult's perspective, all twisted to ensure the next generation would serve the cult without any doubt. In his version of history, the cult was once the conqueror of the realm and Rahadaolor was the leader of the ten Gods. Sadly, he was betrayed by the other nine, all hunger for power and his believers were slaughtered mercilessly. It was them against the world these days and only them could carry out the mission of Rahadaolor: to overthrow one of the Nines and insert himself as one of the New Nine.
Fruros has two best friends growing up, a half-orc boy named Atorak Strongbasher and a human girl named Rosellina Vala. Rosellina was the same age as Frorus while Atorak was two years younger. All three of them hanged around each other whole day throughout the childhood. While Rosellina has the most brilliant mind among the three and has even shown talent in magic, Atorak was the most religious of the three. When not with the group, Atorak could be seen talking to the father, learning about the cult and such. Fruros was rather ordinary compared to the other two. While he was well-trained in combat art, the father(essentially the leader among the group) has never seen anything more than an ordinary fighter out of Fruros.
As they entered adulthood, Atorak was eventually promoted to a group leader. He really has all the needed skills to be one. Leadership, he was seen as the face of the group and has an aura of authority. Faith, his devotion to Rahadaolor was undoubtable. Battle skill, Atorak could swing his axe as good as a pure orc and his bow skill was comparable to a military archer. While Atorak was getting what he's expected to, Rosellina never gotten any praise or promotion no matter what she did. It baffled Fruros since Rosellina was the only few that could wield magic and she has shown she could plan things as well. The truth was, the cult has noticed her doubtful attribute to the cult's version of history and teaching. She was just too smart for her own good and her research on magic has led her to read more about the actual history and culture of the world as well. The cult was very careful with her, knowing full well that they have to content her and if needed, kill her.
It wasn't until when Fruros was 24 that Rosellina talked to him about it. By that time, Fruros was already a seasoned warrior of Rahadaolor. He has raided churches, slaughtered villagers and committed plenty of crimes he thought was for justice. It was hard for him to swallow what Rosellina told him at first but the more they talked about it, the more he doubted. They also talked to Atorak about it but Atorak was too into the cult itself that he viewed these speculations as a sign of unloyalty, even blasphemy for doubting the cult.
Not too long after that, their hideout was raided by a group of paladins. A well-structured assault only possible if they knew the whole hideout structure and mechanics(slided door and so on). Rosellina was a strong suspect for betraying the cult, Fruros received a tiny message on his closet that morning asking him to run and Rosellina was nowhere to be found that day. Fruros stayed though, not really thinking too much about it and he was caught with a lot of other cult members by the paladins as they sacrificed themselves covering the escape of the higher ranks.
All the cult members were put into a high security prison and only have seven days to live unless they were willing to give out everything about the cult. Fruros was loyal and really didn't have much to tell anyway, he was merely a low level grunt. He was ready to accept his end for the greater good, so the mission of Order of The Duke can continue. Be it blind luck or the "blessing" of Rahadaolor, the jail was attacked in the third day, not by the cult but a local gang of criminals. They were there to save their big boss and decided to just release every prisoner they passed by to create diversion and chaos.
Fruros escaped the prison alone, severely injured and has nowhere to go. Already far away from the city as he stopped to plan his next move, he just followed the road, hoping to reach another village or town that he could get some help. He found a village on the next morning, the villagers were really friendly to him and offered to take care of his wound. When they asked about his whereabout and so on, he lied, telling them his village was attacked by bandits and he was one of the lucky escapees. He asked the villagers about a few of his cult members but decided to not talk about it any further when they said they didn't saw anyone like that.
Fruros stayed in one of the farmer's house, a lonely old man that has lost his family in a fire accident. They were close, the old man had a son that would be about Fruros's age if he didn't die and thus, he really saw Fruros as his son given by God. It didn't take long for Fruros to become one of the villagers and it was through this time that he learned more about the actual world.
After five years of peaceful and carefree life as a farmer, his past came back to haunt him. His village was targeted for "recruitment" and he was so familiar with the situation that he knew what it is about before the cult member could say anything. At that moment, Fruros was struggling real hard to choose a side: he could go back to the cult and slay these villagers in the glory of Rahadaolor or he could save them by lying to his own (ex-)cult. Despite he knew very well that his cult was evil, it's hard to just throw the 24 years he was with them but he wanted to do something good now, perhaps an act of redemption? He chose the village. He lied and said the village was under Order of The Duke and they were a special unit. The cult members were doubtful at first but Fruros knew the cult so well that they were convinced the village was part of them and has left them alone.
Fruros saved the village, he knew full well that the village would be gone if it wasn't for him but his good deed was not exactly thanked by the villagers. Fruros was dishonest when he came to the village(although if he didn't, they wouldn't let him stay for sure) and the villagers knew full well of the consequences of "helping" an evil cult member. After a council meeting, Fruros was kicked out of the village in a lopsided vote. Before he left though, he advised the village to relocate because the cult members might come back after they find out about the truth.
Aside from the little money his "father" could give him, Fruros left the village empty-handed, heading to one of the bigger towns not far from the village. He was almost out of money when he arrived at the town. He knew he needs work desperately yet there's really wasn't much work for him in the town. It was winter and a rather inactive season so work was scarce at best. Some possible works like mining and hunting were on halt in the winter and workers of such fields always saved up money for the winter.
Fruros was pretty much screwed, with nowhere to go and no one to help him. There's no way he could leave town under heavy snowfall and he has no tools for self-sustain. He couldn't hunt without any weapon and he refused to steal from the town, not wanting to be walk the path of criminal again. Perhaps this was the end? No, Fruros refused to give up. He left the town, continued down the road, taking perhaps his final bet in life. If he could survive until he found another town or city, he might live but still, he knew how impossible that was.
The road he headed was really a bad choice. It's just so plain, nothing more than a neverending stream of white. He was hoping he could find forest near the road for possible edible plants but that was out of the count at that point. After perhaps half a day of walking(which felt like years to Fruros), he collapsed face first into the inches of snow.
As he woke up, he was expecting the afterlife but apparently, the afterlife didn't want him just yet. He was saved by a group of Matron priests that was on pilgrimage, who took his almost lifeless body off the snow and delivered him to the Matron church not far from where they found him. He was allowed to go after he recovered but he was thinking the opposite. The church reminded him of a better time, his time in the cult and it's not that he wanted to live with the cult but before he realized about the cruel, hard truth, it was his life and he loved it. Now, he was given the chance to live like that again but under a real God so...why not stay?
The church saw no reason to decline the request and Fruros became a helper in the church. Basically, he would do all the menial jobs in the church and help with the priests when they asked. Not a wonderful job but one that Fruros really enjoyed. Wanting to forget about his past, he was really into the Matron's teaching, trying to forget all about his dark past.
Fruron stayed for two years in the church before he requested to be sent to a bigger church for cleric training, wanting to contribute even more to Matron. As he did his job well and shown great faith in the past two years, his request was accepted and he was sent to the cathedral in Westset for training. In there, he met many people and it really felt like old time once again, he was part of a community and has friends that reminded him of Rosellina and Atorak.
As a cleric of Matron, most of the missions and requests were about helping the poor, homeless people or on occasion, trying to aid a post-disaster area like village after a flood and so on. Despite the battle training he was given in the training, there's really not many chance to use them. Fruros couldn't help but felt he was sloppy and lacking, even doubting if he could actually do well if they had to fight one day like maybe some goblins attacking a village for example. On the other hand, he quite liked his current life, it was peaceful, there's no killing and he was more or less trying to save lives.
That didn't last long though as his old life found a way to visit him once again. He has had multiple nightmares of a demon talking to him. At first, he didn't know who was it(despite being under the cult, he has no direct contact with Rahadaolor as the demon only interact with members high on the hierarchy) until one night, the demon told him he's Rahadaolor. Rahadaolor gave Fruros a proposal, a chance to rejoin the cult and proceed with his real purpose in this life. The pit lord even proposed that Fruron would be a father if he decided to rejoin and he would share with him his power instantly. All Fruros needed to do was to slaughter everyone in the Matron church, an easy job with all the power he was willing to give to Fruros if he agreed to. Then, he would guide him to their nearest hideout. All Fruros needed to do was to accept. At first, Fruros was able to just ignore it but he dreamed about Rahadaolor more and more frequent and it eventually took a huge toll on his mental wellness.
Realizing that he has no way to hide his past but to face it once and for all, he confessed about his past to the church's archpriest. As the matter was really serious, the archpriest discussed it with a few of the high priests. The obvious decision was to turn him to the authority but then, it's hard to do that when Matron has taught them of forgiveness. The high priest Fruros was working with also vouched that Fruros did display healing ability of the divine and other proofs that Matron has accepted Fruros as one of them and flat out killing him would be opposing Matron's will. On the other hand, they knew they couldn't keep him at the church either, he was dangerous and there's always a chance he would give in to the temptation. After some thorough discussion, they decided to let him go rogue, it's the best they could do and a way for him to regain their trust. The archpriest gave him an amulet, blessed by Matron herself, as a parting gift. The amulet will keep him protected for the haunting nightmare for...a while, the archpriest wasn't sure about the duration but it's assured that the demon would eventually find its way back to the dream of Fruros.
Fruros was given the position of an inquisitor, a secret agent of Matron. As Matron has to maintain a clean and loving image to the others, they have an underground inquisitor network to do their dirty works. An inquisitor shouldn't expect any form of support from the church yet they would have to perform the work if needed. The network would send agent to contact the inquisitor when a job is up. They were also given special codeword to use if they have something urgent to see a city or town's archpriest but it should only be used when the inquisitor has something very important to tell the church.
With his new role in hand, Fruros embarked on his own adventure. On the surface, he was merely a very religious mercenary, not many knew about his true identity. Inquisitor is definitely not a good job to do, they don't really get credit and recognition for what they do and some of the things they do are questionable by law. Fruros, though, has no problem with that. Serving Matron from the dark seems natural to him as he has been hiding from the real world for the first half of his life and has no desire to be famous or have a lot of money. Eventually, he met with the group of former villain outside the Port City of Lakneral and that marked the beginning of his journey toward the ultimate redemption.
Last edited by Goliathus; Sep 6th, 2014 at 06:27 PM.