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  #46  
Old Nov 10th, 2020, 09:22 PM
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Quote:
Originally Posted by CatCanCook View Post
That's right! Red Dawn is polymorphic. The eidolon for the Morphic Savant class, has three base forms and they'll vary from day to day. They are all Protean -- so chaotic reptilian outsider, but I'm thinking each form has its own inclinations. At 1st level, they aren't much difficult, but if the eidolon gains several evolutions they become progressively different forms. The underlying being has something like multiple personalities, with the bipedal form leaning toward chaotic good, the quadraped chaotic neutral, and the serpent chaotic and slightly evil. The character is CG and I know the goal is to keep away from evil characters, so the character would be restraining, holding back and even somewhat afraid of some dimension of his eidolon.
It's fine, good or neutral works for me.
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  #47  
Old Nov 10th, 2020, 09:24 PM
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Quote:
Originally Posted by Chrystrom View Post
...
The cleric\mage affiliated with temples and the magic school been spared at the moment by the authorities. In both case, they cloistered themselves. The guards in the city are not so eager to get hurt just to capture townfolks for the sake of delivering them to an enemy force. Many people are against the idea, while some doesn't like magic user, they fear them. It's polarized.
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  #48  
Old Nov 10th, 2020, 10:10 PM
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Reminder for those who didn't noticed.

I posted the first game post to give you an idea of the setup of how the campaign is starting, which will help you make your character I believe.

https://www.rpgcrossing.com/showthread.php?t=200255
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  #49  
Old Nov 10th, 2020, 11:02 PM
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Lauds Tempestborn

Application for Consideration
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Lauds Tempestborn
Cleric of the Stormchaser Eagle

Age: 24
Race: Half-elf
Class: Cleric




Physical Description: Lauds stands 162.5 centimeters5’4” tall and lacks the willowy build more common to those with elven ancestry. Her shorter stature and more voluptuous shape are most definitely giftings of her mother’s human blood. Her father’s elven blood can most clearly be seen by others when her ears peek their slightly rounded points out from her wildly dyed hair and in the vivid depths of color that swirl in her eyes.

Her shoulder length hair is normally a pale flaxen, but she enjoys dyeing it wild shades of color – currently it is a brilliant green (next week? Who knows, maybe blue). Her deep blue-grey eyes are the color of a summer evening thunderstorm just before the rain pours down. She has a scar running the length of the outside of her left arm from a fall, as a young child, while climbing the temple's eastern wall.



Personality: Lauds has always been a child of the storm, a wild child. Even in her carefree life in the Stormchaser temple, Lauds chafed against what strictures were placed upon her. Tell her she couldn’t climb the temple walls and sure enough you would find her dancing on them an hour later. While she has matured now as a young woman, that wild streak, that rebellious nature still runs through her soul. A mischievous smile frequently twitches her lips and the twinkle of impish joy is often not far from her eyes.

Lauds has always loved high places, the wind, and the creatures of the air. When not required to be elsewhere she is usually to be found as high up in the temple as she can get, often feeding the birds of the mountain pass from kitchen scrapes she wheedles from Sister Circinae in the kitchens, or simply standing and letting the strong mountain winds hold her as she leans into them.

The stormy-eyed young woman is an idealist. Having grown up inside the temple, Lauds has not yet been worn down by the pains of life and turned into a cynic. She believes all people should be able to live free from oppression and cruelty. And those that are able should take a stand and help those who are being oppressed.

There is a question that sits at the center of her soul. Like many foundlings, Lauds wonders, who is she? She doesn't believe she has any secret destiny, no parent from another plane, no rich inheritance just waiting to be revealed - all common dreams of the city's foundlings. Unless of course the GM wants to say otherwise and give her some great secret destiny, inheritance, or parent. No, Lauds knows deep inside she is simply a bastard half-elf, but she does wonder, she does ache to know who exactly her people are. From whom does she come?



Background (Past):

 




Living in Gate Pass (Present):

 




Bonus Material:

 


 





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Last edited by Chrystrom; Nov 13th, 2020 at 09:14 PM. Reason: Added some Bonus Material
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  #50  
Old Nov 10th, 2020, 11:29 PM
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Vynarch is complete. Added a bit to the mix, including his own voice.
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  #51  
Old Nov 10th, 2020, 11:32 PM
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Thanks Ruffdove, looks great.
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  #52  
Old Nov 10th, 2020, 11:48 PM
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Yah, I'm still alive some how. I ended up getting the Covid a few months back, weakened my lungs good bit, but still kicking!
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  #53  
Old Nov 10th, 2020, 11:58 PM
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Wow... sounds crazy. Good u feel better.
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  #54  
Old Nov 11th, 2020, 12:37 AM
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Muscle Wizard casts Fist!
Grym
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Name: Grym Desiric
Age: 24
Race: Human
Class: Wizard
Physical Description: A large mass of corded rippling muscles formed into a shape not dissimilar from that of a human male, though proportionally too large, Grym is physical perfection from head to toe. Even the scars that decorate his face and body do little to mar and only serve to better highlight his good looks and tight physic. Finishing his look is his carefully maintained and styled hair, and expensively tailored outfits. Grym believes that a man must always look and act his best if he is to achieve the pinnacle of greatness that all long for.

Personality: Bold, Brazen, Brash, and a Bastard above all else Grym is a hotheaded man who never backs down from a fight, and will usually start one if nothing exciting is going on. Beyond his flaws though Grym is upfront and brutally honest to those around him, and as steadfast a friend as you could hope for in these troubled times. While his work keeps him close to places known for vice: Alcohol and women being popular pastimes at the bars he is employed at as a bouncer, and all manner of illegal goods and services being offered at the underground fighting pits, Grym himself doesn’t pay much mind to such things. More concerned as he is with training and perfecting his magical and martial arts.

Living in Gate Pass (Present):
 


Background (Past):
 
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Last edited by Mrjoegangles; Nov 12th, 2020 at 10:45 PM.
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  #55  
Old Nov 11th, 2020, 12:39 AM
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Hi Mr. Joe.
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  #56  
Old Nov 11th, 2020, 03:02 AM
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Application
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Name: Skivdahl Gatescurry

Race: Ratfolk

Alignment: Neutral Good

Class: Investigator (Empiricist)

Age: 14

Physical Description: A scrawny, long limbed collection of unruly, dark grey fur and lilting whiskers, Skivdahl looks like someone who has somehow wronged the world and spent every waking moment of his life making up for his trespass. The clothing he often wears is patched over and torn, his bandaged paws are cracked, calloused and burned by some combination of manual labor and chemical mishandling, one of his front, yellowed teeth appear slightly chipped, and his tail is missing a significant chunk of its tip, looking for all the world as if some wild beast had made a meal of it. He is visibly jittery and seems to twitch at even the slightest stimuli, his red eyes darting all around him like dice rattling in his skull. Despite all this, he moves with a grace which suggests a surprising cognizance of his surroundings, implying either a greater deal of focus than his scattered observations would imply, or an uncanny ability to process all that he takes in from the world around him.

Personality: Worry vibrates out of every pore of the ratfolk's body, found in every step and every twitch of his tail. He is a coward who has taken to heart the harsh lessons life has thrown his way, always preferring to avoid conflict and stay out of the way of danger, knowing without the shadow of a doubt that the world is a dangerous place and one wrong move will see him crushed underfoot. Fortunately, or unfortunately, depending on one's perspective, there are two factors which keeps him from being a recluse who would forever keep to the dark dregs of Gate's Pass forever; his love for his family and his boundless curiosity. Loyalty and family mean a great deal to him, so guilt comes naturally to the ratfolk when he believes he is failing the people who rely on him, and combined with an insatiable need to sate his thirst for discovery and to suss out the secrets of others, it has always been impossible for him to stay safe for long. So he believes in planning. Plans within plans, the more contingencies, the better, because if he must face the world to get what he wants, he will make sure he is be prepared for anything it will throw at him, willing to use any dirty trick, take advantage of any opening, lie, cheat and steal if it will increase the odds of success. The only ones to which any concept of honor applies are those in whom he has placed his trust, which is a list that currently consists only of his kin in the warrens. He considers the fact that he is still alive, despite his curious mind leading him down many roads better left untraveled, to be vindication enough of his extreme caution.

Background (Past):
 


Living in Gate Pass (Present):
 





Last edited by Crocodile; Nov 17th, 2020 at 05:33 PM.
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  #57  
Old Nov 11th, 2020, 06:35 AM
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Hi Everybody

11 Apps so far, many are worthy to join the campaign. I won’t keep the office open for new applications very long, I dont see the point to torture people and collect a ton of apps when I only select six.

If you are interested I suggest you post a skeleton draft by the end of the week to show your interest.

Thanks,
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Last edited by MoonZar; Nov 11th, 2020 at 06:37 AM.
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  #58  
Old Nov 11th, 2020, 11:34 AM
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This is definitely a place holder while I work out this character's personality.

Name: Otto Bialystock
Race: Human
Class: Sorcerer

Concept: Otto is a highly polished, if still amateur, confidence man. He makes it his business to know things and isn't that concerned how he finds out about them.
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  #59  
Old Nov 11th, 2020, 02:54 PM
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Moon - My application for Lauds Tempestborn is ready. I will probably still do a bit of polishing here or there (I rarely can help myself), but the essentials are all there.

Oh and let me know if I took too many liberties making things up

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Last edited by Chrystrom; Nov 11th, 2020 at 03:20 PM.
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  #60  
Old Nov 11th, 2020, 03:15 PM
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I would like to toss in an application!
Application
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Name: Sadiya Starsinger
Age: 93
Physical Description: An elven woman with short cut snow white hair, golden eyes, and a serious expression. She usually dresses in blue and purple robes, and her belt sports two boxy objects, one is her spellbook, the other is a darkwood harrow deck case from which she performs her divinations. She also carries other playing cards with her, used for other games and card tricks, which she is quite proficient with.
Unseen to all but the unfortunates who have driven her to use them, beneath her sleeves are custom-designed spring-loaded sheaths made to deliver playing cards into her hands. They're useful for more than just cheating at card games, however; Sadiya has the skills to make playing cards into deadly weapons.
Personality: Sadiya carries herself with an air of dignity and gravitas due to her being in some ways a performer, and the rest is from being someone who manipulates the very laws of reality with magic. Not to be mistaken for being haughty, Sadiya is a social woman who will open up more when she is in familiar and friendly company. When on task, however, she's willing to put social niceties aside when necessary and do what's needed.
History: Sadiya, in peaceful times, runs a fortunetelling stall in a shaded corner of a public marketplace. In these less peaceful times, she does divinations not just for the customers, but occasionally for herself. Since the discovery of the advancing army and their leader's thirst for the blood of those with arcane skills like her, she now spends most of her days with her spellbook concealed. She will still do divinations of the harrow variety, but she's perpetually worried that someone within the city will sell her out to the Ragesian forces that approach. At least her family lives away from gate pass, being members of a perpetual caravan and circus performance group. She hopes they hadn't run afoul of the Ragesian edict; her father was just a humble knife thrower, but mom was the one she had inherited her arcane talents from. Coincidentally, her father was the one who taught her the 'trick' to making playing cards an impressive ranged weapon.
They're well into their 200's though. They can take care of themselves and have been doing so for a long time now. Her ex lovers, however, might be a different matter. She didn't believe that any of the men or women she'd partnered up with over the years would be so petty, but the times were desperate and people will do unimaginable things when pressured. For the most part, other than her numerous failed personal relationships, Sadiya had very little conflict with others in a professional sense.

 

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Last edited by MoonZar; Nov 11th, 2020 at 10:50 PM.
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