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  #1  
Old May 4th, 2021, 08:27 PM
Shadow the Sage Shadow the Sage is offline
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Seers of the Drowned City

Seers of the Drowned City



Plot Summary
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With the dawning of the Age of Lost Omens, a supernatural hurricane known as the Eye of Abendego brought ruin to the nation of Lirgen. Today, what was once a powerful nation exists as a flooded swampland, its fallen cities immersed under the endless flood of a perpetual storm. In Hyrantam, the ruined capital of Lirgen, a few stubborn survivors have managed to eke out a living for themselves, but now, strange new patterns in the storm that constantly looms on the horizon have swept local predators into violent frenzies. Worse, a new sect of strange seers known as the Stormreaders has come to the area, and its demands on the people of Hyrantam have grown increasingly dire. What link might the Stormreaders have to these new squalls, and what vile plots might they be hatching from their new seat of power deep in the drowned city's ruins?

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About the Game, and a Little of Myself
Nemrah Vamrul, or Lady Vamrul as most people refer to her, is hiring capable adventurers to escort her to Hyrantam within the Sodden Lands. She offers to pay 2,000gp for her safe arrival to the fallen capital and an additional 2,000gp upon her return home. That sum is to be paid to each member of her escort. Nemrah has been haunted by strange but compelling dreams that involve a pre-flood Hyrantam. As far as how you found out is up to you. Perhaps you owe Lady Vamrul a debt, or she has hired you previously and had proven to be a reliable employer. Unrequited love? She had also post notices with various facilities among some of the bigger cities to the north and south saying that she would be staying at The Midnight Lake in Azir from the fifth to the tenth of Gozran. The adventure itself will start the day your ship, transport paid by Nemrah, arrives at Hyrantam.

Nemrah herself will be a little bit of a long-term NPC, or more accurately something akin to a cohort tied to the group rather than an individual. Her presence kickstarts the adventure and initially is your reason to continue, but as the story progresses don't feel the need to sacrifice yourself for her survival, unless that's just what your character would do of course, then feel free. It's not that she is destined to be killed but she also isn't at your character level. Her family and abilities should be left mostly unknown but feel free to make up events and information about her in your own application if you already knew her.

This is a premade Pathfinder module that starts at level six and takes players to level eight. It has been a couple years since I last played or ran anything. I usually prefer homebrew games but I wanted to start with something a bit shorter-sighted and the premade stuff makes it easier to get back in. Not that it will even be that short since it's PBP and all. I will probably be posting once or twice a week (days off), though sometimes more frequently. The players can post as frequent as they like, as long as they are keeping up.

Creation InformationLevel: 6
Starting Stats: 20 point-buy.
Classes: All but "alternate". Would prefer "unchained" variants of classes that have them. Firearms are rare, you would need to be self sufficient on ammo. No more than two archetypes per class. No more than three classes total if multi-classing.
Races: Core, Featured, and Uncommon from the ARG. Would prefer to lean away from the notably evil races or Underdark natives, unless you have a concept you feel is "above and beyond".
Wealth: Normal for level - 16,000gp. No single item can be worth more than 7,000gp.
Health: Max at level one. Roll or take half after first, your choice.
Alignment: No hard requirement but the good or lawful side would make most sense.
Traits: Two. Normal rules apply; no campaign traits or two from the same category.
Other Rules: Background skills are in play. Also the Elephant in the Room feat taxes.

How to ApplyRespond to this thread with the following information:

Name:
Race:
Class:
Role:
Physical description: Image would be nice too.
Personality:
Background: Include where you are from and if/how you know Nemrah Vamrul.
Roleplay sample: Maybe your arrival/meeting with Nemrah in Azir.

Due DateWill run advertisement until Friday 05/21, which is about two and half weeks away. If there isn't much interest then I might close it a bit sooner.

Last edited by Shadow the Sage; May 8th, 2021 at 12:03 AM.
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  #2  
Old May 4th, 2021, 08:47 PM
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Good start to your ad. Any desired posting rate? Alignment restrictions?
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Old May 4th, 2021, 10:13 PM
Shadow the Sage Shadow the Sage is offline
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Quote:
Originally Posted by zevonian View Post
Good start to your ad. Any desired posting rate? Alignment restrictions?
Added to the advertisement.

I've probably forgotten other items on the list but that should be enough to get the ball rolling.

Last edited by Shadow the Sage; May 4th, 2021 at 10:26 PM.
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Old May 5th, 2021, 01:31 AM
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Name: Pari
Race: Undine
Class: Druid (Undine Adept)
Role: Support, Magical assistance.
Physical description: She stands 5'8 tall, slender build, sea green skin with her thick hair slightly darker green. Her eyes are limpid blue, she also has fin like ears and webbed hands and feet. If she wanted to hide her true form, she would use her hat of disguise.
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Personality: Like most of her kind, she is open and playful among her kind but more reserved with non Undines until she becomes friends with them. She is a free spirit and cares about nature. Also like most of her kind, she controls her emotions well, she can get very angry, very sad, very happy one minute, then calm the next, which makes some folks think her erratic. Once they have her as a close friend, they may find her a bit possessive of them, since she is extremely protective of those that she cares about.
Background: Born and raised in the Undine community on the large island nation of Jalmeray in the Obari Ocean. Her human mother had mated with an Marid, and when others heard, they had encourage her to go to the island, saying it would be best for the child. Thus, Pari was born and the mother and child settled in the Undine community. Growing up, besides loving the water as her kind does, she also loved nature and became a pupil of a druid, eventually becoming a druid herself. Not uncommon, a few of her kind would leave to become adventurers, wanting to know more of the world outside of the island.
Pari had caught the adventuring bug just before she became an adult. When she was old enough, she left the island for adventuring, sailing up the ocean into the Inner Sea. During one of her trips, she, she stopped at the Port City of Merab, in the country of Thuvia and he met the Lady Nemrah Vamrul at the market. She was a victim of two people. One was talking to her while the other stole her money purse. She went after the man, using her druid skills to stop him. From then on, Pari and Nemrah became good friends and would keep in contact.
Pari, had later on, sailed on eastward, hearing more of her kind along the coast of Arcadian Ocean. She found them in the Hellmouth Gulf. She had settled there for a while until one day, she received a letter from Nemrah, asking her if she wanted to go on a trip with her to Hyrantam. The Undine had heard of the danger in that area. Knowing Nemrah enough to know that the woman will go regardless if Pari goes or not. The woman would just hire strangers if she had to. The druid was itching to travel anyway and figure it be good to travel with a friend. So, she read the letter again and headed to Azir, luckily, it wasn’t too far.

Roleplay Sample: Arriving in Azir, she had heard it was called Port Godless and when she was walking through the streets, she was confirmed of the stories she heard. She found the Midnight Lake Inn and walked in, finding Nemrah sitting at a table, eating lunch.
“Picked a fine place to meet you.” Pari smiled.

Nemrah looked at her, a bit confused. “Do I know you?”

“You wrote me, wanted an escort to Hyrantam.”

Nemrah looked at her again, seeing the eyes, wondering how she knew this woman.

Pari laughed. “It’s me you boob!”

Nemrah’s eyes widen in recognition. “Pari?” she said softly.

“Yup, Hat of Disguise. Works nicely, huh?”

Lady leaned back and laughed. “Sure does, but the eyes…”

“Yeah, being an outsider, I can only look like another outsider, instead of a human. So, I chose to be an Aasimar.” She then shook her head. “Hyrantam??? Of all the places to go to.”

“I know, I know. But…I had these dreams…”

“Oh no, not another one! I don’t like those kind of dreams. No I don’t.”

Nemrah smiled. “Neither do I, but it keeps hounding me, not letting me sleep much, so not much else to do.”

“Well, either way, you can count on me my friend!”

The two stood up and hugged and then sat back down and Pari ordered lunch as well.

Last edited by WildJessi; May 6th, 2021 at 08:09 PM.
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Old May 5th, 2021, 05:13 AM
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Application
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ASTER MORTEM
Elf Witch

Role: Debuffer, support, versatile casting

Physical Description: Aster is somewhat of a mutt, her mismatched traits the result of a muddled lineage. Far from an elf of pure and noble blood, her mother was a dusk elf, and her father a common elf from the Mwangi Expanse. Aster has inherited her mother's violet eyes and pale complexion, though she has long, black hair. Her skin also has an almost blue pallor to it, though that might have less to do with her genetics and more to do with the life she's led.

Aster's general appearance could be best described as "unkempt". She wears mismatched earrings and jewelry atop plain, patchwork clothing clearly meant for comfort and function over fashion. At 5' 11", Aster is rather tall for a woman, and beneath the pouches, pockets, and layers of peasant garb is a slight and waifish build.

Personality: The first thing someone might notice about Aster is that very little seems to genuinely bother her. She certainly has little pet-peeves as most people do, but generally speaking, the elf is very much at peace with the world around her. Ever the irreverent soul, Aster generally has a tendency to make light of situations that might drive most into a panic. Whether it's genuinely just her personality or the result of a life of indulging in some of nature's more exotic substances no one knows for sure, but if nothing else, the woman makes for light-hearted company. Behind the mellow exterior though, Aster is surprisingly caring and dependable, making it a point to look after her companions as much as herself.

The ones that can stand her irreverent humor long enough to stick around anyway.

Background:
 

Roleplay Sample:
 
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Last edited by Touketsu; May 8th, 2021 at 10:59 AM.
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Old May 5th, 2021, 06:23 AM
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Application P1Name: Yunwei Murakami
Race: Kitsune
Class: Oracle (Wind Mystery, Wrecking Mysticism Curse, no archetype)
Role: Reconnaissance, Debuffer, a little bit of summoning and battlefield control on the side

Application P2
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Physical Description: As a Kitsune, Yunwei has two forms. His first, and preferred form, is that of a human, pale purple eyes alight with mischief or shadowed by sorrow as the situation may be, silvery hair with two tufts reminiscent of a fox's ears deliberately maintained as Yunwei feels no need to hide his true nature even when assuming human form for the convenience of others. His other form, perhaps best referred to as his true form, is that of a humanoid fox, with pure white fur, eyes of the same pale purple, and most unusually, a trio of tails, each containing a unique magical ability.

Personality: A mischievous individual, despite his regal bearing. Maintains the image of being honest to a fault, he would be the first to admit he used to use his magic to flip skirts as a child, though he has since matured beyond such things... allegedly. While generally altruistic, Yunwei is not above using the compulsions and necromantic curses Kitsune have such talent for, though he finds them distasteful.

Background: A Kitsune from a noble bloodline of Sorcerers and Oracles descended from a Kaminari, a spirit of wind and storms. Has been travelling with his younger sister, Ruanxin, while tasked with investigating the Eye of Abendego. During the trip, however, his sister was kidnapped, and through liberal use of his innate magics, Yunwei determined that the kidnappers were headed to Hyrantam. Perhaps they feel as though the Stormreaders would pay more than most for a member of a bloodline so tied to the winds, or perhaps they were simply passing through on their way elsewhere. Either way, determining he needed both money and allies to fulfill each goal, Yunwei signed on to Lady Vamrul's expedition as an escort. After all, their destination was one and the same, so why not take the opportunity as it presented itself?

 



---

I couldn't find anything that resembled his true form, alas. And yes, i'm aware i'm mixing (probably butchered) Chinese personal names with a Japanese family name, so sue me

When real life hits, it hits hard. Well, I apologize for the delay, but RP sample is now finished.

Last edited by Ryumancer; May 12th, 2021 at 09:33 PM.
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Old May 5th, 2021, 06:44 AM
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6th level PF game?

I do not believe a lack of interest will be the issue here. Get ready for an onslaught of applications.

Name: Wispe
Race: Sylph
Class: Magus (Bladebound Hexcrafter)
Role: Battlefield control, striker
 

 

 

 
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Old May 5th, 2021, 07:52 AM
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Character Submission
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Name: Myrkyssa Ravenwild (WIP)

Race: Human

Class: Unchained Rogue

Archetypes: Knife Master / Scout

Role: Striker (Melee and Ranged), Scout/Recon, Magic Support (UMD), Skill Monkey

Physical description:

Having grown up with Pirates Myrkyssa dresses like one. Her garb is all leather and black cloth with high topped boots and several throwing knives in easy to reach places. Her dark midnight blue hair is braided on one side and free and flowing on the other. She keeps two Star Knives sheathed near her lower back, ready to throw at a moments notice. She sports a tattoo of a The Star Knives upon the back of her neck.

Personality:

Myrkyssa is self-confident and initially untrusting of all, silent and subdued, suspicious and standoffish. Once her friendship is earned she is a whole different person. To those in her inner circle she is loyal to a T and a jovial life of the party. She makes brash decisions sometimes and often needs her companions to reign her temper in, especially if she is drunk. She lives by the Pirates code where crew could represent any group of adventurers that she finds herself with.

Background:

Myrkyssa was found on a deserted island as a young child by a band of Pirates, The Star Knives, led by Jack Ravenwild. She was taken and raised as a slave and servant.

During a boarding by a competing pirate crew she hid in the Captains quarters. The Captain fled to his room, was followed and about to be slain when she surprisingly killed his attacker with a Star Knife that had been laying on his desk.

The Captain regained control of his ship and made Myrkyssa a member of the crew. She was trained as a sailor and in the ways of Star Knife fighting. The Captain took on a more fatherly role in appreciation for her having saved his life.

Unfortunately this would not last forever. The pirates met bad fortune and were sunk by Freeport Naval ships, all hands were presumed lost except Myrkyssa who was able to hold onto a floating barrel and was washed up on land. She found herself wandering Freeport seeking adventure and fame. Someday she would be widely known, like a Pirate Captain of the high seas, but not yet sure if her name would be respected or feared. She took on Ravenwilds name, as she had no last name of her own, in hopes that it would help give her a head start.

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Last edited by Balthazzar; May 5th, 2021 at 02:54 PM.
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Old May 5th, 2021, 08:34 AM
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I really shouldn't....I'm in four games already....I really shouldn't....but I probably will.

Curse you for making something so tempting. :P
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Old May 5th, 2021, 01:47 PM
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Quote:
Originally Posted by Kepheren View Post
I really shouldn't....I'm in four games already....I really shouldn't....but I probably will.

Curse you for making something so tempting. :P
God do I know that feeling.

This looks pretty dope, and I have been itching for a Pathfinder game recently. Placeholder for an app if I can figure out a good schedule for myself.
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Old May 5th, 2021, 05:29 PM
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I feel the call of Pathfinder...am wondering if a human ranger storm walker would be a good fit. I had one ages ago in a table top game that never got off the ground.
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Old May 5th, 2021, 06:16 PM
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Tamba MayfieldTamba Mayfield
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Age25
RaceHalf-Orc
ClassCrossblooded Sorceress (Orc & Draconic Bloodlines)
RolesFace & Magic Blaster with all of the fire, all of the time
AlignmentChaotic Good
TraitReactionary
TraitExtremely Fashionable

 

 

 

 

Last edited by Lentil Sponge; May 7th, 2021 at 05:44 PM.
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Old May 5th, 2021, 06:36 PM
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Name: Charles, the Dapper Man
Race: Human
Class: Unarmed Fighter
Role: Primarily Melee
Physical Description: Somewhat lanky, with pale eyes, skin, and hair. He keeps his hair and clothing very neat and tidy, and wears little armor. He does not use a shield, and seldom uses weapons.
Personality: Neutral Good Alignment; Very reserved and cautious, but not passive. Tries not to draw attention.
Background: He was abandoned as a baby and raised by an order of monks. He rebelled against the lawful world-view of the monks, but drank up their lessons in unarmed fighting. When the time came, he left the order, but carried with him several lessons:
1. Force and Violence are the first resort of the fool.
2: Think before you act or speak, and think again before choosing to do nothing and remain silent.
3: It takes more courage to set down a sword than it does to pick one up.
4: The second violin takes more skill to play correctly than the first violin.
Traveling for some time, he encountered a number of people, including Nemrah Vamrul. Hearing that she wanted to go to the Eye of Abende, he offered to travel with her, in the hopes of seeing such a strange force for himself. He knows little about the Stormreaders at this point, but is interested in learning more about them, and the drowned city.
Roleplay Sample: Charles takes a look around before setting out. The path which they are taking seems reasonable, on the map, but it is likely to take them through dangerous stormy waters. He takes the time to be certain that the honey leather* wrapped around his clothing and pack is propely secured. He wonders what awaits in Lirgen...
His mind fades back to a moment from his childhood, when the old master had taught him to count the time between lightning and thunder.
"You see-the longer the delay, the further away the storm."
'Yes, master, but I'm still frightened.'
"Of course you are-only a fool ignores the risk of an oncomming storm. Let's stay inside today."
*Honey leather was 3.5 Races of the Wild non-magical item which granted a circumstance bonus on certain checks against rain and storms. I am not claiming the bonus mechanically; it merely represents my character's attention to his appearance and wardrobe.
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Old May 6th, 2021, 01:56 AM
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Quote:
Originally Posted by Kepheren View Post
I feel the call of Pathfinder...am wondering if a human ranger storm walker would be a good fit. I had one ages ago in a table top game that never got off the ground.
I would say yes and no. Weather and storms do have some impact on the story, but your character is likely from somewhere else. Granted, the area you originate from could easily have frequent storms as well. A non-archetyped ranger would be just as good a fit, and perhaps a little better in the beginning from a purely mechanical point of view. The 4th level Thundershot ability may lose some of its appeal if you are going to be facing enemies that can call upon storms. The 8th level ability on the other hand could be quite useful, but we aren't there yet. From a story point of view the Stormwalker could potentially be a reason for Nemrah to seek you out specifically, that is, if your character is known to work as a guide through storm-wrought lands or some such.

Ultimately it's up to you and what kind of character you want to play. Do I think that archetype is particularly fitting? Not any more than any other, but it depends on what you do with it.
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Old May 6th, 2021, 09:04 AM
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Quote:
Originally Posted by Shadow the Sage View Post
I would say yes and no. Weather and storms do have some impact on the story, but your character is likely from somewhere else. Granted, the area you originate from could easily have frequent storms as well. A non-archetyped ranger would be just as good a fit, and perhaps a little better in the beginning from a purely mechanical point of view. The 4th level Thundershot ability may lose some of its appeal if you are going to be facing enemies that can call upon storms. The 8th level ability on the other hand could be quite useful, but we aren't there yet. From a story point of view the Stormwalker could potentially be a reason for Nemrah to seek you out specifically, that is, if your character is known to work as a guide through storm-wrought lands or some such.

Ultimately it's up to you and what kind of character you want to play. Do I think that archetype is particularly fitting? Not any more than any other, but it depends on what you do with it.

That is all very true. I understand the early special ability might be of limited use but the idea appeals to me on a role playing level. So, with that said this is what I have.

Ezra
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Name: Ezra Horne

Race: Human

Class: Ezra Horne

Role: Melee, both ranged and close combat/ Scout

Physical description: Human male with an unruly mane of dark hair and blue grey eyes. He is of an athletic build though not overly muscled. More of a lithe and nimble sort of physique. Typically wears a stern, haunted expression unless he knows someone pretty well.

Personality: Ezra keeps to himself unless he knows someone particularly well. He does warm up to the party in time but has worked solo for so long it is almost as if his social skills have atrophied a bit. Obviously one used to being in the wilderness alone without a lot of human contact.

Background: Originally from the land of Galt Ezra is the last known survivor of a minor noble house that fell to the never ending series of revolutions. Sickened by the blood lust of the crowds and not of a temperament to seek his house's fallen fortunes he instead chose the path of the adventurer and left Galt as soon as he was able. He has not once looked back.

Over the years he has felt an odd yearning for the Eye of Abendego. Something in the never ending storm calls out to him, whether for good or ill. After some misadventures along the way he has now determined to seek out what force within the storm calls him.

He has served as a scout for various caravans and adventuring groups in the past, always seeking to do good by the people he encounters and maybe spread a little good karma as a sort of atonement for the violence his countrymen have sunk to. As such he has worked for Lady Vamrul a few times and has come to respect her greatly, not to mention nursing something of an attraction to her that he isn't willing to admit to.

As a follower of Desna he has always been something of a free spirit, wandering where the urge takes him. Now that urge is taking him into the heart of the storm. When he found out about the ladie's expedition it seemed to the young ranger like the perfect way to do a favor for Lady Vamrul and satisfy his own curiosity.

Roleplay sample:
The city of Azir...it made Ezra uncomfortable to look upon it much less to enter. He wasn't particularly at home in cities and this one made him a bit nervous. Tucking his small butterfly symbol of the Goddess deeper into the folds of his clothing he searched for the address he had gotten from the advertisement.

He had something of a history with Lady Vamrul. She had employed him in the past and hoped she would again. It wasn't just the money though. Money was not much of a draw to a ranger. It was only good for new equipment and most of what he had was looted from defeated enemies or found in old dungeons. No, he felt more of a draw to the lady herself...and to the notion of investigating the secrets of the great storm and the lands it had destroyed.

After some searching he eventually found the place he sought, and then in turn the lady herself. Making his way into her presence he smiled a bit tentatively and after a second found his voice. She made him a bit tongue tied but he tried to cover that as best he could.

"Milady, I understand you are mounting an expedition into the Sodden Lands. I would very like to join if you would have me. There is something in the storm that calls to me. Hopefully you will wish my help as much as I wish to offer it."

It wasn't the most eloquent of requests. Then again Ezra wasn't the most eloquent of men. He hoped though that she would be willing accept him for this mission. Deep down he felt there was a lot riding on it.
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