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  #76  
Old Jun 30th, 2022, 08:17 AM
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I enjoyed reading all the applications! Already great entertainment -- can't wait for the first scenario to unfold. Great job everyone!
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  #77  
Old Jun 30th, 2022, 01:48 PM
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Welcome to the team those who made it.
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Last edited by Ysolde; Jun 30th, 2022 at 01:49 PM.
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  #78  
Old Jun 30th, 2022, 03:54 PM
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Quote:
Originally Posted by PapaHuck View Post
So for a dice-rolling post, players should (in a spoiler):
  • ID the generic effect they are going for (damage, buff, debuff, healing, or utility - with a general description of what that utility is)
  • ID who/what that effect intends to affect
  • Calculate how many dice to roll (maybe even correctly. . . )
  • Make the roll

After that, players make a narrative post. Narrative post has a 1-hour revision window. The clock starts when narrative first posted.

Is that more-or-less the idea?
There is a fair amount of discussion in the Q and A thread about how many dice to roll.

When you do make a roll, yes, you need to state what it is you are rolling for. For example, if you are using a known move to give a character a buff, you label your roll as such and roll the appropriate amount of dice. If there are penalties that either changes the number of dice you can roll, or change the result of rolls to make success harder, the GM will have that specifically called out.

Your game post is completely separate. I just didn't want to have to deal with a separate dice thread, requiring hyperlinks, and making more work for the GMs to verify each roll on two separate tabs, so we are making the dice rolls all in the same thread, instead of a separate dice thread.
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Last edited by Bhelogan; Jun 30th, 2022 at 03:55 PM.
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  #79  
Old Jun 30th, 2022, 06:14 PM
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Round 0 Results are now public! Judges gave feedback where we could. Nice job everyone!
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  #80  
Old Jun 30th, 2022, 06:47 PM
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Oh gosh, the word count was 1000, not 1500??? Well, that was a blunder.

What use is cutting your word count if you do it against the wrong number.

@edit:
It was even 1000 during the last year, now I feel stupid.
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Last edited by Mindsiege; Jun 30th, 2022 at 06:49 PM.
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  #81  
Old Jun 30th, 2022, 08:09 PM
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Whee and we are off! Congratulations to the top three… Well deserved, though one of my fave apps juuuust missed it. Off to a great start and grats to all on moving forward!
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Last edited by Fillyjonk; Jul 1st, 2022 at 10:12 AM.
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  #82  
Old Jun 30th, 2022, 09:23 PM
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Wow! I'm honored to have made 3rd place against such strong competition!

@Bhelogan I apologize. You had already mentioned your disdain for TT and I meant to come back and remove it. I know that it didn't hurt my score but I still intended to honor your wishes but fell short prior to the 24th.
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  #83  
Old Jul 1st, 2022, 09:34 AM
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Thanks for the response Bhelogan! I probably buried it in too many other points last time, but one question I'd like to bring up is: do you have to specify a target in your dice-rolling post? If not, a clever player could make the roll, see the degree of failure or success, and then assign a target or intent after the fact of that knowledge of results in their narrative post.
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  #84  
Old Jul 1st, 2022, 09:45 AM
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Thanks to the judges for the feedback.
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  #85  
Old Jul 1st, 2022, 11:39 AM
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Yes, thanks for taking the time to read through everything we wrote venerable judges.
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  #86  
Old Jul 1st, 2022, 12:02 PM
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Yes indeed. Many thanks to all the judges for reading and feedback!

I am super impressed with all the cool characters. Round One will be so much fun.
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  #87  
Old Jul 1st, 2022, 12:31 PM
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Hehehe, I think I received the equivalent of a text eye-roll. Nice.

Thank you judges for your time and feedback.

I did have one question for Marshmallow with regards to spelling: are British spelling conventions okay? eg. Colour vs Color.
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  #88  
Old Jul 1st, 2022, 12:43 PM
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What?!?!?!

Tooltips are the greatest! You can include parenthetical information that others players are free to read or not.

OR you can unambiguously associate your mechanical dice rolls to your exact action in your narrative.

#tooltipfan
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  #89  
Old Jul 1st, 2022, 01:03 PM
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@all the judges: Thanks so much for your feedback. I'm remembering now one of my favorite parts of Outplay: getting quality advice on improving my writing. Also remembering one the most challenging aspects: trying to figure out what the judges are looking for when they don't have much to say.

@all my fellow players: I super-enjoyed reading everyone else's apps. It looks like we are going to have a really fun and diverse crew.
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  #90  
Old Jul 1st, 2022, 04:14 PM
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I won't be part of round 1.

The feedbacks only made even clearer how my character is not in a playable state and simply doesn't resonate. I'm disappointed and very much so as I thought I could play at a "high level" and get to the final round but it won't be the case. I don't feel it will be any good for me: the character didn't click when I could try work on it and doesn't click now, forcing myself to play it when I need to post everyday sizeable chunks of text would hardly help.

@marshmallow yes it's bland, yes there are grammar errors but what you read truly is a first draft that never went through a refining process.

@Bhelogan in the end... No I didn't make through and truth to be told I would have made better figure pulling out earlier by not submitting anything. Just next time, don't wait for the mechanic side of things to bring such problem to the player's attention, it might have made the difference.
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