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Old Dec 30th, 2022, 09:05 PM
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Legend of Legaia

Game NameLegend of Legaia
Game SystemDnD 5e
Themerebuilding after the apocalypse
FlavourGrim, Horror, post apocalypse,
Plot SummaryNo one knows what caused it, but everyone knows the result. A hundred years ago the great cataclysm destroyed the world. Earthquakes shook cities until they crumbled into ruble. Tidal waves wiped coastal cities off the map like salt from a table. Droughts led to widespread famine. Ninety percent of the world’s population died in in a year. Now, a century later, civilization is still struggling to recover. Gone are the days of kingdoms and empires. Small townships are scattered about in the safer areas, but people struggle to survive without high walls or armored armies protecting them from the dangerous creatures that now roam the wild unchecked. It is a world of fear and superstition where death can come for anyone at anytime from anywhere.

Magic is rare, and most have never seen it. Even fewer understand it. There are no prestigious colleges. Those who learn are taught by a master as an apprentice, often in seclusion and secret. The technology of the old world is lost, buried in ruins along with those who understood it, but a handful of mechanical men called warforged can be found wandering the new world, often feared and mistrusted by the ignorant peasants they encounter. There are many religions, but few know the truth. The world is overseen by ten dragon gods that personify magic and grant power to those who venerate them.

 


You are an adventurer, a mercenary currently employed by Balder Hall to guard a caravan traveling to Octam, a township of about two hundred people. Where you go from there, is entirely up to you. Will you help the town with its problems and become a folk hero, or will you become a bandit and terrorize the town? There is no adventure path, only quests, some large, some small. This is not my story. It is yours. Make it a good one.

I am looking for six level one players

Accepted sources, players handbook, xanathars guide, tashas cauldron, grim hollow, eberon

Application

Name
Race
Class
Background
Personality traits:at least 2
Ideal
Bond
Flaw
Backstory: feel free to invent characters and even whole towns. I will make them a part of the world
Goal: why is your character adventuring? What do they want to accomplish? What are you working towards?
RP sample: write your character’s response to this scene
You quickly turn down the alleyway in an attempt to escape the indescribable monstrosity that pursues you. You stumble over garbage making your way forward as you try to decide on your next course of action. Then you hear the sound of a girl crying. You look in the direction of the sound to see a child down on her knees before several bodies. There are four of them, all torn open with their innards spilled out. Fresh blood soaks the ground the girl sits in, staining her white dress. She takes no notice of you. Before you can speak, you hear the crashing sound of the creature that chases you. Whatever you do, you must do it quickly for there isn’t much time.

Character creation.
For stats, you can either roll 2d6+6, 27-point buy, or use standard array. do not roll in this thread
For equipment, you can either choose your gear from your background and class or roll for gold according to your class and use it to buy what you want.
No variant humans
Everyone gets a free level one feat

What to expect

theater of the mind
Homebrew monsters and magic items
level up through experience
Open world
Gain inspiration upon landing critical hits

Deadline 1-15-23


PlayerCharacterRaceClass
DiceGoblin Lenora AldercrestHuman Blood Hunter
Jasontheswift Richter HellemsAasimarMonk
Talissen70Arnys GemmerDrowRogue
Tiger BasiliskAphelionEladrin Life Cleric
FraterChad IngulfHalf-OrcFighter
CurzodArkano Half ElfBard
DrachenspiritShakerWarforged - SkirmisherWarlock - Hexblade
MendalotViviana PaigeHumanDivine Soul Sorceress
voodoozombie Ayida LegbaHumanWarlock
cool hand luke Coukrellion Coonstin ElfRanger
DustyParadoxUmak StormslayerHalf-orcWizard
theclaytsterAlice BienHuman Wizard (Necromancer)
IrishKattKaal BloodsmaneMountain DwarfBarbarian
KweheriMycil ShadebloomFirbolgDruid
Maya ContiBelkaHuman Barbarian
FatherDondo Drogo the Half-DeadDisembodied Parasitic Warlock
Batty Kris 'Scarlet' Tracey Halfling LightfootRogue (Swashbuckler)
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Last edited by Togot; Jan 13th, 2023 at 08:23 PM.
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Old Dec 30th, 2022, 09:46 PM
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reserved for questions
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Old Dec 30th, 2022, 11:57 PM
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Definite interest
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Old Dec 31st, 2022, 07:18 AM
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So all Eberron races are allowed, not just warforged? If we were to play a kalashtar or dhifter or the like, is there any special lore we should know about?
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Old Dec 31st, 2022, 09:36 AM
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all material from the accepted sources is allowed, i just wanted to make a special mention to warforged because their lore is that they are leftovers from the old world, lore for every other race varies from town to town because the world is so fractured that there is no one truth to any race any more. elves in one town are completely different from elves in another. your backstory can be whatever you want it to be and there's no predicting how people in a town will react to you.
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Old Dec 31st, 2022, 11:49 AM
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Would Blood Hunter be an alright class to play? It doesn't really fall into a specific source book so I'm not sure what your thoughts are on that.
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Old Dec 31st, 2022, 11:59 AM
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I'll allow it
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Old Dec 31st, 2022, 06:30 PM
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Heyo, going to pitch some character concepts, wondering which one best fits the flavor of the campaign being run or if they are all workable.

Kalia (Human Ranger): Kalia was raised by her father who was essentially a post-apocalyptic conspiracy theorist/professional nutjob/survivalist who was convinced that the tinmen (constructs) were both responsible for the apocapypse and working to 'finish the job's and wipe out the world of men. He would disappear for months at a time, leaving his wife and children to more or less fend for themselves in the wilderness while he went skulking through long forgotten, long forbidden places, hunting for tinmen, killing them, and selling their remains to wealthy 'perverts' as he would call them. Every now and then one appeared in a village or town and he'd be the one that people called on. Kalia doesn't know much about that - all she knows is that Ma died of a pox, and she and her brother wandered the wilds, fending for themselves until they came upon civilization. Her brother being too young for real work, Kalia makes a living guarding caravans and the like while she works to support her brother and look for her father whom she knows won't be far behind any mention of men of metal.

Sigard 'Big Sig' (Half-orc barbarian): The bad times took Sigard's parents long ago. He remembers famine like he remembers his tongue and teeth - absent until suddenly, horribly not. So, when he can, Sigard eats and feasts and drinks and gambles until his entire face goes numb and the bad times are forgotten. He is good company, but despite his relatively good nature, he is undeniably frivolous and wasteful. After his latest bender his... well, he doesn't know what exactly they are to each other, but Dulla wasn't - she wasn't supposed to just leave. He is somewhat adrift now, uncertain what he wants now or how to go about getting it. He wants her to come back to him, yes, but it is not as if their last screaming match they had was wholly unjustified. Now it is not like the food tastes worse, or the drink less has suddenly become less inviting, but they are less... fulfilling somehow and he finds himself by himself more and more often, friends and comrades giving him space to brood.

Pebble (Dwarf Artificer): A foundling, Pebble was raised by one of the most unlikely parents imaginable: a warforged construct named Mother. Given his strange upbringing - or perhaps some quirk of his physiology - Pebble does not understand social niceties and has a hard time reading facial cues or delivering them himself, his face rarely changing expression no matter the situation. If he is inscrutable, he finds the world equally baffling, secretly terrified by displays of extreme emotion that seem so common among the meaties. Still, he has journeyed to these strange lands, Mother having been captured and taken away.
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Old Dec 31st, 2022, 08:26 PM
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all of those concepts are interesting and would work in the world. i made the world very open to as many character concepts as possible. the question is which one wold you have the most fun playing?
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Old Dec 31st, 2022, 09:07 PM
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Not sure! It kind of depends on party composition. Sigard's probably the most flexible personality-wise though so if I were going to pick going in blind, I'd pick him.
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Old Dec 31st, 2022, 09:18 PM
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half orc barbarian, a classic choice
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Old Dec 31st, 2022, 11:45 PM
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Application
right-aligned image


Name: Lenora Aldercrest
Race: Human
Class: Blood Hunter (Order of the Profane Soul)
Background: Noble
Personality traits: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
If you do me an injury, I will crush you, ruin your name, and salt your fields.
Ideal: Retribution. The wicked will pay for their deeds, such is the way of the world.
Bond: I must find my family, in whatever state they may be in now.
Flaw: I refuse to see my own limits and constantly overwork myself.

Backstory: The Aldercrest family are the leaders of a town by the same name. Nestled in a valley and nearly surrounded by mountains, it is a highly defensible location that has managed to do decently in the recent years. The people live relatively comfortable lives. Though not the most wealthy of towns, the people have roofs over their heads and food in their bellies. Much of that is thanks to the careful care of the Aldercrest family, who's strategic marriages of their children have helped the town prosper.

Lenora is the youngest of the three Aldercrest children. She has two older brothers, Talen and Abel. As the youngest and only daughter, Lenora was seen as less useful than her brothers. Her only purpose would be to one day be married off into the right family for political gain and the benefit of the town. All three children had the same lessons about etiquette, history, noble houses, dancing, anything they would need for their status. But while her brothers got lessons on horseback riding, archery, and fencing. Her lessons were domestic, knitting and sewing, flower arraigning, things that would make her a good wife. She hated it.

It wasn't long before she was ditching those lessons and showing up to the fencing lessons in a pair of trousers. The tutor refused to teach her and she got into trouble with her parents. But the head guard of the estate was on her side, insisting that she too had the tools to defend herself. Though reluctant, her parents eventually relented, but only if Lenora continued her other lessons as well. An agreement was made. Lenora was quick to show that she had some talent for swordplay and everyone was much happier.

When she turned 16, her parents began looking for a good match for her. A wave of suitors traveled to Aldercrest, but none were right. Most of them were lesser nobles who wanted to the coin of the Aldercrest family and cared little for the town they protected. Others Lenora scared off. Though she had no actual say in the matter there were still things she could do. Between suitors came an organization that called themselves The Black Lotus. They claimed they were a group who were set on helping towns become safer in this trying age. That they were responsible for some of the strongest civilizations left in the world. How all they wanted to do was help people. They were invited into the manor for discussion.

Unfortunately, that's not how things go. The entire Aldercrest family was sitting down for a meal with The Black Lotus when the organization went on the attack. The family was unarmed so it was a quick battle, though they fought hard. Lenora stabbed one of them with a table knife, and smashed a plate over the head of another.

When Lenora woke up, though she didn't expect to, she was somewhere dark, damp, and cold, the cellar most likely. She was strapped to a table. There were other people, or things, around her, some of them she recognized as family or townsfolk, others were beasts she had never seen. She was approached by the leader of The Black Lotus, the one she had stabbed, who claimed that his master had taken a liking to her. He opened a glass bottle with some sort of black fluid on the inside. He put a dagger to the opening and Lenora watched as the fluid moved on it's own, jumping onto dagger. The dagger is stabbed into her sternum and the fluid jumps off the blade and into her. She had no idea what it is, only that it hurt. She screamed. Something was changing inside her.

When she woke up again, she was completely alone. With no idea where The Black Lotus, or her family, was. She was the only Aldercrest in the town. Exploring she found that the town was in shambles. Most of the people were gone, either fled or maybe taken. Lenora helped who was left pack up, everyone gathering supplies so they could make the journey to the next nearest civilization. Lenora changed from her dress into something far more comfortable and practical for travel, grabbed a rapier, a real one not a practice one, and set off with her people in tow.

Several days into their journey was when the voice in her head made itself known. It was deep, smooth, almost melodic, and definitely shouldn't have been there. It warned Lenora of approaching danger and against her better judgement, she listened. The voice never went away, it occasionally popped into her mind for the rest of the day. Then that night, the two had a conversation, all in Lenora's mind. Whatever it was, it's origin was the black sludge in the bottle, and now it had gifted her with a blood curse. It taught her how to use her newfound power. In return it wanted one thing and one thing only, to destroy the Black Lotus. Despite the leader calling it master, the thing in her head was supposedly a victim too, being used against it's will. Lenora wasn't sure if she trusted it, but she agreed to use this power to destroy the people responsible for the destruction of her home.

Goal: Lenora has two main goals. To find her family. And to find The Black Lotus and destroy them so they can't do it to anybody else.

RP sample:
 


 



Last edited by DiceGoblin; Jan 4th, 2023 at 06:32 PM.
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Old Jan 1st, 2023, 01:00 AM
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APP - WIP
 
Name: Richter Hellems
Race: ScourgeAasimar
Class: Monk
Background: Hermit
Personality traits: 1. I feel tremendous empathy for all who suffer
2. I am utterly serene, even in the face of danger
Ideal Greater Good. My gifts are meant to be shared with all, not used for my own benefit.
Bond I lament leaving my order, I hope they become proud of me.
Flaw 1. I harbour dark, bloodthirsty thoughts that my isolation and meditation have failed to quell.
2. I suffered a previous wound that can stop my effectiveness at times.
Backstory: feel free to invent characters and even whole towns. I will make them a part of the world
Goal: 1. To discover the mystery of his birth
2. To become a master of the Open Palm style
3. Train his own apprentice
RP sample:
 

Last edited by Jasontheswift; Jan 1st, 2023 at 02:06 AM.
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Old Jan 1st, 2023, 10:09 AM
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Arnys

Name: Arnys Gemmer
Race: Drow (also partial to a halfling)
Class: Rogue
Background: Archaeologist

Personality traits:
I might fail, but I will never give up.
Traps don't make me nervous. Idiots who trigger traps make me nervous.
Ideal:
Danger. With every great discovery comes grave danger. The two walk hand in hand.
Bond:
Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
Flaw:
When I'm not exploring dungeons or ruins, I get jittery and impatient.

Backstory:
Arnys grew up in a commune named 'the nest' which was formed of an eclectic variety of races who had been building up since the end came. A roamer himself, he spent much of his time exploring the caves beneath their mountain home. Arnys always had questions for the elders but this was not a community of the long-lived and therefore few had been born before the old world ended and the answers were few and generally seemed unlikely to the youth.

His own 'old-world' ended quite spectacularly around 10 years ago when giant flying creatures were spotted by Darus the scout approaching their home. The commune had a strong gate and high walls but nothing to protect them from the skies and they were decimated. Arnys had been sent with the others into the caves but they were shallow, and aside from the small progress the 15 year old Arnys had made of digging, were of little protection. The weight of the flying creatures collapsed the underground structure and Arnys became trapped, alone. Being the resourceful soul that he is and devoid of alternatives, Arnys began to dig and soon found an ancient hall carved under their mountain.

This hall contained a number of large metallic, woven cables which seemed to support the high ceiling and on the far wall a large inscription with inset gems. Arnys had seen nothing like this in his life and was mystified. He had the impression this carving was significant, symbolic in some way but his mind had nothing to compare it to and lend it relevance. Heading towards the sound of running water and potential escape, he slipped and was washed out of the initial cave. After several days underground, he found an exit to the surface. Completely unaware of where this had left him, he wandered until he found a settlement. They knew nothing of 'the nest' or large creatures and laughed at his tales of the large hall.

From this moment, Arnys became an explorer. Taking tutelage from those he could, moving from settlement to settlement, exploring old-world relics where he could and reading ancient texts where they were found. There were many tales of giant cities and other wonders, many of which seemed fanciful and surely false but there were also clues which indicated both knowledge and treasures which, if he could find them, would change the world. In addition, Arnys picked up some additional skills; manageable with a blade, good with a bow and a knack for getting out of trouble (he may or may not have caused it).

Thus, ten years later, Arnys found himself working for Balder Hall as a mercenary guard on a caravan headed to Octam, part of a motley group. He had sourced a map from an old prospector three months ago showing a potential tunnel network nearby, no gold but strange happenings and odd creatures were seen. Arnys aimed to find out more, this could be the one.

Goal: To find out.
Arnys has lived his whole life asking why? Why did the dog die?, why do we have heavy wooden walls around the settlement?, Why are those winged creatures blocking out the sky? Up til now, the answers have been insufficient (except for the winged creatures, he's satisfied with the answer for that one) He lives a life of perpetual wonder, where others see desolation, he see's history and opportunity. Given time and the appropriate assistance, he is sure he can work things out. And the greatest mysteries of the world are always just around the next corner. Maybe one day he'll be recognised for his work but for now he is happy just being out there. Does it come with extreme danger at times, sure, but what doesn't just now?

RP sample: write your character’s response to this scene
You quickly turn down the alleyway in an attempt to escape the indescribable monstrosity that pursues you. You stumble over garbage making your way forward as you try to decide on your next course of action. Then you hear the sound of a girl crying. You look in the direction of the sound to see a child down on her knees before several bodies. There are four of them, all torn open with their innards spilled out. Fresh blood soaks the ground the girl sits in, staining her white dress. She takes no notice of you. Before you can speak, you hear the crashing sound of the creature that chases you. Whatever you do, you must do it quickly for there isn’t much time.

 


Character creation.
For stats, you can either roll 2d6+6, 27-point buy, or use standard array. do not roll in this thread
For equipment, you can either choose your gear from your background and class or roll for gold according to your class and use it to buy what you want.
No variant humans
Everyone gets a free level one feat

Last edited by Talissen70; Jan 11th, 2023 at 02:56 PM.
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Old Jan 1st, 2023, 12:39 PM
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Question, just because Eberron is allowed, what is the stance on firearms as they are viable in Eberron
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