#16
|
|||||
|
|||||
The mayor continues, "I see we have a lot of visiting merchants from Magnimar, and elsewhere. I urge all of the Sandpoint residents to sample some of the finer goods from the city. And for those of you visiting us, our gracious shop keepers will be showcasing their own wares. I will now hand the stage over to our dutiful sheriff, Belor Hemlock." As the mayor leaves the stage, a man dressed in chainmail takes her place. He has darkened skin, and his head is shaved clean to the scalp. His voice is deep and penetrates through to your bones. "Before we begin, let us take a moment of silence to remember Father Tobyn and his daughter Nualia, who tragically lost their lives in the great fire five years ago." After a few seconds, he continues, "Now I know there are a lot of people here today. I need everyone to keep cool heads, and not cause any unnecessary trouble. If my guards need to step in, you will be removed from the grouds. Don't leave any valuables unattended, unless you want your possessions to sprout legs and wander off. If you see any suspicious characters, let my guards know. Watch your drink. If anyone cannot handle themselves, they will be removed from the grouds. And for Desna's sake, be careful around the bonfire tonight." While the sheriff's comment was meant as a joke, it is unexpected and in bad taste. The crowd remains silent. The sheriff seems to recognize he over-stepped and shuffles nervously onstage. "Anyway, here's local entertainer and theater owner, Cyrdak Drokku!" He quickly hurries off and is replaced by a fair-skinned and dark-haired man in extravagant clothes.
__________________
Currently playing Rise of the Runelords-GM |
#17
|
|||||
|
|||||
![]() STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | | Status: Normal Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing Skones' face screwed up a little, recognizing the cringiness of the sheriff's speech. He probably wouldn't have done much better, of course, so tried not to judge as he didn't have much social grace himself. Once he got back down to street level, Skones turned Kugritch over to catch up. "Hey, hey there, Sheriff. I gotta have a word wit ya. There was a goblin raid yesterday; hopin' to get some help on dat. I thought you were the man to see."
__________________
DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Jan 24th, 2023 at 01:57 PM. |
#18
|
|||||
|
|||||
|
#19
|
|||||
|
|||||
Last edited by triedtherest; Jan 21st, 2023 at 04:48 PM. |
#20
|
|||||
|
|||||
Tristan makes an active gesture not to hold it against Shalara when she ignores his question and instaed watches the speeches with attention. When the Sheriff makes his gaff, Tristan is one of the few who cracks a wry laugh. One learns to appreciate the gallows humor in certain career fields and Tristan knew exactly the joke Belor was making. But the hollow echo of his own quiet laugh causes him to swallow quickly, embarrassed as much for himself as for the Sheriff. At the conclusion of the speech he mulls around with the little crowd he's found himself with, watching the rat person go off half cocked and bombard Belor with questions. Shrugging to Shalara he concedes,
"I guess we'll just have to wait our turn."
__________________
Current Games: The Knick Knacks of Doom: Fated Children & Trinket Hunters | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords Open to invitations. |
#21
|
|||||
|
|||||
|
#22
|
|||||
|
|||||
For a second, a look of relief passes along the sheriff's face, but you realize it's because he would rather be doing anything but public speaking. "A goblin raid you say? I haven't heard about any attacks, lately. Where did it happen?"
Without knowing who her attackers are, Shalara finds it difficult to identify anyone out of the ordinary. Although, she does notice a tiefling that seems to be paying a bit too close attention to her little group. "Too soon!" the new speaker calls after Belor leaves the stage. "He means well, folks. He really does. It's just that our good Sheriff Hemlock is about as dangerous to a good time as well, actual Hemlock." That draws a laugh from the crowd. "Thank you, very much. Since the sheriff didn't give me much of an introduction, allow me to remedy the situation. Yes, I am Cyrdak Drokkus. I am the owner of the Sandpoint Theater. That may not mean much to many of you right now, but it will. For the duration of this coming week, we have a special rendition of the Harpy's Curse. The lead part of Avisera, the Harpy Queen, is played by none other than Allishanda. A name all you visitors from Magnimar are no doubt familiar with. But enough with me, let me turn you all over to the man of the hour, Father Abstalar Zantus. And don't let him off this stage easy folks. The duels he had with the local nobles over coin for this new cathedral will surely go down in Sandpoint history. Not to mention the work his younger priests do to make sure everyone in town lives happy and healthy lives. Here he is, now!" Cyrdak gives the stage over to the head priest of Sandpoint. Father Zantus is younger than the mayor, though he looks much older. Having to pick up the pieces after the old head priest's untimely death, and with no center of worship to fall back on, the last five years have clearly been tough on him. Even though he looks tired, he nonetheless smiles and waves to the gathered crowds. "I won't keep you long, I promise. When Desna first fell to Earth, wounded in battle with vile Lamashtu, it was a poor blind girl that nursed the deity back to health. As a reward, Desna allowed the girl to live forever. Immortalized in the form of one of nature's most beautiful creations. The clergy later took that girl's likeness into our holy symbolism. Much like the child, my clergy have always put helping others first. I am so thankful to see that others have put helping the town first before themselves, as well. And so, on this momentous day, may the power of Desna protect you all." Father Zantus lifts his hand and platforms beneath the stage open up to release hundreds of yellow and blue butterflies into the crowd. Children rush through the town square to catch and release them. "Oh! Before I go, I would just like to inform you all that the taverns of our beloved town have all pitched in the help feed the festival free of charge. Just around the corner to Cliff Street you'll find all the food vendors both local and foreign. And please join us tonight for the final bonfire and official consecration beneath the stars."
__________________
Currently playing Rise of the Runelords-GM |
#23
|
|||||
|
|||||
|
#24
|
|||||
|
|||||
Eyes on the butterflies as well he watches them flap and flit about as she describes playing with shorebirds. "Piper is fine by me. Well met Piper, my name is Tristan." He is certain she'd politely decline any offer to help her himself, which is the knee-jerk socially appropriate response, but Tristan is not entirely certain he wants to be involved with whatever trouble this strange woman in her deep cloak is clearly wrapped up in. Thankfully, what could have otherwise been an awkward silence which stretched on into Tristan wandering back over to put in more face with his extended family, dread the thought, the ratman's loud chatter brings a change of topic to extend their conversation. Tristan doesn't have time to contemplate why he's grateful to continue talking, as he's not much of a talker and he doesn't dislike his family as much as he'd like to let on.
"Goblins are more than just a nuisance, they're violent, insatiable little terrors. But Sandpoint has a wall, and so we don't have to worry about them much unless you're out in the forests. I'm not sure how close to town the ratman is from here, or what he expects a town guard and a citizen militia is going to be able to do to help him. It's not like goblins give a damn about Sandpoint ordinances, or the authority of our government." Watching Piper tuck even deeper into her disguise, the irony being doing so makes her that much more conspicuous, again the urge to ask her if she's okay resurfaces, to inquire more about who's making her so uncomfortable. Tristan reminds himself he's not on the guard anymore, it's not his job, and she wouldn't accept the gestures anyway. Instead he lets his eyes wander around for anything (anyone) out of the ordinary, and moved to interpose himself between Piper and the tiefling approaching them.
__________________
Current Games: The Knick Knacks of Doom: Fated Children & Trinket Hunters | Star Wars: The Jensaarai | The Iron Gods | Goldmyr's Rise of the Runelords Open to invitations. |
#25
|
|||||
|
|||||
![]() STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | | Status: Normal Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing "See, my warren was splitting off; we were doin' pretty good and got a lil' big, yeah? So, I'm takin' some of the kids to find a new place. We found a good spot in the, whatcha call it, the caves over by the cliffs. The damn goblins jumped us as we were movin.' I'm worried if these buggers decide to crawl up our butt while we're sleepin', so maybe we could do some o' that force of the law."
__________________
DEAR LORD I NEED FEWER EMERGENCIES |
#26
|
|||||
|
|||||
|
#27
|
|||||
|
|||||
Last edited by triedtherest; Jan 26th, 2023 at 05:51 AM. |
#28
|
||||
|
||||
|
#29
|
|||||
|
|||||
The sheriff has to think for a minute, but he says, "That's the domain of the Seven Tooth tribe, I think. I'm not really up to speed on tribal politics, such as they are. As far as I can tell, it just comes down to who is willing to fight over something. Luckily, the Seven Tooths are one of the less aggressive tribes in the area. They're fond of searching the beaches and our junkyard for refuse they can turn into supplies. We have an arrangement with them. As long as they don't bother the townsfolk or livestock, we won't dissuade them from garbage hunting. I suppose you could reach a similar arrangement with them, as long as they don't take offense to you being so close to their beaches. If I had a spare guardsman, I would send him out to find Shalelu. She's a ranger that patrols the wilds around Sandpoint. She's also a self taught expert in all things goblin. However, she's not a people person and made it a point to not be in town for the festival."
__________________
Currently playing Rise of the Runelords-GM |
#30
|
|||||
|
|||||
![]() STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | | Status: Normal Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing "That's a thing, though. You said youse don't mind them 'garbage hunting.' Us P'za-bek ain't no garbage!" Skones turned his head to belch uproariously. Clearly, he was not garbage because he turned his head first.
__________________
DEAR LORD I NEED FEWER EMERGENCIES |
![]() |
Thread Tools | |
|
|