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  #61  
Old Feb 16th, 2023, 02:25 AM
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Utana VorinUtana hesitated a bit too much and ended up not having a chance to do anything before everyone else. So instead, she dropped her backpack, hoping no goblins stole it, and
Dice Attack Roll:
1d20+3 (3)+3 Total = 6
Dice Damage Roll:
1d6+1 (1)+1 Total = 2
fired an earthen blast at the nearest goblin. The attack missed, probably because she dropped her backpack, she figured, and didn't recover her position fast enough.

Last edited by Ermine; Feb 16th, 2023 at 02:26 AM.
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  #62  
Old Feb 16th, 2023, 08:31 AM
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Piper"All right, go on Vol, lets put those talons to use on the enemy shall we?" The red-haired elf shrugs her shoulders to make the great bird leap off and take flight, taking off into the air with gusty beats of its great wings. In an instant it spots a J12goblin taking cover around the corner of a market stall and hurtles his body towards the creature, long sharp talons raised in a vicious
Dice Attack:
1d20+2 (8)+2 Total = 10
Dice Damage:
1d4+2 (4)+2 Total = 6
attack.

As Vol takes flight to attack the goblin around the market stall Shalara quickly loads the small crossbow she had been hiding under her cloak at takes a
Dice Attack:
1d20+6 (13)+6 Total = 19
Dice Damage:
1d8 6
shot at the same F6goblinSkones was trying to gun down.


 
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  #63  
Old Feb 16th, 2023, 02:58 PM
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Behind him a goblin rushes at his unprotected family, a rookie mistake he would kick himself for if he realized what was happening. They seemed far off, distracted, it hadn't occurred to him the goblins would rush for easy prey when he bolted for the nearer enemy. For now he is focused on the goblin ahead of him, ducking his head as shards of pottery shower around him, the pot shattering harmlessly against his shield. "You little blighter!" He curses it, stepping forward to end its miserable little life.

 

 
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Old Feb 16th, 2023, 03:05 PM
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Dice Will:
1d20-1 (4)-1 Total = 3

Azrael puts to sleep the goblin that had attacked Hasim from under his stand, snoring loudly.

The one that had rushed towards Tristan's family is shot in the butt by Skones. He jumps in surprise and pain. Snarling his teeth and brandishing his shoddy sword in the ratfolk's direction, it starts to threaten something in the goblin tongue. However, the words are cut short as Shalara's bolt hammers the creature's chest and it falls to the ground.

Vol, however, is unable to the pierce the tough leather of the goblin armor. It waves its blade in the air to get the small roc to back off. Even with the distraction, the green-skinned warrior sidesteps Tristan's swing. It responds in kind with a scream of "Die Longshanks!"
Dice Dogslicer:
1d20+2 (5)+2 Total = 7

The former guard easily steps outside the goblin's reach.

The goblin that had been stuffing his face decides to join the battle. It dashes across the open yard and climbs onto top of the stand on the other side of Tristan.

Everyone go! That was a fast round. Let's keep it up.

https://docs.google.com/document/d/1...w8VC8abGY/edit
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Last edited by Goldmyr; Feb 18th, 2023 at 03:58 PM.
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Old Feb 16th, 2023, 05:43 PM
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The blathering little monster returns Tristan's insult in kind, both with words and with blade, though the creature's flailing is effectively harmless with an almost casual step back, putting any part of Tristan out of range of the creature's little junk-cleaver of a weapon. Having taking the step back, Tristan uses the opportunity to clear his head somewhat and regard the goblin a bit more closely. No need for insults this time, Tristan steps forward and, anticipating the side step, thrusts his blade into the goblin's path, piercing it through and through, high in the chest, the tip of the blade peeking through its back for a brief moment before Tristan withdraws the thrust. Leaving the goblin to suffer whatever dwindling moments it has left of such a mortal injury, Tristan's sights are already set on the next threat, scanning the battlefield for targets and, for the first time, sparing a glance over his shoulder to see how his dad and grandad are doing.

 

 
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Old Feb 16th, 2023, 11:30 PM
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Goblins Amuck
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Azrael smiles with satisfaction as her hex put down the first goblin with ease. He looks around to see how the others are doing. In the chaos it looked like they were doing well. Azrael was just glad he could help out the group. He picks another target, Goblin #4 and also attempts to cast a Slumber DC16hex on him.


 

Last edited by Clawsome; Feb 16th, 2023 at 11:39 PM.
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Old Feb 17th, 2023, 11:18 AM
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Dice Will:
1d20-1 (18)-1 Total = 17

The final goblin sways dizzily upon the table, but doesn't fall to Azrael's magic.
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Old Feb 21st, 2023, 08:17 AM
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PiperThe red-haired elf hurriedly reloaded her crossbow, scanning the square she saw only one goblin still standing, trying to attack the town guard who had offered them aid. "Take that thing out Vol, quit messing around!" she called out to the large bird who, standing on the ground now next to the goblin, raised a flurry of
Dice Talon 1 Attack:
d20+6 (17)+6 Total = 23
Dice Talon 1 Damage:
d4+2 (2)+2 Total = 4
Dice Talon 2 Attack:
d20+6 (18)+6 Total = 24
Dice Talon 2 Damage:
d4+2 (1)+2 Total = 3
"]
talons and
Dice Beak Attack:
d20+5 (9)+5 Total = 14
Dice Beak Damage:
d6+1 (4)+1 Total = 5
beak toward the diminutive monster.
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Old Feb 21st, 2023, 08:36 AM
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Skones, Gulch Gunner (1)
STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | Status: Normal
Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages
Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class
Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow
Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing


With only one left, it was a simple matter to aim and fire. Hopefully, that was the last of them.

 

 

 
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Last edited by FatherDondo; Mar 1st, 2023 at 03:02 AM.
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Old Feb 21st, 2023, 01:28 PM
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Vol slams its talons into the goblins head hard enough to crack the skull. The little menace squirms once before falling lifeless in the great bird's grasp.

For the moment, you're all able to take in the chaos around you. Civilians are running ragged through the church courtyard. The stalls of merchants are on fire. Goblins are running from guards or lying dead in the dirt. Personal guards from the Valdemar House have come to assist Tristan's father and grandfather. Some tried climbing on top of nearby houses, but the guards fell them with arrows.
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Last edited by Goldmyr; Feb 21st, 2023 at 01:31 PM.
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  #71  
Old Feb 22nd, 2023, 09:09 PM
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"Honest" Hasim
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Hasim practically whimpered when he saw the stalls go up in flames. Given that neither he nor anyone else close by were in any immediate danger, he focused his will through his Holy Symbol.
A small (and short-lived) rain-cloud appeared above the Stalls, raining water down on the flames for a few seconds before dissipating.

"Save what you can, and where you can!" Hasim told the other Merchants. "But do not endanger your lives by doing so!"

Good help is hard to find after all!
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  #72  
Old Feb 28th, 2023, 02:24 PM
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Tristan takes stock of the world around him, a city so familiar and so different. Not normally set up for the festival, and now with the chaos of the goblin raid, it is like being in a different place. Swiveling his head from one side to the other to get his bearings, Tristan wipes his brow with his left forearm, a practiced maneuver with a shield on that would have gotten him a knock on the head if he hadn't gotten used to doing so years ago. The brief pause and respite over, Tristan is compelled to action.
"They had to have gotten in somehow. There's only a few ways in here, and the gate behind the White Deer's closest, and probably easier to get through unseen than the bridges." Now he looks to those who stood and fought with him, instead of looking around at the chaos. "I'm going to check the gate, I could use the help, if you'll come along." The invitation isn't to any one in particular, but to everyone at once. "Lets go." Tristan starts to head in that direction, prepared to go alone, grateful to those who follow. He moves quickly, but not at a run, prepared for goblins, shield and sword both at the ready.

 
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Last edited by DraconigenaArma; Feb 28th, 2023 at 02:24 PM.
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  #73  
Old Feb 28th, 2023, 09:45 PM
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As Hasim's workers grab what they can easily carry from the stand and Tristan starts to head for the northern gate, a great explosion billows into sky from the church's makeshift stage. The logs and timber that were to form the bonfire have gone up in flames as a group of goblins dance before the burning platform. The courtyard which had smelled of sugary treats and baked meat now reeked of smoke and ash. Thankfully, many of the civilians had retreated from the area by now.

[ooc]The goblins are captivated by the fire for the time being and aren't paying attention to you. Your group can have a surprise round against them.[/ooc]

https://docs.google.com/document/d/1...w8VC8abGY/edit
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Last edited by Goldmyr; Feb 28th, 2023 at 09:46 PM.
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Old Mar 1st, 2023, 03:13 AM
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Skones, Gulch Gunner (1)
STR 5(-3), DEX 20(+5), CON 14(+2), INT 13(+1), WIS 14(+2), CHA 7(-2)Stats | HP: 12/12 | HD 1/1d10 | AC 18 | Touch 16 | Flat 13 | Init +6 | Status: Normal
Fort +4, Reflex +8, Will +2 | Melee -1, Ranged +7, CMB -3, CMD 12 | Speed 20 | Craft (Alchemy) +7, Knowledge (Engineering) +5, Knowledge (Dungeoneering) +5, Profession (Soldier) +6, Stealth +6Skills | Common, UndercommonLanguages
Ratfolk: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.Tinker, Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.Rodent Empathy, Ratfolk can see perfectly in the dark up to 60 feet.Senses, Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.Swarming, Gunslinger: Add a +1/2 bonus on initiative checks when the gunslinger has at least 1 grit point.Favored Class
Gulch Gunner: The gulch gunner gunslinger’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sleight of Hand (Dex), and Survival (Wis). Skill Ranks per Level: 4 + Int modifier.Class Skills | At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.Gunsmith | At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1).Grit 2/2, The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner’s character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Daring Adjacent Shot, When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.Killing Blow
Traits: You gain a +1 trait bonus on Reflex saves.Deft Dodger, If your hit point total drops to 0 or lower but you are not dead, you may act as if disabled rather than dying (as if you possessed the Diehard feat). However, you can use your actions only to draw a firearm, reload a firearm, or attack with a firearm. If you have the Diehard feat, this trait also allows you to substitute your Wisdom score for your Constitution score for the purpose of determining the negative hit point total at which you die.Never Stop Shooting, Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. You must take the second result even if it is worse.Black Powder Bravado | Drawback: You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.Provincial | Feats: Gunsmithing


Skones should've known there would be more, but the little idiots were distracted by fire, of all things. He readied his pistol, Ready action to shoot the first hostile who notices himready to fire on the first fool that turned on him, as Kugritch walked towards the party of goblins to get in range. As he rode, he fished out an When a flare cartridge hits its target, it only deals half damage, but the creature struck is blinded for 1 round (Fort DC 15 reduces this to dazzled), and creatures within a 20-foot burst are dazzled for 1 round (Fort DC 15 negates the effect). Flare cartridges are also useful for sending up signal flares. Firing a flare cartridge increases the firearm’s misfire value by 2 unless it is fired from a blunderbuss or a dragon pistol, in which case doing so only increases the firearm’s misfire value by 1. Flares can only be used to attack single creatures; they do not work as a shot for a cone scatter attack.alchemical flare cartridge from his pack and loaded it into his pistol. When it went off, the goblin he hit would be in for one hell of a firework display.

Unfortunately for his plan, the cartridge jammed in the chamber. Well, crap.

 

 

 
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Last edited by FatherDondo; Mar 2nd, 2023 at 11:38 AM.
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Old Mar 2nd, 2023, 11:03 AM
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Stop the fire
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It was chaos everywhere as the goblins attacked. The towns people were in a Panick while his companions were on the offensive. It as at that moment an explosion and the main stage was on fire surrounded by more goblins enjoying the fire.

He moved in closer to be in range for his spells and hexes, but out of range of any melee weapons. He then picked out the goblin to the north of the table and once again cast a DC 15 save or sleephex on the little critter.

"Someone get water before they end up burning the whole town down."



 

Last edited by Clawsome; Mar 2nd, 2023 at 11:04 AM.
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