The characters will be tier one characters from the Numenera core book. Have fun making the character interesting and giving them personality.
I'll be taking five or six characters for this game. I have a couple folks lined up with some experience who will be playing as PC's, but they can go ahead and apply just like anyone else. Creating a character is pretty simple in Numenera, and the process of making a character sheet is necessary for background information. What this means is that applicants will need to create a character sheet (In a table or however you like since there is no sheet available here) in order to apply.
1. A character sheet. Not available on RPG crossing so make it however works best for you. Tables are nice.
2. A description of your character. Let me know what your character is all about. This doesn't have to be a novel, but I want to get to know them. It's up to you how to do this. You're free to give a list if that's your thing, or give me a biography. You can give me a year in their life or a day. I just want to be familiar with the character by the end of it.
3. Decent writing. This may be demonstrated in your character description, and if so that's all I need. If you described your character without using any narrative, go ahead and give me something. You can link me to a game (make sure it's public) or write out a little scenario in here. It's not strictly necessary for this scenario to include your character, but if you haven't written anything narrative now would be as good a time as any to start.
4. I need you to read the ad. I know it's easy to follow these steps and make an ap, but this ad is really short. I'll know if you didn't.
To be continued. . .
Last edited by TomSawyer; May 21st, 2016 at 02:53 PM.
There have been eight previous worlds. You may refer to them as ages, aeons, epochs, or eras, but it’s not wrong to think of each as its own individual world. Each former world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique ways. Each left behind remnants. The Ninth World is built on the bones of the previous eight, and in particular the last four. Reach into the dust, and you’ll find that each particle has been worked, manufactured, or grown, and then ground back into drit—a fine, artificial soil—by the relentless power of time. Look to the horizon—is that a mountain, or part of an impossible monument to the forgotten emperor of a lost people? Feel that subtle vibration beneath your feet and know that ancient engines—vast machines the size of kingdoms—still operate in the bowels of the earth.
The Ninth World is about discovering the wonders of the worlds that came before it, not for their own sake, but as the means to improve the present and build a future.
Each of the prior eight worlds, in its own way, is too distant, too different, too incomprehensible. Life today is too dangerous to dwell on a past that cannot be understood. The people excavate and study the marvels of the prior epochs just enough to help them survive in the world they have been given. They know that energies and knowledge are suspended invisibly in the air, that reshaped continents of iron and glass—below, upon, and above the earth—hold vast treasures, and that secret doorways to stars and other dimensions and realms provide power and secrets and death. They sometimes call it magic, and who are we to say that they’re wrong? More often, however, when they find leftovers of the old worlds—the devices, the vast machine complexes, the altered landscapes, the changes wrought upon living creatures by ancient energies, the invisible nano-spirits hovering in the air in clouds called the Iron Wind, the information transmitted into the so-called datasphere, and the remnants of visitors from other dimensions and alien planets—they call these things the numenera. In the Ninth World, the numenera is both a boon and a bane. It makes life very different from any other time on Earth.
Numera is an RPG by Monte Cook games. If you have heard of or played "Cypher" or "The Strange" then you know some about Numenera. This game is to serve as in intro to the system as much as anything. No experience necessary, but you will need access to the book or PDF.
The tracks have been good for everyone. A little watering hole in the desert has transformed into a civilized attraction. The Rukomol races started as a hobby for the people in Codun, but the spectators' gambling made it apparent that there could be Shins earned if one were to organize the races as events.
The races attract people from all over, and you are one of those people. However you came to be here doesn't matter, but what does matter is that you've made a name for yourself already. You've attracted so much attention that the best Rukomol jockey invited you and a handful of other racing aficionados to his victory dinner.
While Uolis and his entourage are busy entertaining guests, a heavy blue mist rolls into town from the East. It seems benign to those who notice it (and it certainly isn't anything like Iron Wind). The party ends before the sun rises. The guests are all invited to rest up at their host's home, but rest is cut short the next morning by the hysterical old jockey.
"Tallek! Boy where are the Rukomol?! Where's NuNu!?"
Uolis is a jockey who rides a biomechanical insect known as a rukomol. He has been on a winning streak and made many a gambler very happy, but his mount has disappeared. The tiny man was made to ride rukomol, not hunt them. He asks a group of strangers who have been staying in Codun and indulging at the racetracks to help him so that he may continue to win races and fill their pockets with Shins.
This is a Numenera one shot adventure path. It will be my first time running a game. This game is expected to be fairly short. With it players can get the feel for Numenera, and if they wish to continue we can make that happen as well.
The characters will be tier one characters from the Numenera core book. Have fun making the character interesting and giving them personality.
I'm Tom and I'll be GMing this game. I have done a little game mastering before, but never on PbP or for Numenera. In fact, I've never played Numenera before, but there haven't been any games that have come up since I got the itch to play it, so here I am. I try to post at least once a week, and like most people I go through spells where I post more and some where I post less. I can post more at work, and I work on one week and off the next week. I will do my best to post as often as needed, and even more importantly to keep everyone's questions answered. I have a few people lined up to play who know the system, so they can help with my lack of experience.
I'll be taking five or six characters for this game. I have a couple folks lined up with some experience who will be playing as PC's, but they can go ahead and apply just like anyone else. Creating a character is pretty simple in Numenera, and the process of making a character sheet is necessary for background information. What this means is that applicants will need to create a character sheet (In a table or however you like since there is no sheet available here) in order to apply.
1. A character sheet. Not available on RPG crossing so make it however works best for you. Tables are nice.
2. A description of your character. Let me know what your character is all about. This doesn't have to be a novel, but I want to get to know them. It's up to you how to do this. You're free to give a list if that's your thing, or give me a biography. You can give me a year in their life or a day. I just want to be familiar with the character by the end of it.
3. Decent writing. This may be demonstrated in your character description, and if so that's all I need. If you described your character without using any narrative, go ahead and give me something. You can link me to a game (make sure it's public) or write out a little scenario in here. It's not strictly necessary for this scenario to include your character, but if you haven't written anything narrative now would be as good a time as any to start.
4. I need you to read the ad. I know it's easy to follow these steps and make an ap, but this ad is really short. I'll know if you didn't.
To be continued. . .
Last edited by TomSawyer; May 21st, 2016 at 03:14 PM.