Dialogue-heavy PBP - RPG Crossing
RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter facebook

Notices

Reply
 
Thread Tools
  #1  
Old 01-11-2018, 05:18 PM
Agemegos's Avatar
Agemegos Agemegos is offline
Over-educated dilettante
 
Tools
User Statistics
Last Visit: 05-23-2018
RPXP: 50
Agemegos
Posts: 12
Dialogue-heavy PBP

G'day

I would have thought that one of the areas in which the slow pace of PBP games was particularly irksome was dialogue, though a couple of ways to make it more decisive do occur to me. (For example, telling the GM what line your character takes in a conversation and licensing him or her to write your characters' dialogue in accord with the outcome of rolls against interpersonal skills and your stated tactics; GMs doing the converse with NPCs.)

Any tips?

Could someone perhaps point out a few of the most dialogue-heavy games in the Games arenas? So that I can see how it goes….

Last edited by Agemegos; 01-11-2018 at 05:20 PM.
Reply With Quote
  #2  
Old 01-12-2018, 05:03 AM
EvilMadScientist's Avatar
EvilMadScientist EvilMadScientist is offline
Supervillain
Good People
 
Tools
User Statistics
Last Visit: 08-30-2019
RPXP: 5711
EvilMadScientist EvilMadScientist EvilMadScientist EvilMadScientist EvilMadScientist EvilMadScientist EvilMadScientist EvilMadScientist EvilMadScientist EvilMadScientist EvilMadScientist
Posts: 5,365
I don't think dialogue-heavy parts are any kind of problem at all. It doesn't matter that it slows down the progress of the storyline, as writing a lot of dialogue is an indication that the players are interested and having fun. I believe most players find it entertaining, and that is what is most important for a successful game. So I wouldn't try to 'fix' anything about that.
__________________
Want interactive maps for your game? Check out the Battlemapper. Examples: here and here.
Reply With Quote
  #3  
Old 01-12-2018, 07:20 PM
Agemegos's Avatar
Agemegos Agemegos is offline
Over-educated dilettante
 
Tools
User Statistics
Last Visit: 05-23-2018
RPXP: 50
Agemegos
Posts: 12
Oh good. I'm glad of your reassurance.

I'd still like to see an example of a comparatively dialogue-rich PBP, if someone can point one out.
Reply With Quote
  #4  
Old 01-20-2018, 08:19 PM
zevonian's Avatar
zevonian zevonian is offline
137 NPSG Graduates
 
Tools
User Statistics
Last Visit: 08-14-2020
RPXP: 37001
zevonian zevonian zevonian zevonian zevonian zevonian zevonian zevonian zevonian zevonian zevonian
Posts: 29,092
Hall of Fame section of the site.
Try going through the first (oldest) chapter of a game or two. Dialogue often flows when characters introduce themselves.
Reply With Quote
  #5  
Old 01-23-2018, 06:11 AM
ThomasBerg ThomasBerg is offline
Young Dragon
 
Tools
User Statistics
Last Visit: 03-13-2018
RPXP: 67
ThomasBerg
Posts: 24
I've done a few rpgs that were dialogue heavy. We used a format where you could post several paragraphs of dialogue without waiting for a response to each statement/question. In some cases you can anticipate a response and keep a conversation open by placing tags where you expect a response from another player or npc.

Quick example:

Bob the Dwarf smiled as he introduced himself to the human noble. "My name is Bob of the proud dwarf stronghold of Bob Mountain. This is a nice castle, if not quite up to dwarven standards."

<response>

Bob quickly changed the subject. "We are looking for a grisly band of goblins. Have you seen any in these parts?"

<response>

"Ah, I see." Bob looked at his comrades, then back at the noble. "Also, could we possibly bother you for a night's rest in your...adequate castle?"

<response>
Reply With Quote
  #6  
Old 07-11-2018, 04:01 PM
EliTrot's Avatar
EliTrot EliTrot is offline
Adult Dragon
 
Tools
User Statistics
Last Visit: 03-19-2019
RPXP: 87
EliTrot
Posts: 140
Interesting idea … does someone, like the GM, come along after the fact knit these questions and answers together into 1 narrative?
Reply With Quote
  #7  
Old 07-11-2018, 07:30 PM
Admin Dirk's Avatar
Admin Dirk Admin Dirk is offline
Next year is Tampa!
 
Tools
User Statistics
Last Visit: 08-14-2020
RPXP: 65692
Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk Admin Dirk
Posts: 50,429
Quote:
Originally Posted by EliTrot View Post
Interesting idea does someone, like the GM, come along after the fact knit these questions and answers together into 1 narrative?
In a good game, everyone helps to knit the various dialogue and action threads into a narrative, but it can be hard, just like it's hard at a table with everyone trying to talk and roll actions at one time (although here, it's almost the opposite of the "at the same time" thing).

The best case scenario is when all the members of a game are almost equally paced on posting... doesn't matter the post rate, if everyone posts at the same rate.
__________________
"Apparently dirkoth has it right..." -- Birched
Philatalist? PM me/Got a buck? Get my book./Remember the Post of the Month Contest
Reply With Quote
  #8  
Old 07-12-2018, 11:05 PM
goatmeal's Avatar
goatmeal goatmeal is offline
/ing fiction from reality
 
Tools
User Statistics
Last Visit: 08-14-2020
RPXP: 13283
goatmeal goatmeal goatmeal goatmeal goatmeal goatmeal goatmeal goatmeal goatmeal goatmeal goatmeal
Posts: 5,010
zevonian already mentioned HoF games. Here's one in particular. All four pages of this first thread are dialogue. I don't remember if the DM even did much. The next game thread after that is mostly dialogue as well.
Reply With Quote
  #9  
Old 05-23-2019, 05:53 PM
Crazy Maze's Avatar
Crazy Maze Crazy Maze is offline
Very Young Dragon
 
Tools
User Statistics
Last Visit: 06-02-2019
RPXP: 50
Crazy Maze
Posts: 13
I don't think that slowing the pace down a bit is necessarily bad. I mean, if the scene is enjoyable, the pace doesn't really matter that much. In fact, writing dialogue lines and waiting a bit more for the response to come can really give the game a more dramatic sort of tone. If you're REALLY bothered by it, you can tell all the players involved in the dialogue to be online at the same time in order to speed things up a bit. Hope that helps! Cheers!

Last edited by Crazy Maze; 05-23-2019 at 05:53 PM.
Reply With Quote
  #10  
Old 01-20-2020, 12:41 AM
Chylopan's Avatar
Chylopan Chylopan is online now
Mature Adult Dragon
 
Tools
User Statistics
Last Visit: 08-14-2020
RPXP: 556
Chylopan Chylopan Chylopan Chylopan Chylopan Chylopan
Posts: 253
Like a lot of other members have mentioned, flow is something that is very dependent on post-rates, the players themselves, and what effort is being put forth by the GM as well to kind of steer things along.

Personally, I have to agree with most of the other suggestions that a lot of it simply boils down to: how cohesive your group is when it comes to picking up on conversational cues, adding flavor to the dialogue through action text (or emotes, whatever you may call them) to a reasonable degree as to not bog things down when the dialogue is clearly tertiary at best, and sometimes the sheer luck of having people on at the same time so as to speed things up a bit.

Hope that helps.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 09:15 PM.
Skin by Birched, making use of original art by paiute.( 2009-2012)


RPG Crossing, Copyright ©2003 - 2020, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2020, Jelsoft Enterprises Ltd. Template-Modifications by TMB