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A Note on the Nature of Divinity, the Planes, and Magic on Gost
Granting Divine Spells For the moment, I'm not digging extensively into the mechanics of granting divine spells. For simplicity's sake, just assume your chosen method of worship always grants spells when asked. The various deities of Gost are not assumed to walk among its people. I'm largely trusting players to come up with their own manner of portraying their character's faith and the consequences for betraying it. Available Domains Also for simplicity, I will list below the available Paizo domains based on the general tenets of the common faiths. Be advised that this is a list I will constantly revise. If such a revision happens during play, your character will not be asked to change under any circumstance. Who knows, you might even end up in the middle of a theological coup! Halflings: Ancestor Worship Any two domains, subject to DM approval (wip) Summoning and the Planes For the moment, assume you can summon any creature that is normally a legal target for summoning spells. Availability of Magical Goods and Services, including Healing This varies greatly from region to region and will be discussed in greater detail under the appropriate regional heading in this post. The interaction of Magic, the Military, and Society As with magical goods and services, the level of magic being employed and how it is done varies by individual nation. The halflings of Gost hold the majority of the power on the continent and they have actively worked to compromise the other nations' magical capacity while reinforcing their own. I will expand on this in the individual sections located here.
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Last edited by Icereach; Jan 6th, 2021 at 04:19 PM. |
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