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The Hills of Crooked Sleep
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Last edited by Lord Ruthers; Apr 17th, 2020 at 03:29 PM. Reason: Added table of applicants |
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~COMPLETED~ Last edited by Retry; Apr 9th, 2020 at 08:29 PM. |
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Also dropping a placeholder. I've actually played Torment: Tides of Numenera and the TTRPG, so sprinkling in more grounded magic/arcana tech among already fantastical magic users sounds pretty fun to explore!
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My Get To Know A Gamer thread is up! Ask me things! My collection of niche/uncommon characters! The RNG gods favor those that roleplay well. - Something I say very often Last edited by Tyeal; Apr 9th, 2020 at 11:28 AM. |
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COMPLETE Last edited by JohnStone; Apr 9th, 2020 at 04:18 PM. |
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Have a character I never got to use before. Seems like he'd slot into this game just fine.
Edit: Whoop, will have to rework some stuff. Last edited by danab; Apr 10th, 2020 at 10:50 PM. |
#6
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Merik Oarrick the Lantern Bearer
Name: Merik Oarrick the Lantern Bearer
Race: Human (Variant) Class: Warlock (Celestial Patron) Alignment: Neutral Good Weight: 183 lbs Age: 22 Skin: Brown and tanned deeply by the sun Hair: Sandy blonde Eyes: Bright Green Usual Attire: Loose pants and vest, with a wrapped cloth Shumagh over his head. Backstory: Merik's family were poor potters with days filled by the drudgeries of eeking by, and Merik wanted none of it. Working with pottery was dirty repetitive, and back-breaking work, and he didn't wish to be stuck in the same rut his parents were in. He took to the streets at a young age, joining the urchins and beggars in the game of urban survival. Growing up on the streets of Tarsus was not as bad as the stories make it out to be. He was able to join in the excitement and thrilling deeds like pocket picking and pulling cons. This lasted many years, until a street boss had an opening in his gang. Merik found himself competing with one of his peers, Petoril over the spot. The task was simple, sneak into the Scorpion Warren caverns days into the desert - a known hiding spot for the desert raiders to store their ill-gotten goods, and recover an item that was stored there. An item much coveted by the street boss was the target, and it was easily found by the duo. Unfortunately, Petoril was willing to kill for the prestige and spot in the street gang. Merik was not. This left our poor Merik bleeding on the floor of some long lost cavern. Petoril's light - and the prize - disappearing down a dark corridor. Merik was alone in the dark, slowly dying when a voice reached inside his head. "I can help you leave this cave...but you have to take me with you." Days later, Merik returned to Tarsus a completely changed man. He carried himself with a confident bearing - a new light burned in his eyes, and an ornate lantern held in his hand. That same day, constables from the city descended on the outpost of one deeply entrenched street gang, and the reward money for the information ended up on the front doorstep of a destitute family of potters. Merik left Tarsus and never looked back. Merik's personality is one of a carefree and charming young man. He has smiled his way through many hardships; both those he has gotten himself into, and ones thrust upon him by his endeavors. However, sometimes he acts as if driven by some sort of inner fire, and becomes an immovable object of beneficial purpose. This has become a more and more common occurrence since taking up the Lantern. He has wandered far from his home city, finding new adventure, and following the signs of his inner voice. Word has reached Merik of an old friend from Tarsus, Rodor the Rat. He was in a small town on the Sword Coast, and had a deal for his old acquaintance from the desert city. Merik was not compelled to venture that far out of his way for such a reason. Until, that is, he woke one morning to find his campfire had escaped the confines of its stone ring, and the embers had burned into the grass a single word "Caracara." It seems the Voice had other plans... How will your character react to discovering 'the numenera'?: Merik is not a stranger to magical effects, being tied to the Lantern and the Voice himself, however his abilities come from his connection to The Voice, and he has no normal schooling in the Arcane. This would be an object of great power and awe. Even if The Voice told him otherwise, he would find himself entranced by such an ancient object of Lore. RP sample: Despite having a lot of real life RP experience, I've yet to successfully get into a game aside from the NPSG. But here are some quotes from that session:
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I HAVE TAKEN THE OATH Last edited by SOUPlex; Apr 12th, 2020 at 11:14 PM. Reason: Cleaning up the application |
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Question:
Do you want an RP sample and links or either or? Have no problem providing both but am a lazy bear ![]() @SOUPlex - Just so you know, most folks cant see NPSG threads. I can, as a NPSG DM, but Lord Ruther's and others won't be able to. Last edited by Retry; Apr 8th, 2020 at 01:36 PM. |
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- I have taken the Oath of Sangus! Last edited by Solitaire64; Apr 14th, 2020 at 04:00 AM. Reason: COMPLETED(?) |
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I love your world! I have a question before I dive into a character:
You mentioned Artificer was "possibly" a Class we can apply with if we can make it fit the world. You also said no to Unearthed Arcana stuff. Would the new subclasses for the Artificer--namely the Armorer--be off limits due to them being from UA or would they be OK given that they're tired to the Artificer? EDIT: Just noticed the Armorer was a Playtest subclass and not official. I wasn't sure what I was thinking. I'll keep the question posted (just in case) but maybe divert some of my creative juices towards something else. ![]() Thank you in advance! Last edited by Bellona; Apr 8th, 2020 at 10:04 PM. |
#10
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Quote:
![]() Quote:
![]() On the one hand I can see why you'd really want to play them in this setting but on the other hand they feel like they could cause me a some headaches flavour-wise for the setting. If the concept is fun, fits in with the setting and would make for a good roleplay experience for the group then I can be persuaded. Definitely no Armourers as they are Unearthed Arcana / Playtest and I've got enough new rules to concentrate on already.
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Last edited by Lord Ruthers; Apr 9th, 2020 at 05:02 AM. |
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Post updated with completed app
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#12
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Retry...Is it possible that Darvye has been in Caracara for a while now. Perhaps he and Rena could be friends. She needs a mentor, someone to move her from Urchin to Rogue, teach her to be a bit darker. I could see them teaming up on the streets Darvye teaching her to "work" the crowd while he plays. She would love to hear his stories of adventures. I bet we could get the DM to give you thieves cant so we can chat. and they'd be so cute together.
(but i get to be at least an inch shorter) ALSO everyone, DM included. 5E has a specific background system, it would be nice to know what people are choosing. Last edited by JohnStone; Apr 9th, 2020 at 02:43 PM. |
#13
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We can discuss it if we both make it in. I'd be game to figure something out though
![]() Last edited by Retry; Apr 9th, 2020 at 08:30 PM. Reason: rewording so i DONT sound like a jerk haha |
#14
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Last edited by HughtheHand; Apr 17th, 2020 at 01:15 AM. |
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@HugtheHand Hey, want to pair our apps? Durikhas and Kaeden certainly seem like they'd travel in the same circles. Also, they both are going to Caracara to speak to Rodor.
Last edited by danab; Apr 10th, 2020 at 05:12 AM. |
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