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  #16  
Old 10-13-2020, 04:02 AM
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Originally Posted by zevonian View Post
Has your party had to deal with the difference between a short rest and a long rest yet?
Not yet. That will come in following sessions... maybe. Depending on party actions, they'll find themselves in the under city, a maze like series of tunnels, having to get to the other end to reach the desired destination. Of course, traveling this way will be preferable to traveling in the open, since doing so makes them a target for authorities. There's a dwarf in the party, and no dwarves live in the adventure area, so it's known that they don't belong here. The intent is to get them back home, but that's less interesting if imposed on them by the authorities.
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Old 10-13-2020, 04:11 AM
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Originally Posted by Menzo View Post
Hi Tadgh. So, the CR system in 5e is kinda borked. However, one thing that's worth noting is that challenge in 5e is based around the premise of resource depletion, rather than the challenge or lethality of an individual encounter. It presumes about six to eight medium or hard encounters per day, where each encounter is designed to deplete the players of some resource or another - hit points, spell slots, ability uses, money, ammunition, etc.

Now, if the players are heading into a dungeon or similar environment, that's all very well. But under other circumstances it may seem really contrived, and really slow down the pace of play, to have that many encounters per day.

So, in my opinion, there's only two ways to approach this that are going to feel satisfying and enjoyable for you (and your players):
1. Ignore the whole concept of challenge, or at least the idea of challenge deriving from individual encounters. Instead, focus on plot, character and gradually overcoming larger-scale challenges through clever decision-making.
OR
2. Plan for one combat and one non-combat challenge every game session, but slowly increase the difficulty of those challenges until they seem to deplete most of the characters' resources.

Well, the first session was mainly just fluff. They're actually starting the main adventure next week. We did three encounters in three game days, sort of a travel montage. Including a hunt, and scavengers looking for the fresh kill.

They will likely enter a dungeon like area, if they take the NPC's advice to get out of the open, and into the under city.
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Last edited by TADHG; 10-13-2020 at 04:11 AM.
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