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  #46  
Old 12-17-2013, 03:04 PM
JKTrickster JKTrickster is offline
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Yeah that 20 AC is a pretty daring huh?

Wow you guys can all craft and you guys have leadership?

Amazing
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  #47  
Old 12-17-2013, 03:39 PM
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OK, so I'm looking at a Balor for the moment...

+31 Attack, and 36 AC...

I'm at: +23 Sword, +24 Revolver with 31 AC.

I can add a ring of protection for a deflection bonus, and Amulet of Natural Armor for Natural Armor bonus, but then I loose the swarmbane Clasp... I also don't have a full attack progression, I have a 3/4 progression, so that knocks off 5 from my attacks there. So we'll need to actually work together, with providing buffs/debuffs so the rest of us can hit.

I can give up the leadership feat, because I automatically get it in my capstone ability (I am a demigod after all), if there was something I could take to add Int into attack, but I don't know what it is, if it does exist.

At the same time, I'm not trying to Min/Max the character.

@TheMystic: If you think my numbers are OK for the encounters that you have planned, then I'll leave things as is. If you think I need to Boost my AC and Attacks, let me know and I'll switch out some feats and items.

Thanks,

Last edited by Insacrum; 12-17-2013 at 03:41 PM.
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  #48  
Old 12-17-2013, 04:01 PM
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Well of course we should work together - totally agree. That's why we should talk party dynamics so we can cover for each other!

Not saying you have to Min/Max. So assuming we work together, let's say you were the tank and we backed you up with damage. That makes sense anyway since you had to sacrifice damage in order to afford a shield, etc.

But the Balor can do:

+1 vorpal unholy longsword +31/+26/+21/+16 (2d6+13) and +1 vorpal flaming whip +30/+25/+20 (1d4+7 plus 1d6 fire and entangle) or

2 slams +31 (1d10+12)

If he goes with the last option, both slam attacks will always hit. That's an average of 35 damage a round, assuming full attacks. That's quite the amount of damage!

At the end of the day, the party needs to deal with this Balor. We can shoot it down sure, but on the off chance it attacks someone, we should have a reliable tank.

That's assuming we run into Balors of course. Its quite probable that we don't so it should be okay. I was just throwing out average numbers before.

~~~

As a comment, maybe you can convert the Revolver to more gold for defenses? Sort of sacrifice damage for more defense and let the rest of the team cover that? That's only my suggestion and only if you're okay with it but that's one way where more gold can come from.
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Last edited by JKTrickster; 12-17-2013 at 04:05 PM.
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  #49  
Old 12-17-2013, 04:23 PM
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Actually, if I get rid of the ghost touch on my armor and my phase lock ammo, that covers the cost of the ring and the amulet. Which would boost my armor by 10. My armor will only allow another +1 dex bonus, so no use worrying about that... If I did give up the gun, it would be a ton of backstory... which the character doesn't know about... But that would open up a TON of gold to play with...

What do you think Mystic?
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  #50  
Old 12-17-2013, 04:27 PM
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OH I had no idea the gun was special. If it was, then you shouldn't throw it away just for power.

But I should stop talking now. I feel like I'm being too critical and I'm just another player at the table. I really didn't mean to sound so strict about the numbers before! Sorry about that!
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  #51  
Old 12-17-2013, 04:32 PM
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You do make a good point though, if I'm going to tank for the party, I need to be alive to do so... And always getting hit won't help.
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  #52  
Old 12-17-2013, 04:33 PM
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And truth be told, I can just as easily trade the gun for a pick, and still have the character work... Perhaps better in fact.
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  #53  
Old 12-17-2013, 06:51 PM
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Wow, and I completely missed combat expertise!
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  #54  
Old 12-17-2013, 07:04 PM
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And dodge! Wow... I think I will be changing things up on my character to make him a better tank, and remove the gun feats... Is that ok mystic?
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  #55  
Old 12-17-2013, 07:43 PM
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My money is spent, if you want to look at my character it is open to everyone, I will say that I will mostly be able to lock one opponent and provide utility, there is some blasting I can do but relatively minimal on that front. All my extra gold is being saved to go for reality revision and getting five more int.
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  #56  
Old 12-17-2013, 07:52 PM
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Quote:
Originally Posted by JKTrickster View Post
Insacrum your numbers should be higher. Your AC and Attack Bonus aren't enough.

Compare yourself to some CR 18 or 19 monsters on Pathfinder SRD to get a feel for what numbers you want. You should try to hit around 50 AC if you want to tank and around a +30 on your main weapon.

Try to see if there are any enchantments that add Int to Attack and Damage. That way you can just boost Int really high and apply it to everything.

If I remember correctly there is a Godling ability that applies Int to all Saves so that rewards you for focusing on Int too!

Just my two cents.
No such item exists I'm afraid. The only source of INT to AC is the Kensai Magus and Duelist abilities, but they're capped at your level so neither is something to try lightly.

Quote:
Originally Posted by Insacrum View Post
@TheMystic: If you think my numbers are OK for the encounters that you have planned, then I'll leave things as is. If you think I need to Boost my AC and Attacks, let me know and I'll switch out some feats and items.

Thanks,
Quote:
Originally Posted by Insacrum View Post
And dodge! Wow... I think I will be changing things up on my character to make him a better tank, and remove the gun feats... Is that ok mystic?
I'm fine with a respec. Remember too that you can fight defensively in addition to combat expertise for a total of -7 to attack and +5 to AC if you're happy to let the others deal the damage.

Just remember the most important rule of being a tank. You have to give your opponent some reason to attack you and not your allies, in addition to being able to take the hits.

On the topic of the Balor in particular, you guys are currently CR 19, so the Balor technically should win although perhaps not by so much.

Two of you together should theoretically win Vs a Balor.

That said a Balor will not be the first thing you guys come up against. You will be coming up against some NPC's first and they will probably be built similarly badly. I will allow you guys to make reasonable revisions should they become necessary. (And I'll drop some AC and other defensive items if they become necessary)

Quote:
Originally Posted by New Age Warlock View Post
Nah, Im actually going for more of a Shooty/Face role. Sword and Pistol is cool, but also hideously impractical to use as a combat strategy without a third hand, because you need that sword hand to reload, so its more going to be my back-up plan.

On that note, I think I will go with a toucan. Cant talk, but it gets me a +3 bonus on Diplomacy.
You just need to make those six shots count (In true pirate style). You could always carry extra loaded pistols as backups if you have quick draw.
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  #57  
Old 12-17-2013, 08:25 PM
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Can anyone cast Wish? If so between that and reality revision we should be set for world breaker magic.
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  #58  
Old 12-17-2013, 10:15 PM
JKTrickster JKTrickster is offline
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No our only spell casters are you and Humility, our Witch.

Where's your sheet? I think you need to put a link in order for us to see; not just set it to public.
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  #59  
Old 12-17-2013, 10:33 PM
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I finished my respec... I ended with 42 AC, and 46 with combat expertise... a bit better... and I also picked up Antagonize... for when I really want someone to attack me.
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  #60  
Old 12-17-2013, 10:46 PM
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Okay, so after redoing the math and crafting my guns and bullets, I ended up with a big pile of gold (Over 3K from the Adamantine Bullets alone), so I upgraded my Ring of Protection, grabbed an Amulet of Natural Armor, an extra gun and some more ammo. AC of 22 is risky, but if Im in the front lines, we have much bigger problems. Plus, I can always go straight for the Flash cartridges or just curse them
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