Name:Hakoom Gragoran Race: Dragonborn (Red Ancestry) Class: Paladin (Oathbreaker) Link to Character Sheet
Appearance: Hakoom stands 6'11" tall with a slender build, he looks more like an eastern version of a dragon, his face is long and narrowed and has white hair coming out behind his horns that shoot out backwards, he possesses wings that protrude out his back, but they are too weak to use for flight of any kind and are more so used to wrap around himself like a tunic, keeping his clothes clean from the elements. He skin is red scales that cover his body from head to toe and has a beige underbelly and lower jaw that has a bit of white hair, giving him a small beard. His eyes are a sharp golden brown, his left eye has a scar of two blades making an "X" shape, but did not penetrate his eye and still has full use of it. He has a long thin tail that is about as long as he is tall. His teeth are sharp like daggers and his hands have large claws, another feature of his dragon ancestry, his feet are in more of the shape of a humanoid, it's nails cut short and allows him to wear boots. On his chest, over his heart is the Brand of Tiamat, when he was a fanatic, he had shown his loyalty at a young age, to show his devotion, he branded it.
He wears a common white shirt and beige coloured pants, over his shirt is a long coat, it has a number of pockets on the coat as well as on the inside, it is tightened around his waist with a belt and flows freely down to his feet. His arms, to his wrist are wrapped in banding, his right hand, his sword hand is also wrapped in banding but leaves the fingers open. He also has a wide brimmed asian styled hat that has a strap that goes through it so it can stay on his head, or sit on his back freely and is still accessible. He carries his weapons on his left hip.
Personality: Hakoom is a dragonborn who is hells bent on righting the wrongs of his past. He used to be under the Oath of Conquest, worshipping the great Dragon God Tiamat. He doesn't like to talk much about his past and will try to change the subject to something else. He doesn't want them to know what he was, and would like them to know who he is now. It takes time for him to trust others, especially other dragonborn and that is for the simple reason that they might be bounty hunters or spies for the cult that he had escaped from. Once he trusts you though, he is a good friend to have, he's charming, quick witted, strong, loyal. But he is damaged, he denounces the gods and distrusts them and those that are so devout to one god. Only because it reminds him of who he was, and how brainwashed he had become when he was younger. If given the chance he would ask about their faith and try tp at least make them question who they worship and if their intentions are pure. He seeks friendship, love, a family to call his own and to rid the evil of this world. He has seen the evil of this land, was even a part of it and wishes to change that and become something more, something good.
Personality Trait: I am always calm, no matter what the situation, I never raise my voice or let my emotions control me. Ideal: There's a spark of good in everyone. Bond: I'm guilty of a terrible crime. I hope I can redeem myself for it. Flaw: I have a tell that reveals when I'm lying, tail begins to move around more, like when you hold a cat when it's frustrated and is preparing to make an escape.
Background: Criminal (Rebel) - Smuggler: Hakoom was born into a cult of dragonborn worshippers of Tiamat, he was indoctrinated to believe that following the orders of the great dragon were for the greater good of dragonborn kind. He became a paladin and fought in the name of his god and took the oath of conquest to further spread the influence of it. He didn't question what he was told to do, Tiamat and his speakers were the truth and law to him, and he thought what he was doing, was for the greater good of his people.
But through the acts that he was told to do, he felt in his heart that what he was doing was wrong. The people that he killed, that he helped "convert" were not evil, they were free, happy, innocent. Every mission that he went on, he felt that he lost a bit of his true self. It all came to a head when his commander had him pulled aside with a kid, when they reached a secluded area, he was told to kill the child. That it was for Tiamat, a test of faith, he said, but when it came time to act, he struck his commander down. He took the kid and ran, ran away from his family, his life and his oath.
He found a small village called Hinton, where he was able to find safety for the boy. He stayed there with the child for some time and learned what life was like no longer under the watch of Tiamat. He was told of stories about what else his cult had done that he didn't know about and was told the truth about this tyrant god. It made him sick to his stomach, he denounced his oath, becoming an oathbreaker and became a smuggler, going back in secret and convincing others to leave. But the last time he went, he found that they had left, his home was gone, without a trace of where they were going.
Every now and again, he is attacked by assassins or would be hero's of the cult, trying to make a name for himself. Everyone that has been defeated, had killed themselves with poison before he could save them and question them. But at least he knows that they are still out there.
Hakoom has now made it his mission to make up for what he had done in the past, to not just save those that were still in the cult but others who were trapped in other cults as well. It has given him a reason to continue living and he won't stop until his old family is brought to justice.
1: How did you get here? I had been travelling with a caravan that needed someone to accompany them to Brindol, they had come to sell their wares to the heroes that had gone to make a name for themselves. 2: Why have you come? He comes to find a man there, a man that may have information about the cult that he has been hunting for years now. 3: When did it all start? It all started with Hakoom ridding the world of a smaller cult, one that was a branch off of his old one. The leader confessed that there was a man that was a guide of sorts, for people to disappear, like the cult he was hunting. If he can get his hands on this man, then he may be able to find them and rid the world of it's existence. 4: Who have you met along the way? He has met a great deal of people, mostly bards, rogues and rangers, people that have the skills and the knowledge of the streets and the underground that would get him information and aid to smuggle people out of the cults and bring them to safety. 5: What is the point? The main point for the cult is to find the means to bring Tiamat to this plane of existence, to let it reign over the world as the ruler of it, the world would be plunged into darkness and fire. There would be no peace, only death, he needs to stop that from happening. 6: Where next? After Brindol, he wants to hopefully gain a clue as to where they possibly could be. If not, he would have at least destroyed the evil that has taken over Brindol and it's people and continue on, doing the same in another village, town or city.
And finally, the 8 step background creator:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. One of these should include where they are from.
BG 1: He was once a Paladin that had taken the Oath of Conquest, since he was young, he was taught that being the strongest meant to be the leader, the more violent you were, the stronger the message would be to others.
BG 2: It was when he was forced to kill women and children that he had finally broke from his indoctrination and rebelled against his former family.
BG 3: He has denounced Tiamat, and all gods for that matter, the powers that he has now are for one thing, to rid the world of the evil that plagues it, even if it were to cost him his own life.
BG 4: He hunts his former cult and hopes to be rid of their leaders, so that the dragonborn that are in it can finally be free.
BG 5: He was 19 when he left the cult, he is now 24.
Step 2: List at least two goals for the character.
At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Goal 1: To find, confront and destroy the leader of the cult of Tiamat and rid the world of it's evil.
Goal 2: To redeem a character that was once on the side of evil and wishes to become truly good and recognized throughout the land.
Step 3: List at least two secrets about your character.
At least one is a secret the character knows, while another is a secret that involves them but that they are not actually aware of yet.
Secret 1: Known: The cult has been searching for different dragonborn of each colour, one that has deep ancestry with the ancient dragons.
Secret 2: Unknown: His own bloodline is linked to the awakening and summoning of the evil deity Tiamat, that the rare dragonborn are to be sacrificed during a blood moon.
Step 4: Describe at least three people that are tied to the character.
Two of them are friendly to the character. One is hostile.
Tied Person 1: Isabella Andosin - the leader of the sanctuary called Huma, she takes in the people that Hakoom and his group has rescued from other cults, she helps them start their new lives. She was the one he found that helped him gain his humanity. She is a Human cleric that worships Torm.
Tied Person 2: Dacon Zimbakto - Dragonborn rogue, he was one of the first people to help him rescue other cult followers. His skills at smuggling have made him and Hakoom very good friends, he is paid well for his skills and is always willing to help him out. He is also a survivor of another cult and knows the dangers of being in such a place.
Tied Person 3: Karesh Gragoran - His father, a warlock and unknown to him now, one of the leaders of the cult, vowing that he would find and bring back his son to sacrifice for Tiamat. He has always been a devout and loyal cultist and is very charismatic and convincing. His son is now considered his greatest mistake and he must correct it in order to regain and bring Tiamat to this realm.
Step 5: Describe three memories, mannerisms, or quirks that your character has.
They don’t have to be elaborate, but they should provide some context and flavour.
MeMoQui 1: When he lies, his tail begins to move back and forth wildly like a cats, so he tends to be moving his tail around all the time to not show it. But for those that are keen enough will be able to figure it out.
MeMoQui 2: He loves sweets, the sweeter the treat, the more he loves it. It was something that he was never allowed back at his old home, it was one of the first thing that he was given when he escaped and found sanctuary. He prefers suckers, apples and the sweet taste of cider.
MeMoQui 3: He remembers the day that he had become an oathbreaker and betrayed his family, it plays over and over again in his dreams, he wonders what it might have been like if he went through with it. But luckily, it only disgusts him.
Step 6: List your character’s personality traits, bonds, ideals, and flaws.
These can come from the book (either directly or as a guide) or you can make them up to fit your concept of your character.
Personality: Smuggler
Traits 1: I am always calm, no matter what the situation, I never raise my voice or let my emotions control me.
Trait 2: I can stare down a hellhound without flinching.
Bonds: I'm guilty of a terrible crime. I hope I can redeem myself for it.
Ideals: There's a spark of good in everyone.
Flaws: I have a tell that reveals when I'm lying, tail begins to move around more, like when you hold a cat when it's frustrated and is preparing to make an escape.
Step 7: List at least two things/events that make your character afraid, and at least two things/events that give your character hope.
Fear 1: He is afraid of who he was and what potential of evil that he may still have inside him.
Fear 2: He is afraid of the ocean, something so vast, so deep, it scares him.
Hope 1: He hopes to free as many people as he can from the clutches of the cults that have brainwashed, and taken over their lives and stole their freedom and morality from them.
Hope 2: He hopes to find someone to fall in love with, to lay down his sword and become a husband, and a father.
Step 8: Please provide any notes on what you’d like to get out of the game, and what you’re most interested in as a player to explore.
I would like to have Hakoom do things that would allow himself to be redeemed for acts that he had committed in the past. His biggest one would be to find he cult that he had come from, defeat it's leader by any means and break up the cult once and for all. Along the way, I am up for the chance that Hakoom converts and once again takes on the more righteous oath. But it would take some convincing, which can be done in a number of ways that would be up to the DM, but overall I think he would be a fun character to have and pose an interesting plot for the campaign.
Last edited by The Dark Star; Jan 5th, 2020 at 12:28 AM.
Link to char sheet Name: Blackroot Race/Class: Firbolg Tempest Cleric Background: Folk Hero
Appearance/Personality
Blackroot is tall, strong and wise, the epitome of Firbolg kind. His dark auburn hair and beard are well groomed and often braided. His demeanor is grim. He is usually moody and somber, unlike his kinfolk. Some believe he has lost touch with the spirit of the forest and thus drained of happiness. The influence of the sea goddess has pulled his thoughts toward chaos. Maintaining his peaceful nature has become a constant struggle. Blackroot fears that one day he may fall into the wild ways from which there is no return.
Backstory
In the Duskwood forest north of Elsir Vale, a nameless tribe of firbolg lived in peace for ages. Led by the elder shaman Oakheart, they revered nature and abhorred violence. Their peace was only disturbed by the occasional gnoll raids. When the gnoll hoard came, the firbolgs would hide, letting the marauders take what they would. It was the way of things.
Brightroot, as he was known then, was strong and wise, handsome and brave. He was expected to be the next ruler of the tribe, if ever Oakheart would give up the position. The old shaman was training him in the ways of their god, but Obad-Hai had yet to give Brightroot his blessings. Though he hid his feelings, his failure to invoke the magic led to frustration and anger.
Few visitors came to their village, but the occasional trader. On one such merchant caravan came a genasi woman named Rohana. She was beautiful and exotic. Brightroot was smitten with her. As they became close, he told her of his problems. Rohana worshipped Melora. Perhaps the sea goddess would give him her blessings if the woodland god would not. Rohana left soon after, but promised to return next summer.
Autumn was the time of the gnoll raids. As usual, Oakheart commanded that they take what they could and hide. This did not set well Brightroot. He wanted to fight the gnolls, to get rid of them for good. Brightroot convinced his friends Rooster, Winesap and Dewdrop to join him. They practiced at warfare in secret.
When the gnoll horde came to plunder their village, Brightroot and company were there to oppose them. For one last time, Brightroot beseeched Obad-Hai to grant him his blessing. Once again, he was denied. He then called upon Melora and was surprised when the power came to him. It was wild and destructive magic and he could barely contain it. When a group of gnoll assaulted him, Brightroot decimated them with a thunderous wave of force. He then took on the leader of the gnoll’s and defeated him single handedly. The rest of the horde ran away in retreat.
When they returned, The tribe praised them as heroes, but Oakheart did not. Winesap was killed in the battle and poor Dewdrop had been abducted. “What is the price of replaceable things compared to a life?” Oakheart orated, “When the gnoll return, they will not be content to just take our goods. They will want blood also. You have not saved us, you have doomed us. You are Brightroot no more. I name you Blackroot and exile you from our tribe. Begone!”
Having little choice, Blackroot left the tribe. Word traveled fast and no other tribe would have him. He remembered that Rohana had gone to town of Brindol. Perhaps they could have a life together.
How did you get here?
I was exiled from my tribe. I wandered through the forest of Duskwood and the plains of Elsir Vale to get here.
Why have you come?
I am looking for a girl. A water gensai named Rohana.
I also need to find a way to redeem myself in the eyes of my tribe, if that is even possible.
When did it all start?
In the fall, when the gnolls attacked my village.
Who have you met along the way?
No one. I killed some wolves, some goblins and an owlbear.
What is the point?
No one wants to be alone and unwanted. I have powerful magic, but it is wild and unpredictable. I fear it shall overpower me and destroy who I once was.
Where next?
I continue my search for Rohana. I continue to contemplate the price of the power I’ve been granted.
Step 1:
BG 1: Was once part of a peaceful tribe. Next in line for leadership. But couldn’t connect with their god.
BG 2: Met a girl who offered new thoughts and ideas. She introduced him to a new god.
BG 3: Praying to the new god gave him power to defeat his enemies.
BG 4: Because he changed, he was exiled from the tribe.
BG 5: Is looking for Rohana to start a new life together.
Step 2:
Goal 1: Blackroot is looking for a new life, or a way to return to his old one.
Goal 2: Explore the possibilities of a character who is falling deeper and deeper into chaos.
Step 3:
Secret 1: Blackroot is determined to return to his tribe and overthrow Oakheat, violently if needed.
Secret 2: Rohana is not who she seems. She is an agent of the bad guys who had been stirring up trouble to destabilize the region.
Step 4:
Tied Person 1: Rohana - Blackroot is in love with her. How she feels remains to be seen.
Tied Person 2: Oakheart - Leader of his tribe. He exiled Blackroot.
Tied Person 3: Dewdrop - She was captured and abused by the gnolls. She escaped but was ashamed to return to the tribe. Instead, she is searching for Blackroot to exact vengeance.
Step 5:
MeMoQui 1: Heroic - Blackroot wants to make a name for himself.
MeMoQui 2: Power Hungry - The power of the gods is in his hands, yet he wants more.
MeMoQui 3: HIs hair and stache must be neatly combed and braided
Step 6:
Folk Hero - I led a militia to fight off an invading army.
Personality:
Traits 1:When I set my mind to something, I follow through no matter what gets in my way.
Trait 2:I’m confident in my own abilities and do what I can to instill confidence in others.
Bonds: I wish I could find my sweetheart so she could come with me to pursue my destiny.
Ideals: Might. If I become strong, I can take what I want—what I deserve.
Flaws:Secretly, I believe that things would be better if I were a tyrant lording over the land.
Step 7:
Fear 1: That he might never be able to return home again.
Fear 2: That he will never be able to find Rohana
Hope 1: If he becomes powerful enough, Rohana will hear of his exploits and find him.
Hope 2: that one day he can redeem himself in the eyes of his tribe.
Step 8: I think it will be fun to play a power hungry and obsessive guy who has a core of goodness which he will struggle to maintain.