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  #16  
Old Nov 13th, 2014, 08:18 PM
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Gee, who would've thought...
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  #17  
Old Nov 13th, 2014, 08:20 PM
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it's all good though, I'm glad I rolled well. I have a feeling that willpower or con will come in handy.
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Last edited by Spizzow; Nov 13th, 2014 at 08:20 PM.
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  #18  
Old Nov 13th, 2014, 08:23 PM
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Out of curiosity, those of you that chose to be human, did you take the stats or the feat. and which feat if you did?
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  #19  
Old Nov 13th, 2014, 08:29 PM
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I'm still not quite sure, but I most likely will go variant human. I could pick up a feat that would give another +1 to an ability so I have another 14 (Resilient - Wisdom might be good). Also considering Mobility and some others.
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  #20  
Old Nov 13th, 2014, 08:33 PM
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I'm kind of skimming the feats now. I think the melee feats are a lot better than the caster choices. Sentinel is basically a free oa every round, charger adds +5 dmg, crossbow expert gives you another attack as a bonus action every round, as well as dual wield. Even lucky that gives you free advantage 3x/day is pretty sweet. In this version I really feel like the only good time to take a feat is as lvl 1 human. Other than that the points are almost always better.
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  #21  
Old Nov 13th, 2014, 08:39 PM
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Other than that the points are almost always better
I agree with that, but I'll have to spend one stat increase to get dual wield, though...

Last edited by MasterMind007; Nov 13th, 2014 at 08:41 PM.
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  #22  
Old Nov 13th, 2014, 08:47 PM
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Yeah, I'm probably going to go with what Skylarious did and pick a feat that gives me a bump to one of my ability scores.
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  #23  
Old Nov 13th, 2014, 09:31 PM
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The other consideration is that 5e has a max of 20 for ability scores, so once you've already got a key ability or two at 20 the feats become more appealing.
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  #24  
Old Nov 13th, 2014, 09:45 PM
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Hello all. I will shore up my character sheet and post everything sometime today.
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  #25  
Old Nov 13th, 2014, 10:25 PM
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I'm taking dual wielder.
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  #26  
Old Nov 13th, 2014, 10:41 PM
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Hi all, looking forward to playing with you
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  #27  
Old Nov 13th, 2014, 10:51 PM
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I am designing a cleric for another game, and decided to take the heavy armor feat. I see what you mean about maxing out your key stat. I think once I get the cleric to 20 wis (Level 8) I probably will hit up some feats. (It's going to be casting based...Light domain.)
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  #28  
Old Nov 13th, 2014, 10:57 PM
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In regards to the stats discussion in the other thread, I believe the highest total modifer you can get with point buy is +5. So if your rolled stats equal a higher total, you technically have better than you can get with point buy even if the numbers don't sound as high. You are just more well rounded.
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  #29  
Old Nov 13th, 2014, 11:03 PM
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No it specifically states that 15 is the highest you can raise a stat with point buy, assuming you can get +2 from race highest you can get is 17 +3
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  #30  
Old Nov 13th, 2014, 11:07 PM
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Yes, so you can get three 15's with point buy (a total of +6) but that would give you three 8's (a total of -3) making a total modifer of only +3, which is even lower than I previously thought.

That's not taking into account racial bonuses. Sorry, I didn't make that clear in my previous post.

EDIT: Now that I've had a chance to look at the basic rules, the standard array gives you a +5 total modifer before racial bonuses and the levelling out stats gives a +6, but nothing higher than 13 before racial modifers. So my previous estimate from memory of a total of +5 was pretty close.

Last edited by G in Japan; Nov 13th, 2014 at 11:16 PM.
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