#106
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Dice jump 50:
__________________
Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. |
#107
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Dice Brawl 75:
Dice Climb 50:
Dice First aid 50:
Dice Mech repair 50:
Dice Occult 5:
Dice Psychology 50:
Dice Spot Hidden 65:
Dice Brawl improve:
Dice Climb improve:
Dice First aid improve:
Dice Mech repair improve:
Dice Occult improve:
Dice Psych improve:
Dice Sanity:
Dice Sanity:
Dice Luck:
__________________
Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. Last edited by Begon Ugo; Mar 30th, 2021 at 05:25 PM. |
#108
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Dice SAN roll 1:
Dice SAN roll 2:
Dice Luck :
Dice Spot hidden v 50:
Dice Increase if success:
Dice Persuasion v 50:
Dice Increase if success:
Dice Swim v 20:
Dice Increase if success:
Dice Revolver v 40:
Dice Increase if success:
Dice Intimidate v 50:
Dice Increase if success:
Dice Dodge v 22:
Dice Increase if success:
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#109
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Dice Swim vs 20:
Dice Climb vs 20:
Dice Natural World vs 10:
Dice Dodge vs 37:
Dice Fast Talk vs 50:
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#110
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Dice Swim:
Dice Natural World:
Dice Dodge:
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#111
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Sanity
Dice Roll:
Dice Roll:
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#112
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Warson's 2nd (Soon to be Dead) Character
Rules: No starting skill over 75. No power below 40. Dice STR:
Dice CON:
Dice SIZ:
Dice DEX:
Dice APP:
Dice INT:
Dice POW:
Dice EDU:
Dice LUCK:
..... STR, DEX, & INT are > 75, so re-rolling each: Dice STR:
Dice DEX:
Dice INT:
..... Here's what we have so far: 70, 55, 40, 55, 55, 70, 45, 35, 55 ..... Jimmy is a little weak (STR: 35) and a little stupid, (INT: 45), but he cheated his way through school (did not graduate) (EDU: 55). He's short and thin (SIZ: 40). He's strong willed (POW: 55). Flexible thanks to his slight frame (DEX: 55). He's extremely lucky (LUCK: 70) and always prioritizes his clothing and appearance (APP: 70). He's been fairly healthy throughout his life (CON: 55). ..... Age 25 > One improvement check for EDU: Dice Roll:
..... Sanity Points: 55 Magic Points: 11 Hit Points: (40 + 55) / 10 = 9 Move Rate: 8 ..... Occupational Skill Points: 110 + 110 = 220 Credit Rating: 15
__________________
The CallHill Multiverse: Sain: Eberron Escapades (5e) | Aeolus: OotD (5e) | Jag Jaff: Dead Suns (Starfinder) | Jimmy Mott: Horror on the Orient Express (CoC) | Virotalus: Stargazer (5e) Last edited by Warson; May 18th, 2021 at 12:21 PM. |
#113
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Dice Dex to dance 55:
__________________
Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. |
#114
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Dice History 5:
__________________
Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. |
#115
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Dice Brawl 85:
__________________
Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. |
#117
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Some research
Dice Library use (v 20):
Dice Cthulhu mythos (v 5):
Dice Occult (v 5):
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#118
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Dice Library use 20:
Dice Cthulhu 10:
__________________
Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out. |
#119
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Dice Occult:
Dice Library services:
__________________
Last edited by Strange2099; Nov 15th, 2021 at 08:13 AM. Reason: Added library check. |
#120
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Dice Occult vs 05:
Dice Library vs 20:
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