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  #16  
Old Feb 25th, 2022, 03:14 PM
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Here's how it works cottontailwind...
As for Moldynodes

Toxic Spirits are technically nature spirits, just corrupted by pollution. There are normal Shamans around but they typically stay within the Sioux Nation and don't leave because 'Nature' is weaker in the wastes and they are limited to Low Tech items. In the Sioux nation it's not so bad because anything more advanced then a bow tend to break down but in the wastes it's a big disadvantage. Such a Shaman might be encountered eventually and such 'Old Wayers' can be powerful but they don't really fit as PCs for the game.

For Berserk you could fall unconscious and Fatigue recovers one level per hour so if you went under you would likely be out for an hour or so.

Last edited by taleteller50; Feb 26th, 2022 at 12:31 PM.
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  #17  
Old Feb 25th, 2022, 05:35 PM
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  #18  
Old Feb 25th, 2022, 06:34 PM
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  #19  
Old Feb 26th, 2022, 01:20 AM
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  #20  
Old Feb 26th, 2022, 12:36 PM
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  #21  
Old Feb 26th, 2022, 02:44 PM
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Application
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Name: Talia Humphry
Age: 16
Synopsis: Cowgirl with a Mysterious Family History

Background: Only 4 years old when the bombs fell, Talia was adopted by Alexander shortly after the exodus to Crooked Creek. Unable to remember much of her family Talia could only recall traveling with an uncle on the way to see her family before the two of them were caught in the quarantine of Dubois. Her uncle died during the fire bombing leaving Talia without family and unaware of where her real family lay. On top of that, as a child Talia was eerily quiet with an unnerving stare causing many of the family's that could have taken her in to decide against such an addition. Alex was the only one to take pity on the child and began raising her as one of his own. Soon Stella joined them as well but despite a rocky start with Talia being VERY possessive of Alex the young girl soon opened up to Stella as well; even welcoming here eventual siblings after being told that she would be the one to protect them as their big sister.

Slowly the cagy, creepy little girl developed into a tomboy much like her adoptive mother; a true beauty which many of the young boys began to pay attention to despite avoiding or teasing her before. The worst of these was Joshua Rodie who not only had been the worst of Talia's bullies growing up but had decided Talia was meant to be his being the best looking woman in Crooked Creek despite their difference in age. Talia had no interest in such a coupling and would routinely buck Joshua off her trail with whatever means she had at the time; regularly embarrassing the young man around his posse. Eventually Talia took up gun slinging and learned how to fight just to keep Joshua and his goons from bothering her. Thing was Talia was damn good at it; maybe not the best in Crooked Creek but good enough to be considered one of the best.

Currently Talia helps her mother caring for the Creek's horses and enjoys how people say she's more like her adoptive mother everyday despite not being related by blood. When not looking after the horses or beating Joshua off with a stick, Talia learns how to be a good leader from her father and watches out for her siblings; when not showing off her gun skills to them.

 
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Last edited by swordplay82; Mar 22nd, 2022 at 01:31 AM.
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  #22  
Old Feb 27th, 2022, 08:56 AM
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I'm afraid I will have to withdraw my application. It's just not the right game for me at this time.

I hope telltale and all your players have a blast, it sounds like an amazing setting!
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  #23  
Old Feb 27th, 2022, 04:17 PM
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Sorry to see you go Moldy. If you change you mind later give us a look. There might be an opening for you then.

Last edited by taleteller50; Feb 27th, 2022 at 04:28 PM.
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  #24  
Old Feb 27th, 2022, 06:48 PM
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I'm definitely interested. Will try to put together a character concept this week.
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  #25  
Old Feb 28th, 2022, 03:09 PM
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I have a question regarding a potential character idea: would it be feasible for the PC to have someone they have to take care of? Like a little sister or similar, someone who would depend on the PC or whose safety is a priority for them. I have been itching to play a sort of custodian for a while and it seems an interesting challenge in an apocalyptic setting. I guess it would correspond to an Obligation hindrance.

Last edited by Cap Ut; Feb 28th, 2022 at 03:14 PM.
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  #26  
Old Feb 28th, 2022, 03:32 PM
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Looking forward to your application DBCowboy

Cap Ut: A Character could have a dependent of some type if you wish and Obligation would be the closest Flaw for that. Keep in mind that the characters will likely travel at some point but will ultimately return to Crooked Creek. You would need to decide if your character is the type to travel into the wastes with your dependent, even though there is a community willing to look after them while you are gone, or would you be willing to leave your charge with your friends at the ranch. If your dependent will be coming one way or another then they are a Flaw. If you just want family or something for RP but they would likely stay at Crooked Creek while you travel then just have them in your background and not as a Flaw.

Your choice.

Are you thinking a baby like 'Wolf and Cub' or a pre-teen? Maybe something different?

Last edited by taleteller50; Feb 28th, 2022 at 03:39 PM.
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  #27  
Old Feb 28th, 2022, 05:52 PM
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Quote:
Originally Posted by taleteller50 View Post
Cap Ut: A Character could have a dependent of some type if you wish and Obligation would be the closest Flaw for that. Keep in mind that the characters will likely travel at some point but will ultimately return to Crooked Creek. You would need to decide if your character is the type to travel into the wastes with your dependent, even though there is a community willing to look after them while you are gone, or would you be willing to leave your charge with your friends at the ranch. If your dependent will be coming one way or another then they are a Flaw. If you just want family or something for RP but they would likely stay at Crooked Creek while you travel then just have them in your background and not as a Flaw.

Your choice.
It would seem definitely inconsiderate to bring the protected along, however I was thinking about tying them to some sort of enemy that is looking for them (and the PC by extension), so it may or may not be wise leaving them without the PC's protection. Perhaps an Enemy or Secret hindrance is enough to represent this scenario.

Quote:
Originally Posted by taleteller50 View Post
Are you thinking a baby like 'Wolf and Cub' or a pre-teen? Maybe something different?
Leaning toward a pre-teen, I think it would lead to more interesting interactions.

Last edited by Cap Ut; Feb 28th, 2022 at 05:52 PM.
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  #28  
Old Feb 28th, 2022, 08:00 PM
taleteller50 taleteller50 is offline
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A Pre-Teen would be a Minor Dependent Flaw since they can at least do some things themselves. As for the Enemy a singular but powerful person seeking the child (such as the other parent) would be a Minor Flaw while a powerful enemy with influence over a sizable group would count as a Major Flaw.

I can suggest some possible groups or individuals within the setting that might work as your Enemy but I would need to learn more about the specifics of your character and the kid to make such a suggestion. Or you can make it all up yourself. It's your choice (within some limits ie. No Death as the Father or such things ).

Last edited by taleteller50; Feb 28th, 2022 at 08:02 PM.
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  #29  
Old Mar 2nd, 2022, 02:41 PM
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Quote:
Originally Posted by taleteller50 View Post
I can suggest some possible groups or individuals within the setting that might work as your Enemy but I would need to learn more about the specifics of your character and the kid to make such a suggestion.
I'm still working on the background, although as a general concept I'm leaning to a Junker scavenger that settled down mainly for the sake of the protected.

I have a few questions:
- Which version are we using exactly of SWADE? Because I just discovered there have been a few errata in the years (the last one seems to be 5.7).
- Given the supernatural element seems rather overt in the setting, what would the Occult skill actually cover?
- The Junker refers to Malfunctions and a Gadgeteer Edge that works differently than the one in Adventure, would a conversion be required?

Also a curiosity I run into while familiarizing with the math (I like statistics, so I tend to dive in the probabilities when learning new systems ): there are certain instances in which having a lower dice is slightly more advantageous, for example, if I need to hit target 6, a d4 (3/16 chances) is better than a d6 (1/6); more in general, if I need to reach N, rolling d(N-2) is better than rolling dN.
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  #30  
Old Mar 2nd, 2022, 06:38 PM
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Quote:
Originally Posted by Cap Ut View Post
Also a curiosity I run into while familiarizing with the math (I like statistics, so I tend to dive in the probabilities when learning new systems ): there are certain instances in which having a lower dice is slightly more advantageous, for example, if I need to hit target 6, a d4 (3/16 chances) is better than a d6 (1/6); more in general, if I need to reach N, rolling d(N-2) is better than rolling dN.
I haven't chimed in here despite loving Hell on Earth as a setting because I simply cannot commit to the post rate but this ad is incredibly well laid out and I really hope interest spikes so I can follow along.

Not to derail things, but the above part really got me wondering.

I am definitely not a stats person but I'm curious about this now. You have a dX rank in a skill and you need to hit TN 6. With no other elements in play and ignoring the Wild Die, you have a 1/6 chance to hit that on a d6. Makes sense. Using a d4, I do see how it is more likely to hit the 4 and get an ace than to hit the 6 on the d6, but wouldn't the fact that you then have to roll a second d4 and get a 2 or higher complicate the probability? Is it actually more likely that you'll meet both those criteria than getting the 6 on the d6? I'd never considered that possibility playing Deadlands and Savage Worlds in the past but now I'm curious about the entire slate of possibilities in any variable dX stat game.
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