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  #31  
Old Nov 27th, 2022, 07:52 PM
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App done (rules are on sale at drivethru which means I am SUPER GREEN)

Too much, too late
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Name: Thumper
Race: Dwarf
Archetype: Mage

Appearance:
Approx 50yrs old in human years this might still be the twenties equivalent for a Dwarf.
Determined that the mullet is due for a comeback anytime he got ahead of the curve.
Otherwise its the usual darkly coloured clothing a serious Avant-Garde Thaumaturgist would wear.
Whilst there is an air of casual biker to his style Thumper takes looking after his hair and beard VERY seriously and has a taste for high-end salons and high-end grooming products.

Background:
Brought up in what could be best described as a child gang his parents left him to an orphanage as a child. Thumper is sure its because that's when he began showing he was Awakened and they couldn't cope with a dwarf and magic, which leads him to believe he had bad norms as his genetic source.
The orphanage had a variety of sponsors and encouraged cohorts to assist in the development of educated and skilled teams that would then go on to full time employment with said sponsor. An apprenticeship scheme to help these orphans to have a successful and happy life. The reality was this was just a child training camp for pay-to-order highly bonded squads. They would get these cohorts matching inks and had them eat, sleep and train together. Things didn't work out exactly for Thumpers group - too many awakened and too hard to control as a large group (i.e. dangerous). They were split and after some years working for UCAS corps Thumper is now looking for his cohort brother, a Norm mage he knew as Slick (for his personality and style), last rumored to be 'working' for the Cutters in Seattle.
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Last edited by psuedenim; Nov 27th, 2022 at 11:31 PM.
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  #32  
Old Nov 27th, 2022, 07:53 PM
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Quote:
Originally Posted by GleefulNihilism View Post
I just figured it was the 4e. People love the shiny new model. :P



JUST LIKE IN MY ANIME!

In my head Shift is still just responding to the situation with “oh good, everyone will be relatively lightweight”. Because there’s few things in this world Shift takes as serious as his driving, and he does have standards when on the clock.
*Glances to my characters mucles*.... about that......

Also a friend recommend I do an adapt instead? and compared it to a shadowrun monk? Would that be cool? does anyone know much or if I can/ should do that?
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  #33  
Old Nov 27th, 2022, 09:09 PM
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Quote:
Originally Posted by Nomad240 View Post
*Glances to my characters mucles*.... about that......

Also a friend recommend I do an adapt instead? and compared it to a shadowrun monk? Would that be cool? does anyone know much or if I can/ should do that?
Yeah, but *for a Street Sammy*. As in she doesn't have 50 obvious kilos of just Chrome.

As for Adept versus Sammy, I personally would go Sammy in your situation. We have a few Adepts already and Sammys tend to be more versitile. Shift works better as an Adept I think, but I'm going for the whole Road Zen theme.

But it's your call obviously. Feel free to look around.
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  #34  
Old Nov 27th, 2022, 09:56 PM
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Quote:
Originally Posted by Nomad240 View Post
*Glances to my characters mucles*.... about that......

Also a friend recommend I do an adapt instead? and compared it to a shadowrun monk? Would that be cool? does anyone know much or if I can/ should do that?
You can do that; Adepts are really cool they are like a mixture of a street samurai and a mage. However they are limited in that they come with weakness of both depending on how you build because adepts while are awakened cannot summon spirits or use spells like mages. They use Magic to augment their bodies via adpet powers.
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  #35  
Old Nov 27th, 2022, 11:33 PM
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I still want to do the muscly up front fighter as I like that role and I like the idea of Oh no the little elf is coming to hurt me * Knuckles crack* Say that again. *ominous laugh* :P
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  #36  
Old Nov 28th, 2022, 12:12 AM
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Both the Sammy and the Adept can do that very well, depending on how you build them. As I've heard it explained to me Adepts are "Taller" while Sammys are "Broader". Meaning an Adept starts stronger and argubly can be made the more powerful of the two, but at the cost of versility and long-term potetional.

Like I said, if I were in your shoes I'd go Sammy but that's just Me.
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  #37  
Old Nov 28th, 2022, 12:28 AM
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I'll stick to sammy then.

Additionally, can some one help me make a character? I'm looking at this character sheet and I have a couple of questions. (okay a lot of questions)

Last edited by Nomad240; Nov 28th, 2022 at 12:45 AM.
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  #38  
Old Nov 28th, 2022, 01:06 AM
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Been a while since I made a 4e character but gladly, but can't tonight. About to sack out.

This might be a cursed suggestion but until then the Shadowrun subreddit I find pretty useful.
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  #39  
Old Nov 28th, 2022, 01:19 AM
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@Nomad240 I'm still figuring things out myself, but this playlist is helping me a lot. Just look for the video that addresses your topic. And I'm trying to make my character in Chummer, so this video is helpful for that.

Also, how much Nuyen are we going to be starting out with? I didn't see it in the game ad.
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Last edited by ArcZero; Nov 28th, 2022 at 06:04 AM.
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  #40  
Old Nov 28th, 2022, 07:51 AM
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Quote:
Originally Posted by ArcZero View Post
Also, how much Nuyen are we going to be starting out with? I didn't see it in the game ad.
5,000¥ / BP. To a maximum of 250,000¥. It's part of the 'Assign Resources' section of the character generation chapter in the book. You don't get to keep any of it you don't spend past chargen. You do get a certain amount to start with based on any lifestyle you bought. There is a table as part of the finishing touches.

Last edited by Pandaemonic; Nov 28th, 2022 at 07:56 AM.
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  #41  
Old Nov 28th, 2022, 09:51 AM
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Originally Posted by Pandaemonic View Post
5,000¥ / BP. To a maximum of 250,000¥. It's part of the 'Assign Resources' section of the character generation chapter in the book. You don't get to keep any of it you don't spend past chargen. You do get a certain amount to start with based on any lifestyle you bought. There is a table as part of the finishing touches.
This lol apologies didn't get a chance to post this info and reply to your post @Arczero during the day can't really post anything meaningful until I get to my personal PC.

Just saw it this morning when I was already on the way to work. Thanks for posting the info for me @Pandaemonic much appreciated!

Last edited by SilverOcean; Nov 28th, 2022 at 09:52 AM.
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  #42  
Old Nov 28th, 2022, 10:14 AM
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Harem gang gang!
Character
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On a Mission
Name: Hekatonkheires, "Tonk" for short

Race: Ork

Archetype: Rigger/Summoner (Hermetic)

Why did my character become a shadowrunner? Because all the fun things she wants to do are apparently ILLEGAL. Top of the line drones and robotics? Restricted. Off-limits. Sussing out the fattest leylines to nab a juicy spirit? They always happen to be right in the middle of a megacorp's backyard or in some gang's turf. Thus to push the limits of metahuman experience, she became a runner. Her grandpa begged her not to, but with the rising costs of medications and her wanting to take care of him, it only made sense.

Appearance: The most surprising thing that people will notice about Tonk is the difference between her on a mission and out of one. The no-nonsense ork's businesswoman demeanor vanishes and she's all smiles, just happy to work on her drones or prepping her incense for the next dive into the astral plane. But she learned long ago that there's no such thing as a milk run, so that means always have your game face on. No matter how prepped you are, the situation can always turn into drek. But that isn't to say that she's a frontline combatant. She's content to outwit her opponents and hope to never have to fight them hand-to-hand when drones and spirits can do all the heavy lifting for her.

Tonk is of medium-to-slight build for an ork. She does a good amount of cardio in case she needs to beat it. At 6'2", she's never the shortest in the room but she doesn't like to use her height to intimidate others either. People often tell her she's "pretty" or "cute" when she pushes her bangs behind her ear, but she usually doesn't believe them. Orks don't get to be cute, even if she really wants to be. Her voice is unusually soft and feminine for an ork. Tonk is a transgender woman and due to the prevalence of Genetech in the Sixth World, there is little barrier to her body matching her image of self.

This ork usually has her cybervisor down to get extra info from her control rig, in deep VR to control a drone or her eyes are glazed over as she projects her consciousness. Her hobbies frequently leave her unaware of her physical surroundings as she inhabits a steel or ethereal body.

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Chillin'
She is a woman of details and it shows in her attire. Not being a frontline combatant, she still makes sure to have solid and dependable armor. While she has tools on her in and out of combat, they are the bare essentials on the job. Meanwhile, the coveralls back at her pad strain under the weight of all the socket wrenches, soldering irons, shears and pliers in their pockets. Wherever she is, she's always spinning multiple plates and that's where she gets her namesake from: the Hekatonkheires of Greek myth, the hundred-handed giants who were locked in Tartarus by Zeus. That makes her a veritable one-woman-army under the right circumstances. She won't say how she got the moniker and she only uses the full name in official contexts.

Background: Tonk grew up an easygoing kid, hooked to trids of the latest novahot robotics. She started flying toy drones from the earliest age she could convince her parents to get one for her. Only she wasn't prepared for hormones or her Awakening. The hormones hit first. Her parents had never been in the picture much, but they didn't care how she acted. So she wore girl's clothes and did all the tomgirlish things she wanted to growing up as a boy. Once puberty arrived, she knew she needed to make a change. Her grandpa started taking her to a gene therapy clinic and wham-bam things were looking up for her.

Then her Awakening came out of nowhere. All her parents cared about was if she was a good student and kept her nose out of trouble. Suddenly she was the problem child with wayward earth and water spirits chasing her around and causing a commotion in the classroom. After some very stern talking-tos about "failing the family" and "being a degenerate vagabond just like my sister," (her aunt) the family sent her off to a magical boarding school. From there she managed to get a handle on her gift, but never lost the knack for robotics and machining. They're just two different beautiful ways of applying logic to the world. People looked at her crazy, but she kept doing her!

Very quickly she found herself slotting upgrades that were borderline illegal and séancing with Hermetic spirits who extolled the glory of being an unbound mage. Or violent spirits who railed against the injustice inherent in the system (and demanded that she help them). These forces gradually pushed her into being a runner, just so she could pursue her interests to the bleeding edge. She's not much for danger, but here she is, a relatively experienced runner taking on crazy gigs! Her area of expertise has slowly developed into a kind of recon specialist. Not so much stealthy herself, her remote operated drones and astral projection let her be apprised of more threats than most while allowing her to deploy the most effective countermeasures.
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Last edited by ArcZero; Nov 30th, 2022 at 07:34 AM.
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  #43  
Old Nov 28th, 2022, 11:59 AM
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Well, we've got some things in common. But you're more applied science and I'm theoretical. ^~^
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  #44  
Old Nov 28th, 2022, 12:09 PM
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@Ermine I agree, both straddling tech and magic. But kind of mirror opposites of each other

I was worried about stepping on toes, who was already what, etc. But SilverOcean intends to run us as two separate groups anyway, so it will all work out.

A few things in the book mention karma, like bonding to a Foci. Is this a different kind of karma? Can we bond to foci if we're using BP instead of Karma? Also I'm not seeing many flying drone choices in Chummer. I haven't gotten to that part of the book yet, but if I want to specialize in rotary flying vehicles/drones, would I be able to have some more options for drones out of Arsenal perhaps?
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Last edited by ArcZero; Nov 28th, 2022 at 12:17 PM.
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  #45  
Old Nov 28th, 2022, 12:22 PM
Pandaemonic Pandaemonic is offline
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Karma is basically experience points. BP is just used during character generation.
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