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  #1  
Old Jul 9th, 2023, 12:17 AM
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Thread for Sci Fi Game Masters


SciFi for the Players
SciFi Premise in Brief: Evil human scientists are about to kill an innocent alien creature, to steal its biotech and gain immortality. Escape from the laboratory, signal the alien's ship to come and take it to safety, and rendezvous with the rescuers.

SciFi Premise in Detail
right-aligned image
Welcome to the isolated, dusty planet Naraxara. Native Naraxarans are a sweet, bulbous, orange folk, with a citrusy scent and good intentions. They are immortal but very trusting! A few millennia ago, the Gorblovni, little green creatures of high intelligence, discovered this planet and stuck around to protect their little orange friends. What luck that this source of life perpetual hasn't sparked any predatory interest from the rest of the universe! Oh, wait! There is that third faction: a contingency of humans from Earth, who have established a colony on this quiet little planet for purely scientific reasons.

Maybe not so pure. At a science facility called The Köbörglöt Institute for Light and Longevity, sinister experiments are being done on the Naraxarans, as human researchers try to unlock the secrets of their long life. As our adventure begins, the chief scientist, Kort Köbörglöt, is sharpening his knives, preparing to open up a little orange subject, and see what makes it tick forever.

Players can choose to be a Naraxaran captive, or a Gorblovni off-worlder who has gone undercover to save them. Alternatively, players can choose to be a rogue scientist who has decided to disrupt the operation. Any of the characters the player does not choose can be used by the DM as helpful NPCs or obstructive enemies. If you would like to peruse the pregens on offer, they are in spoilerbuttons below. If you want to create your own character, don't open them! Unwanted pregens can be adopted by the GM as NPCs or enemies.



Be the Creature
 



Be the Scientist
 


Be the Laboratory Assistant
 


Be Another Alien Undercover
 






Settings for the Game Master

Setting OverviewThe planet Naraxara is a sandy, windy place. The surface is marked by rocky protuberances and wide expanses of desert. Naraxarans live mostly underground, Gorblovnis stay on their ships in orbit, and human colonists live in glass orbs above ground. The story begins inside an operating room inside the Köbörglöt Institute for Light and Longevity, a research facility. During the rescue, the adventurers may head out away from the Institute, and onto the planet's surface. There they must negotiate the dangers of the dusty wilderness, while trying to signal a friendly transport and rendezvous with it.


 



Monsters for the Game Master
Monster: Bombs on Wheels
 


Monster: Androids
 


BBEG: The Blue Philosopher
 




Table for Plot Twists

Roll a d6 after post #12. This plot twist can be introduced at any time, even right at the end.

1. Which Way?!

The PC loses the Alien they're trying to rescue. If they are playing the Alien, then one of the NPCs gets lost instead.

2. Romance Strikes!

The Alien falls hopelessly in love with the PC. If they are the Alien, then one of the NPCs falls in love with them. This romance can be intense platonic devotion.

3. Alignment Surprise!

The Alien is actually evil! If they are the Alien, then one of the scientists is revealed to have the opposite alignment than the one they're presenting.

4. Change the Goal Posts!

The spaceship waiting for the Alien is not actually safe. Gotta make a new plan.

5. Tear-jerker Finale!

In order to save the Alien, one of the rescuers must be sacrificed. If the player is the Alien, then one of the NPCs must die to save them. If they are not the Alien, then their PC must die. If this noble sacrifice is made before 47 posts have been written, the player can take over another character.

6. Dad? Is that you?

The Alien is connected in some unexpected way with the PC's backstory. If they are the Alien, then they are connected in some unexpected way with one of the NPCs.


Table for Complications

Roll a d6 after post #24. This complication can be introduced at any time, even right at the end.

1. Hey Cutie, Where Did You Come From?

A magical puppy appears.

2. Look Out Below!

A deep pit opens.

3. This Should Do the Trick

A mysterious key is found.

4. Suddenly Seymour

A strange plant grows.

5. Live Long and Prosper

Leonard Nimoy arrives for a cameo.

6. A Face in the Sand

A dust storm attacks.


Table for Encounters

Roll a d6 after post #36. This encounter can be introduced at any time, even right at the end.

1. Enhanced Hounds
2. Invasive Iris
3. Hummingbot
4. Hellucination Bugs
5. Kirby the Luddite
6. Elemental Death


 
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  #2  
Old Jul 9th, 2023, 01:48 AM
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This is a lot more detail than I was expecting. Is the game that I'm to use all of this stuff?
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  #3  
Old Jul 9th, 2023, 03:45 AM
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You can use as much or as little as you like. Whatever appeals to you! And remember the last three sections are tables, so you'll only be using one of the six options in those lists.
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Old Jul 9th, 2023, 03:50 AM
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Quote:
Originally Posted by lostcheerio View Post
You can use as much or as little as you like. Whatever appeals to you! And remember the last three sections are tables, so you'll only be using one of the six options in those lists.
Great! Then we're off to the races, so to speak
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Old Jul 10th, 2023, 04:39 AM
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My player's next post will be #12, so here I go!

Dice Plot Twist:
1d6 3


Aw jeez, I've been playing Hoobli so cute and innocent lol

Last edited by squirmonkey; Jul 10th, 2023 at 04:41 AM.
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  #6  
Old Jul 10th, 2023, 09:12 AM
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Mwahahahahaaaaaa you always have to watch the sweet ones!
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Old Jul 12th, 2023, 04:31 AM
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Okay so I'm actually so into this twist now. My player just told Hoobli

"I'm ashamed to say there are bad Humans as well as good ones."

AND I CANNOT WAIT to uno-reverse-card that sentence at gunpoint.
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  #8  
Old Jul 12th, 2023, 09:03 AM
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Mwahahahahaaaaaa! Oh that's just too perfect.
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Old Jul 12th, 2023, 07:47 PM
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My player's next post will be #24

Dice Complication:
1d6 5


Edit: lollll.... well, we did loosely set our game in the Star Trek universe....

Last edited by squirmonkey; Jul 12th, 2023 at 07:47 PM.
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  #10  
Old Jul 13th, 2023, 11:08 AM
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You are steaming along! This is awesome! I'm so glad someone rolled the cameo. LOL
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Old Jul 13th, 2023, 02:26 PM
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Because Hoobli ended up being evil I’m gonna do an unsubvert of expectations. The mission was to rescue an alien, and we’re still gonna do that. It will just be rescuing literal Spock from Hooblis starship
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Old Jul 13th, 2023, 02:30 PM
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that's nuts. in the best way. absolutely nuts. i love it.
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Old Jul 14th, 2023, 03:12 PM
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My player's next post will be #36, so here we go again

Dice Encounter:
1d6 5
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Old Jul 14th, 2023, 03:13 PM
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Oh man that's so rough. We're on a starship right now! I had expected to spend most of the rest of the adventure there. How on Naraxara am I gonna insert an anti-tech wilderness survivalist guy

I got some thinking to do!!
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Old Jul 14th, 2023, 11:37 PM
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We're starting on a KILL Leviathan class Star Cruiser, Cerebus as it leaves Naraxara's atmosphere for the cold and vast expanse of stars and nebulae where nobody knows or cares about one small alien. The goal will be making contact like in the original but also getting an escape pod or landing craft.
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