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  #91  
Old Oct 20th, 2024, 07:11 PM
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Oren sees the strange, twisted light of the lantern play over Daybreak’s features. Only when he notices the look on her face does he stare down at his chest to see one of the hideous lantern beams on him.

Before the party draws even a step closer the warlock calls his horse to a halt. He glances up at Lux, in a tree nearby, as if to say, where are your eyes?, but he was only too familiar with the imp’s shortcomings. The gold he paid in whiskey along the road was testimony to that.

“Well, we just walked into an ambush by the looks of it,” he begins. With a shrug he asks his companions, “how do we want to do this?”

OocCasts Armor of Agathys. Time permitting, he'll summon his pact of the blade warhammer.

Last edited by mountainbound; Oct 25th, 2024 at 11:35 PM.
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  #92  
Old Oct 20th, 2024, 08:43 PM
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Adelaide Darkdraft As Adelaide pulled her warhorse to a stop in the road, and the antilantern’s beam fell on her, she immediately reached for her shield. Tightening the straps to her arm, she felt a certain comfort in having it in place and ready to go before the fighting began. She looked over at Oren and Gallindan and the others as she looked around for the inevitable trouble to come. They’d avoided the titan, but they weren’t going to avoid this, and in all honesty, she didn’t really want to. Reins held in her left hand, she reached with her right for the hilt of her sword as she addressed Oren’s question.

”Oh, I think we do it the hard way.”





 


 
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  #93  
Old Oct 24th, 2024, 10:23 PM
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GallindanGallindan, too, seems quietly resolved to the conflict. It might be possible to outrun these foes, but it's entirely possible they're already surrounded. He wipes at his chest where the beam has struck, seemingly trying to brush it away. But he's well aware that isn't going to be possible. He leans forward and whispers something encouraging to Celebangolad in elvish. Then he brings his glaive up into attack position and peers into the dusk. "Brave heart, friends. We have beaten them before."
OOC:Like MB, I may want to throw a quick buff up once combat is inevitable. Questions about that coming on the OOC thread.
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  #94  
Old Oct 27th, 2024, 11:01 PM
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GallindanGallindan considers the long silence. He has been expecting the cultists to attack since the moment the party saw the antilantern. The suspense is palpable. He swings his legs out and dismounts. Celebangolad huffs and trots a few steps away, preparing for danger. Gallindan lays a hand on his holy symbol and intones his familiar Bless on Adelaide, Oren, and Gallindan. Don't forget to use it!!blessing: "Even in the darkness, the light will shine!" He readies his glaive and calls out loudly into the gathering dusk. "Come, then! Hiding is for children's games. We do not fear you. We will best you again. Come and find out."
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  #95  
Old Oct 27th, 2024, 11:27 PM
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Adelaide Darkdraft Keeping atop her mount for the moment, Adelaide nudges it forward at a slow walk, angling the beast a little so her shield is facing up the road. Reins in her left hand, she keeps the right hand free, ready to cast a spell or pull her blade at a moment’s notice. This cowardice sets her on edge, waiting for these ‘men’ to spring their trap and she can only speculate about what they have in wait.

”Aaric, keep your eyes back the way we came.”





 


 
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Last edited by Starflier; Nov 3rd, 2024 at 06:38 PM.
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  #96  
Old Nov 3rd, 2024, 04:41 PM
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The Road
Confident of the trouble they were in, or would cause, Oren, Gallindan, and Adelaide proceeded cautiously, preparing some amount of protection in the form of spells as they went. Initially, Oren reached out to try and smash the lantern with a mage hand. As soon as the spectral hand touched the Lantern, Oren felt a shock of cold reach up his arm, and the magical hand froze in place, unable to move. Oren realized it would have been foolish to physically touch the lamp himself at that point, and was spared some pain by having the magical hand do the job.

Touching the latter had set off the inevitable ambush, and several cloaked men stepped out from behind trees and brush. Along with them, fiendish hounds began to bark and howl at the travelers, eager to attack with their powerful jaws, or spew fire that lit their eyes and troats. "Of course they had to have Hell Hounds," Aaric complained, as he grasped a javelin, and waited for a clear line of sight to attack one of the enemies. Isabella stayed next to Kerwin on the Wagon, and Daybreak also closed in near Aaric, preparing for the fight.



Battlemap

1 Square = 5'
Clicking on the map will open a larger version of it


Enemies:
C<X> = Cloak of Aramok: AC = 16
H<X> = Hell Hound: AC =15
Antilantern - located at I21

OODMI wasn't sure if Oren was mounted or not. Gallindan is not, and Adelaide is. I'll update the map next round with mount locations (or for Celebangolad as well, if it matters)

Oren - DC 15 CON Save, or take
Dice spell damage:
2d8 4, 8 Total = 12
(12) cold damage

Roll initiative! DC 13. On a 13 or higher, you may act in Round 0. The NPCs will follow next. Kerwin will cast Haste at this point (I don't know who you want him to cast it on). Actions are still TBD for Daybreak, Aaric and Isabella. Monsters will go after that
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  #97  
Old Nov 3rd, 2024, 11:59 PM
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Once more unto the breach
 
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OOC:
Dice G initiative:
1d20+2 (19)+2 Total = 21

Dice C initiative, since he's not mounted:
1d20 1

And it occurs to me very belatedly that I don't have a stat block for C.
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Old Nov 4th, 2024, 01:55 PM
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Adelaide Initiative:
Dice Adelaide initiative:
1d20-1sch13 (1 (natural 1))-1   Total = 0
(0)
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Old Nov 7th, 2024, 02:07 PM
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Oren

He knows his mistake as soon as his telekinesis is near the lantern, but at that point, he couldn't resist trying to do harm to the lantern. A hideous shock of bitter cold is his reward as his mind makes contact with the evil relic. The pain is intense but the warlock is forced to shake it off quickly.

Spotting two members of the Cloak approaching from the south, Oren says to his companions,"I will aim to protect the wagon."

With that, he raises his war hammer, a block of pure obsidian wrought with steel atop a wooden handle no less than four feet long. "Come on!" he shouts at the cultists, "time for some truth." He strides forward a few paces through the brush but stops, letting the two evil warriors come to him.

"Now!" he shouts, and at that moment Lux appears out of thin air, flinging his wings around the face of one of the approaching warriors and attempting to sting him in the neck. Oren focuses his mind on the other cultist, and sends forth a current of searing psionic energy.
OOC
Lux misses
Oren hits for 22
Moves to K6

 



 



Last edited by mountainbound; Nov 7th, 2024 at 11:04 PM.
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  #100  
Old Nov 10th, 2024, 10:21 PM
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Once more unto the breach
 
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GallindanLight on his feet the eladrin waits. He gasps in sympathetic as Oren is burned by the antilantern. He nods his understanding of the warlock's suggestion that they stay close together. They were badly outflanked the last time, and needed to be wary of that this time. Then the ambush was sprung. Gallindan is wary of the hellhounds, realizing they may not close to within reach of his blade. But for the moment, he has a target. He steps forward off the road, and even as he moves, his glaive slices through the dusk. He spins, reversing his momentum, and jabs fiercely with the butt of his weapon. Then he plants his feet hard in order to slash once again with his blade. All three attacks seem to find purchase, and he waits to see the outcome.

OOC:
Move to F7, then attack on C8. I think all of these are hits for a total of 27. I should probably have burned a Smite, but I'm conserving resources for now.
He gets an opportunity attack if any enemy enters his reach... I'm doubting H4 is dumb enough for that, but maybe C4 will be?
AC: 17
HP: 46/46
Move: To F7
Action: Attack C8
Concentration: Bless
Polearm master: other creatures provoke an attack of opportunity if they enter the reach of his polearm.
 

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Last edited by zebedee; Nov 10th, 2024 at 10:30 PM.
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  #101  
Old Nov 18th, 2024, 10:14 AM
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The Road
Aaric rushed up to aid Gallindan, and stabbed the cultist twice, while Kerwin threw a mote of flame at the same man, causing him to fall in a ball of flames. "Who should I Haste?" Kerwin called out from the safety of the wagon, not sure who to use one of his most powerful spells on.

Daybreak surveyed the field, and chose a region north of the road to cover in a spell that caused spike plants to root up out of the ground, and tear at the legs of anyone moving through it. "That should help funnel the rest of them together," she noted, hoping to simplify the defensive tactics of the group.

Isabella, nervous and frightened, but not wanting to cower in fear, called up a spell she had been learning during her druidic tutelage under Daybreak. A ball of flame sprung up in her palm, and she threw it towards one of the evil men advancing on the wagon. Her aim was terrible though, and the ball of fire landed nowhere near her target. Still, she was pleased that she didn't freeze up.

Most of the foes advanced toward the party, with a few who didn't see the the spike growth wandered into it, and found through painful experience that they probably wanted to adjust their path. For the Hell Hound and Cultist, who were already trapped in the growth, there was no escape but through it. The Dog was close to the edge, and advanced early towards Aaric and Gallindan, then opened it's mouth, sending an arc of flame out to engulf the pair of soldiers. The cultists just had to grid his teeth and run as fast as he could out of the sikes.

To the south, one of the cultists starred at Lux in disbelief, unsure why a devil would be fighting against them instead of with them. He swung twice at Lux, but failed to connect his blows.

The other cultist that Oren had blasted charged the Warlock, but found Oren as difficult to hit as Lux had been. Luck was on their side for the moment, though it wasn't guaranteed to stay forever.



Battlemap

1 Square = 5'
Clicking on the map will open a larger version of it


Enemies:
C<X> = Cloak of Aramok: AC = 16
H<X> = Hell Hound: AC =15
Antilantern - located at I21

OODM Oren and Gillindan act -> Everyone Else -> All players again
PCs:
Lux (no position given, so moving to O10 to attack C3) - Misses
Oren move to K6, Hits C7 for 22
Gallindan moves to F7, hits C8 3 times for 27 damage
NPCS
Daybreak - Cast Spike Growth centered at D/E - 13/14 corner
Aaric moves to E6, Hits C8 twice for 17
Kerwin - Casts Firebolt at C8 - hits for 7, killing him
Isabella - Casts Produce Flame at C7 - misses
Enemies
H1, H2, H3 - move and dodge. H1 walked into the Spike Growth, takes damage
H4 moves to C8 (takes 8 piercing damage from spike growth), Breaths Fire on Aaric and Gillindan. DC13 Dex save. Take 22 fire damage on a failure, 11 on a make

C1 - Dashes, ends up in the Spike Growth
C2 - Dashes to I13
C3 - Attacks Lux, misses twice
C4 - Dashes to B8, takes lots of Spike Growth damage
C5 - Dash
C6 - Dash
C7 - Move to L7, attack Oren twice, also misses twice
C8 - Dead

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  #102  
Old Nov 19th, 2024, 12:35 AM
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Adelaide Darkdraft Adelaide is slow to act, and yet from her perch atop the war horse she has an excellent view of the enemies arrayed against them. She watches as cultists and their devil hounds emerge from their hiding spots like the sad vermin they are. With a small invocation over her holy symbol she calls down Moonbeam on I-J 12-13a silvery shaft of light on the road ahead, another surprise for the followers of Aramok.

The blast of fire from the fiend to the north gave her some concerns about the welfare of her mount, and so Adelaide dismounted. She was not so skilled a rider that she wished to try dismounting in combat, or be pulled from her mount. A word and a nod Send mount to G3sent the beast back towards the wagon, ready to carry whomever to safety should the fight not go their way. The fiery paladin considered charging forward, her hand falling to the hilt of her sword, before she changed her mind and took another look around the battlefield from her new vantage point.




 


 
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Last edited by Admin Bhelogan; Nov 23rd, 2024 at 09:30 AM. Reason: Corrected Amarok to Aramok
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  #103  
Old Nov 21st, 2024, 05:51 PM
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Oren Kyre

Seeing Adelaide strolling down the road to meet the horde of hell hounds and cultists face on, Oren yells over his shoulder, "Haste Ade!"

Turning back to his own problems, he ducks a weapon thrust and raises his own to block yet another shot. It's been a long time since he used his hammer in combat, and his old soldier training might be a little rusty, what with his recent reliance on his patron's power. Of course back in those days of course he wasn't wielding a magical hammer that could materialize out of thin air, but everything else still applied.

"Who is your leader?" the warlock shouts, as he smashes his hammer into the cultist. He wasn't expecting an answer, but the charismatic warlock can't help but start up a bit of conversation.
OOCOren
65/45hp
AC 16
Armor of Agathys

 

Last edited by mountainbound; Nov 21st, 2024 at 05:51 PM.
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  #104  
Old Nov 21st, 2024, 10:30 PM
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Once more unto the breach
 
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GallindanGallindan grimaces as the fire rolls over him, but his faith protects him from the worst of it. With smoke rising off his armor and his gear, he steps forward to engage with the fiendish hound. His eyes are still watering, and his first, aggressive swing misses badly. But like the best of his people, he sees combat as a dance, and a misstep is just an opportunity to improvise. His next two swings connect, and as his silvered glaive blade strikes home he calls out in elvish, "Let the light shine!"
OOC:
Move to E8, then attack on H4. Missed with the big damage roll, so I'm burning a level 2 smite; we can't just keep getting blasted by that fire attack. I think that's 31 damage total.
AC: 17
HP: 42/53 (somehow got this wrong last round)
Move: To E8
Action: Attack H4
Concentration: Bless
Polearm master: other creatures provoke an attack of opportunity if they enter the reach of his polearm.

 
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Last edited by zebedee; Nov 21st, 2024 at 10:53 PM.
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  #105  
Old Nov 23rd, 2024, 10:14 AM
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The Road
After Adelaide conjured up a meanboom, Oren called out to Kerwin to haste Adelaide, which the Alchemist did promptly. As his hammer blows fell on the cultist, the man didn't directly answer the question, but let out the name as part of his last words, "Thrain, forgive me!"

Gillindan's assault nearly killed the Hell Hound that had leashed a turret of fire on him. Aaric finished the job. To the South, Lux's stinger delivered some nearly deadly poison to the cult member he was harassing. Isabella saw the opportunity, and hurled another small ball of flames at the cultist, this time hitting. The man erupted into flames and fell dead to the ground. The shock of it caused the young woman to pause for a moment, contemplating what she had just done. This was the first time she had taken a life, and she wasn't sure if she was prepared to deal with that. "We will worry about tit later," Kerwin reassured her, recognizing what Isabella was struggling with. At the moment, they were still fighting for survival. Introspection could occur later.

Meanwhile, Daybrewak called down a massive tidal wave of water, using druidic powers beyond what any in the travelers had seen so far, on the advancing row of cultists and Hell Hounds. Both hounds and one of the Cultists were knocked off their feet by the deluge of water, while the last cultist managed to keep his feet underneath him.

The enemy forces advanced, only two of the cultists within range to attack. Aaric was stabbed once, and Adelaide twice by the wicked swords the Cultists wielded. Several of the hounds were advancing cautiously, with other cultists behind them, weary not to group up too much, but also wanting to keep together, rather than get split up.





Battlemap

1 Square = 5'
Clicking on the map will open a larger version of it



OODM
Note, I had spelled the Culists clan as Amarok incorrectly several times. It is Aramok. Updated in all instances found. (Typical Bhel typo, can't have a game without them)

Enemies:
C<X> = Cloak of Aramok: AC = 16
H<X> = Hell Hound: AC =15
Antilantern - located at I21

OODMAll Players are up to act!
PCs:
Adelaide - Cast Moonbeam on I/J 12/13. C2 failed save, takes 7 radiant damage. AH (Adelaide's Horse) goes back by the wagon (which is large sized)
Oren - kills C7, Lux hits and hurts C3
Gallindan - attacks and nearly kills H4

NPCS
Daybreak - Casts Tidal Wave, hitting two hellhounds and two cultists
Aaric -Attacks H4, killing it
Kerwin - Caste Haste on Adelaide
Isabella - Cast produce flame, hitting C3
Enemies
H1, H2, H3 - Still dodging, stand from prone and move around

C1 - Dashes, around spike growth and moonbeam
C2 - Moves to H9 and attacks Adelaide twice, hitting for 6 an d8 damage respectively
C4 - Moves to C6 and attacks Aaric, hitting once for 8 damage
C5 - Dash
C6 - Dash

Aaric = - 8 HP
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