|
View Poll Results: Do you have an idea for Outplay 2024? | |||
Yes I do! Please see my comments below. | 5 | 71.43% | |
No I don't, I'm just here to steal others ideas for my own use. | 2 | 28.57% | |
Voters: 7. You may not vote on this poll |
|
Thread Tools |
#46
|
|||||
|
|||||
I think a "best player" contest should speak to four goals, in no particular order:
|
#47
|
|||||
|
|||||
Hey, welcome to RPGX Sara Scales! I think you have done a fantastic job of summarizing a lot of what goes into Outplay in your listed objectives. To me, your last point is the most important, but they are all excellent points.
I've gone through phases where I loved the mechanical crunch of very in-depth systems, then to the other extreme freedom of rules-light systems. I'm kind of settling into a happy medium right now. Hopefully, come May and June, you will be around to check out what we have cooked up! There will be plenty of site announcements to keep you up today (along with our Hall of Fame event that will be wrapping up around the time Outplay starts).
__________________
Contact: dmbhelogan@gmail.com
All are welcome to participate in: AI Spy With My Little Eye (An Art-ificial Intelligence Image Generation Game) Last edited by Admin Bhelogan; Mar 4th, 2024 at 11:00 AM. |
#48
|
|||||
|
|||||
Quote:
Regardless, obviously, I agree that I wouldn't weight those four categories equally. The "would other people want to play with this?" test does need to be a big one. Because I've done some convention ging over the years, and sometimes that's a lot of fun, but sometimes... well, not everyone would score very highly there, let's just say. |
#49
|
|||||
|
|||||
I swear with all of my being that I am not Sara.
But for a newcomer, she has some redonculously accurate comments. Sara - you are a most welcome addition to our forum! Last edited by Squeak; Mar 5th, 2024 at 10:46 PM. |
#50
|
|||||
|
|||||
Quote:
But something along these lines was actually a conversation I'd had with a friend a couple years back... he's a big believer in convention gaming, being a card-carrying member of the Pathfinder Society and the Starfinder Society and a veteran of Living Grayhawk and some LARP society or another, and who knows what else. Some of those events have had a "Best Roleplayer" award in one form or another, and since we're both sort of Excel junkies, we brainstormed whether there might be a way for the table GMs to actually score such things. Rather than having it be, say, a player vote, which somehow always ends up supporting someone who is personally charismatic (and/or whatever meme build people are amused by) even if they're not actually otherwise a great table-mate. I don't think we ever really concluded anything, but then it turns out you're actually trying to do that as its own thing, and I had to drag my thoughts out of wherever I'd apparently been keeping them. |
#51
|
|||||
|
|||||
Those ideas do make sense, though I wonder as a practical matter how well you can judge characters from disparate systems of varying complexity on the same "system mastery" scale. Say on the one end, you have players with characters from Lasers and Feelings and Wanderhome, and on the other end, you have lovingly crafted artisanal builds from D&D 3.X and Shadowrun. Can you meaningfully compare the mastery of rules on display by each of those players?
__________________
"There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men." —George Eliot, Middlemarch Donate to Extra Life to support children's hospitals! |
#52
|
|||||
|
|||||
Quote:
A 3.5 character that demonstrates good system mastery might find creative uses for skills and might craft a scene that shows how the character views their class features outside of pure mechanical impact. Further down the Crunchy Scale, a player with good system mastery of, say, Fate, could demonstrate how their Aspects support their characterization, or demonstrate how they could use the environment to Create Advantage (for themselves or others, as appropriate). In contrast, players would score poorly if they don't know how to build a character in their chosen system, don't seem to understand how their characters work mechanically, or who fail to integrate mechanics and roleplaying (or can't do so believably). I wasn't really familiar with either of the systems you named, so I looked them up! One thing that I suppose would have to be established is that some systems might simply not be compatible with the expectations of the contest. After all, if the contest requires that players create somewhat stereotypical late-teens/early-twenties nascent adventurers (in whatever setting), then making a character from Exalted wouldn't be appropriate. Nor would characters out of whichever version of Vampire, although mortal World/Chronicle of Darkness characters might very well be! And you could imagine a different year's contest where the challenge asked for characters with a mythical, cinematic tone where something from Exalted would be relevant, but where a Trail of Cthulhu character would be out of place. Likewise, if it was clearly defined that the characters would need to overcome challenges that include traditional combat (again, in some form), then the pacifist characters of Wanderhome would not fit that expectation. Maybe the solution would be a list of pre-approved systems, with others able to be submitted for consideration during some pre-event sign-up period? |
#53
|
|||||
|
|||||
Sara! I hope you consider throwing your hat into the ring for this year’s outplay! It sounds like you might enjoy giving it a try!
__________________
|
#54
|
|||||
|
|||||
Pretty sure I'll be giving it a shot. Probably will also give the DM version of the contest a try as well.
|
#55
|
|||||
|
|||||
I played only once, in 2021. I have no regrets about anything from that year. The system had some kinks for sure but my mission was accomplished of becoming more of a part of the community.
I haven't played again due to time commitment first and foremost. I'm not as excited by non-fantasy themes but I'd be willing to try new settings if I had the time. My team communicated via Discord right up to the ending post and it was really fun but took a lot of attention because of the real-time interaction. My family's summer vacation was moderately disrupted because of my need to put things together with my Outplay team by the deadlines. I don't know how you fix that. The judging that year included both positive comments and constructive criticisms and I believe it made me a better writer. I don't know if it got harsher in subsequent years. The game is literally based on Survivor which is not a nice game. Outplay was not as mean as the real thing.
__________________
I have taken the Oath. |
#56
|
|||||
|
|||||
I'd like to bump this thread to make sure a couple of masterminds get heaps of credit for time and effort put into Outplay this year. It didn't pan out, but that doesn't change how hard they worked.
Bhelogan started planning back in January. They architected the whole endeavor and were deeply involved in every step of planning and creation, including brainstorming and guiding prospective judges and DMs. Bhelogan also spent their own funds on prizes for participants. Savoylen let imagination run wild, investing energy and creativity into designing (and maybe physically creating?) some boss prizes for the winner. We saw many behind-the-scenes iterations of logos, prize design and more. If you participated in Outplay in the past, or perhaps just watched from the stands, I hope you'll consider letting these folks know their work this year was appreciated.
__________________
ridin status: 11/21/24 - on hiatus due to overabundance of reality NO xp please! It's no longer possible to earn negative xp. These gray dots are highly endangered! Don't kill them! |
#57
|
|||||
|
|||||
Amen Gaijin. Bhelogan and Savoy are two of our stalwarts here, always volunteering to help.
__________________
”Come back carrying your shield, or on it.” ἢ τὰν ἢ ἐπὶ τᾶς |
Thread Tools | |
|
|