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  #31  
Old May 3rd, 2014, 05:35 AM
Eyeoffcenter Eyeoffcenter is offline
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Good to have you with us! I'll be glad when we finally get the ball rolling. I think I have a pretty good idea what to expect, but combat may be altogether different from what we've been doing so far. I really love the idea of using dice, especially for combat. It makes some of the more troublesome aspects of role play moot, like godmoding, power playing, miraculously knowing exactly what everyone is thinking, etc. I've been wanting to incorporate dice rolls and things like that into the regular games that I've played for a while now, but never really had the chance.

And I'll go ahead and add that to the bottom of my most recent post, Ryss.
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  #32  
Old May 10th, 2014, 01:45 AM
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RainbowMagicPen RainbowMagicPen is offline
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Quote:
Originally Posted by Eyeoffcenter View Post
questionI assume it's all 1d20 + relevant modifier???
You got it, most things are going to be that way generally unless otherwise specified.
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  #33  
Old Jun 11th, 2014, 05:15 AM
Eyeoffcenter Eyeoffcenter is offline
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Dice rolls for my last post are in the spoiler tag. That's how we've been doing it in the solo game I'm playing, so it's sort of carried over.

Character creation is still pretty confusing, but I think I mostly got the hang of it. Glad to see the IC thread is still moving, if slowly.
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