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Detect Evil At Will; Move action to 3 round-study. Guardian Shield 5/5; +2 temp HP & Protection from Evil for 4 rounds; Only Ally; Activates with a strike Mark of Censure 1/1; Swift Action; All allies have DR 5/- versus the Marked; Only Evil Languages Common
Maneuvers
Readied
Expended
Type
Action
DC
Level
By making a quick shield bash, the disciple taunts and aggravates his foes into striking at him solely. The initiator makes a melee shield bash attempt upon a creature, and if successful, they suffer a -4 penalty on attack rolls to attack any other target but the initiator.Angering Smash
Yes
[_]
Strike
Standard
-
1
A shield is used for defense primarily, a basic martial truth. It turns aside harm, and the shield of a disciple of the Iron Tortoise can do the same thing in ways that others cannot. The initiator makes an opposed attack roll as if making a shield bash attempt at his full base attack bonus plus his shield bonus to AC against his enemy's attack roll to deflect a single enemy's melee or missile attack (that is not a spell or power).Iron Shell
Yes
[_]
Counter
Immediate
-
1
Making his soul a wellspring of holy power, the disciple strikes out at a foe to unleashed his holy power to restore health to himself or an ally. The initiator makes an attack against a target creature, inflicting damage as normal, and the strike restores 1d6 hit points plus his initiation modifier to the initiator or to an ally within 30-ft.Enduring Crane Strike
Yes
[_]
Strike
Standard
-
1
Tonal Height Temple: The Temple of Milani, situated North, a days travel from Magnimar. Doyle grew up on this temple.
Kofir: Half-giant hermit that kept several low-landers as slaves until they were released by a Milani group. Mule: RIP. Slave under Kofir together with Doyle. Oggels: Blind singer from Magnimar. Slave under Kofir with Doyle. Good friend. Jania: RIP. Slave under Kofir with Doyle. Mother to Libero. Comitted suicide. The closest friend, Doyle have had. Libero: Bastard son of Jania and Kofir. Sees Doyle as his father. On an orphanage in Magnimar. Arch-cleric Sinon Lynn: The headmaster of Tonal Height Temple and Doyle's primary mentor to both life and faith. Eridipus Choo: Fatherly figure for Doyle and a passionate cook. Chef at the Tonal Height Temple. Nepper Tandarah: Druid of Milani and gardener at the Tonal Height Temple. Gorgeously looking woman and the weaponmaster who trained Doyle. Sverrick Sevenstring: Friend of Doyle. Monk of Milani and Irori. Storyteller and traveler.
Name: Edledhron Guldaer Race: Elf Class: Kensai (Magus) Campaign Trait: Outlander (Lore Seeker) Story Feat: Dead Inside Deadly Sin(s): Pride and Envy
Description: Tall and willowy in human lands, Edledhron is often considered a fairly attractive man. For his kindred though, he's kind of average. He stands two inches past six feet and weighs 126 lbs.nine stone. His long, chocolate colored hair shimmers in the light, though he often wears it bound messily behind his head. His visage is sharp and sleek, from his pointed ears and defined cheekbones to his jaw. His tilted, viridian eyes are usually impassive, though they've been known to shine with curiosity at times. His attire is simple, almost threadbare in places. He favors clothes of pine green and tanned leather, but the only piece that shows great care are his buckskin boots. He doesn't carry too much, but his pack isn't empty and he wears a blade as if it were a part of him.
His personality isn't something that shows easily. He keeps quiet, but makes sure that he is polite and decent - someone who is too quiet often draws attention. He doesn't make friends easily, and refrains from talking about himself. The only times when he shows himself is when he's in ingrained in something else. Which, for him, usually refers to his pursuit of knowledge or his swordplay.
Quick Background: Edledrhon is the son of an instructor of the Erages Academy in the city of Erages in Kyonin. Since Erages is primary a half-elven city and even has some humans living there, he isn't quite as closed minded as some of his kind. He had a limited amount of arcane training from his parents, and began his training with the sword in the Backlash Training Grounds. He is somewhat aloof, but wanted to see outside of the city. He fell in with smugglers for a while, but he still enjoyed learning everything he could. As he watched his friends age, he fell into a melancholy and left his home to become a Forlorn wanderer. But he had difficulty leaving everything he knew behind, so he left for Varisia in hopes of finding something he could study.
Goals: 1) He's looking to make a significant discovery about the ancient Thassilonian. Beyond that, he has a deep desire to learn. 2) If he can make a discovery big enough, he plans to either return home and share his findings with the Erages Academy or found his own similar academy. 3) As a player, I plan to have him be curt and hold people at arms length a bit. Id like to see him change and value people as they are, rather than fear watching them wither.
Motivations: 1) His greatest purpose is his quest for knowledge. It drives him forward and staves of the depression that he often feels. 2) Knowledge aside, he has great pride in his martial prowess. With blade in hand, he strives to master the art. 3) He would deny this, but he is somewhat of a thrill seeker. That's what got him involved with the smugglers back home, and what sends him into dangerous research areas.
Flaw: His melancholy, what made him Forlorn, is another major contributor to his actions. He is polite and courteous, but he's slow to trust and is very reluctant to speak deeply of himself. He feels that he is cursed to watch people he might love wither and die, and because of that, he tries to deny love altogether.
Character Sheet Link
Feremi the Taldan Cleric(Ecclesitheurge) of Nethys, from Kaer Maga; an low-ranking acolyte of the Arcanist's Circle. Greed is his downfall. If he didn't take much care to maintain neutrality, it would be Pride. He desires all the power of magic, more and more and more. Traits: Scholar of the Ancients, Underlying Principles
Well-groomed is the first word that often enters a person mind when they behold Feremi. His dark brown hair is perfectly trimmed, short and stylish. His face is angular and clean shaven, with only the barest of sideburns. Piercing green eyes sit above a pointed nose and thin lips; themselves seemingly forever stuck in a slight smirk. A smell of old books seems to follow him where ever he goes.
He wasn't overly tall, but he stood over the others. At least he tried to. It is not particularly easy to be above your fellow acolytes when you barely know more than they do. Feremi had far more ambition than personable traits, which is not a failing in and of itself, but one could propose that it is a failure in the long run. The ability to acquire friends and allies is an invaluable one in our world. He was bright enough to understand that particular point, though I would say he took far too long to accept that truth, and at my council took courses in the fine art of not being a royal ass. You look at me aghast. Child... I am old and not one to worry overly much at the use of cruder language.
Feremi came to us at the young age of eight and his ambition was clear even then. His mother seemed quite relieved when I accepted him into our order. Thankful even. The poor woman appeared as though she hadn't had a decent night's sleep in the entire time the young man had graced her with his presence. Feremi wasn't the first child of his nature that we had taken and he certainly won't be the last. We put him to work immediately, doling out rewards of knowledge in exchange for drudgery and labour. An attempt at teaching humility that never quite worked I'm sad to say. That said, he was a diligent student, taking to theory and the understanding of magical crafting alongside religious study of our All-Seeing Eye, Nethys himself with unrestrained zeal. When we allowed him access to more restricted parts of our libraries, it didn't take him long to find the, admittedly sparse, history of the Thassilonian Runelords. The boy became obsessive. There are many powerful spellcasters in the history of Golarion, but these particular zealots and, I daresay, villains would not be torn from his mind. A more righteous institution would have dissuaded the young man from this particular area of study. We are not such an institution. All subjects have lessons to teach. The knowledge is valuable. Often it is powerful in the correct circumstance. Along such a line of inquiry, Feremi's thinking is no different than mine own. Where we differ is on what is appropriate to use.
I did not condone his research, nor his insistent requests to do fieldwork as it were. Neither did I deny them. Perhaps, in retrospect, I should have done more to steer him elsewhere. It is not our way though. Neutrality in all things. We care not who sits upon the throne, just that we be allowed to continue our work, our research, and our creation.
Goals Long term:Godhood. How better for one's name to echo through eternity? Long/Short term: Discover and plunder the knowledge and magical power of the Runelords of ancient Thassilon. Short term: Build a network of allies to facilitate his other goals.
Motivations Primary: Feremi is driven by a need to acquire more magical power and knowledge. Nethys is not just his god, he is Feremi's hero. A human who ascended to godhood. Secondary: Need for success. While the priest isn't afraid to fail, it leaves a very bad taste in his mouth. Feremi is always looking for an edge. Tertiary: Wealth. Without wealth, you are no better than a dirt farmer. Dirt farmers don't become gods. Dirt farmers die and are forgotten. Underlying Motivation: To be remembered until the end of time; preferably for godlike power and impartiality.
Flaws
Feremi is arrogant. There is no getting around it. Even he can acknowledge that he sees himself above the rabble. His is a faith of neutrality though, and he desperately tries to maintain an even-handed approach to life; going so far as to take actual lessons in diplomacy, negotiation, and empathy. People deserve to live their lives, but he also deserves to live his; and it would not be a stretch to consider the accumulation of knowledge and magical power in his person is often a more pressing concern than petty politics and dramas. Those people clearly cannot be trusted with any magical power. It would be so much easier to simply allow Feremi to handle it himself. He knows it drives other people to angry extremes when he points this out. He tries, he really does, to maintain even-handedness. That string of greed for knowledge and magical might weaves its way through his being though. Would it really be so bad if the scales were weighted towards his benefit? For the greater good?