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  #1  
Old Aug 25th, 2010, 01:29 PM
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House Rules and Rulings

This thread will detail any additional house rules or game rulings which are made.
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Old Aug 25th, 2010, 01:30 PM
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Skills

Intimidate now uses two attributes depending on how the skill is being used. Physical intimidation (such as torture) is handled using the Strength attribute. Mental intimidation (such as descriptions of violence to come) is handled using the Charisma attribute.
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Old Aug 25th, 2010, 01:32 PM
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Classes

All Classes are as per the Pathfinder rule set from the Pathfinder SRD or the Core Rulebook. Psionic classes are as per the Expanded Psionics Handbook (3.5) with the below exceptions. This is not exhaustive.
Psions and Wilders get 1d6HD/level
Psionic Warriors get 1d10HD/level

As Pathfinder uses a collapsed skill set, the class skills for the psionic classes need to be adjusted appropriately to conform.

EDIT: Beguiler: Uses d8 HD as per bard. Beguilers can use their 0 level spells (cantrips) an unlimited number of times per day which is in line with the abilities offered by the other spellcasting classes in Pathfinder.
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Last edited by Uruz; Sep 7th, 2010 at 11:43 AM.
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Old Aug 26th, 2010, 11:39 AM
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I should've mentioned it but don't delete rolls from posts please.
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Old Sep 7th, 2010, 11:41 AM
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Crap

Every character needs to purchase CRAP. It covers all the CRAP you probably will need for adventuring purposes and you can easily find CRAP in local mercantile locations. Paying for CRAP when you return to town will be standard expenditures for your adventuring life, just to make sure you are always full of CRAP.

Common Random Adventuring Pack

In order to make living easy on the characters and avoid character sheet clutter if it is so desired, players may purchase a Common Random Adventuring Pack, otherwise known as C.R.A.P. It is not uncommon for low level adventurers to spend their money on C.R.A.P. between adventures. Indeed, it may seem that adventurers carry around a lot of C.R.A.P. But, you can't deny the usefulness of it.

C.R.A.P. contains the absolute bare-bones material for survival in adventuring life. There's very little that's superfluous. In buying a new set of C.R.A.P., you pay the same amount-- this is because you're both replenishing the perishables AND repairing what you can of your C.R.A.P. Because it costs so little, it's often easier to just buy C.R.A.P. than each individual item.

C.R.A.P. contains the following:

-----Backpack
-----Bedroll
-----Trail Rations lasting 10 days
-----Waterskin (Full)
-----2 Torches
-----Whetstone
-----Minor tailoring repairs to basic clothing and equipment in a C.R.A.P.

C.R.A.P. costs 8 gp and weighs 20 pounds (5 pounds for small characters).
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Old Feb 24th, 2011, 08:34 PM
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New Skill

Martial Focus - Con
Class skill for the three base classes presented in The Book of Nine Swords or for any character who learns a martial ability from the same supplementary book. Usage as per the Concentration skill which existed in v3.5.
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