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  #1  
Old Sep 13th, 2014, 11:15 AM
MalchiorTheForgotten MalchiorTheForgotten is offline
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Further Rulings

This is where I will be posting a list of rules changes and the ban/changed lists. Keep in mind that this system hasn't been perfected yet (kind of why we're all here) and that this list will be growing and changing. If you have questions regarding things you think may become banned or concerns, please post these concerns in the general OOC thread.


Respec Disclaimer: When visiting the Pool of Salt to respec your character, please keep the following in mind: Class Abilities will be the easiest things to change, then Skills, Feats, Traits and finally Ability scores, which will be the hardest. You will NEVER be able to change your Path once decided at character creation.


Abilities: 25 point buy (add racial mods afterwards). Please use the Pathfinder Point Buy Calculator.

Hit Points: Your Hit Points (HP) granted depends upon your character Class Hit Dice (HD). Use the following chart to determine. If using an unlisted class, match your class to the correct HD and use those results. This does not factor in bonus HP from other areas (such as a potential constitution bonus) and those should be added to the totals from this chart.

Example Classes Hit Dice Hit Points at 1st Level Hit Points Gained per Additional Level
Sorcerer, witch, wizard d6 6 4
Alchemist, bard, cleric, druid, inquisitor, magus, monk, ninja, oracle, rogue, summoner d8 8 5
Cavalier, fighter, gunslinger, paladin, ranger, samurai d10 10 6
Barbarian d12 12 7

Anything from a 3rd Party Publisher (i.e. not Paizo) is likely banned. For exceptions, please see me.
Class Changes
Alchemist Alchemists have many special rules that are listed below.
Cavalier Instead of the Expert Trainer class feature, Eternity's End cavaliers receive Skill Focus (Handle Animal) as a bonus feat.
Cleric Clerics with the Nobility domain get the Persuasive feat at 8th level instead of the Leadership feat.Nobility Domain Clerics with the Rune domain receive Spell Focus at 1st level instead of Scribe Scroll.Rune Domain Clerics of Irori receive Improved Unarmed Strike as a bonus feat so they can use their deity’s favored weapon (unarmed strike) without provoking an attack of opportunity.Irori The first level time domain ability is replaced with Erase from Time (Su) as the oracle time mystery ability: As a melee touch attack, you can temporarily remove a creature from time altogether. The target creature must make a Fortitude save or vanish completely for a number of rounds equal to 1/2 your oracle level (minimum 1 round). No magic or divinations can detect the creature during this time, as it exists outside of time and space—in effect, the creature ceases to exist for the duration of this ability. At the end of the duration, the creature reappears unharmed in the space it last occupied (or the nearest possible space, if the original space is now occupied). You can use this ability once per day, plus one additional time per day at 11th level.Time Domain
Druid Druids with the Nobility domain get the Persuasive feat at 8th level instead of the Leadership feat.
Oracle Oracles with the Nature mystery receive animal growth as a bonus spell at 11th level instead of awaken.
Witch Witches may not select the cauldron hex.
Wizard Wizards receive Spell Focus at 1st level instead of Scribe Scroll.

Feats: Some feats are banned or altered and you must meet all standard qualifications to take a particular feat.
Banned Feats:
Item creation feats are banned, these include but are not limited to: Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, and Scribe Scroll. If these are part of your class's standard build, they will be replaced with something more appropriate.
Antagonize
Vow of Poverty


PFS Faction Feats are not allowed.


Changed Feats:
Leadership: Leadership will now only allow a player to bring one more party member along with them.


Traits: Players are allowed to choose 0-3 traits upon their whim. It is suggested they choose 3 that will help to increase the uniqueness of their character. Traits may be selected from the Traits Database.

The trait Duskwalker Agent is banned.

Traits named " 'X' of the society" unlike other PFS source are allowed but have been renamed " 'X' of the Asylum". For Example: Blade of the society becomes "Blade of the Asylum" and functions mechanically identically with the same class restriction but substitutes being a member of PFS for being a member of the Asylum. If you are not selecting any traits, please say so in your character sheet.
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Last edited by MalchiorTheForgotten; Sep 2nd, 2015 at 04:08 PM.
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Old Oct 1st, 2014, 11:33 AM
MalchiorTheForgotten MalchiorTheForgotten is offline
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Weapon Proficiency:


We will be using the weapon proficiency variant found here: http://www.d20srd.org/srd/variant/bu...GroupFeats.htm

I find that this makes the most sense.
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-Vyvyan
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Old Sep 2nd, 2015, 04:09 PM
MalchiorTheForgotten MalchiorTheForgotten is offline
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Changes to the Alchemist Class
 
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"This calls for a very special blend of psychology and extreme violence."
-Vyvyan

Last edited by MalchiorTheForgotten; Sep 2nd, 2015 at 04:13 PM.
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