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  #46  
Old Feb 26th, 2018, 02:45 PM
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Attack on Warchanter 2. 5 melee bonus, 1 from bless, 2 from flanking

Dice Attack on Warchanter 2:
1d20+8sh18cx,18 (7)+8 Total = 15


Also positioning myself next to as many of the archers as possible to trigger AoOs. Add 2 to hit if I end up flanking any of them.

Dice Attack of Opportunity:
1d20+6sh16cx,18 (10)+6 Total = 16
→ 1d6+1cig (3)+1 Total = 4

Dice Attack of Opportunity:
1d20+6sh16cx,18 (9)+6 Total = 15

Dice Attack of Opportunity 2 damage:
THE PRECEDING ROLL HAS A PROBLEM: please report it if the cause of the error is not obvious.
Dice Attack of Opportunity 2 damage:
1d6+1 (5)+1 Total = 6

Dice Attack of Opportunity:
1d20+6sh16cx,18 (19)+6 Total = 25
→ 1d20+6sh16cx,18 (13)+6 Total = 19
→ 1d6+1cig (4)+1 Total = 5
→ 1d6+1cig (2)+1 Running Total = 8 Total = 3
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Last edited by LittleBlueNA; Feb 26th, 2018 at 02:58 PM.
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  #47  
Old Feb 26th, 2018, 04:03 PM
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Dice Doyle charge attack (power) vs flanked warchanter2:
1d20+7sch18 (9)+7 Total = 16
1d8+5 (3)+5 Total = 8

Forgot to add song and bless. should be 18 to hit and 9 damage.

Last edited by Norse; Feb 26th, 2018 at 04:06 PM.
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  #48  
Old Feb 27th, 2018, 01:09 AM
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Goblin Rider 2 should be gone, as mentioned by the others... so it's Goblin Rider 4 methinks.
Dice Attack vs Goblin Rider 4:
1d20+6sh16 (1)+6 Total = 7
1d6+1 (5)+1 Total = 6
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  #49  
Old Feb 27th, 2018, 03:57 PM
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Dice Igna Feint Goblin 11:
1d20+4sch10 (10)+4 Total = 14
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  #50  
Old Feb 28th, 2018, 01:54 PM
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Dice Attack on Goblin:
1d20+4 (10)+4 Total = 14


Dice Damage if hit:
1d6 3
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  #51  
Old Mar 4th, 2018, 12:34 PM
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Dice Doyle AOO grapple vs. Goblin 9:
1d20+6sch12 (9)+6 Total = 15

Dice Doyle Pin Goblin 9:
1d20+11sch12 (18)+11 Total = 29

Last edited by Norse; Mar 4th, 2018 at 12:36 PM.
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  #52  
Old Mar 4th, 2018, 05:58 PM
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Attack on Goblin Rider 2. 5 melee bonus, 1 from bless, 2 from flanking?, 2 from charge?

Dice Attack on Goblin Rider 2:
1d20+6sh16cx,18 (2)+6 Total = 8

Dice AoO if needed:
1d20+6sh16cx,18 (13)+6 Total = 19
→ 1d6+1cig (5)+1 Total = 6
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Last edited by LittleBlueNA; Mar 4th, 2018 at 06:07 PM.
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  #53  
Old Mar 5th, 2018, 02:05 PM
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Igna Sweeping Gambit vs. Goblin Rider 2
Shortsword trip: +5 (DEX) +1 (Weapon Focus) +1 (Masterwork Weapon) +2 (Flanking) +2 (deft maneuvers) +1 (bless) +1 (Gambit Luck) = 13
Dice trip:
1d20+13sch12 (15)+13 Total = 28


Igna AOO vs. Gobling Rider 2 (prone)
Shortsword: +5 (DEX) +1 (Weapon Focus) +1 (Masterwork Weapon) +2 (flanking) +1 (bless) = 10
Shortsword Damage: 1d6 +0 (STR) +2 (Gambit Success) = +2
Sneak Attack Damage: 1d6
Dice attack:
1d20+10sch14 (2)+10 Total = 12
1d6+2 (2)+2 Total = 4
1d6+0 (6)+0 Total = 6

prone AC should be 12, not 14 - an error from copying the attack against the warchanter. This one hits.

Last edited by Dressedtojazz; Mar 5th, 2018 at 02:10 PM.
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  #54  
Old Mar 5th, 2018, 11:50 PM
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Looking at everything, the stunned goblin's AC should be either 8 or 12 (It was unconscious and from the description, prone for a -4 AC. Now it's stunned, which means it can't stand yet, and stunned does -2 AC and denies Dex.). I'll roll against a 12, but it could be an AC of 8. And no Coup de grace, since stunned isn't listed in the helpless condition.
Dice Attack vs Stunned Goblin Rider 1:
1d20+6sch12 (14)+6 Total = 20
1d6+1 (6)+1 Total = 7
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  #55  
Old Mar 6th, 2018, 07:32 PM
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Dice Perception: Danger in the surrounds:
1d20+6 (15)+6 Total = 21
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  #56  
Old Mar 10th, 2018, 05:11 PM
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Dice Doyle Bluff to deceive the goblin:
1d20+9 (11)+9 Total = 20
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  #57  
Old Mar 12th, 2018, 11:42 AM
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Dice Igna looting the goblins (perception):
1d20+5 (5)+5 Total = 10

Dice Igna hiding his looting with Sleight of Hand:
1d20+9 (18)+9 Total = 27

Dice Igna pretending to be an authorative figure with Bluff:
1d20+2 (3)+2 Total = 5

Dice Igna judging the courage of men and women (Sense Motive):
1d20+9 (3)+9 Total = 12

Dice Igna encouraging courageous men and women to fight the fires with Diplomacy:
1d20+2 (19)+2 Total = 21
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  #58  
Old Mar 12th, 2018, 01:17 PM
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Dice Perception: Source of the sounds:
1d20+6 (6)+6 Total = 12

Dice Knowledge Geography: Terrain and location, anything unusual:
1d20+7 (18)+7 Total = 25

Dice Knowledge Engineering: Identify risks of the fire spreading/where:
1d20+3 (18)+3 Total = 21
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  #59  
Old Mar 12th, 2018, 07:03 PM
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Dice Knowledge(Local): Names of any locals she sees, locations of water:
1d20+6 (5)+6 Total = 11

Dice Profession(Logger): Identify wood types, what catch fire more quickly:
1d20+4 (11)+4 Total = 15

Dice Climb: If needed to better position to throw buckets of water from:
1d20+5 (18)+5 Total = 23
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  #60  
Old Mar 13th, 2018, 03:54 AM
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Hmm... like so many, Edledhron doesn't have much in the way of fire fighting skills... But, let's see what happens I guess...
Dice Perception to figure out what areas would help.:
1d20+7 (4)+7 Total = 11

Dice Also, Appraise for a similar reason, trying to figure out how to even do it.:
1d20+3 (14)+3 Total = 17

Dice Acrobatics check to get where he needs to be.:
1d20+3 (8)+3 Total = 11

Adding a roll, because Sass' ooc post says we can roll 4 times. So... just a plain intelligence check, methinks, to figure out how to conduct himself.
Dice Intelligence Check for Fighting fires.:
1d20+3 (11)+3 Total = 14

Last edited by JackinIrons; Mar 13th, 2018 at 04:06 AM.
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