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Old May 9th, 2018, 07:23 PM
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House Rules

That's right, there are miles of House Rules - and they can be found right here.

 
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Old May 9th, 2018, 07:24 PM
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Last edited by Atalla Wanderer; May 9th, 2018 at 07:24 PM.
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Old May 9th, 2018, 07:25 PM
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Old May 9th, 2018, 07:26 PM
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Class Feature Exchange
Class Feature Exchange
Feature TypeCostExample
PCF - Progressive Class Feature (Class Level + 1)^2*250gpBarbarian DR1 ((6+1)^2*250gp)=12250 gp
SCF - Standalone Class Feature (Class Level + 1)^2*250gpNinja Poison Use ((1+1)^2*250gp)=1000gp
M&S - Magic and Stuff
Casting ProgressionCost FormulaExample
Quarter Casting[(Maximum Spell Level)^2]*(Class Level)*50gp
Quarter Casting Progression
Paladin 44^2*4*50gp = 3200gp
Paladin 54^2*5*50gp= 4000gp
Paladin 64^2*6*50gp= 4800gp
Paladin 74^2*7*50gp= 5600gp
Paladin 84^2*8*50gp= 6400gp
Quarter Casting
Half Casting[(Maximum Spell Level)^2]*(Class Level)*100gp
Half Casting Progression
Magus/Alchemist 16^2*1*100gp = 3600gp
Magus/Alchemist 26^2*2*100gp = 7200gp
Magus/Alchemist 36^2*3*100gp = 10800gp
Magus/Alchemist 46^2*4*100gp = 14400gp
Magus/Alchemist 56^2*5*100gp = 18000gp
Half Casting
Full Casting[(Maximum Spell Level)^2]*(Class Level)*50gp
Full Casting Progression
Wizard/Cleric 19^2*1*50gp = 4050gp
Wizard/Cleric 29^2*2*50gp = 8100gp
Wizard/Cleric 39^2*3*50gp = 12150gp
Wizard/Cleric 49^2*4*50gp = 16200gp
Wizard/Cleric 59^2*5*50gp = 20250gp
Full Casting
Quarter Casting refers to Paladins, Bloodragers, Rangers and other classes with a maximum spell level of 4.
Half Casting refers to Alchemists, Summoners, Bards and other classes with a maximum spell level of 6.
Full Casting refers to Wizards, Clerics, Sorcerers and other classes with a maximum spell level of 9.

The Class Feature Exchange is a system in which players may exchange gold for class features from classes other than their own. A PC may not take more than [their total level number] class features at a given time, be it a standalone, a progressive, or magic, though multiple levels of progressive features may be taken in a single purchase. Please note that these are merely guidelines and are subject to the will of the GM.
  • For Progressive and Standalone Class Features (i.e. Sneak Attack or Poison Use) formula per item is ((Class Level+1)^2*250gp), where level refers to the level of the feature based on its original class progression, in this case Rogue, or Ninja. That means that at first level, in the case of Sneak Attack, you would pay ((1+1)^2)* 250)=1000gp. In order to take the next increase at 3rd level you would pay ((3+1)^2*250)=4000gp, which is a difficult goal by 3rd lvl but if you are interested in committing to this then it may be worth it. Also, this is not a forced progression system, so if you buy in at 1d6 sneak attack for 2000gp, you don’t HAVE to pay for the next one in two levels. You can wait until you are lvl 13 and have a bunch of disposable cash and want to pick up a couple more d6’s worth of precision damage. Or you could pick up Barbarian’s Damage Reduction 1 for ((6+1)^2*250)=12250gpk.
  • As for Magic and Stuff, for a 1st level of full spellcasting one would pay [(Maximum Spell Level)^2]*(Class Level)*50gp. What they are purchasing is the first level of casting ability for the specific class that they chose. For example, wizards would get 0th lvl spells plus three 1st lvl spells plus one per intelligence mod. She would be able to cast three 0th lvl spells and one 1st lvl spell per day. If the character purchased a 2nd lvl of wizard, the casting would advance as though a level of wizard had been gained, though this is the only feature of wizard that would be gained. Over the course of 5 lvls the character would pay 60750gp.

Note 1: The level of the purchased property becomes the effective level of the purchaser.

Note 2: You cannot purchases abilities higher than your own level.
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Agenda in a time of fear: Be not afraid.
When things go wrong, do right.

Last edited by Atalla Wanderer; May 9th, 2018 at 07:27 PM.
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