#136
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Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World
Last edited by Mindsiege; Nov 28th, 2021 at 10:41 PM. |
#137
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My instinct is to get inside a building. That would cut us off from ranged line-of-sight and give us a pinch-point at the door to concentrate fire through. Resurrecting enemies are a lot easier if they can be blockaded in a narrow place that allows multiple PCs to hit a single opponent until they fail their save. Stick an armored PC in the doorway to Dodge and everyone else lay fire through the door.
On the other hand, we now know they can set the building on fire. Any percentage in stomping not-Mayuri? She seems to be pulling the strings on the dream palace takeover, but she's not on the combat table so maybe not attackable.
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Posting rate: Slow. |
#138
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Though, it would make sense if it doesn't. Last edited by BarrowB; Nov 29th, 2021 at 05:08 AM. |
#139
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![]() Either way, yes, for the sake of combat I don't care. Though while talking is a free action, just be reasonable about what you feel fits into a 6 second turn. I usually end up letting turns stretch a bit further to allow for some wiggle room, but in combat, for expediency, a single post per round is more common in my experience. So it's nothing I enforce too harshly, though it's good to be mindful about as a player. Your last post is fine though, I think it's fair to assume that Derek would share his information until Togot informs us otherwise. ![]() @edit: The noble Aurora attacked is now at 1 HP. ![]()
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World
Last edited by Mindsiege; Nov 29th, 2021 at 05:19 AM. |
#140
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This rule just appears so often, that I assumed it's there. |
#141
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__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World
Last edited by Mindsiege; Nov 29th, 2021 at 05:55 AM. |
#142
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Huh. Definitely seeming chaotic evil-y. Last edited by secretID; Nov 29th, 2021 at 07:25 AM. |
#143
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Right, so the buildings on the southern side of the street seem to be lacking any doors facing the street. Derek as the only observant one remembers that the house left from Geghard would have a door facing west into the road where the two Scarlet Legionnaires are coming from. The house on the right from Geghard might have a door facing east into the other road or a door further down the alley. On the northern side of the road there are visible doors though. One in L-13 and one in L-18. As far as windows are concerned, on the southern side of the street there are windows with closed wooden shatters in U-20, U-16, W-10 and W-14.
__________________
Continuously recruiting: The West Marches | Always open: The Solo Bazaar | Starring in: Dragons of a Broken World
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#144
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Hm. If we get through one of those north doors, Geghard or Baka can plug the hole.
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#145
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How are we fixed for WIS checks all around? Baka and Oguun are both chunky on armor along with Geghard, but they also have high WIS and decent damage potential to drive the DC checks down, so they seem like they have the best chance to be finishers on injured opponents.
Oguun's Toll the Dead for 1d8/1d12 vs DC14 followed by a straight +4 WIS check to suppress the return to 1 HP has a decent chance to finish. Baka has Shillelag, Thorn Whip, and +5 WIS mod, definitely a finisher. Who else is stacked with WIS?
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Posting rate: Slow. |
#146
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I've got Baka at +3. This is what I have for the totals of damage (from a single shot) plus WIS modifier. I assumed d12 Toll for Oguun, Shillelagh for Baka, and Sneak Attack for Earlamar.
Last edited by secretID; Nov 29th, 2021 at 09:36 PM. |
#147
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Does each 'finishing' attack in round get a wis roll, or is it only once per round/ target?
(For example, attacking an enemy, who has 1 HP, twice.) |
#148
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And...it says "from your character's actions" - if one PC does two attacks on a turn, are they counted together or separately?
Last edited by secretID; Nov 29th, 2021 at 09:53 PM. |
#149
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My impression, which may be wrong, is that finishing a memory combatant is a two-roll process, pretty much like zombies except that the players roll WIS to end them rather than the DM rolling a CON save to stand them back up:
1) Land any attack that zeroes them. 2) Roll a WIS check of (21 minus kill damage) to keep them down. So if Oguun rolled 7 damage from Toll the Dead to zero out a memory and the memory fails a DC14 WIS save against Toll the Dead, then Oguun would finish if he made a (21-7=14) on a WIS check. So hopefully memory-combatants have truly awful WIS.
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#150
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I was assuming that the save is per attack, but if it's per PC turn, that would make a big difference for Geghard and Aurora.
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