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  #196  
Old Sep 17th, 2022, 09:03 AM
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I'm good just going forward. Post coming.

Edit: BTW, he also has Arcane Deflection, another defensive reaction option.

Last edited by secretID; Sep 17th, 2022 at 09:15 AM.
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  #197  
Old Sep 20th, 2022, 07:40 AM
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I can't wait that Cha-kra can finally use his secondary pair of arms mechanically, even though it will cost him his climbing speed.
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  #198  
Old Sep 22nd, 2022, 06:08 PM
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Quote:
Originally Posted by delpinator View Post
I noticed the rocks didn't move in your spell during the fight or any of the arrows piercing it's face. perhaps it was indeed an illusion.
delpinator, this confused me a little. We wouldn't expect arrow to hurt the rocks. Is he saying that it seems like they are illusion, or that they aren't?
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  #199  
Old Sep 22nd, 2022, 06:49 PM
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Yeah that may have been too subtle. The rocks seem to be an illusion.
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  #200  
Old Sep 24th, 2022, 08:20 PM
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I'm very delayed at the moment. Expect my post by tomorrow.
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  #201  
Old Sep 25th, 2022, 06:53 PM
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I had Cha-kra try to see through the illusions. Maybe there is more threat than rocks which aren't there.

I also finished changing his racial abilities and updating all his stats, and promptly I had Cha-kra make use of his new telepathy. Technically that feature explicitly forbids him from ever having talked any common out loud, but since he's been talking normally for the longest time I'll just make it canon that his powers have finally come into their own and now he's no longer reliant on speaking for real. He much prefers telepathy and truthfully isn't the most communicative character anyways, so I think it will work without destroying too much continuity.
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Last edited by Mindsiege; Sep 25th, 2022 at 06:54 PM.
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  #202  
Old Sep 25th, 2022, 10:11 PM
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Sounds good and with duhas assistance you have advantage on your investigation. I think we're at a point to move forward so if were ready I can do a post tonight.

Last edited by delpinator; Sep 25th, 2022 at 10:13 PM.
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  #203  
Old Sep 25th, 2022, 10:14 PM
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Quote:
Originally Posted by delpinator View Post
Sounds good and with duhas assistance you have advantage on your investigation. I think we're at a point to move forward so if were ready I can do a post tonight.
Sweet! This improved Cha-kra's Investigation of (15) to an (18)!

@edit:
Also, I agree with moving forward. Sorry again for my own late response.
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Last edited by Mindsiege; Sep 25th, 2022 at 10:16 PM.
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  #204  
Old Sep 26th, 2022, 08:31 AM
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Confor is very generous here, that are 50 gold pieces right there!

I just realized that Cha-kra is also still holding a healing potion that he got from Confor which he could have given Rhazor. I didn't really think about that in the moment. I'll probably have him hold onto it though, at least until someone is dying and definitely while we still have short rests available. My goal is for Cha-kra to give the potion back unused at the end of the adventure, because that's quite a lot of gold.

@delpinator:
How does it work in your game? Can characters take their short rest separately from each other or will all party members rest and expend our two available rests at the same time?

Also, there is a case that we might want to heal Rhazor with magic as quickly as possible, with the possibility that he could contract a disease from getting wounded by these creepy creatures. Could someone in our party make a Medicine check to confirm if it's safe to leave him to naturally recover from his scratches? Currently I'm just asking in general, because Cha-kra won't be making any such check, and if Rhazor accepts and drinks the potion he won't interfere either.
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Last edited by Mindsiege; Sep 26th, 2022 at 08:35 AM.
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  #205  
Old Sep 27th, 2022, 07:57 PM
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delpinator, I just rolled a 16 and a 19 for Arrogaio's History check re grung and the other thing (firenewt?), respectively. Could you tell me what he knows? If you don't want to write it all out, I'm happy if you just tell me what parts of the monster block and text he might know.
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  #206  
Old Sep 27th, 2022, 09:12 PM
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Yes, you can read the stats. The firenewts are the warlocks though unlike In the stats neither are actually always evil. The firenewts dive to pockets in steam vents below the island to lay their eggs unlike those that lay eggs in volcanoes. These warlocks appear to have a hag like power for illusion that when combined can make hallucinatory terrain.
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  #207  
Old Sep 27th, 2022, 09:22 PM
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Quote:
Originally Posted by Mindsiege View Post
How does it work in your game? Can characters take their short rest separately from each other or will all party members rest and expend our two available rests at the same time?

Also, there is a case that we might want to heal Rhazor with magic as quickly as possible, with the possibility that he could contract a disease from getting wounded by these creepy creatures. Could someone in our party make a Medicine check to confirm if it's safe to leave him to naturally recover from his scratches? Currently I'm just asking in general, because Cha-kra won't be making any such check, and if Rhazor accepts and drinks the potion he won't interfere either.
@delpinator:
About this quote, did you have feedback to give? Just for me to figure out how to handle short rests and medicine checks.
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  #208  
Old Sep 27th, 2022, 10:08 PM
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Quote:
Originally Posted by delpinator View Post
Yes, you can read the stats. The firenewts are the warlocks...These warlocks appear to have a hag like power for illusion that when combined can make hallucinatory terrain.
Illusion casting warlocks? Why those dirty cheating bastards! Illusion abusing warlocks are the worst. Just ask Confor.
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  #209  
Old Sep 28th, 2022, 01:20 AM
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Yeah toucan make rests separately though this would mean doing nothing for the hour while the rest of the party continues.

The only poison is from the spines which never hit anybody. Your more than welcome to make an checks you feel might be important though. A DC 10 medicine check can also stabilize though not heal.
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  #210  
Old Sep 28th, 2022, 08:37 PM
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I edited my last IC post to add stuff about the grung and firenewts.
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