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  #121  
Old Jun 21st, 2022, 08:53 AM
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Would a Lore roll be appropriate to try to figure out why this Fox seems strange?
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  #122  
Old Jun 21st, 2022, 12:02 PM
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Quote:
Originally Posted by Effete View Post
Just want to say, this whole "reluctant companions" angle is a strangely nice change of pace. Hope no one takes the friction between characters personally. I'm really enjoying everyone's posts so far.

Great to see our luck has started to shift. Hope it holds when Oniver needs to setup camp... :
This passage from the beginning of the book always stuck with me:

Quote:
You are no hero. You don’t fight to protect the realm or to put the true king on the throne. You hunt through ancient ruins for treasure, you help those who help you, you make your own mark on the Forbidden Lands. Your fate isn’t determined for you by someone else. You choose your own path. You are an adventurer.
It seemed acceptable to not be nice. Definitely still need to work others or you and everyone is as good as dead but you can still be a jerk. I try to write Phol in a critical way that points out his flaw and leave some of his bad character to imagination

Last edited by DBCowboy; Jun 21st, 2022 at 01:15 PM.
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  #123  
Old Jun 21st, 2022, 05:26 PM
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@HotsuSama If I understood psuedenim's earlier post correctly, the city to the north is separate from the wolfkin habitat, which lay to the east. Am I wrong?
Dangabbit, you're right. Somewhere along the way I conflated the two destinations.

Also, 1 success for moving into the second hex for the quarter.
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Last edited by HotsuSama; Jun 21st, 2022 at 05:30 PM.
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  #124  
Old Jun 21st, 2022, 07:58 PM
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Quote:
Originally Posted by DBCowboy View Post
This passage from the beginning of the book always stuck with me:



It seemed acceptable to not be nice. Definitely still need to work others or you and everyone is as good as dead but you can still be a jerk. I try to write Phol in a critical way that points out his flaw and leave some of his bad character to imagination
Good point!
I still prefer to put my characters through a growth-arc, learning to overcome their flaws and become a better person. I'm playing it safe with the other PCs, but I'm chopping at the bit to fork over some poor NPCs.

Last edited by Effete; Jun 21st, 2022 at 07:58 PM.
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  #125  
Old Jun 21st, 2022, 08:38 PM
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Quote:
Originally Posted by DBCowboy View Post
Would a Lore roll be appropriate to try to figure out why this Fox seems strange?
Totally! Go for it
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  #126  
Old Jun 21st, 2022, 09:32 PM
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What about Hemdan? I had Phol mention how strange this was to him since he's pretty knowledgeable. Should he roll and Phol assist or should we both roll separately?
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  #127  
Old Jun 21st, 2022, 09:37 PM
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I reckon Phol could help with the Lore role. I will post my role in the dice thread and see what 97mg will let us get away with
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  #128  
Old Jun 21st, 2022, 09:41 PM
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Quote:
Originally Posted by DBCowboy View Post
What about Hemdan? I had Phol mention how strange this was to him since he's pretty knowledgeable. Should he roll and Phol assist or should we both roll separately?
Rather than rolling separately to do the same thing, I reckon one of you helping the other, with an extra dice would be cool
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  #129  
Old Jun 21st, 2022, 11:15 PM
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Just a sneaky info dump for Hemdan below... I'll dump more if he gets successful help hehe.
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Last edited by 97mg; Jun 21st, 2022 at 11:17 PM.
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  #130  
Old Jun 23rd, 2022, 03:29 AM
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"I've heard tales - those that can command the beasts, those that can 'be' the beats. Surely even a half elf such as you in all your time around Kiersap would have seen or heard of such things! There are no mists but that only means what was hidden is now being revealed"

If Phol is up for a druid specific lore roll, go for it
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  #131  
Old Jun 23rd, 2022, 01:48 PM
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And 1 success on the Druid Lore roll
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  #132  
Old Jun 23rd, 2022, 03:50 PM
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Just re-read Willpower rules. So we ONLY get Willpower when we push rolls and roll a 1 for our Base DICE, not for Gear or Skill, right? We also don't get Willpower if we just take damage, do we? So didn't get Willpower just because we took Strength damage from the bog or just because Phol failed to resist the Cold and took Strength and Wits damage, right?

For a moment thought it was ANY 1 rolled during a Push but I think now it's ONLY 1s on Base Dice.
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  #133  
Old Jun 23rd, 2022, 04:55 PM
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I have 5 wits but nothing to boost a scout or survival roll. Sixth sense gives an extra die when ambushed but not sure how that interacts with keeping watch (if keeping watch fails could it result in being ambushed and then does the ability kick in?)

Do we want to worry about food and water or just
Q3: SLEEP /REST / MAKE CAMP / KEEP WATCH
Q4: SLEEP / KEEP WATCH
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  #134  
Old Jun 23rd, 2022, 05:27 PM
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Quote:
Originally Posted by DBCowboy View Post
Just re-read Willpower rules. So we ONLY get Willpower when we push rolls and roll a 1 for our Base DICE, not for Gear or Skill, right? We also don't get Willpower if we just take damage, do we? So didn't get Willpower just because we took Strength damage from the bog or just because Phol failed to resist the Cold and took Strength and Wits damage, right?

For a moment thought it was ANY 1 rolled during a Push but I think now it's ONLY 1s on Base Dice.
Yeah, I think you're right. It's a little vague in that the Willpower section only cites Weapon/Gear dice as invalid, but I think it makes that distinction because Weapon Dice do get the bad 1, but suffer damage to their bonus in the same circumstances. Looks like Sill Dice never enter that field of 1s causing bad effects.

I guess that makes moves less punishing than we originally thought, but sheesh, earning WP is going to be slow until we get a stronghold going for some base currency.

Also, we're not that low on food but I can do some hunting now so we don't have to worry about it later.
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Last edited by HotsuSama; Jun 23rd, 2022 at 05:30 PM.
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  #135  
Old Jun 23rd, 2022, 05:51 PM
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Yeah Oniver's tent scored the success needed to make a rockin' camp! Food would be good, especially if it ends up something you can skin and get pelts from
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