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  #1  
Old Jul 11th, 2012, 11:48 PM
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Interplanar Happy Hour

The portal ride was swift, if slightly disorienting. Up was now down, and forward was somewhere behind your nose. This was odd, as it meant you were constantly spiraling around to try to get inside your face(a daunting feat if ever you saw one). Still, you do seem to have arrived at a dark grey stone floor, in some level of good health. Most of you are upside down, though.

"Excellent, most excellent. Such quick responses to my notice." You seem to be greeted by a floating purple wizard hat, mostly lacking in a head to sit on: two brown eyes were visible though, complete with dangly optic nerves. Either the wizard did not notice that his Missive spell was misaligned, or thought the visual bug to be amusing somehow. "I see you're all here in fine condition. Let's do a quick runoff, for the record..."

"A pointy ear with a thirst for magic. Never seen that one before. Still, you should find your needs quenched here... so long as you can pick up the tab. You won't find your new clothes lacking in magic, if I do say so myself. I do, don't I. Hah!"

"An antisocial frog! Not going to get many princesses that way, darling. Have you tried wearing a hat? I've heard it does wonders for the disposition of little people."

"A goblin with terrible taste in fashion, who fashions herself queen. Well, not the worst I've seen, I suppose. I do hope you approve of the shopping list I picked out, yes?

"A horsebutt with an overdeveloped sense of vengeance. Don't worry, hun, a few days of trotting around here, and that appearance deficit of yours will wash right out."

"A noble warrior, who wanted a new approach to this whole adventuring thing. Well, I'm sure you'll find this new set of claws quite enjoyable. Not that you remember the old ones, but so long as we're amused, right?"

"I think that wraps up the roll call. Now, behind me is obviously the house. I'll leave it up to you how much of the place you want to ransack, though you should clear out a good bit of it even if you book it to the other side. While it's not technically a race, some of the things in here have started breeding, so I do imagine that it might get a bit ickier if you take it in a leisurely fashion."

Looking up at the hat, you see that you're in a 20x20 foot stone entryway, with two sets of double doors. The ones behind Mr. Hat he claims are the way to go, which would make the other ones the exit. You vaguely surmise that the exit in this case doesn't work, because that would be Nice of him. "Ta ta, good luck, and don't forget to smile for the scrying mirror!" The hat vanishes, causing the eyeballs to *spluck* onto the floor before vanishing as well.
OOCIntroduce yourself! What do you look like, what are you doing? Get your character sheets finished before heading through the door!

Rules of travel: You get to roll the Perception checks whenever you enter a room. I will not be making you do it. If you don't roll, it's assumed your character is not paying attention.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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Old Jul 13th, 2012, 11:11 AM
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Standing up off the floor was a challenge for Sundast, and by the time he finished the hat was being sucked into the eyes. Hearing little beside where the door was and the fact they were on somewhat of a timer, he shook his head. Running a gauntleted hand through his long hair, he pushes it back before sticking his helmet on. With a clatter as some of his gear settled into a new position after him being dropped upside, he gives a look over at the others picking themselves up. Covered in black armor coated with wickedly sharp and long blades,and carrying a shield with long spikes on it, the first image that comes to mind is a porcupine. Just a really big insanely more dangerous on. Drawing his flail from his belt, he readies his shield as well. Smiling as he is looking for into running amok in the dungeon, he hurries with the sharp clatter of horse shoes and rattling gear towards the door.


Seeing that none of his teammates were yet ready, Sundast shrugged. Pushing through the doors that lead deeper into the dungeon.
Dice Roll:
d20-1 (18)-1 Total = 17
Looking into the next room, he crosses into it ready for attacks already.
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Old Jul 13th, 2012, 01:03 PM
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"Not just a goblin. I'm a hob." Says a small voice from the corner. "And it was the only magic cloak in the store. Don't blame me for some wizard's tastes." A greyish lump rolls off its head and onto its feet, revealing that it is a she and that she, as she said, is a hobgoblin.
Apparently not much of one though: She is a slight and shabby critter, barefoot, begoggled and garbed in a cloak with a lovingly detailed embroidery of another cloak on it. You can't quite place it, but something about her makes you think of donkeys, even though her appearance and attitude have nothing to do with them.

Her long ears twitch as she inspects the team members who are still lying down. "I'm Slenc. I do things Hobgoblins don't."

Having introduced herself, she turns her attention to the centaur, waiting to see if he dies.
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Last edited by Caput; Jul 13th, 2012 at 01:05 PM.
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Old Jul 13th, 2012, 01:26 PM
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Horsebutt: You push forward into what appears to be... a rather large, ornate cathedral. Same grey stone, stretches up about 3 stories from what you can tell, with lovely pillars holding up an overhang on either side. There's a door on your left and right leading out of the main chamber. If you had to guess, you'd put the length of the place around 200 feet, with about 40 feet in width. Lovely little thing, with a large pipe organ in the back, and a red stained glass window, with a wizard's hat emblazoned on it. No light seems to be coming through the window, though.

The floor is marble tile, slightly dusty. There doesn't appear to be any lights up here, though an ambient glow is effusing from the stone itself, letting you see about.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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Old Jul 13th, 2012, 01:58 PM
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After the Hat vanishes the word Jallow in a long drawn out croak is heard followed by is how you can call me.. Jallow is a toad like creature with sea green skin with various blue patters of strips and spots that can be seen peeking out from his armor. Jallow his holding his bow with his 3 thick fingers and thumb as a giant axe rests on his back. Jallow turns his head around stares up at his companions with his orange eyes. He checks out each companion before waving his hands and speaking in a low chant. Once completed Jallow nods his head and follows the Centaur, peering around and under the creature, looking at the walls and floors.

 

Last edited by Kshnik; Jul 13th, 2012 at 02:01 PM.
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Old Jul 13th, 2012, 03:15 PM
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Youko was busy thinking about a way to cover the third eye on his head when he noticed that the others were starting to leave him behind. He started to follow after them but he then realize that they were introducing themselves, "My name is Youko Kitel. But you can call me Youko. With that he let his fluffy cloak billow behind him and walked into the next room keeping his eyes and ears peeled.

 
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Old Jul 14th, 2012, 03:09 AM
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Pulling his foot free of the cord it had gotten caught in and left him dangling, Kib spreads his wings and floats down to the floor. Still a little disoriented, he looks over his body, flexing his hands, seeming to be a bit perplexed. He's an odd looking one. Covered in thick reddish-gold scales, he stands only a bit over 3 ft tall. He wears a loose pair of pants and a tunic or robe, tied with a belt, a string of prayer beads dangling from one side, and a small bag on the other. Around his hands are some kind fingerless glove, marked in runes and sigils.

In accented Common, he states "My name is Kib. Good to meet you all."

He follows along behind everyone else, looking around at the cathedral room.

 
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Si vis pacem, para bellum - If you want peace, prepare for war.
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Old Jul 14th, 2012, 03:27 AM
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You head into the next room. Youko mightily strides forward before slamming face first into a stone wall, some 10 feet in. It would appear that this is not a cathedral. This is a little room painted in startling detail to look like a cathedral. The doors and such are still real; the room just ends in 10 feet instead of 200.

Jallow is filled with amusement. He managed to notice this little trick ahead of time. Haha.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Jul 14th, 2012 at 03:28 AM.
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Old Jul 14th, 2012, 03:55 AM
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Reaching out, Kib tabs a claw against the stone. "The artist is to be commended. Amazingly detailed."
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Si vis pacem, para bellum - If you want peace, prepare for war.
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Old Jul 14th, 2012, 08:25 AM
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Slenc, bringing up the rear, points at Youko's back and yells "HAH! Sorry, but that's pretty funny." When Kib mentions the detail, she squints. "Is it? Can't really tell." She pokes her head through the doorway and peers around, not quite entering the room yet.
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Old Jul 14th, 2012, 09:05 AM
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Youko promptly steps back and holds his nose, his voice coming out in a strange tone "Ow Ow Ow Ow". He walks further away from the fake door and follows his comrades yet again hopefully avoiding any more walls.
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Old Jul 14th, 2012, 10:02 AM
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OOCYou still have to decide where to go in the room. Two exits, you see. Slenc is just hanging by the entrance door, didn't actually pick a way to go(left/right).
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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Old Jul 14th, 2012, 10:31 AM
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Haha now that was pretty funny, I'm Sundast. the centaur says before looking at the two doors. Deciding that either is just as good as the other he pulls a copper coin from his belt pouch. 1 left, 2 right.
Dice Roll:
d2 1
Flipping it, all right heads is to the left. Watching it spin and land he directs the party left or right, but doesn't have much room to move himself. Slowly nudging the others out of the way, he crosses to the door and opens it Perception
Dice Roll:
d20-1 (20)-1 Total = 19
looking inside.

Last edited by mightymconeshot; Jul 14th, 2012 at 10:31 AM.
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Old Jul 14th, 2012, 11:44 AM
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Sundast: Inside is a square room, 20x20. On the floor in the middle of the room is a tiled circular pattern, of about 16 different stone tiles circling about the middle, 10x10. There's a crankshaft in the middle of that circle, which can be turned horizontally.

There's a door on your right, leading off towards where the "cathedral" was. The room is dusty, but otherwise empty. A small yellow crystal set into the ceiling provides dim light, though it's still a bit dark.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.

Last edited by Fragmaster01; Jul 14th, 2012 at 11:44 AM.
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Old Jul 14th, 2012, 01:18 PM
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Looking around, Zib decides to check the other door, first
Dice Perception Check:
1d20+13 (14)+13 Total = 27
looking around at the door before opening, his inherited Kobold mentality checking for traps, before attempting to open the door.

Peeking in the Door, he takes a
Dice Perception Check:
1d20+13 (8)+13 Total = 21
look around the room.
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Paranoia is a very comforting state of mind. If you think they’re out to get you, it means you think you matter. - Gilbran Quail

Si vis pacem, para bellum - If you want peace, prepare for war.
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