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  #1651  
Old 10-08-2019, 08:24 AM
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Rasts

#01
13 / 07:22 / 8 Staggered: Only a single move or standard action per round. Free, swift, immediate actions allowed.
===Standard: Gaze VS Blobog (DC14)

Fort Save
Dice Roll:
d20+6 (18)+6 Total = 24


#03
===Full: Coup de Grace VS Grak’ark

1) You automatically hit and score a critical hit.

Dmg
Dice Roll:
d6+2 (5)+2 Total = 7

Dice Roll:
d6+2 (1)+2 Total = 3


2) If the defender survives the damage, he must make a Fortitude save DC 10 + damage dealt) or die.

Fort Save +8
Dice Roll:
d20+8 (9)+8 Total = 17
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  #1652  
Old 10-08-2019, 04:50 PM
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Dice Hector averting eyes vs rast #1 (success on a 2):
1d2sch2 2 (natural 2)  

Dice Hector averting eyes vs rast #3 (success on a 2):
1d2sch2 2 (natural 2)  
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  #1653  
Old 10-08-2019, 09:54 PM
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Spiritual Weapom - round 2 of 3
Attack on Rast #3

+5 BAB +3 WIS
Damage 1d8+1

Dice Attack:
1d20+8 (3)+8 Total = 11

Dice Damage:
1d8+1 (2)+1 Total = 3
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  #1654  
Old 10-09-2019, 02:31 PM
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Okay. There are some questions out there, but I'm heading off in half an hour so I want to get the rolls and actions made. They go like this in priority:

1: Full Attack weakest Rast first, then if it go down, shift to next rast
2: If Hector need to move, 5 foot step to the stream and do the same as above
3: If Hector need to move and can't step to stream, move action >q26>r27 then only the gore attack at rast #3 (provoke)
4: If Hector can't step diagonally onto the bridge, then try to cast slow on both rasts (provoke, chance of losing spell)

Hector Full Attacks (power attack):
Left Claw: +5 BAB +5 STR +1 Mighty Fists Amulet -2 Power Attack = +9 / Damage Modifier +5 STR +4 Power Attack = 1d4+9 +1d6 Cold damage
Dice Miss chance for concealment (averted eyes): 1-20 is miss:
1d100sh21 3

Dice Left Claw:
1d20+9 (6)+9 Total = 15
1d4+9 (3)+9 Total = 12
1d6+0 (2)+0 Total = 2


Right Claw: +5 BAB +5 STR +1 Mighty Fists Amulet -2 Power Attack = +9 / Damage Modifier +5 STR +4 Power Attack = 1d4+9 +1d6 Cold damage
Dice Miss chance for concealment (averted eyes): 1-20 is miss:
1d100sh21 30

Dice Right Claw:
1d20+9 (17)+9 Total = 26
1d4+9 (2)+9 Total = 11
1d6+0 (1)+0 Total = 1


Bite: +5 BAB +5 STR +1 Mighty Fists Amulet -2 Power Attack = +9 / Damage Modifier +5 STR +4 Power Attack = 1d6+9 +1d6 Cold damage
Dice Miss chance for concealment (averted eyes): 1-20 is miss:
1d100sh21 54

Dice Bite:
1d20+9 (12)+9 Total = 21
1d4+9 (4)+9 Total = 13
1d6+0 (6)+0 Total = 6


Gore: +5 BAB +5 STR +1 Mighty Fists Amulet -2 Power Attack = +9 / Damage Modifier +5 STR +4 Power Attack = 1d6+9 +1d6 Cold damage
Dice Miss chance for concealment (averted eyes): 1-20 is miss:
1d100sh21 27

Dice Gore:
1d20+9 (13)+9 Total = 22
1d4+9 (2)+9 Total = 11
1d6+0 (5)+0 Total = 5
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  #1655  
Old 10-10-2019, 07:50 AM
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Ro8

( npc ) Blobog (Gark-the-Goblin)
~~~~current~~~~Eyes Closed: 100% chance to avoid the saving throw vs gaze attack. Creature with gaze attack is totally concealed.
~~~~current~~~~Blind: –2 penalty to AC, loses its Dexterity bonus to AC (if any), takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All opponents are considered to have total concealment (50% miss chance) Must make a DC 10 Acrobatics skill check to move faster than half speed, prone if failed.
13 / 07:40 / 0 Message (spell): Those nearby can hear the whisper (Perception DC25). Silence, 1' stone, 1" metal blocks. Range 100'+10'/lv.

*Left Hand: Empty
*Right Hand: Empty
*Dropped Item: kukri in N25
*Dropped Item: kukri in Q26

===Standard: Cast Spell- Obscuring Mist
+++ Provoke AoO
+ #03 VS Grak (AC14) [-2 (blind) +5 (armor) +0 (DEX) +1 (size) = 14]

Melee bite +8 (1d6+2 plus grab)

Dice Roll:
d20+8 (17)+8 Total = 25
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Last edited by PIG; 10-10-2019 at 07:50 AM.
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  #1656  
Old 10-10-2019, 07:51 AM
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Dice Roll:
d6+2 (1)+2 Total = 3
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  #1657  
Old 10-10-2019, 12:13 PM
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Pig -- did you see my note? I screwed up, sheet was not updated.
Bloblog does not have obscuring mist. So he will lose that action.
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  #1658  
Old 10-10-2019, 07:23 PM
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Quote:
Originally Posted by Squeak View Post
Pig -- did you see my note? I screwed up, sheet was not updated.
Bloblog does not have obscuring mist. So he will lose that action.
See the Group OOC
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  #1659  
Old 10-10-2019, 07:28 PM
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Injury
If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. If you fail the check, you lose the spell without effect. The interrupting event strikes during spellcasting if it comes between the time you started and the time you complete a spell (for a spell with a casting time of 1 full round or more) or if it comes in response to your casting the spell (such as an attack of opportunity provoked by the spell or a contingent attack, such as a readied action).

+10 (base) +3 (dmg) +1 (level) = DC14

----

When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type. Clerics, druids, and rangers add their Wisdom modifier.

+3 (CL) +3 (WIS) = +6

Dice Roll:
d20+6 (5)+6 Total = 11
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  #1660  
Old 10-10-2019, 09:13 PM
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Ro 6

Hector FORT +6

#03
===Standard: Gaze VS Hector (DC14)

Dice Roll:
d20+6 (20)+6 Total = 26
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  #1661  
Old 10-10-2019, 09:14 PM
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Well... that ain't happening....
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Old 10-10-2019, 09:55 PM
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Elves VS #03 (AC20)

Ranged longbow +4 (1d8/×3)

#06
Dice Roll:
d20+4 (17)+4 Total = 21


#07
Dice Roll:
d20+4 (16)+4 Total = 20


#08
Dice Roll:
d20+4 (16)+4 Total = 20


#09
Dice Roll:
d20+4 (6)+4 Total = 10


#10
Dice Roll:
d20+4 (1)+4 Total = 5
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  #1663  
Old 10-10-2019, 09:56 PM
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#06
Dice Roll:
d8 2


#07
Dice Roll:
d8 2


#08
Dice Roll:
d8 1
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  #1664  
Old 10-11-2019, 04:27 PM
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Bloblog will save
Dice Save:
1d20+8 (10)+8 Total = 18

Avert eyes - success on a 1
Dice Avert:
1d2 2


Spiritual Weapon
Dice Attack:
1d20+8 (8)+8 Total = 16

Miss from Averting 1-20
Dice Avertmiss:
1d100 78

Spirtual Weapon Damage
Dice Damage:
1d8+1 (4)+1 Total = 5
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  #1665  
Old 10-11-2019, 04:30 PM
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Save succeeded. Ranged Attack
He averted his eyes in the previous, did not affect attack
+5 BAB +4 DEX
Dice Attack:
1d20+9 (7)+9 Total = 16

Dice Damage:
1d6 6
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