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Old 10-01-2019, 05:10 AM
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Phoenix

APPLICATIONS OPEN. CLOSE DATE 21/11/2019.

Game NamePhoenix
Game SystemDnD 5e
ThemeJoin the Watch, become a Hero
FlavourNew recruits to the forces of the Duke's Watch serve and protect, with a potential side of intrigue
Plot Summary
Ask YourselfDo you want to protect your home? Do you want to defend the good people of Handelsnabe from the depredations of bandits? Or are you just so darn poor that life in the guard is the only hope you have? Whatever your reasons come and sign up, the Wache is recruiting today!

This game will start off at level 1, with a broad world to explore and a lot of plot threads waiting to be unravelled. Whilst the initial position is simple I will be developing the flow of the game based on the characters selected. There are several major plots to be discovered and played through, but revealing them would be unsportsmanlike.


Application
Please fill out the below, taking note of the comments and requirements outlined in Permitted Sources. Characters will be level 1 with no equipment. Don't worry you will be issued equipment before any battles break out.

Name:
Race:
Class:
Background: Mechanical
Trait: What are you like? (Choose 2)
Bond: What is important to you in your life?
Ideal: What would you be willing to fight for?
Flaw: What don't you like about yourself?
Appearance: Give a general appearance of yourself prior to joining the Wache
Personality: Write a paragraph (no more than one!) describing your character, base this on your mechanical background traits.
Backstory: Write no more than 2 paragraphs and try to answer the following questions (in the prose, not as bullet points)
  • Where are you from?
    1. Are you from Handelsnabe?
    2. Are you from a different town in the Dukedom?
    3. Are you from somewhere else in Aldan?
    4. Are you a foreigner?
  • Do you have family in the area?
  • What event most shaped your personality?
  • Why do you want to join the Wache?
RP Sample: Write no more than 2 paragraphs showing an interaction between your character and a key character from their past. At least 3/4s of the text must be from your character's point of view and you must include at least one line of dialogue and one thought from your character.

Permitted SourcesAnything official, plus UA, but with the caveats below:

Point buy: 27 points
Character Sheet: Please use D&D Beyond. Making an account is free and you will have access to all of my content.
Classes: No Mystic
Races: Natives to Aldan can be Human, Half-Elf, Half-Orc, Orc, Goblin, Dwarf, Aasimar and Tiefling. Other races will typically be from other lands, they are playable, but we'll need to discuss a little of why they are enlisting in Handelsnabe.
Backgrounds: No nobles.
Languages: See below

Application Assessment MethodJust a bit of information on how I intend to decide which apps get in, so you can tweak stuff if you need to. Essentially I'm going to score them and take the top 5, maybe 6.

Scores will be as follows and will be mostly based on my preferences, but you won't be hurt by following good writing standards:

Sticking Entirely Within the Guidelines: 10 pts
Writing Quality (Backstory): 0-10 pts
Writing Quality (RP): 0-10 pts
Character Concept: 0-10 pts
Appropriateness to the world/party: 0-10 pts

Nativeness

I'll only be taking a maximum of 2 none native characters if you want your character to be native make sure they come from somewhere within the dukedom (see map below). If you are from anywhere on that map or described in the City and Dukedom information you're a native.

LanguagesLanguages are a little different to normal. There is no Common Tongue, however for the purposes of at least the early parts of this campaign Aldanisch will suffice as such. Each country (and some subcultures) have their own languages and as such, I'll list common ones below to help in choosing which are appropriate for your character. There are other languages and it may be relevant to speak something else depending on your character design.

LanguageCountry of OriginNotes
AldanischAldanSpoken throughout the country by just about everyone
DonavischDonavaSpoken mostly in the borderlands (not in Handel Herzogtum)
TerranoirischTerranoirSpoken by natives visiting the port, mostly Dragonborn and Elves
KlauischDrachen KlaueCommon language shared by Dwarves and Goblins of the mountains
ImperialAncient ImperiumSpoken mainly by Cult of the Dragon followers and Orcish tribes
High ImperialAncient ImperiumThe language of spells and scholars (and dragons)
DawnischEmpire of the DawnCommonly heard among the Halfling and Minotaur sailors in port
CelestialPlane of CelestiaSpoken by Aasimar and celestials
InfernalNine HellsSpoken by Tieflings and devils
SylvanFeywildSpoken amongst Fey creatures, including certain groups of Elves



About MeI've been DMing 5th since the playtest and DMing in general since 2nd. This particular world is one I've been running for over three years in real life so I am very familiar and comfortable with the setting. I'm happy to answer questions and expand on anything that you might like to know. As a DM I tend to play very fair and not put a thumb on the scales in either direction in encounters, whether combat or social. You should also note that I am not a fan of 'evil' creatures existing, so for the most part they don't and creatures of any stripe can be good or evil, though more often things you meet will be unaligned and working for a more nuanced purpose (outside of Fiends, Celestials etc.)


Current Applicants
PlayerNameClassArchetypeOrigin
ClawsomeBarakasFighterMartialNative
PenbeastSammiDruidDivineForeign (EoD)
tomplumKhumahgClericDivineNative
kanlyBrillianceArtificerArcaneWIP
RweaselBristonBarbarianMartialNative
TogotWillowWizardArcaneNative
The Dark StartAldoPaladinDivineNative
Treble83WarnerRogueMartialNative
BerzerkersaurusFelixRogueMartialNative


 


 


 
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Last edited by Drager; 10-10-2019 at 02:46 PM.
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Old 10-01-2019, 05:03 PM
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Since this is a homebrew, what can you say about religions?
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Old 10-01-2019, 05:37 PM
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There are three major recognised religions in Aldan, each based on the worship of one of three legendary heroes. It's late here and I'm about to sleep so I'll give you more information tomorrow, but here's a brief introduction.

Soiryk is a god of the grave, order, protection, solidarity and war. His followers claim that he is reluctant in lending his power and there are few temples, but plenty of soldier priests that worship him. Soiryk's primary desire is to find an entity that can kill him permanently and end the torment that is his immortality, whilst being worthy to take over his duty.

Analehk is goddess of the forge, knowledge, strength and nature. She and Axela have a fierce rivalry as Analehk teaches that all acts one performs should serve a purpose. She is the patron of inventors and builders, smiths and scribes and as such has a large following inside the cities of Aldan.

Axela is goddess of arcana, trickery, ambition and zeal. Her adherents follow the philosophy that life is for fun and pleasure and that anything that doesn't further that is a waste. She is popular with artists and poets as well as sorcerers and thieves. Axela respects inborn talent over skill and will rarely accept a follower if they have to try hard to gain her favour.

There is a fourth god, though he is dead, killed by the other three when they were mortal. He is the Emperor of the Empire that controlled the entire continent before his defeat. His worshippers claim he still has control over death, light, life and tempest.
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Old 10-01-2019, 10:11 PM
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Name: Barakas Brimstone
Race: Tiefling, Winged
Class: Fighter
Gender: Male
Alignment: CN

Background:Town Guard

Traits:I am always on watch and never let my guard down. I can stare down a hellhound without flinching.

Ideal: I fight for myself in this life because no one else will, including the Gods.

Bond: The town guard spared my life so I begrudgingly owe them.

Flaws: I can be bribed easily, what harm can a few gold pieces do?

Appearance: He stands just short of 6’. His body is toned and wiry. He has a constant smirk that just comes naturally. His black hair starts from in-between his brownish red horns and flows down to his shoulders and between his bat like wings. His red eyes are constantly searching. His fairly sharp chin protrudes from his face. His ears have spiked growths. He moves with grace and agility.

Personality:He is a loner for the most part. Partly self-inflicted and partly most stay away from him due to his heritage. Working with the guards he is friendly enough and gets along with most. His smirk makes most think he is planning something nefarious. He is confident in his abilities, but not arrogant. He poses no sign of threat until his swords are drawn. His demeanor changes to cold and calculated.

 


 

Last edited by Clawsome; 10-04-2019 at 07:31 AM.
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Old 10-02-2019, 10:17 AM
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Quote:
Originally Posted by kanly View Post
Since this is a homebrew, what can you say about religions?
I'm adding details to the OP about the religions, there is a section on Soiryk and I'll add Anelahk and Axela later, with the Emperor last.

I encourage anyone with any questions to ask them here or in PM! I'm happy to expound on anything about the world (I have ~100,000 words of notes).
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Old 10-02-2019, 12:16 PM
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The write up for Soiryk is lovely, I can't wait to find out about the other gods!
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Old 10-02-2019, 02:42 PM
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Sammi
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Name: Shuisuhliul Sseztee "Sammi"
Race:Yuan-Ti
Class:Druid
Background: Sailor
Trait: I feel out of place in any sort of company; I have a joke (funny or not) for every occasion.
Bond: My mother was the most important person in my life and I want to live up to her memory.
Ideal: I want to be accepted by my own kind, though I've never known met another like me.
Flaw: I don't like my humanity, it makes me feel weak and worthless; I don't like my reptilian side, it keeps me from fitting in.

Appearance: A bit on the small and skinny side, Sammi looks generally like a typical underfed slouching teenater from a distance. Closer up, his alien nature quickly becomes apparent. First, the masklike patches of gold and black scales across his face and cheeks, duplicated across his chest, biceps, thighs, and shins. Next, his slitted green eyes that don't blink enough. Third, his forked tongue that gives him a sibilant speech.

Personality: These differences made Sammi a victim of all the bullies growing up. "Lizard boy, lizard boy," they would chant as if they couldn't tell a snake from an iguana. Or "Liar speaks with forked tongue." He had heard all the insults there were to hear by the time he was old enough to answer, and frequently felt the odd beating or kick. But no one wanted to mess with him too badly because of his mother. To everyone else, she seemed cold and dangerous, an exotic but poisonous beauty that men fear and desired and women feared and hated. Everyone knew she was a spy for the Imperial Dawn. And, of course, she actually was. But to Sammi, she was just his mother, the one refuge in an unpleasant and hostile world. Until she died and he was left alone to fend for himself.

Backstory: He didn't actually remember the Empire of the Dawn. His mother had come to this cold, dry land when he was but a young hatchling. He didn't actually know anyone from the Empire except by rumor about various ships that would come to port. He didn't know the first thing about his mother's life as a spy or agent or even who his father was. He had asked his mother many times, but she was not a woman who shared secrets, even with those she loved.

And so, her death nearly broke him. He had nothing. He didn't know how to be Yuan-Ti and didn't want to be human, even if anyone would let him. He didn't know any spy contacts or protocols; the kind of rumors pre-teens who didn't like you whispered about you or spit at you were clearly not based on reality even if they had made any kind of sense. But, he had a little nature magic he had studied and a childhood spent on ships. So, he became a sailor. And, to avoid getting "accidentally" knocked overboard one dark night, he learned protective coloration. He became something of a clown, with a foolish grin his first defense and a hundred lame jokes he had heard or made up. To some degree, it worked. He lived, the other sailors didn't fear him, and they would even include him at times when they needed a butt for their practical jokes. But, he hated himself for it; this was what his mother would have wanted.

RP Sample: "Yo, snake boi, fetch me a lef-handed wetstone,"" yelled Jago, the massive tattooed bosun.
Sammi wasn't stupid, he knew whetstones weren't handed, but he also knew that Jago could and would casually break several of his ribs if he didn't play along. "What's the matter, Jagoff, you right hand getting too much use?" Sammi dodged as one of the barbarian's horny feet swept toward his skinny butt. And so he went to the quartermaster, ducking and shuffling to keep from seeming uppity. And the quartermaster sent him to the forecastle so all the dawn watch crew could appreciate his wit. They send him to the cook, not that the cook would have any such thing around, but they were stupid men and didn't really get the subtleties of the humor.
The cook sent him to the second mate and the second mate told him to ask the captain.

Sammi froze for a second. "Whetstones are nav tools now, you need to sharpen your wits and senses?" he managed to rasp out but he knew he was in trouble. Up until now it had been an annoying joke, typical of a hundred others played on him that kept the crew entertained on the dull days when the sea was not angry. But the captain was not a man you joked with; he wasn't a man you spoke to unless he had summoned you. It was said he killed as easily as he relieved himself and with about as much emotion and everyone knew you didn't ever speak to a captain, much less THIS captain, on his quarterdeck. But, on the other hand, the second mate was a sadist who liked hurting people and was always looking for an excuse to exercise the cat. It was a choice between the whirlpool or the sea monster, a slow death or a quick one. Sammi knew he wouldn't survive another whipping; the last had been too recent and the wounds had festered.

The captain stood on the quarterdeck, his large, hairy knuckled fists locked behind his back. Sammi paused again at the afterway, this was no place for a ship's boy. But he saw no choice so he climbed over the rail and approached the captain. "Sir, if you might, the Second Mate sent me for a whetstone, sir. . . . (he paused) a, uh, left-handed whetstone as it seems I am not in my right mind. " For a minute, maybe two, the captain made no response. Then, slowly his head turned. "Did you address me, boy?"

Sammi whitened. "Yea, uh, yes sir. The men were having a bit of a joke with me sir and they told me to . . . . " The captains unnaturally black eyes locked on him: "You disturbed me for a joke?" "Well, sir, it wasn't my joke and I'm not supposed to talk back or anything and they, well, I didn't have a choice. " Silence. Sammi stared at his feet. The captain continued to stare at him. Finally, those big hands moved, hooking into Sammi's cheeks and pulling his head up. "You are the boy they whipped two days ago for insolence, yes? " Rather than get himself in trouble for more insolence, Sammi took this in silence, with a slight mental snigger for his pun. "At sea, you either learn or you die. You don't seem to be learning." Sammi had a retort for this almost ready but the grip on his jaw tightened and he couldn't have spoken if he'd tried. "Well, I guess it's choice number two then," and the captain threw him 12 feet across the quarterdeck and over the side as casually as you or I might toss away a biscuit that the maggots were too active with.

Sammi slammed into the deck rail and over into the cold, salt sea. "Man overboard"? but the call to help never came. He drifted for two days but didn't die, not of thirst, not from sharks or sea monsters, not from humans killing a helpless castaway (literally) just for fun. When he washed up, Sammi was alone in Aldan, no food, no job, no prospects. IT's that type of desperation that leads a man (well, boy, but . . . ) to apply for the City Wache in Handelsnabe. No one else would, not if there was a latrine that could be cleaned instead; he may not know much but he knew that. And yet, here he was.


 

Last edited by penbeast0; 10-03-2019 at 05:32 PM.
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Old 10-03-2019, 04:51 AM
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The Gods descriptions are finished. Any other questions about the world?
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Old 10-03-2019, 07:06 AM
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Hey mate, I am coming back from a fair hiatus of PBP. What kind of post frequency are you looking for?
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Old 10-03-2019, 11:38 AM
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Hey mate, I am coming back from a fair hiatus of PBP. What kind of post frequency are you looking for?
I post daily during the workweek, but I'll let the player's pace decide. I assume we'll end up about 2/week as that is what most games seem to flesh out at. I'm planning to have multiple threads running at once, one RP thread for talking during travel/downtime and one 'adventure' thread were the crunchy gaming happens. This means even if the game is waiting on someone more active players can continue IC chats.
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Old 10-03-2019, 12:45 PM
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Application
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Name: Vothug Bonesplinter

Race: Orc

Class: War Cleric

Background: Outlander

Trait: The common folk love me for my kindness and generosity.

If you do me an injury, I will crush you, ruin your name, and salt your fields.

Bond: The common folk must see me as a hero of the people.

Ideal: I must prove that I can handle myself without the coddling of my family.

Flaw: In my quest to prove myself to my people and family, those I associate with are little more than a means to an end, not individuals to be respected or even admired. While my actions may be altruistic, my motivations are selfish.

Appearance: Standing two inches over six feet, Vothug carries a thick silhouette at nearly 250 lbs. His light green skin contrasts the shock of blonde, almost white hair that covers his chin in a beard and a mohawk standing straight atop his head. His skin is mottled with darker green swaths including one that runs right over his left eye. His ears are pierced numerous times, he wears a nose ring and has tusk rings on each extended tooth.

Personality: Vothug is on a personal quest to achieve renoun, honor, respect, and accolades from the people of Aldan so that he may return home 'a hero'. As the Dukedom is the primary power in the area, he will swear himself to their glory. The negative aspect to this approach is that he holds his personal honor to a frighteningly haughty degree and sees it as an insult if he is not recognized for his good deeds for without that appreciation, it was pointless for him to endeavor in the deed. His honor is so important to him that any who malign his good name even with mere words are called an enemy to him and he would not feel any remorse for destroying an enemy's position in life even if it would mean taking that life in extreme circumstance.

Backstory: Dishonor to one's clan is the ultimate sin. Banishment from the clan is the ultimate punishment. Vothug must now prove his worth in the world and hope that one day his people will accept him back within their ranks.

RP Sample: Earthcracker, the sacred weapon of the Bonesplinter Clan had been handed down for generations. A relic such as that was not merely given, however. It had to be earned in combat. So it was that Vothug found himself across a muddy field from his brother, Brugo, with Earthcracker buried to its haft in the muck. The winner would be named Chief, the loser would be banished.

Rain dripped of his head and into his eyes, soaking the ground to a slippery morass. He was stronger than his brother. He would not lose. He could not lose. A horn blew and the brothers charged each other. This contest was greater than a blood bond, was greater than a friendship. There could be no holding back, even for a brother. Again and again Brugo slipped through Vothug's grasp. If only he could grab a hold of his foe, he would crush the wind from his lungs and win the day. A quick feint one way and he wrapped his arms around his little brother but Brugo flew out of his grip quicker than a bolt of lightning. He was slick, slicker than mere water would provide. Vothug sniffed his arms...lard! Clever brother had found a way to offset Vothug's advantage of strength. Rage filled Vothug's mind at his brother's treachery and he charged the smaller orc with reckless abandon. Before he knew what had happened, Brugo had ducked under his reach, kicked his legs out from under him and was burying his face into the mud. He couldn't breath! He couldn't fight back! He was helpless! As his lungs began to burn and mud began to coat this throat, he knew he was done. He would not submit. As the world went black, all he could hear were Brugo's last words to him, "Sorry, brother, it takes more than muscles to lead the clan."




The land flattened out before him as he descended the last slope of the mountain. Humans. He had little choice now but to join their world. To prove himself worthy of his own people, he would have to champion another. His first chance to prove himself did not take but a day travel's toward Handelsnabe as he fell upon a lone merchant beset by bandits. Though he hadn't gained the wondrous Earthcracker, he had been sent away with a maul fit for any orcish warrior. He closed the distance quickly and let out a war cry of challenge as he swung the giant hammer. It connected with one thief and the orc used its momentum to swing it in a wide arc and smash it into a second. That left only two attackers.

"The maggots and crows shall feast upon them. Will they feast upon your flesh as well?"

The brigands exchanged looks and seemed to wonder if one orc could best them both. Vothug put enough doubt in their heads to make them reconsider. "You may kill me, but I swear on the Blood God Nulgreth, I shall take one of you to Hades with me!" One look in Vothug's eyes told the bandits the threat was serious. As they turned tail and ran, Vothug approached the merchant and helped him up.

"Vothug Bonesplinter has saved you this day. You shall speak of my bravery and battle prowess this day to many ears." He then continued his journey to Handelsnabe where he would surely find more opportunity to prove his worth.
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Old 10-03-2019, 04:43 PM
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Name: Briston Lodder
Race: Human
Class: Barbarian
Gender: Male
Alignment: CN
Diety Soiryk

Background: Outlander

Traits: I'm oblivious to etiquette and social expectations. Thinking is for other people, I prefer action.

Ideal: It is my duty to respect the authority of those above me,just as those below me must respect me.

Bond: The common folk must see me as a hero of the people.

Flaws: Violence is my answer to almost any challenge.

Appearance: I stand a few inches short of 6' at a muscular 5'9". I may not look powerful as I only weigh 175 lbs but please don't let my size fool you. I will destroy you quickly. My skin is covered in blue symbolic tattoos to honor my clan. I wear jewelry in my ears to honor the important kills of my past. I am a little on the high strung side and will turn to violence in a hurry.

Personality: I have always been taught to fight first and figure it out later. This is something that has served me well since I am still here and many others are not. I carry a big chip on my shoulder because I can bare the weight of anything that is put towards me. If you ask for me to complete something consider it done or I have died trying to complete it. If you put me in that position you will die before me.

Back Story: I hail from my clan encampment that is located to the North East of Handelsnabe. We do move around but we really stay to the same area near the mountains and tree line. The hunting and foraging is great in this area and we have prospered well. My family has decided that we need to start making more of a presence in Handelsnabe and I have been ordered to join the Wache. It was not my decision but if it will bring honor to my clan and myself then it shall be done. I have made my trek through the forest and the plains until I have reached the city and would like to put in my application for the Wache. I believe that my aggressive personality can not be traced back to anything that would define me as a barbarian. But the aggression is a trait that I was taught and it has served me well.

RP Sample I walk across the encampment from my tent to my parents. They have summoned me and I will not be caught dead disobeying a summons from my elders. They deserve respect and I will give it to them. I wave to a few of the ladies in the encampment causing them to blush and giggle. I have yet to decide on which one I will make my life vow to. But hey, I've got time right. It's not like I am going to be leaving any time soon. I have plenty of time to make a decision and plant my seed. As I approach my families tent my little brother runs out of the entrance and rushes right past me with out even saying hello. Little trite. Someone needs to teach him some respect.

I enter the tent and notice that it is not just my mother and father in the tent. The clan council have gathered to greet me as well. "This can't be good" I say.

"You are absolutely correct on that observation" my father responds.

The head councilman moves forward and begins to explain what is going on. "The council has voted and we have decided that the clan needs to make more of an impression on the Handelsnabe citizens. We have decided that you will need to join the Wache and become an important figure. This will allow us to move into the town and become an influential voice." The councilman stops to catch his breathe and hopefully gauge my reaction. When I don't show anything for him to gauge the situation he continues. "You will leave tomorrow. We will provide you with the food rations you will need to make the journey but as for any gear you might need. You will have to get that from somewhere else as we need your gear to equip your replacement." The councilman bows his head and moves towards the door.

I grab his arm to get him to stop and he flinches and pulls away from me and continues to walk out of the tent. "Apparently I do not get a say in this matter. It has been nice to know you mother and father. " I turn and walk out of the tent and back to my own dwelling. I pack up my travelling gear that I am allowed to take and leave the encampment with out another word to anyone. I do not even take the food that has been offered to me. I will get what I need on the way.

Last edited by Rweasel; 10-07-2019 at 10:16 PM.
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Old 10-03-2019, 08:30 PM
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Clawsome Clawsome is online now
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Hmmm Sammi and Barakas should get along good bring outsiders to the town.
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  #14  
Old 10-04-2019, 04:10 AM
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Looking over the apps I think I should state at this point that I am looking for only 1 or 2 none natives in the group. I would prefer the majority to be native citizens, although I am happy for non-natives as well it would be odd, lore-wise if they were the majority of the people in a town wache squad. The balance is fine at the moment, but I don't want to wrongfoot anyone.

So far we have:

PlayerNameClassArchetypeOrigin
ClawsomeBarakasFighterMartialNative
PenbeastSammiDruidDivineForeign (EoD)
tomplumKhumahgClericDivineWIP
RweaselBristonBarbarianMartialNative
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  #15  
Old 10-04-2019, 01:45 PM
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Application
Name: Brilliance Aquila

Race: Human (Dragon Marked: Making)

Class: Artificer

Background: Apprentice of Anelahk
  • Trait: I do what my gut tells me.
    Great ideas are fine, but great results are what counts.
  • Bond: I have the schematics for an invention that I hope to build one day, once I have the necessary resources.
  • Ideal: Discovery. Every experiment has the potential to reveal more secrets of the multiverse.
  • Flaw: I tend to ignore sleep for days when I’m conducting research, often at the expense of my own health and safety.

Appearance: Brill is a slender young human woman with black dreadlocked hair pulled back from a broad flat face into a loose ponytail. Her skin is the golden brown of raw umber with a smattering of freckles splayed across her cheekbones. Black ink stains mar the tips of her thumb, index and middle fingers on her left hand. The scents that linger near her are a strange but not unappealing mixture of cooking spices and industrial chemicals.

Personality: Brill is confident and intelligent but has difficulty with her interpersonal skills. She is definitely a product of her environment, since growing up in the halls of Anelahk's temple every ounce of respect or compassion was hard won. Failure was simply not an option for her, as was made abundantly clear during her countless sleepless nights spent honing her natural talents and abilities to a razor's edge.

Backstory: Brill’s people come from the depths of the Festmeer, but that is not where she is from. Her story starts in the streets of Handelsnabe where her mother, Nafisa, had been brought to act as an advisor to the local Apprentices of Anelahk about the herbal lore from her marshy homeland. Unfortunately, not everyone in town was as appreciative and accommodating of the “Festers”. By the time that the Wache found her in an alleyway near the Apprentice Hall where she worked, it was to late for them to save Nafisa’s life. But, through some small miracle they did manage to save Brill.
The Apprentices took her in while they attempted to contact her family in the Festmeer, but no one ever replied. Similarly, the Festmeerians in the city wanted nothing to do with her either. The Apprentices discovered later that in agreeing to share her family knowledge, Nafisa, had broken several cultural taboos and was cast out. Which meant that as Nafisa’s child even if Brill had relatives somewhere, she had no family. So, instead Bril was raised in the Apprentice Hall, and they became her family. There, her natural inquisitiveness and intelligence were honed to a razors edge on the whetstone of Anelahk’s lore.

RP Sample: Brill glanced nervously around the workshop, taking in details that she had seen a thousand times before. All of the tools laid out on the workbench (well used but in meticulous repair and perfectly ordered), shelves filled with row upon row of nearly identical notebooks only differing in the numbers etched into their spines by the precise hand of a master craftsman. Then she let her eyes shift to said craftsman, or in this case Craftswoman, Master Apprentice Kavax Brightstone, who let out an exasperated sigh and said “Brill, do stop fidgeting. It won’t make this easier or go any faster.” The dwarven woman then turned her attention back to the small mechanical device sitting on the table in front of her and a small potted plant located on the far side of the workshop, some 60’ away. Depressing a small glowing button on the side of the machine causes a series of oddly discordant chimes to sound and a moment later the plant writhes in the same rhythm then withers, the life simply seeming to drain from it. “Interesting...” was the Master Apprentice’s only comment for a long while as she continued to contemplate the device. Finally she turned to Brill, a bittersweet smile on her face. “Novice Apprentice Brilliance Aquila, you’ve passed your final examination and have graduated to the rank of Journeyman Apprentice. Return to your quarters and gather your things, then return here.”
Brill almost floated out of the room in a cloud of ecstasy, just barely managing to contain a squeal of joy until she was on the other side of the door. Journeyman! She was a Journeyman! A moment later however, the implications of that change struck her. She was a Journeyman, which meant that she had to journey. Was that why the Master Apprentice had seemed so... sad? Only a year was required of her, but up until now she had only known the Apprentice Hall her whole life. At least the other Novice Apprentices had their time from before the order and when they had leave to go visit their families, but this was literally all she knew. Well, she supposed that wasn’t true. She did know Master-Sargent Kuhn of the Watche. He came to visit every year on her birthday, and the… anniversary. An hour later, she found herself in the nearest Watche-house the ink of her signature still wet on the documents that bound her to this next stage in her life.

Last edited by kanly; 10-16-2019 at 05:32 PM.
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