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  #1  
Old 05-04-2019, 10:58 AM
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Star War - Nar Shaddaa: Credit Heist


Deadline - May 17th at Noon (EST)
SW5EThis game, set in the Star Wars universe, will use the D&D 5E game system with the reskinned rules found here. That means that if you are familiar with the flow and mechanics of a 5E game, you already know most of what you need to play here. You'll just use the alternative PHB to create your unique Star Wars character. If you've ever thought, while hacking away at a dragon, that life would be a lot easier with a laser sword, this is the game for you.

Furthermore, this game will adapt the WotC-published adventure Waterdeep: Dragon Heist for the Star Wars setting. Nar Shaddaa: Credit Heist will see your character making their way through the city-world of Nar Shaddaa, making a name for themselves shortly after the events of Star Wars: A New Hope. The universe is in turmoil. The Empire has been dealt a crippling blow by the tiny Rebel Alliance, so they've chosen to double down on their tyrannical rule, even exerting additional pressure on nominally independent systems like Hutt Space. But the criminal syndicates want to push back, taking advantage of the Empire's apparent weakness to secure their hold on entire worlds. Your character will be drawn into this conflict and it will be up to you how you will survive and thrive.

ApplicationName: Species and/or Star Wars appropriate
Age: Number or life-cycle stage
Race: From the PHB linked above or from the expanded species list. A species who can speak Basic is a plus, unless you are an ambitious roleplayer.
Class: Any thoughts about future sub-class development are also appreciated.
Alignment: It is Star Wars so replace Good/Evil with Light/Dark
Personality: A brief bit about how we can expect your character to interact with others.
Appearance: A picture would be appreciated.
Brief Background: Topics could include your life among the stars, rivalry with your childhood nemesis or heartbreaking tale of love and loss. This is a great place to slip in hooks if thereís something youíd like me to explore in the future. Indeed, applications will be judged positively if they add nuance and texture to the setting that can be used for plot points or hooks. The published module includes ample side-missions that I'd be happy to tailor to your character.
RP Sample (not a writing sample): Let me see how you typically post in games. If you need an RP prompt, let me know.
Destiny: Destiny plays a big role in Star Wars. In a secret tab, let me know if you have thoughts on your character's larger destiny.
Have you played/read Waterdeep: Dragon Heist before? This won't impact your application, I just want to be sure I can add some twists if need be.

The CrunchStarting Level: 1st
Finishing Level: 5th or 6th
Levelling: Milestone
Ability Scores: Non-standard array: 16, 14, 13, 12, 11, 10
Starting Equipment: Class equipment (or variant purchases if that's your thing)
Post Rate: My philosophy when playing games is to not have the game waiting on me. My goal is to do the same as a DM. 2-3 DM posts per week seems likely, but it can be faster or slower based on player input.
Variant Rules: Defense Rolls, Force Alignment (for those characters it would affect), Inspiration (for quality RP) and Destiny (Variant Rule pg. 4).

A Message from the DMI'm an experienced tabletop and PbP DM and I'm really excited to play around in a universe I love with a ruleset I enjoy. RPGX is a great community and I'm looking forward to finding some new friends with which to explore this game. The published adventure also has a follow-on adventure that I'd be happy to adapt if people would like to continue on. Please feel free to ask any additional questions and may the Force be with you.

Helpful RP PromptThe Slag Pit was loud tonight. The normally raucous cantina seemed to have found a new level of chaos. Everyone was laughing a little too loud, fighting a little too quickly and glancing around with that furtive air that only real dregs could achieve. The news had finally filtered down to their level: the Empire had lost some sort of battle and Darth Vader was missing and presumed dead at the hands of the Rebels.

Bonnie, the human barmaid, deftly maneuvered through the crowd. Slipping into your relatively quiet alcove with what could only be some sort of esoteric Force technique. She cocked out one hip to hold her serving try and smiled down at you. "You heard the news?" she gossiped, rolling her eyes. "What can I getcha, hun?"

Last edited by Quick Ben; 05-10-2019 at 09:56 AM.
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  #2  
Old 05-04-2019, 11:00 AM
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Applications

Name Character Species Class Status
Arthillian01 Khaarffon Wookie Berserker Complete
Howling Winds of Nahmei Len Duros Operative WIP
hugehuman O-2 Droid Scout Complete
g047br41n Koth Wobec Human Monk Complete
Lazer Minn Nizra Ardennian Scholar Complete
ZazoAndrov Rama'kal'kaya Chiss Operative Complete
MontageManiac Keeruk Rishii Sentinel Complete
AmonBlackwood Cratth'zisha'mluri Chiss Sentinel Complete
Ursinorum Plin Dorak Jawa Engineer Complete
Silk Conan "Anto" Motti Human Fighter Complete
PopCultureBard Bessa T'vari Zabrak Engineer Complete
gravitywolf Cydonis Ikotchi Engineer Complete
TheOneTrueClone Cristain Miraluka Consular Complete

Last edited by Quick Ben; 05-15-2019 at 05:02 PM.
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Old 05-05-2019, 01:51 AM
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Gulielmos Gulielmos is offline
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Sounds fun
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Old 05-05-2019, 03:15 AM
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I have too many games to apply for this, but it’s genius.
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  #5  
Old 05-05-2019, 01:54 PM
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Thanks for the kind words! We'll see how it goes. I was feeling very clever waiting until May the 4th to post the ad, but maybe Saturday wasn't the best call.
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  #6  
Old 05-05-2019, 02:32 PM
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Are we still disavowed nobles like in Dragon heist? I haven't played the campaign myself but I have applied for it a couple times.
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Old 05-05-2019, 02:51 PM
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Quote:
Originally Posted by Arthilian01 View Post
Are we still disavowed nobles like in Dragon heist? I haven't played the campaign myself but I have applied for it a couple times.
Yes, definitely. The Empire still has a "noble" class and I can supply some names/backgrounds that would be present on Nar Shaddaa if that's of interest.
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Old 05-05-2019, 02:57 PM
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I would rather not settle on playing a noble just yet but I do know that one of the requirements of Dragon Heist is that all the players are in some way, nobles or of noble lineage.
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Old 05-05-2019, 03:07 PM
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Quote:
Originally Posted by Arthilian01 View Post
I would rather not settle on playing a noble just yet but I do know that one of the requirements of Dragon Heist is that all the players are in some way, nobles or of noble lineage.
I don't think that's the case? Or, at least, that wasn't my reading of the adventure module. It would probably be ideal to have everyone be grouped up at the start of the adventure, but it does the normal "everyone is in the same taverncantina" thing so there's no requirement beyond that.

We'll work all that out in the game forum.
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Old 05-05-2019, 03:13 PM
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Awesome, just want to make sure I don't write up a backstory that misses the mark all together and pings off into the dark. lol
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Old 05-05-2019, 03:39 PM
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Khaarffon:
right-aligned image

Name: Str 16 | Dex 14 | Con 17 | Int 10 | Wis 11 | Cha 12 |Khaarffon
Age: A hundred and four standard years
Species: Wookiee
Class: Berserker (Possible Warchief)
Alignment: Chaotic Light
Background: Officer. Brawny Feat.Soldier/ Warrior
Personality traits:
-I can stare down an angry Wyyyschokk without flinching
-I try to always be polite and respectful

Ideal:
-Greater Good. Our lot is to lay down our lives in defense of others. (Light)
-Nation. What is left of my clan and their freedom is all that matters to me. (Any)

Bond:
-My honor is my life.
-I’ll never forget the crushing defeat my people suffered or the enemies who dealt it.
-Those who fight beside me are those worth dying for.
-I fight for those who cannot fight for themselves.

Flaw:
-I made a terrible mistake in battle that cost many lives— and I would do anything to keep that mistake secret.

Personality: Khaarffon is usually calm but far from laid-back, He is stoic and often stubborn, He tries to remain confidant and likes to talk out plans and solutions to problems rather than acting entirely on instinct. He isn't afraid to voice his opinions and will often stand by his opinions and gut feelings rather than rolling over and giving in to other's opinions. He struggles with trying to walk the fine line between a benevolent leader and a bossy tyrant. Everyone thinks leadership is easy but only leaders know how it is, making the hard decisions while trying not to just command beings to be happy.

Appearance: Khaarffon made his ancestors proud when he reached adulthood, easily reaching eight and half feet tall and weighing just close to three hundred and thirty pounds. He is a towering tree of thick muscles and sleek fur. His facial fur is separated and banded in four different tails and he wears a braid on either side of his head, leaving the remainder of his 'head hair' to flow down his back and shoulders. He wears a double-cross chest harness with shoulderpads and utility belt that befits his former and future station as chieftain of his tribe. A loop on the back of his harness holds his vibroblade for easy access and loops on his utility belt to hold his techaxes and his shield generator.

Backstory: Khaarffon was born among his people on Kashyyyk. Despite being the first son of the Chieftain, He grew up with an average childhood and endured the Test of Ascension where he survived in the Kashyykian Shadowlands. He grew up strong and stubborn but true to the stereotype of his people, he yearned for peace. He became a good hunter and a leader of other warriors among his people because despite their peaceful civilization, war found their planet just like it found many others.

It was in his early adulthood that his clan was attacked by a large group of Trandoshans, their war-like neighbors. Mistaking it for a large group of Mercenaries, Khaarffon led as many warriors as he could muster to the frontlines, attempting to repel the enemy but that is when the truth was made apparent. From the other side of his village, an army of Stormtroopers began repelling into the high canopies of the Wroshyr trees where his village was and the slaughter began. Nearly his whole clan was killed and the rest enslaved. Once he had realized his mistake, he attempted to split his warriors, rushing back to save his family but this did not help the situation. His warriors, split as they were, were overrun by the Trandoshans at the front when they gained Imperial reinforcements and the warriors who had followed him ascended into the trees, they were easily repelled by the forces there.

Despite his best efforts, his entire village was either killed or enslaved and he, himself was left for dead. Despite having survived in the Shadowlands as a child, he was injured badly this time and for any Wookiee, the groundlevel of their homeworld was dangerous. He spent many nights, clinging perilously close to death in the lowest split in the branches of a wroshyr tree, hoping that he would live one more night in order to seek revenge for his people. It was several weeks before he was well enough to leave the planet in pursuit of his enslaved people and by then, he scarcely knew where they had been taken and in time and after several leads he found himself on Nar Shaddaa.

He had begun work as a trader of sorts, working with many merchants in the dark underworld of Nar Shaddaa, even though he disagreed with working with the truly unsavory, he picked and chose as best as he could, only doing work that he could tolerate. Times were hard, only taking certain contracts for hunting rare animals and bringing their parts to the market or perhaps the occasional escort of goods within the tunnels of the criminal planet.

RP Sample:
A New Day:
left-aligned image
Khaarffon had awoken early, or after only a few hours of sleep. He couldn't be late for his contract that day. It was the only one he had gotten for a little while and his credits were getting low. He rolled from the too-small bunk and strapped on his weapons, his curved vibroblade that was made similar to a ryyk blade, which is what he was so used to and the sloppily built shield generator that had saved his life once or twice. He also pulled several credit chips from his pouch.

He strutted from the too-small sleeping compartment that he had bartered for from the owner and laid down his daily payment on the desk as he passed with not but a soft groan but he was drawn back by a raspy voice that indicated the source was a heavy drinker, "It's double today, You damaged the wall again."

Khaarffon turned about and came back to the counter, leaning forward onto the little partition between him and the Basilisk that owned the place. He was so close to the being that he could smell the scalefish and ale on his breath then gave a series of groans and growls that sounded of complaint and justification, his way of placating the situation but when the Basilisk shook his head, Khaarffon sighed and shook his head as he dug out the rest of his fee and put it on the counter. He raised himself to his full height and turned to leave, He had learned quickly that even an angry Wookiee doesn't always get his way on Nar Shaddaa.

He went to the location specified on the contract, a dark tunnel one level below the crappy compartment owner's place. He watched the spice vendor on the corner warily, a bothan who subtlety tried to attract attention to himself for his usual addicts. Khaarffon could easily be the avenger of Nar Shaddaa, pummeling every drug pusher and criminal daily if it put credits in his pouch but he knew it wouldn't. Just as he banished that thought from his mind, a shady group of Grans approached, one of them pushing a small, repulsor-lift assisted cargo mover before him. This was the Wookiee's contract, Escort. He approached slowly, his hand on one of the techaxes that hung from his belt then nodded and issued a series of growls and barks that spoke of questioning and confirmation. The lead Gran squeaked in Huttese and they moved forward, the large Wookiee falling in behind them.

Helpful RP Prompt SampleThe Slag Pit was loud tonight. The normally raucous cantina seemed to have found a new level of chaos. Everyone was laughing a little too loud, fighting a little too quickly and glancing around with that furtive air that only real dregs could achieve. The news had finally filtered down to their level: the Empire had lost some sort of battle and Darth Vader was missing and presumed dead at the hands of the Rebels.

Bonnie, the human barmaid, deftly maneuvered through the crowd. Slipping into your relatively quiet alcove with what could only be some sort of esoteric Force technique. She cocked out one hip to hold her serving try and smiled down at you. "You heard the news?" she gossiped, rolling her eyes. "What can I getcha, hun?"
-----------------------------------------------------------------------------------------------------------------------------------------------------------
left-aligned image
Khaarffon's gaze moved to the barmaid, he had been sitting with his eyes half-lidded, barely listening to the raucous banter but he had caught the gist of the whole thing. He cared little for the politics of the wider world and had only been listening for information about the movement of perhaps some Wookiee slaves. Even if they weren't part of his clan, he would free them and find them home. He replied to the barmaid with a series of groans and growls that indicated confirmation to her question and possible joy of the news, the details of his language likely lost on the human but he expressed joy at the fact that many worlds would now be free for beings to return to, what was unspoken was that it left Kashyyyk open, specifically, bringing him ever nearer to his goal someday.

He gestured to decline a drink with a series of grunts and groans that indicated appreciation but a decline.



Contacts:
Durnan - Khaarffon would have been friendly enough with Durnan, especially considering that talking with any other being in Shryywook about the weather is rather pointless.

Bonnie - Khaarffon knows and gets along with the human bartender, appreciating her diligence in service.

Threetone - Khaarffon would have at least known the Bith in passing, always requesting something similar to the music from his homeplanet.

Yagra Stonefist - Khaarffon would have had more than one run-in with the Zabrak, either working alongside her on some jobs or to satiate his need to blow off some steam occasionally.

Played Waterdeep, Dragon Heist: No but I have applied a couple times.
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Last edited by Arthilian01; 05-18-2019 at 10:46 AM.
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Old 05-05-2019, 03:52 PM
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I'm definitely interested!

Last edited by g047br41n; 05-05-2019 at 03:53 PM.
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Old 05-05-2019, 04:05 PM
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Minn Nizra, Ardennian ScholarName: Minn Nizra
Age: 42
Species: Ardennian
Class: Scholar
Alignment: Chaotic Light
Background: Background Feat: Entertaining Competitor Personality Traits: I get bitter if I'm not the centre of attention. Ideal: Beauty. When I perform, I make the world better than it was. (Light) Bond: One day I will prove to my fans that I didn't kill my old bandmates. Flaw: A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.Entertainer
Appearance: Ardennians are fairly small, four-armed simians who are naturally friendly and are covered in thick brown or grey fur. Minn's fur is tan coloured but is starting to go silver on her chest. Despite her relatively small stature, Minn is the sort of being whose personality seems to fill a room. She dresses in colourful and outlandish clothes and talks in a booming voice, never afraid to include everyone in her conversations. She is always friendly and eager to know all about any newcomers, but she could be faulted for not really remembering (or perhaps really listening to) the details she encourages people to share.

Minn is a natural thrill-seeker, prioritising ephemeral experiences over anything material. This is probably why what was once her vast fortune has now dwindled to the point where she has to go searching for work. Where once she had a fleet of craft, from racing sloops to luxury yachts, now she is left with little more than the clothes on her back. Likewise her estate on Ardennia has been sold to pay off debts.

Despite all which has befallen her, Minn remains an unabashed optimist, letting nothing stand in her way.

Background: Minn, using her stage name of Blizzard Skizzard, was once the key mandoviol player of the Glimmik band “Ardennian Roots”. The Roots were wildly popular just after the clone wars, and had huge hits with their energetic, almost frantic sound, epitomised by songs such as “Core Melter” and “Better to Die, Than not Try”. They lived an incredibly fast and hedonistic lifestyle fuelled by money from their hit songs and extravagant sell-out tours.

Perhaps inevitably it all came to a spectacular end when three members of the band collided their podracers and died. Minn herself was spared because the explosion catapulted her upwards, and in the microgravity of Ardennia’s moon she carried on out of the blast zone, only sustaining relatively minor injuries when she finally crashed back down to the surface.

Minn soon found that her fans started to hate her, blaming her for causing the podracer crash, and life on Ardennia became hard with people on the street booing, cajoling and throwing things at her. She began to withdraw to her estate but that quickly became boring. After a little while, and prompted by steadily dwindling resources, she sold up and started a new life touring the lounges of the galaxy. Unfortunately even the band’s old manager had left her, so she increasingly found she had to cover tour costs from her own pocket, especially since she was never one to skimp on spectacle and insisted that every show included outrageous holo-effects. Over the years what had once been a vast fortune dwindled away, and so did her reputation, until she started to struggle to get bookings except in the occasional nostalgia show. Over the last few years there had been a rumour gaining traction that Blizzard Skizzard died in the podracing accident along with her bandmates and that anyone claiming to be her since then has been a series of imposters. Minn always found this amusing, but it further eroded her potential income streams.

RP SampleMinn had chosen the table nearest the bar and was busy instructing a naive young human in the finer points of wordplay, when the announcement cut the noise in the cantina down to almost nothing. Minn sat back and watched everyone taking it in. It seemed that they were all surprised, but Minn had known this was coming for a long time. Well, perhaps not exactly like this, but the Empire had been stepping hard on the people for decades and the people were sure to respond, it was only a matter of time. The cantina exploded into a frenzy of shouts and cheers and Minn quietly shook her head. Just as she had known that a popular victory was inevitable, she knew too that the Empire was far from beaten and that things were only going to get worse for the foreseeable future.

She sipped at her brandy and smiled back encouragingly at others when they looked her way, but inside she was just thinking how glad she was to be somewhere like Nar Shadaa, which was likely to be one of the places least affected by the imminent conflict. She finished the brandy and was considering leaving, her mood having suddenly turned morose, when the waitress, Bonnie, strode up.

"You heard the news?" she asked, to which Minn simply nodded. What more was there to say? Everyone would find out soon enough what it meant. "What can I getcha, hun?"

Minn sighed. What the hell? It's not like she had anything left to lose. "Another one of these," she said indicating the empty glass, "and get a round for everyone. We should be celebrating!"


Destiny: From a young age Minn knew that she was destined for greatness and so when she was declared arguably the best mandoviol player in the galaxy at 19 she took it in her stride, perhaps even for granted. What she had never really understood until it happened was that if you peak at such a young age, that leaves a very long descent at the other side. Sometimes, usually at the wrong end of a few Corellian Whiskies, she thought that perhaps it would have been better to have died in the accident. But one advantage of having seen destiny from both ends is that it gave her a much better insight to guide younglings still seeking their own.

Contact: Threetone - Minn has played in the Slag Pitt a few times and so has got to know the resident musician reasonably well. He makes it clear that he doesn't believe that she is really Blizzard Skizzard, he thinks she is just a tribute act and a pale imitation of the real Blizzard Skizzard, and Minn has got to the stage where she doesn't try to correct people on this point any more.

Experience with Waterdeep: Dragon Heist: I know Dragon Heist fairly well having converted it to run in my own homebrew world, although I didn't really stick to the adventure beyond the first couple of set-pieces (if that). In fact my version could probably only be described as "inspired by" Dragon Heist!


 
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Last edited by Lazer; 05-16-2019 at 03:11 PM.
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Old 05-05-2019, 07:55 PM
Howling Winds of Howling Winds of is offline
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oooh! I"m very interested in something like this! Let me see what I can throw together! This looks like a whole ton of fun!
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Old 05-05-2019, 08:14 PM
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Alright, I think I got it finished.

Let me know if there is anything you would like to see in it that I might have missed. or maybe more detail somewhere that i missed.
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