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  #241  
Old Jul 19th, 2011, 02:04 PM
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I'm hoping to be able to update sometime in the next two days, need a bit of info before I do, though. When I get the response to my PM, I'll go on.
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  #242  
Old Jul 19th, 2011, 02:11 PM
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Quote:
Originally Posted by Pilgrim View Post
I'm hoping to be able to update sometime in the next two days, need a bit of info before I do, though. When I get the response to my PM, I'll go on.
Do you have an unanswered PM out to me?
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  #243  
Old Jul 19th, 2011, 03:00 PM
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FOR SCIENCE!
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Nope, to me.

Answer will be forthcoming very shortly. As soon as I decide exactly how to answer.

Er, rather. Now.

Something like that.

It's what I get for writing posts on two separate pages simultaneously.
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  #244  
Old Jul 22nd, 2011, 05:18 AM
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It's difficult for a character like Kala to do that, given that 1) Her primary motivation at the moment is solving that mystery, and 2) If she wasn't trying to do so, she'd be sitting on the beach somewhere being quiet and contemplating philosophies and the meaning of life

However, I do now have a plan of action worked out for her at least.
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  #245  
Old Jul 30th, 2011, 04:23 PM
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I apologize for being away so long; I will be updating tonight.
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  #246  
Old Jul 30th, 2011, 08:18 PM
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knows too much
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Just a heads up that I'll be going to see the Hell on Earth Tour tomorrow night. Might not be able to post until Tuesday.
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  #247  
Old Aug 5th, 2011, 08:01 PM
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I'd like to propose a rules change. I want to use the called shot system from Ultimate Combat, with the added mechanic that a critical hit on a normal (noncalled) attack will gain the effects of a normal called shot to either the arms, legs, or chest (randomly determined). This would replace my current system of critical hits. As per my usual policy, if there is a simple majority opposed to this (four players don't like it) the rules stay as they are.

Also, as usual, anybody wanting to make character changes to add anything from Ultimate Combat, Inner Sea Magic, or (for Jondera) Goblins of Golarion may do so. Your race and class must remain the same, but you can change archetypes.
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Last edited by Pilgrim; Aug 5th, 2011 at 08:02 PM.
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