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  #46  
Old Dec 8th, 2024, 02:12 PM
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Well, my stat rolls were bad, but through 4 terms it has gone pretty well. Time to cash out before it all goes terribly wrong.

And the Millenium Falcon for my Free Trader benefit ship (famous and well respected, but also blacklisted and marked for impound).

Edit - Updated my application post with a link to the rolls (she went 4 terms as a Free Trader), as well as added to career events that are available to use for connections.
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Last edited by Starflier; Dec 8th, 2024 at 08:42 PM.
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  #47  
Old Dec 8th, 2024, 09:50 PM
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Stat rolls were miserable for me as well. I usually don't mind pushing forward with mediocre attributes but I'm just not interested in putting effort into a character with a 2 stat. Maybe I will sleep on it since there was a 12 as well. Maybe a crippled genius of some sort though I doubt I could do that level of intellect justice in posts.
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  #48  
Old Dec 8th, 2024, 10:35 PM
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Originally Posted by Salvation View Post
Stat rolls were miserable for me as well. I usually don't mind pushing forward with mediocre attributes but I'm just not interested in putting effort into a character with a 2 stat. Maybe I will sleep on it since there was a 12 as well. Maybe a crippled genius of some sort though I doubt I could do that level of intellect justice in posts.
Oof. Talk about extremes of the spectrum. Seems like some of these poor folks could have really benefited from some alternate stat rolling options.

I'm about done on mine, just weighing the value of 'one more term'. I know that's a trap, but maybe I'll be the lucky one.
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  #49  
Old Dec 8th, 2024, 10:52 PM
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I think if a character ends up with net negative DM modifiers when considering their initial stat line up as a whole it is fair to ditch the rolls and try again.

The random nature of character generation comes with a lot of risks (first character I ever rolled flunked out of college on her first Event roll) but at the same time I don't want people to be lumbered with someone unplayable.
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  #50  
Old Dec 8th, 2024, 11:01 PM
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Quote:
Originally Posted by NoizePollution View Post
Oof. Talk about extremes of the spectrum. Seems like some of these poor folks could have really benefited from some alternate stat rolling options.

I'm about done on mine, just weighing the value of 'one more term'. I know that's a trap, but maybe I'll be the lucky one.
I'd been mulling it over and the idea of a hunchbacked engineer with a wild stare referring to the jump drive as his "precious" was starting to grow on me. I feel like I have met a few 2 Social, 12 Education sorts in my line of work before so I have good points of reference lol.

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I think if a character ends up with net negative DM modifiers when considering their initial stat line up as a whole it is fair to ditch the rolls and try again.

The random nature of character generation comes with a lot of risks (first character I ever rolled flunked out of college on her first Event roll) but at the same time I don't want people to be lumbered with someone unplayable.
Ok to be clear you mean a full reroll? So effectively just roll 6 times until you get a set that is net zero or positive total DM?
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  #51  
Old Dec 8th, 2024, 11:06 PM
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It seems to me a 2 stat isn't a big deal, especially when you have a 12. You just have to lean into your strengths, no? This doesn't strike me as a system where characters tend to be balanced and dump stats are to be avoided.

After a bit of thinking, I've come to the conclusion that I have a coherent story and picture there and Lydia works with this screwed-up life story. I will update the application accordingly!
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  #52  
Old Dec 8th, 2024, 11:09 PM
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Quote:
Originally Posted by Salvation View Post
I'd been mulling it over and the idea of a hunchbacked engineer with a wild stare referring to the jump drive as his "precious" was starting to grow on me. I feel like I have met a few 2 Social, 12 Education sorts in my line of work before so I have good points of reference lol.
Ha! Ya burnt, engineers!
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  #53  
Old Dec 8th, 2024, 11:10 PM
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Quote:
Originally Posted by Salvation View Post
I'd been mulling it over and the idea of a hunchbacked engineer with a wild stare referring to the jump drive as his "precious" was starting to grow on me. I feel like I have met a few 2 Social, 12 Education sorts in my line of work before so I have good points of reference lol.



Ok to be clear you mean a full reroll? So effectively just roll 6 times until you get a set that is net zero or positive total DM?
Well one full re-roll anyway, at least since you haven't gone further with character generation. You can pick whichever se then.

I'm fairly new to Traveller but I am aware combat can be very dangerous and I don't want the PCs dropping like flies if someone gives them an angry glare.

That said if you want to play a savant type that could be a fun character to try and you might be able to bulk out those attributes through your careers.
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  #54  
Old Dec 8th, 2024, 11:11 PM
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Quote:
Originally Posted by Mairien View Post
It seems to me a 2 stat isn't a big deal, especially when you have a 12. You just have to lean into your strengths, no? This doesn't strike me as a system where characters tend to be balanced and dump stats are to be avoided.

After a bit of thinking, I've come to the conclusion that I have a coherent story and picture there and Lydia works with this screwed-up life story. I will update the application accordingly!
Great!

I know you didn't have amazing luck with the dice but I can see an interesting viable character there. Looking forward to see how you write her up!
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  #55  
Old Dec 8th, 2024, 11:22 PM
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Quote:
It seems to me a 2 stat isn't a big deal, especially when you have a 12. You just have to lean into your strengths, no? This doesn't strike me as a system where characters tend to be balanced and dump stats are to be avoided.

After a bit of thinking, I've come to the conclusion that I have a coherent story and picture there and Lydia works with this screwed-up life story. I will update the application accordingly!
So this is just from my experience and I'm sure it differs with everyone but a 2 stat means you basically have to roll a 10 on 2D6 for most successes with it. As any physical stat with endurance being most important, you have way less survivability. I weigh heavily into the rp side of it as well. Putting 2 into any stat means I am going to have to play the character to reflect that and it's more of a challenge for me personally. That isn't necessarily a bad thing. It just takes me a bit more effort but that is entirely a me problem.

Quote:
Well one full re-roll anyway, at least since you haven't gone further with character generation. You can pick whichever se then.

I'm fairly new to Traveller but I am aware combat can be very dangerous and I don't want the PCs dropping like flies if someone gives them an angry glare.

That said if you want to play a savant type that could be a fun character to try and you might be able to bulk out those attributes through your careers.
No worries, I'll stick with the 2/12 dynamic. Let's see what I can do with it.
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  #56  
Old Dec 9th, 2024, 12:39 AM
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Note - if anyone has the Gambler skill they get DM+1 to cash benefit rolls when mustering out.

Also, I can attest to Traveller combat being lethal. Consider that your END + STR + DEX is your HP total (well, END first, the the other two in whichever order you want). Now consider that a run of the mill laser rifle does 5d6 damage per hit before Effect or other mods. Which is how the shiny new Pirates of Drinax character I spent hours making ended up 2 points from permanent death on the first attack roll of that game. Those END checks get tricky once you're at 0 END and are rolling at -3.
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Last edited by Starflier; Dec 9th, 2024 at 12:39 AM.
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  #57  
Old Dec 9th, 2024, 01:43 AM
NoizePollution NoizePollution is offline
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Originally Posted by Starflier View Post
Note - if anyone has the Gambler skill they get DM+1 to cash benefit rolls when mustering out.
Well, hell. I'm glad you brought up this gambler thing. I didn't realize that and that's a huge deal for me.

Further wondering on my part as I couldn't determine from the info provided in either the ship shares or ship cost sections. If someone pulls a ship share, can that be applied to a ship that another character gains through their benefits? Just asking for a friend, ya know?
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  #58  
Old Dec 9th, 2024, 01:49 AM
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Originally Posted by NoizePollution View Post
Further wondering on my part as I couldn't determine from the info provided in either the ship shares or ship cost sections. If someone pulls a ship share, can that be applied to a ship that another character gains through their benefits? Just asking for a friend, ya know?
As in, can you pool the ship shares? I believe so. In fact, the 'High and Dry' adventure encourages that, as it starts with the characters being supposed to retrieve a ship, and suggests that it could be a ship that the characters gained from their life path benefits.
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  #59  
Old Dec 9th, 2024, 01:58 AM
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As in, can you pool the ship shares? I believe so. In fact, the 'High and Dry' adventure encourages that, as it starts with the characters being supposed to retrieve a ship, and suggests that it could be a ship that the characters gained from their life path benefits.
That suggestion right there seems like just the answer I was looking for. Thanks, Mairien!
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  #60  
Old Dec 9th, 2024, 03:13 AM
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The lifepath went well, looks like I am writing a background for a very disgruntled and aggressively opinionated medical professional who has spent his entire life dodging multiple enemies he made as a young scientist who refused to participate in questionable military experiments. Throughout that life he has become an expert in biologic and cybernetic science but always under the shadow of his past engagements. A short tempered but highly trained and disciplined doctor. I will do a full writeup for him when I have time in the next few days.
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