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Old Jan 31st, 2020, 01:01 PM
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Shaquille Oatmeal Shaquille Oatmeal is offline
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Aberrant: Bigger, Stronger, Faster

Game NameAberrant: Bigger, Stronger, Faster
Game SystemOther Roleplaying Games
ThemeBeing Superhuman in a Human’s World
FlavourGritty modern superhero story
Plot Summary





NO LONGER ACCEPTING APPLICATIONS


Marking White Wolf’s 90s foray into supers, Aberrant is a pathos-rich superhero setting that takes a grittier, more realistic look at what a world with super beings would be like. The game ditches the tropes common to four-color superhero comics, instead choosing a more deconstructionist approach to the genre. The setting has a similar feel and themes to Watchmen, DC's Kingdom Come, Garth Ennis’ The Boys, and some elements of the Wildstorm Universe.

SYSTEM: The system is a modified version of the Storyteller System used in the Old World of Darkness. It’s a d10-based system. Most dice pools are Attribute + Skill (or Attribute + Power Rating for superpowers). To succeed on a task, you need to achieve the required amount of successes.

PLAYERS: 4 to 7 players.

POSTING RATE: Minimum of 1 post per day.

COMMITMENT: For as long as people are interested.

MATURITY LEVEL: This game will include some fairly mature subject matter (sex, drugs, violence, etc.). Nothing gratuitous or against site policy, but this definitely won’t be a lighthearted, family-friendly game.

EXPERIENCE: Players new to the game are welcomed. The system is not terribly crunchy but does have a little bit of a learning curve. If you have past experience with White Wolf’s Old World of Darkness, then the system for Aberrant will seem very familiar. I’ll eventually be posting a rules cheat sheet.

TONE: Serious.


THE SETTING
Back in 1998, the destruction of a space station in Earth orbit increases radiation levels worldwide, triggering a mutation in certain people and causing them to "erupt" as "novas", people with a node in their brain that allows them to manipulate quantum forces. In short, novas have the potential to do anything they can imagine. In practice, they're more limited, but they still have the kind of power accorded comic-book super-heroes or mythic demigods

What do novas do with their power? Lots of things. In the world of 2020, twenty-two years after the emergence of the first novas, there are an estimated 10,000 novas worldwide, from every nation and all walks of life. Many have chosen to join Project Utopia, an organization devoted to harnessing nova power to cure the world's ills. They've made considerable progress: cleaning up the environment, breaking the back of organized crime, producing cures for cancer and AIDS, averting natural disasters, and terraforming Ethiopia into a tropical paradise. Mega-intelligent nova inventors and scientists have accelerated technological development by leaps and bounds; the world now has tech once relegated to science fiction: portable energy weapons, flying cars, nanotechnology, and more.

Real "super villains" are a rarity in the world. Why use your tremendous powers to rob banks when you can become a spokesperson for Coke-a-Cola or earn millions doing the talk-show circuit? If you have the power of a god, maybe you should be worshipped as one? A lot of novas seem to think so, and nova-led cults and new religions are all over the place, while the appearance of living gods has its impact on existing religions. Then there are nova mercenaries that fight wars like one-man armies, and super-powered nova athletes and wrestlers in the XWF (Extreme Warfare Federation). You also have nova rock stars and actors, as well as nova businessmen and super models, using their superhuman charisma or looks to make a living.

Then there's the Teragen Movement, novas who follow the philosophy of the mysterious nova demagogue Divis Mal. His Null Manifesto declared novas outside human law, authorities unto themselves, and the Teragen refuse to be governed by anything other than their own consciences. Many consider them terrorists, and the individual beliefs of some Terats have led them to commit acts of terror, like the assassination of anti-nova politicians.


THE GAME
There are several options for the kind of Aberrant game that could be run. I'm not using every faction in Aberrant, but I've provided descriptions for three of the most prominent ones. I'll try to post a few more if I have time. The faction that you all agree upon will define the type of game we end up with.

None of the factions in Aberrant are straightforward good guys or villains. White Wolf loves shades of gray, so Project Utopia isn't necessarily as noble as advertised, nor is the Teragen movement as monstrous as it's often depicted.

Here are the current votes:


Player Vote Utopia Vote Directive Vote Teragen
kanly x x
Kerchunk x
Sir Swindle x
Jenny Greenteeth x
Bigmig x
The Fifth Baldwin x


Project Utopia: Project Utopia is a UN-affiliated global organization that believes in fostering positive relations between "baseline" humans and novas, and using novas to help make the world a better place. Many novas are affiliated with the international institution in a variety of capacities, ranging from the luminaries of Team Tomorrow to the support members who handle Utopia’s less glamorous and more pragmatic concerns. Most novas experience Utopia’s hospitality at least once in their lives, as they are invited to one of Utopia’s Rashoud facilities and tutored in the rudiments of controlling their powers. Many novas elect to remain with Utopia following their initial eruption, and many more retain some ties to the group. After all, many Utopia facilities are open to any nova so long as that nova is registered with the Project and not considered a threat. Utopia’s stated goal is to employ novas’ vast power to better the world for nova and baseline alike. Less overtly, Utopia also takes great pains to cultivate a good public image for novas as a whole.

Project Utopia has a number of initiatives, departments, and programs involved in all manner of nova-related activities and research; everything from space and undersea exploration, to the development of new technologies to benefit humankind. But the organization is perhaps best known for "Team Tomorrow," a collection of various nova superhero teams that specialize in emergency response and disaster relief. These teams, and their members, are famed throughout the world for their humanitarian efforts.

Project Utopia is powerful and well-funded, and serves on the UN's Security Council (though in an "advisory capacity"). Detractors fear and resent the organization's growing influence (which rivals that of many national governments), while others believe the group is dangerously idealistic. Some say that Utopia has a hidden agenda.

For its part, Utopia loathes the Teragen, seeing the movement as a band of selfish and destructive radicals. Not only is the Teragen the antithesis of everything Utopia stands for, but its actions could well turn the tide of public opinion against novas. Thus, Utopia does everything in its power to monitor Teragen sympathizers (and take them down when necessary).

A Project Utopia game would be a relatively flexible one, seeing characters doing a wide assortment of things: responding to natural disasters, dealing with dangerous novas, mitigating violence in war zones around the world, and more. Characters may also be expected to do press tours and promotional/PR events for the organization.

The Directive: The Directive is an international security, police and intelligence agency founded by the United States, the UK, the Russian Federation, and Japan. Most members are baseline, but nova operatives fill out its ranks. The Directive’s goals are to advance its member nations’ interests and to act as a check against Utopia’s growing power. Although the Directive has a “official” paper trail, its organizational structure and agenda are classified, and it takes pains to stay out of the public eye. Thus, most people do not know of it except as a name, and its activities and purpose are shrouded in rumor.

The Directive polices potentially dangerous international situations (terrorist factions, overly aggressive dictators, organized crime), and it keeps a careful watch over powerful novas who represent potential threats to humankind. The Directive shares Utopia’s opinion that the Teragen is a very dangerous movement, though many Directive agents strongly distrust Utopia and its motivations, as well.

Games involving the Directive would lean heavily toward global law enforcement, espionage, black ops, and investigation. Directive agents often do the things others don't want to do, and they have few qualms about assassinating or illegally surveiling dangerous novas.

The Teragen: The Teragen movement is a philosophy particular to a few radical members of nova society. Though the movement was brought into the forefront by the shadowy nova, Divis Mal, the Teragen claims that Mal is not its leader, only its inspiration. The Teragen ascribes to the credo that novas are a separate species from the rest of humanity, and thus the laws, conventions, history and morality of Homo sapiens do not apply to them. The Teragen’s stated goals are to “liberate” novas worldwide and help them realize their potential “by any means necessary.”

Though the Teragen does not specifically call for separation from or aggression toward the rest of humanity, many of its members display a supremacist contempt toward baseline humans, and acts of revolutionary violence against “baseline fascism” are not unknown. Some members have also displayed a capricious callousness toward baseline “playthings,” tarnishing the movement’s image in the process. Since the Teragen claims not to be an organization as such, but merely a collection of like-minded individuals, radical acts by one sympathizer cannot be directly linked to other members; thus, for now, the Teragen as a whole has avoided mass retaliation. Nonetheless, the Teragen maintains a great deal of secrecy, and it is rumored to have hidden members and bases of operation worldwide.

The typical Teragen member hates Project Utopia with a passion and actively seeks the Project’s destruction, believing the Project to have the worst of intentions for novas. The Teragen views the Directive with similar loathing, as a baseline agency attempting to suppress novas’ rightful destiny. The Teragen takes a helpful, sometimes nurturing stance toward independent, unaffiliated novas, attempting to emancipate them from slavery to baseline concerns and help them realize their true place in the world to come.

A Teragen game would be one of nova activism and attempting to promote the ideals of the movement. There are many different flavors of Terats; some want to rule over humans, others want their own homeland, and others still just seek to protect their kind from exploitation by baselines. Think X-Men's Brotherhood of Evil Mutants, and you'll get the idea.


APPLICATIONS

At the moment, I’m just looking to get an idea of which faction people want to work for. That will impact the kind of character you’ll make. The faction will be chosen by majority. Once the faction has been determined, then people can start to apply.

For the application, before making the full character, please start by providing a basic overview of your character concept, personality, and possible powers. Nothing needs to be set in stone; it’s just your initial concept. This is simply so I can get an idea of what people want to portray. It also gives me the opportunity to constructively criticize any concepts that might be problematic or ill-suited to the type of game we’ll be playing.

Follow standard character creation guidelines, as described starting on p. 112 of the ABERRANT core book.

Just a note about the books: this game was made in the late 90's, so forgive any horribly dated references. This is especially the case when the books mention technology and the internet.

Permitted Source Material

Any of the official Aberrant books may be consulted during character creation, though the Aberrant core book and Player’s Guide are all you really need. Most of the other Aberrant sourcebooks have limited (if any) player options.

There are several well-made unpublished or fan supplements that I am allowing to be used for this game. They are free and available online. These include the following:

- The New Flesh (The Mega-Physical sourcebook)
http://suptg.thisisnotatrueending.co...8869003375.pdf

- Forceful Personalities (The Mega-Social sourcebook)
http://suptg.thisisnotatrueending.co...2905442173.pdf

- Brainwaves (The Mega-Mental sourcebook)
https://drive.google.com/open?id=1-T...82eNj_Q9Dm6hHP


SOME THINGS TO CONSIDER FOR CHAR GEN

Celebrity Status

 



Lethality

 



Taint

 



CHARACTER CREATION GUIDE

Character creation in the Aberrant RPG consists of two phases. In the first phase, the character is built as a normal human being; essentially, this is who your character was before his eruption. The second phase consists of transforming the character into a nova.


 



TERAGEN PRIMER

Since it appears to be a forgone conclusion that we'll be playing Teragen, provided below is an overview of the faction.

 



THE CHARACTERS

Player Character Mega-Attributes Enhancements Quantum Powers Taint & Aberrations
kanly Gerardo Torrado (“Quetzalcoatl”) Mega-Strength 1, Mega-Dexterity 1, Mega-Stamina 1, Mega-Perception 1 Soft Fist, Electromagnetic Vision, Hardbody, Stunning Blow Flight, Intuition, Body Modifications (Chromatophores, Serpentine Tail, Serpentine Trunk, Spines) Taint 0
Bigmig Mark Holt (“Behemoth”) Mega-Strength 2, Mega-Stamina 3 Burrow, Durability, Regeneration Armor 3 (Impervious extra), Body Modifications (Gaping Maw, Claws 1) Taint 4, Molt
Sir Swindle Paul Taylor (“Fabricator”) Mega-Intelligence 1, Mega-Wits 1, Mega-Dexterity 1 Engineering Prodigy, Quickness, Accuracy Matter Creation 5 Taint 5, Brain Bulge, Machine Wounds
The Fifth Baldwin Maxwell Cunningham (“Professor Singularity”) Mega-Intelligence 5 Inventive Genius, Compartmentalized Mind N/A Taint 5, Bald, Blue Skin, Big Head
Jenny Greenteeth Leanne Fitzroy (“Event Horizon”) Mega-Intelligence 1, Mega-Wits 1, Mega-Dexterity 1, Mega-Stamina 1, Mega-Charisma 1 Engineering Prodigy, Artistic Prodigy, Synergy, Fast Tasks, Adaptability, Centre of Attention Warp 1 Taint 0
GleefulNihilism Frederick McGowan (“Alchemy”) Mega-Stamina 1 Regeneration Disintegration 2, Matter Creation 1, Molecular Manipulation 2 Taint 5, Black Eyes

Last edited by Shaquille Oatmeal; Feb 22nd, 2020 at 03:51 PM.
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Old Jan 31st, 2020, 01:20 PM
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kanly kanly is offline
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Hey Shaq,
Are you looking for actual applications right now, or are you just doing a faction poll?
I've little interest in a directive campaign, but either of the other two could be interesting.

Last edited by kanly; Jan 31st, 2020 at 01:22 PM.
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Old Jan 31st, 2020, 01:47 PM
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Shaquille Oatmeal Shaquille Oatmeal is offline
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For the moment, we’ll just do a faction poll. Since faction will strongly influence what kind of character you make.
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Old Jan 31st, 2020, 04:16 PM
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left-aligned image


Cletus "Kokopelli" Pratt

Detective Cletus Pratt grew up in rural Georgia, the son of a half-Cherokee father and a perpetually drunk mother. He'd tell people he was from West Green but that's because it was the closest town that someone might recognize. As often as not he'd just say he was from Coffee County and leave it at that. He didn't finish school but he wanted to be a state trooper so he struggled through getting his GED and that was enough to wrangle a spot on the Georgia State Patrol. By the time he turned forty, he'd landed a detective job in Savannah. Riding a desk most of the time made him obese enough to be flirting with diabetes and heart disease.

Pratt wasn't the most crooked cop in the GSP but he wasn't a paragon of honesty and integrity either. It started with helping a few friends get out of trouble. Then he helped two of his cousins get the upper hand on their competitors when they launched a business. Their "gratitude" paid for a new boat. And on it went over the years until Cletus was turning a blind eye to Syndicate drug runners moving their product through Savannah.

Things came to a head when his superiors decided to get the C-Z Megasyndicate out of Georgia. Both sides expected Pratt to earn his pay. After dodging the issue, Cletus used his knowledge of the Syndicate to help bring them down. They knew just how to handle a rat though, and Pratt's status as a state trooper was no defense. He found himself in the basement of a hotel being worked over by an interrogator who wasn't as interested in asking questions as she was in inflicting pain.

Cletus was right on the edge when the pain finally went away. At first he thought he had died but then he realized that he was very much alive. Seconds later he was the only one in the basement breathing. His memory of that episode skips a beat there. The next thing he can recall is being back at home in Coffee County. As it turned out, the C-Z Megasyndicate did him a favor by staging his death when they abducted him. He decided to lay low where he was and let the world think he was dead. Instead of being a bloated windbag sneaking up on fifty, he appeared to be a fit thirty year old.

Description: Before erupting, the man who is now Cletus Pratt was a lethargic, aging tub of goo. He was alarmingly overweight, wore his clothes in a slovenly manner, and put on too much cologne to hide the smell from the places that were hard to get to with a washcloth. Since becoming a nova, Pratt shed over a hundred pounds, is fit, and looks to be about 30 years old. He moves with purpose and has an air about him that borders on overconfidence.

Personality: Cletus comes at you like a man who knows that every day might be his last and is just plain happy to be here, wherever here is. Much like the ebola virus, his attitude is infectous. If there's a problem, your good friend Cletus can help and if he can't he knows someone who can. Sure, he can be sarcastic but that's just because he tells it like it is, sticks it to The Man, and isn't afraid to let people know how he feels. That's the way it should be, right?

The Pratt Network: Investigation, Rapport, Intimidation, Streetwise, Subterfuge, Allies, Contacts, Followers, and Resources are all part of the network of influence that Kokopelli has put together and works hard to maintain. His mentor, a powerful member of The Pantheon, has cast him out into the world to prove that he is worthy of being mentored. To accomplish that, Cletus has built a web of law enforcement, underworld, and information gathering resources for the Teragen to exploit. Right now those resources are limited to the eastern half of the United States and focus on the movements of the C-Z Megasyndicate but the web is constantly spreading....

Ally: Random. A low level nova in New York who prefers to stay in the background. She has High Cipher, megaInt, entropy control. Cletus goes through her for everything from OpNet research to forged documents. In exchange, Cletus helps her maintain her anonymity and gets his hands dirty so she doesn’t have to.

Contacts: 3 significant ones plus a host of lesser ones. 1. A CZ lieutenant who is a major player in the SE of the United States. Obviously he doesn’t know who Cletus really is. 2. An FBI researcher on the CZ task force. Cletus alternates between helping him get closer to CZ and running the FBI around in circles. 3. The secretary of the governor of Georgia. Cletus subtlety manipulates things in Georgia to keep Coffee County as a safe haven for him and his associates. The lesser contacts are from the same realms. They are either state and federal government employees or criminals.

Followers: Jethro and Leroy Givens are a couple of good ole boys from Kentucky, in the Appalachian Mountains. Cletus busted them for running drugs, alcohol, and other illegal commodities in and out of Georgia. They were good at what they did and, at the time, bringing them in was a major feather in his cap. After he erupted, he needed extra pairs of hands with particular skills so he greased the state judicial system and got them released. Pratt takes care of their families in Kentucky which frees them up to help Cletus with his work for Teragen. While the brothers typically come across as country bumpkins, they are both quite savvy. Jethro is an excellent negotiator and convincing liar while Leroy is a skilled driver and pilot. Both can handle themselves in a fight.

Archtype: Marvel
Nature: Rebel. Gain willpower when you defy an established authority.
Allegiance: Teragen
Willpower: 8 Quantum: 1 Quantum Pool: 22 Taint: 0
Initiative: 10 Soak: 11 (16) / 8 (13)
Attributes:
Physical
  • Quality: athletic (10s explode when climbing, throwing, jumping)STR 4
  • Quality: nimble (10s explode when moving silently or balancing)DEX 5
  • Quality: determined (10s explode when ignoring pain)STA 5
Mental
  • Quality: observant (10s explode when using hearing awareness)PER 5
  • Quality: pragmatic (10s explode when using logical, reason-based approaches)INT 4
  • Quality: empathic (10s explode when using rapport)WIT 5
Social
  • Quality: imposing (10s explode when using intimidation)APP 4
  • Quality: persuasive (10s explode when using the truth to warp someone's decisions)MAN 5 Mega-Manipulation 2 (persuader)
  • Quality: eloquent (10s explode when giving speeches or long narratives)CHA 5
Abilities: Might 3, Athletics 4, Firearms 2 (pistols), Legerdemain 3, Martial Arts 4, Stealth 4 (tailing), Endurance 4, Resistance 5 (resist interrogation), Awareness 4, Investigation 4, Engineering 2, Intrusion 3, Linguistics 1 (Russian) Biz 2, Rapport 4, Weave 3, Intimidation 3, Interrogation 3, Streetwise 2, Subterfuge 4 (lying), Command 2, Etiquette 2
Backgrounds: allies 1, cipher 3, contacts 2, dormancy 2, eufiber 5, followers 2, mentor 2, resources 5
Powers: Armor 2; Flight 1
Flaws: Intolerance (professional criminals/underworld types)(1), Overconfidence (1), Secret (3)
Gear:

 
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Last edited by Kerchunk; Feb 7th, 2020 at 05:41 PM. Reason: Add pictures
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Old Jan 31st, 2020, 06:17 PM
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Shaquille Oatmeal Shaquille Oatmeal is offline
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Originally Posted by Kerchunk View Post
Teragen all the way!
Yeah I ran this game once before, and everyone chose the Teragen. They are a fun faction to play.
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Old Jan 31st, 2020, 07:56 PM
Jenny Greenteeth Jenny Greenteeth is offline
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Teragen can be fun as long as you don't go all evil terrorist. I'm not keen on The Directive and Project Utopia is only good as a start to an Aberrant campaign.

So yeah. Teragen.

Also, I think one of the best matches for theme and feel might be Worm if anyone has read it.
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Old Jan 31st, 2020, 08:34 PM
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Quote:
Originally Posted by Jenny Greenteeth View Post
Teragen can be fun as long as you don't go all evil terrorist. I'm not keen on The Directive and Project Utopia is only good as a start to an Aberrant campaign.

So yeah. Teragen.

Also, I think one of the best matches for theme and feel might be Worm if anyone has read it.
I haven’t yet read Worm, but I’ve heard good things about it.

So that’s two votes for Teragen, and a third for either Teragen or Utopia.
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Old Feb 1st, 2020, 08:44 AM
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Just so everyone knows, I’ve made a tweak to the setting information above. I originally wrote that that date at which novas first appeared was 2008. But it’s actually 1998. So novas have been around for a little over two decades.

The game puts “N-Day” (the day that the first novas erupted) at March 23, 1998, and the game’s metaplot starts about ten years later. My original intent was to move everything ten years ahead, but I’ve decided to use the original date. Since my game is set in 2020, it’s been twenty-two years since the first novas appeared.

This only makes a difference in that the oldest second generation novas are starting to reach adulthood.

Last edited by Shaquille Oatmeal; Feb 1st, 2020 at 08:52 AM.
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Old Feb 3rd, 2020, 08:40 PM
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So, Terats then?
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Old Feb 3rd, 2020, 09:39 PM
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I think Shaq is hoping for a few more bites before committing to a path. The original ad was for 4-8 players.
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Old Feb 3rd, 2020, 09:51 PM
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Me too. That was my not-so-subtle way of bumping the thread before it hit page two.
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Old Feb 4th, 2020, 12:11 AM
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Yeah, thanks Kerchunk. I believe I need one or two more players to express interest for the game to be approved. I wanna give anyone else who joins up a chance to weigh in, but i think it’s safe to say this will be a Teragen game.

If people want to start shooting me their concepts, go right ahead.

Last edited by Shaquille Oatmeal; Feb 4th, 2020 at 12:12 AM.
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Old Feb 4th, 2020, 02:45 AM
Kaiya Kaiya is offline
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I might be interested. Though being locked into a faction isn't ideal. None of the setting's choices really appeal to me.
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Old Feb 4th, 2020, 09:59 AM
Sir Swindle Sir Swindle is offline
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I'm all in for Teragen.

I tend to play somewhat freakish characters with a few starting Aberrations and Teragen seems like a good place for characters like that to live.
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Old Feb 4th, 2020, 03:23 PM
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Originally Posted by Kaiya View Post
I might be interested. Though being locked into a faction isn't ideal. None of the setting's choices really appeal to me.
I’m open to ideas. What style of game appeals to you? The Teragen are a fairly diverse and flexible faction.

Last edited by Shaquille Oatmeal; Feb 4th, 2020 at 03:25 PM.
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