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  #46  
Old 12-05-2016, 09:10 AM
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Stealth to move up quietly:
Dice Stealth:
2d20+3kl1 (8, 18 (keeping 8) )+3 Total = 11
(11)
Perception to set up in the most advantageous position:
Dice Perception:
d20+3 (6)+3 Total = 9
(9)
Attack vs a Cultist with Heavy Crossbow once the attack begins:
Dice Heavy crossbow vs Cultist:
d20+5 (15)+5 Total = 20
(20),
Dice Piercing damage:
d10+3 (9)+3 Total = 12
(12) piercing damage on a hit

Last edited by GinJapan; 12-05-2016 at 09:11 AM.
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  #47  
Old 12-16-2016, 06:51 AM
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Dice Charisma:
1d20+2sch15 (4)+2 Total = 6
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  #48  
Old 12-19-2016, 05:09 PM
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Persuasion check ... because Visverax cannot remain silent.
Dice Roll:
1d20-1sch15 (1 (natural 1))-1   Total = 0
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  #49  
Old 12-22-2016, 08:11 AM
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Dice Athletics:
1d20+5sch14 (14)+5 Total = 19


Dice STR:
1d20+3sch14 (6)+3 Total = 9


Dice Intimidation:
1d20+4sch14 (1 (natural 1))+4   Total = 5
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  #50  
Old 12-23-2016, 10:41 AM
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The Evacuation of the Temple of Chauntea

TalynSurvival +5 to determine the quickest path to the tunnel, taking into consideration the size of the group (100+).
Dice Wisdom (Survival) check:
1d20+5sch14 (7)+5 Total = 12


Animal Handling +5 to have mastiffs carry children on their backs on the way to the tunnel so that the children don't slow down the adults.
Dice Wisdom (Animal Handling) check:
1d20+5sch14 (13)+5 Total = 18


Perception +5 to keep an eye on the Cult forces, providing subtle signals (e.g. hand signals, spell-like signals) for the evacuees.
Dice Wisdom (Perception) check:
1d20+5sch14 (16)+5 Total = 21



Sabezdyn
Spell Attack +2 to use Dancing Lights as a distraction.
Dice Charisma spell attack roll:
1d20+2sch14 (12)+2 Total = 14


Longbow Attack +2 to harass the Cult forces.
Dice Longbow attack roll:
1d20+5sch14 (8)+5 Total = 13


Stealth +3 to meld with the surroundings and keep the enemy confused as to her true location.
Dice Dexterity (Stealth) check:
1d20+3sch14 (11)+3 Total = 14


Sleight of Hand +3 to create a trip line in an attempt to harass and aggravate the enemy.
Dice Dexterity (Sleight of Hand) check:
1d20+3sch14 (2)+3 Total = 5

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  #51  
Old 12-28-2016, 12:09 AM
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Insight to determine which, if any, of the civilians will make trouble or need assistance.
Dice Insight:
d20+3sch14 (2)+3 Total = 5
Perception to make sure we aren't leaving anyone and to make sure no one is falling behind.
Dice Perception:
d20+3sch14 (1 (natural 1))+3   Total = 4
Athletics to throw a handaxe at one of the kobold scouts that is getting too close.
Dice Athletics:
d20+4sch14 (20 (natural 20))+4   Total = 24
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  #52  
Old 12-28-2016, 06:22 PM
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Dice Investigation:
1d20+5 (18)+5 Total = 23
Dice History:
1d20+5 (2)+5 Total = 7
Dice Perception:
1d20+3 (13)+3 Total = 16
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  #53  
Old 01-14-2017, 06:12 AM
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The Dragon's Assault on the Keep

Talyn
Wisdom saving throw to resist fear:
Dice Wisdom save vs Fear:
1d20+5sch17 (14)+5 Total = 19


Animal Handling to think of ideas to trap or drive the dragon away, drawing analogues from similar beasts:
Dice Wisdom (Animal Handling) check:
1d20+5 (3)+5 Total = 8


Stonecunning to see how much more the Keep's defenses can hold up, or how to best use the structure of the Keep to their advantage:
Dice Intelligence (Stonecunning) check:
1d20+3 (4)+3 Total = 7


Perception to see what things might be of value in their fight against the dragon:
Dice Wisdom (Perception) check:
1d20+5 (17)+5 Total = 22

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  #54  
Old 01-18-2017, 10:33 AM
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Dice Evendur Wisdom Save:
d20+1sch17 (6)+1 Total = 7
Dice Appropriate knowledge check (all knowledge check mods are the same at 0):
d20 14
Dice Shoot the dragon with heavy crossbow with disadvantage from frightened:
2d20+5kl1sch19 (2, 14 (natural 2) (keeping 2) )+5   Total = 7

Last edited by GinJapan; 01-18-2017 at 10:36 AM.
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  #55  
Old 01-18-2017, 03:27 PM
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Visverax RulesRolls

Dice Wisdom Save!:
1d20+1sch17 (3)+1 Total = 4


Does he know anything about dragons that could be helpful here?
Dice Knowledge: Arcana:
1d20+5 (19)+5 Total = 24


Is there something nearby that might prove useful?
Dice Investigation:
1d20+5 (8)+5 Total = 13


Does he notice anything useful?
Dice Perception:
1d20+3 (4)+3 Total = 7
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  #56  
Old 01-21-2017, 09:29 AM
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Dice Perception:
d20+3 (14)+3 Total = 17
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  #57  
Old 01-22-2017, 02:00 AM
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Dice Wis vs. Fear:
1d20+1sch17 (7)+1 Total = 8
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  #58  
Old 01-29-2017, 10:23 PM
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Dice Dagger attack vs Langdedrosa using Inspiration for advantage:
2d20+5kh1sh17 (14, 15 (keeping 15) )+5 Total = 20
Dice Piercing Damage:
d4+3 (4)+3 Total = 7

Last edited by GinJapan; 01-29-2017 at 10:34 PM.
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  #59  
Old 01-30-2017, 11:00 PM
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Second Wind:
Dice Second Wind:
d10+2 (1)+2 Total = 3
(3)
Attack Langdedrosa with Advantage from Inspiration:
Dice Shortsword attack:
2d20+5kh1sh17 (15, 19 (keeping 19) )+5 Total = 24
(24)
Piercing Damage:
Dice Damage:
d6+3 (5)+3 Total = 8
(8)

Last edited by GinJapan; 01-31-2017 at 05:39 AM.
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  #60  
Old 02-03-2017, 06:20 AM
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Dice Death Save 1:
d20sch10 7
Dice Death Save 2:
d20sch10 17
Dice Death Save 3:
d20sch10 5
And that one did it. These don't count, but I wanted to see if he could have survived if Cyanwrath hadn't hit him again.
Dice Roll:
d20sch10 11
Dice Roll:
d20sch10 12
And... he would have survived if it hadn't been for that cheapshot...

Last edited by GinJapan; 02-14-2017 at 08:00 AM.
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