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  #2431  
Old Jun 18th, 2021, 09:55 AM
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There are other examples here, as well, such as abilities that replace a group of features, like the Invoker Witch Patron ability which replaces Hexes gained at later levels.
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  #2432  
Old Jun 18th, 2021, 06:02 PM
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Old Jun 18th, 2021, 06:03 PM
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And when you dive into Quigong monk.... Ugh.

Then it can get tough.
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  #2434  
Old Jul 23rd, 2021, 09:17 AM
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Pf1e: Is there a way to add sneak attack damage to splash weapons?
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Last edited by Icereach; Jul 23rd, 2021 at 09:18 AM.
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  #2435  
Old Jul 23rd, 2021, 11:24 AM
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I was going to argue that you can apply it on the initial attack, but not the splash damage, but then I read the actual definition of a splash weapon. Emphasis mine:

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A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don’t take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as the damage from the rogue’s sneak attack class feature).
I think since the weapon actually explodes you can't target a vital area, i.e. it is, by definition, imprecise.
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  #2436  
Old Jul 23rd, 2021, 12:29 PM
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Yeah, that's where I got stuck, too. I wonder if an argument could be made for the Missile discovery? But if there's a feat or trait or discovery or something that's beyond debate...
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  #2437  
Old Jul 23rd, 2021, 12:56 PM
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Quote:
Originally Posted by Icereach View Post
Pf1e: Is there a way to add sneak attack damage to splash weapons?
Chek out the Underground Chemist rogue archetype.
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  #2438  
Old Jul 23rd, 2021, 01:27 PM
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What an absolute champion, ekidnu. Many hundred thanks.
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