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  #61  
Old Sep 17th, 2021, 11:13 PM
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ApplicationDemons Run and Angels Weep...
...When a Good Dog goes to War.

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Name: Lt. Doug Barkley
Code Name: Stray
Metatype: Transhuman Dogboy
Archetype: Ranged Adept, Spotter/Tracker

Physical Description: German Shepherd. That's the breed that most of the genetic material was pulled from. Barkley's six feet tall and lanky, with a short layer of brown fur and a thick neck. The coloration darkens to black on his legs, forearms, ear tips, and muzzle. He walks on the pads of his long feet and often finds it difficult to find anything resembling normal shoes. Normally, he's barefoot and wearing mended fatigues with a reinforced paramilitary jacket and pack. Often his clothes have been decorated with objects found by the kids at the halfway house. Usually, his lips are curled into an infectious grin that reaches soulful honey-toned eyes. His bushy tail responds to his emotions, arcing upright when he's alert and wagging when he's in a good mood.

When it is time to go loud, Barkley wears a full suit of form-fitting body armor and carries a customized assault rifle. The armored bodysuit is matte black. Old rank markers have long since been removed. A visor glowing a dull red is set into the black helmet that was customized to fit his unique head shape. Straps and harnesses are connected in ways that show a lifetime of practice, and there is at least one holdout pistol in there somewhere. Worn over all of this is a hooded long coat with an image of three wolves howling at a forest moon embroidered on the back.

Personality: Barkley loves humans. Dwarves and trolls are also nice, but nothing compares to a human. They're just great. You know that feeling that people get when they see a baby animal stretch or stumble around? That's how he feels every time he sees a human. Barkley just can't help it. No, really. He can't help it. That part came with all the other traits they spliced into him while Gene-Techs attempted to vat-grow the perfect soldier. Barkley's also alert, determined, and obedient. Nothing feels better than the satisfaction of a job well done. There may be some issues with territoriality... but he wouldn't say that he was aggressive so much as protective. There has been some biting. In his defense, there were provocations.

He tends to do well with other runners. Barkley's instincts have him deferring to strong leadership figures and watching over any fragile teammates. He doesn't believe in cutting losses and leaving other runners behind if a job goes south, so his sense of self-preservation could probably use some work. Once he's locked onto a target, he is rarely shaken or evaded for long. The boy is downright tenacious. Have I ever told you about the time he bit a ghost?

Background
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The premise was simple. Soldiers needed to follow orders unquestioningly. They needed to be hyper-aware of their surroundings, and capable of reacting at a moment's notice. They needed to instinctively work as a unit. Never one to leave well enough alone, a team of ...that may have also been responsible for making cat-girl assassins...biotech researchers developed Barkley. Well, they developed the product line that Barkley was a part of. He wasn't decanted in the Nap, but he was stationed there for several years before he stopped receiving orders. The dedicated Corp Soldier was part of a Knight Errant squad specializing in small unit engagements and his unit was subcontracted out to assist <Local Corporation's> people. It was part of a trade deal that sealed the corporate version of a Non-Aggression Pact.

Barkley was what you would call a Lost Asset. The sole survivor of a particularly brutal engagement, Barkley followed his final orders to the letter. "Maintain Radio Silence. Wait for my all clear before reporting in." When the collection teams came in to sweep the area for the recovery of The fallen soldiers' weapons, armor, and 'ware...corporate assets, Barkley never made contact. Due to the particulars of bureaucratic book-keeping, his unit was added to the Inactive sounds better on paper than Killed-in-Action.fallow list and Barkley never received another order from Knight Errant. Technically he's still an Ares citizen, but his name was taken off of payroll lists and corporate housing programs. Certain members of his former corporation knew that he was still alive, but Barkley's current position made him more useful in the shadows. Besides, the process of getting back on the official payrolls would be a nightmare. The lieutenant was on his own.

Before long, he landed a spot doing odd jobs at a foster home. He would spend some time fixing broken hinges, patching holes kicked in walls, and picking up groceries. In exchange, he had all the ...which he enjoys...kibble that he could eat, a spare room, and he got to play with the children. He tried not to show his favoritism for the human pups. The children were quick to play games of hide-and-seek, with gifts reserved for the last one found. Those troubled pups prone to violent outbursts were rewarded for time spent in guided meditation, stillness, and internal reflection. It really was an idyllic life, but these kinds of things always came with a cost.

The home had a not-so-loose connection with the local crime syndicates. The vice trade had a way of producing accidental children, gang violence had a way of taking away their parents, and the next generation of enforcers had to come from somewhere. The area was a known neutral ground, but that came with certain strings attached. Expensive strings. Lt. Barkley was quick to volunteer to shoulder a part of his pack's burden and was put in touch with a few relevant fixers. These shadows wouldn't run themselves, after all.

Experience: I've played the games from Harebrained Schemes recently, but the last time I picked up Shadowrun and meant it was in the mid-90s. A lot has changed from the second edition, but I think it would be great to get a chance to revisit. I like the use of Indianapolis as a location since it isn't so bogged down with established lore. It's like a clean slate that we can write our own stories on without worrying too much about messing up ‘what is known’.
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Last edited by JustSomeGuy; Sep 21st, 2021 at 03:12 PM.
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  #62  
Old Sep 18th, 2021, 12:46 PM
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I was doing some research for my character and thought this would be fun to post:

This Year in Shadowrun
2021: Goblinization

April 30: Without warning, ten percent of the world's population suddenly mutates. The process then occurs in in utero children. The media calls this transformation "Goblinization."
The government of the United Kingdom announces the death of King George VII, who is rumored to have been killed after Goblinizing.
The government of Quebec extends full rights to all Goblinized francophone citizens.
The government of the Czech Republic offers its full assistance to all Goblinized citizens.
May 4: President Joaquim Delmonte of the Dominican Republic announces that his country will accept any Goblinized immigrants after he transforms into an ork.
May 14: Swiss officials declare Goblinization the result of an unidentified disease and orders the quarantine of all affected.
May 25: In response to the German government rounding up orks and trolls, the Mutant Rights Congress is founded in Cologne and its members threaten civil unrest.
May 28: The Japanese Imperial State annexes Yomi Island, Philippines and deports its metahuman population there.
June 9: Seattle governor Lindstrom orders the Metroplex Guard to round up the Goblinized and place them in the camps that once held Native Americans.
August 3: Time Magazine publishes an article written by McBean describing the effect that Goblinization had on his childhood friend. McBean later expands the content of the article into a novel titled Looking for Gonzo, following the experiences of Jerry "Gonzo" Petersen after becoming a troll.
August 23: Texas governor Melissa Santiago-Ortega strong-arms the Welfare Board into giving funds to provide adequate shelter and sanitary facilities for the state's metahuman detention centers.

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  #63  
Old Sep 18th, 2021, 02:49 PM
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Quote:
Originally Posted by Attitude View Post
I was doing some research for my character and thought this would be fun to post:

This Year in Shadowrun
2021: Goblinization

April 30: Without warning, ten percent of the world's population suddenly mutates. The process then occurs in in utero children. The media calls this transformation "Goblinization."
The government of the United Kingdom announces the death of King George VII, who is rumored to have been killed after Goblinizing.
The government of Quebec extends full rights to all Goblinized francophone citizens.
The government of the Czech Republic offers its full assistance to all Goblinized citizens.
May 4: President Joaquim Delmonte of the Dominican Republic announces that his country will accept any Goblinized immigrants after he transforms into an ork.
May 14: Swiss officials declare Goblinization the result of an unidentified disease and orders the quarantine of all affected.
May 25: In response to the German government rounding up orks and trolls, the Mutant Rights Congress is founded in Cologne and its members threaten civil unrest.
May 28: The Japanese Imperial State annexes Yomi Island, Philippines and deports its metahuman population there.
June 9: Seattle governor Lindstrom orders the Metroplex Guard to round up the Goblinized and place them in the camps that once held Native Americans.
August 3: Time Magazine publishes an article written by McBean describing the effect that Goblinization had on his childhood friend. McBean later expands the content of the article into a novel titled Looking for Gonzo, following the experiences of Jerry "Gonzo" Petersen after becoming a troll.
August 23: Texas governor Melissa Santiago-Ortega strong-arms the Welfare Board into giving funds to provide adequate shelter and sanitary facilities for the state's metahuman detention centers.

BRB everybody I'll be turning into a troll for the next few hours.
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Old Sep 18th, 2021, 08:26 PM
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Originally Posted by CMRawles View Post
BRB everybody I'll be turning into a troll for the next few hours.

Oh, you'll be on Facebook?
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Old Sep 18th, 2021, 08:52 PM
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Oh, you'll be on Facebook?
Envision this in Trump's voice, obviouslyWe do a little trolling...
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  #66  
Old Sep 19th, 2021, 10:55 AM
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Application retired.
 

Last edited by NightDreamer09; Sep 23rd, 2021 at 08:31 AM.
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Old Sep 19th, 2021, 08:29 PM
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BRB everybody I'll be turning into a troll for the next few hours.
I always thought I would make a good orc...
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Old Sep 20th, 2021, 02:33 AM
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... in his element!
 
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Rather tragically IRL I’m a corporate drone!

Why do you think SR appeals?!?
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Old Sep 20th, 2021, 03:13 PM
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Application
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Real Name: Jenn Sko
Code Name: Sylph
Metatype: Elf
Archetype: Covert Ops Specialist

Physical Description

Sylph is just on the short side of the average Female Elf with the lithe agile and graceful build of a gymnast. Her black hair is dyed a faded electric blue and falls to her shoulders. Her features have all the angular hallmarks of elves but are otherwise unremarkable. When it comes to attire, Sylph likes to dress in the latest fashion appropriate to the event, tending towards the sleek and crisp end of the spectrum that still allows her freedom of movement. Her bank account status usually means that the latest fashion she can afford is months or years out of date.

Personality

In a word, Sylph is a mercenary. She is cold, pragmatic, lonely and frustrated because she lives in a world where people with power disrupt everything she knows on a routine basis. She avoids conflict when possible because it is always better to keep off the radar of the major players, but if she ever had the chance to turn the screws on an enemy without fear of reprisal... well, you gotta vent that frustration somewhere.

Background

Sylph was an orphan taken off the street and nurtured by Red Planet Industries to be a ghost asset they could use to perform covert ops on other corps. She also worked on exposing Red Planets own security issues by repeatedly breaking into their own facilities and worked closely in helping their resident Security Chief, Mike Kawajiri, fix the holes. Talk around the office water cooler was that they worked too close together and that talk wasn't wrong. Times were good, Sylph had work she was good at, a relationship that was going somewhere and a cushy pad to rest her head away from the filth of her origins.

Sylph never got a SIN because Red Planet wanted her to be a deniable asset. Unfortunately, some other deniable asset of theirs ends up being less of an asset and less deniable than desired and the Red Planet Industries Headquarters gets a visit from a very violent martial response from Renraku. All those security holes they had fixed didn't really matter when an Ares Roadmaster drives straight through your front door and your security guards get gunned down by Chromed out soldiers hoisting Krime Cannons.

With the barest amount of notice, Sylph does what she's trained to do and drops off the grid. Not that she was on it much to begin with. She moves to Indianapolis with no employer, no SIN and a skillset that doesn't work on a resume. She picks up a few jobs in the shadows to get a roof over her head and food on her plate, often working for far less than her particular skills could earn. Working for that cheap and reliably enough gets her on the speeddial of the Fixer 'Cool Dennis'.

On one job, infiltrating a Blue Falls Corp warehouse, Sylph runs into a familiar face staying late trying to tighten up security. Mike, re-branded as Marcus Siu, had somehow relocated to Indianapolis as well. In the middle of stealing some data, Sylph cordially swaps contact info with Marcus and for awhile things almost go back to the way they were. Almost, because Marcus got married in a hurry to cover his tracks to some trophy bitch and even starts getting sweet on her. They throw a few jobs each others way, Marcus leaving a few backdoors here and there on his security contracts for Sylph, Sylph pointing out some facilities with glaring holes where Marcus can ply his trade. The work was great, but just not profitable or frequent enough.

Sylph has a lifestyle she wants to regain and maintain, and that's going to take a lot more nuyen.

Experience: Entirely PBP and a little rusty.
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Old Sep 21st, 2021, 03:14 PM
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Going to call it complete! I can save extra information until we find out if I get selected in the choosening.
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  #71  
Old Sep 22nd, 2021, 06:24 PM
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tick-tock. Only two more days left
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Old Sep 22nd, 2021, 07:28 PM
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Indeed! I've made some edits, but with all these fine submissions, the odds are stressful.
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Old Sep 23rd, 2021, 01:49 PM
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As tempting as this has been, I decided not to apply and instead will lurk with permission to watch the game. My focus, for the near future, is to get a few more Shadowrun games up and running here.

Good luck everyone, may you all thrive in Naptown and not discover it becomes your permanent resting place.
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  #74  
Old Sep 23rd, 2021, 01:54 PM
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Originally Posted by Yamaneko View Post
As tempting as this has been, I decided not to apply and instead will lurk with permission to watch the game. My focus, for the near future, is to get a few more Shadowrun games up and running here.

Good luck everyone, may you all thrive in Naptown and not discover it becomes your permanent resting place.
Looking forward to whatever game you come out with eventually! And I hope that my writing is able to hold your attention while you lurk!
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Old Sep 24th, 2021, 10:51 AM
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Alright everybody, I'll be posting results at noon EST, be there or be square.
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Last edited by CMRawles; Sep 24th, 2021 at 11:01 AM.
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