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  #31  
Old Jun 16th, 2022, 10:25 PM
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I will quickly take the time to, out of character, answer Liana's question regarding games; there almost certainly will be more games in the future. And also probably some changes to the current games to make the earnings for each a little more balanced (turns out that conch shell call has... ridiculous money output). No changes to the existing earnings for now, just so no one's punished for my bad balancing.

And if there's any mini-games you have ideas for or want putting in, just ask. Generally, I prefer to make games that aren't just "Roll a dice, if win, then huge success!" hence why a lot of them have a rock-paper-scissors quality. Some naturally will just be roll dice for victory games, but ideally I want to involve a bit of player choice and strategy, especially to make it so that you don't just get an aberrant, or indeed abhorrent, roll and get nothing for it.

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  #32  
Old Jun 17th, 2022, 04:46 PM
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So, I think, based upon what was offered in the OOC, Kara needs to go to the south bridge with someone that has some diplomatic skill to question what guards are there about the happenings of...what was the period of time that everyone was knocked out for? A day?
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  #33  
Old Jun 18th, 2022, 02:33 AM
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A day, yes. So it will be the happenings of yesterday
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  #34  
Old Jun 18th, 2022, 03:31 AM
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So is that ring announcer Vyeggar hobbled earlier back home now, or did he get his knee wrapped up and is toughing it out at the casino? Because if we're not going to the south bridge/temple of Sophi, Vyeggar might decide to take his own line of questioning regarding his brother if there doesn't seem to be a definitive plan otherwise (and yes he would stick around to keep fighting for more $$)
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  #35  
Old Jun 18th, 2022, 09:51 AM
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Liana has strong diplomatic skill (+9, and she can aid another on herself (95%) for +5 so net +14), she will go with Kara.

You have to prompt her, as she didn't get the same clues as Kara.

If my post is not too late. Catching up....

Last edited by CatCanCook; Jun 18th, 2022 at 09:52 AM.
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  #36  
Old Jun 18th, 2022, 11:59 AM
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Just warn everyone, words cannot express how crap the Internet is here, so don't be surprised if I go quiet a lot
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  #37  
Old Jun 21st, 2022, 05:57 AM
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........... oh, right, Skills!

So, I never clarified, but did you want to do one of the following?

Background Skills
OR
+2 Skill Points at Level 1 on top of what you normally get, +1 Skill Point at each level after

I remember seeing a vote for the 2 points from Alatere and a vote for Background from Vaerdis. CatCanCook, Noquarter19, Dylan Scott, Touketsu, you're all deciding votes. Please don't have a tie
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  #38  
Old Jun 21st, 2022, 06:21 AM
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Well my vote was for background skills back when it was the only option but given the limit on what you can pick for a background skill the skill point bonus would work out better for everyone to customize the character to suit their needs so ill change my vote to skill points please
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  #39  
Old Jun 21st, 2022, 08:36 AM
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The +2 seems the more versatile option, if I'm honest. I'd choose that.
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  #40  
Old Jun 22nd, 2022, 02:36 AM
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Agreed; +2 at level 1, and an additional skill point each level is my vote.
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  #41  
Old Jun 23rd, 2022, 03:38 PM
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So it looks like all the recent votes purportedly landed on

Quote:
+2 Skill Points at Level 1 on top of what you normally get, +1 Skill Point at each level after
But that can't be true.

It's a stolen election! We have to stop players from voting on Tuesday, that's obviously fraudulent. We have to march to save the true and proper culture of the Lawless City from people who deny Background Skills. Background skills are what made this game the best game on rpgc. Don't let that slip away to the selfish degenerates who want +1 adventuring skill points per day. Make the Dead Mermaid great again!!!

...

So, under the new scheme, Liana would change
Profession 1 to Perception 1 -- because it's mechanically more useful
Performance (dance) to (comedy) -- just a fix to pick up the Cirque bonus

Last edited by CatCanCook; Jun 24th, 2022 at 01:42 AM.
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  #42  
Old Jun 23rd, 2022, 07:24 PM
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But, background skills are given to show that there is a life outside of combat, that people have skills in.
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  #43  
Old Jun 24th, 2022, 02:39 AM
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Sorry CatCanCook and Vaerdis, but 4 is a bigger number than 2. In another game I might have done Background Skills, but in this one certain skills that are considered just flavourful and not for adventuring are actually really important, so it'd be weird to limit the pool to 2 per level if there were more that you wanted to focus on.

Plus, Artistry and Lore are basically Perform and Knowledge anyway. Game post hopefully coming soon.
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  #44  
Old Jun 24th, 2022, 03:18 AM
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Lentil,

??? I wasn't asking for four skills points. I did state what I'd change if you move from Background Skills (which I presumed on initial build) to the 2+1/L scheme. Any decision is fine with me.

Could you clarify the final resolution of the skills question?

Last edited by CatCanCook; Jun 24th, 2022 at 03:18 AM.
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  #45  
Old Jun 24th, 2022, 04:18 AM
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+2 skill points at first level, +1 skill points for every level after, no background skills
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