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  #1  
Old Oct 1st, 2011, 09:26 PM
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Richard Nixon's Time Travelling Bar and Grill

Game NameRichard Nixon's Time Travelling Bar and Grill
Game SystemDnD 3.5e
ThemePlane-hopping, time-traveling, drunken revelry and the consequences (or lack) thereof.
FlavourUnbridled, Unrelenting Machismo tied together with Wage Slavery and Debt Bondage!
Plot SummaryIt is the most exclusive tavern in all of the multiverse. Gods make reservations months in advance; emperors sell their kingdoms to get their names on the list of patrons. Despite what you might expect from such an exclusive establishment, there are no bouncers or velvet ropes. The walls are not made of gold, nor are the floors tiled with precious gems. The building is built of plain wooden boards and the floors are made of cobbled stone. The tavern's only employee is its bartender and proprietor, an ordinary dark-haired, thick-jowled human in a dark blue suit. No, there is nothing special about the most exclusive tavern in the multiverse. At least, there isn't anything special until you have a taste of what's on tap!

Most taverns serve alcohol. Richard Nixon's Time Travelling Bar and Grill serves emotions. The President, as the barman insists on being called, will not pour his patrons a glass of tequila, rather he will serve his patrons a glass of Drunkenness. The large fire elemental in the corner isn't nursing a glass of rye, no he's drinking a cup of Fury! The half-elf isn't taking one last sip of wine to steel his nerves before approaching that nymph at the other table, he's ordered a glass of Confidence. At Nixon's Time Travelling Bar and Grill money can most certainly buy you happiness. It can buy you Happiness by the pitcher!

However you have managed to get in to the multiverse's most exclusive tavern, one thing is certain. You have managed to run up an impressive, perhaps an excessive, bar tab. Luckily for you, The President has things that he needs done, and so you just might be able to pay off that debt. You might think about escaping into the multiverse, leaving your debt far behind you. Don't. It's a well known fact that Richard Nixon always gets his money.

Welcome to the day after the best night of your life!
Character CreationRichard Nixon's Time Traveling Bar and Grill is a high powered game. Characters start with 50,000 exp, which puts them about halfway between level 10 and level 11. Characters are gestalted and I encourage you to use one of the gestalts to pay for racial level adjustments. Here's what I'd like to see for a character application:

Name: It's pretty obvious what this is for.
Race: This can be absolutely anything as long as it comes from the permitted source materials, which is almost anything, so yeah. Go nuts.
Class: You were trained to do something before your occupation changed to "Presidential Aide", what was it?
Home Plane: Everybody comes from somewhere and when you've got a bar that can be anywhere your clientèle is pretty varied. Where (and when) do you come from?
Description: What do you look like? I expect some interesting stuff here considering how many of you are going to be half-whosits and three-quarters-on-your-mother's-side-whatsits.
Background: What's your life story? Nixon doesn't care, but I do. Are you a druid? What made you grow up to be such a dirty hippie? What was it like to grow up Red, Commie? In other words, personal history goes here. Please include something about how your character has come to the Bar and Grill. What was their reaction to seeing the taverns patrons? Some characters might come from high magic planes where the sight of a dragon sharing a table with a fire elemental might not cause too much of a stir, others might be stepping into the Twilight Zone and assume their dreaming.
Beverage of Choice: Something must've caught your fancy of you wouldn't have drank so much of it! So what's your poison? Did you spend the night drinking shots of Happiness or do you prefer sipping Nostalgia quietly by the fire?
SourcebooksBooks automatically allowed
Core
Completes
Draconomicon
Dragon Magic
Expanded Psionics Handbook
Fiend Folio
Frostburn
Heroes of Horror
Magic of Incarnum
Manual of the Planes
Monster Manuals I-IV
Races of the Whatever
Sandstorm
Tome of Battle
Tome of Magic (except Truenamers, I'm doing you a favor)

Books that are allowed with some potential adjustments
Bastards and Bloodlines It's 3.0, so some things might need tweaking.
Libris Mortis Why'd the Zombie walk into a bar? If you can't tell me then the answer is no.
Dragon Magazine Stuff I don't have any of the Dragon Magazines. If you can show me what it is that you want then the answer is probably "Sure"
Monster Manual V I don't have it, so anything someone wants out of it will have to be explained to me.
Savage Species It's a 3.0 book so some updating might be required but if you want it for racial stuff, I'll probably let you use it.
Setting Books Eberron, Forgotten Realms, that sort of thing. This tavern hops planes. It can pick you up at your setting, whatever.
Pathfinder SRD This is for firearms only. After some consideration I find they fit a little better than D20 modern's guns. If someone really wants a D20 modern weapon we'll be able to work something out.
Things I'm saying no to by default
Homebrew If it's homebrew that isn't my homebrew than it's out.

If there's something not on this list that you think should be, let me know. I'll probably add it.
Closing StatementAll characters will start with the following:
Experience: 50,000 exp
Gold: 50, 000gp

All characters are gestalted. Level adjustment only applies to one side of the gestalt. I am not allowing level adjustment buyoffs because that's what the gestalt is for. Don't be afraid to pick strange and unusual races, that's the whole reason the game is gestalt. That is what these split-levels are for.

I am not allowing flaws. I find them far too Min-Maxy for my tastes. I will allow characters to take traits. The logic behind this is that while traits are self-balancing, flaws are not. A character who takes a trait gains a small bonus to something along with a small penalty to something that is related to the bonus. Flaws, on the other hand, allow a character to take a penalty to something that will never be a factor in their lives and replace it with a boon to something that will. They are not self-balancing and I don't care to vigilantly police their use, so they get a big draconian no.

Stats will be determined by rolling 4d6+6 and dropping the lowest two. Stats can be placed wherever.

Do not roll dice in this thread

A Note on Leadership and Similar Abilities.
These are a pain for any DM to keep track of and when the campaign is centered on a plane-hopping, time-traveling tavern I suspect it'll be even more of a pain in the rump to keep track of all your myriad of little henchmen. So, in the interest of maintain my sanity and not having Richard Nixon collect his money by selling off all your organs I'm going to outright ignore low-level minions. All the level 1 helpers you get for your Leadership feat are gone. They're left behind in whatever stinking hole of a plane you call home. This is an exclusive tavern after all, and they didn't get in even with your vouching for them. Heck, you barely got in yourself!

You get your cohort, but that is effectively all you get from the feat. Unlike your main character, your cohort is not gestalt. I'd also like to know a bit about the cohort in your application. It doesn't need to be too in depth but I'd at least like to know what race and class it is.

A Note on the Feral template
I don't find the level adjustment on the Feral Template (in Savage Species) accurately reflects the bonuses that it gives. Rather than being a +1 LA as it says in the book, I'm treating it as a +3 LA instead.

A Note on PrCs
Normally gestalt bans PrCs that effectively serve to combine classes, such as Eldritch Knight and Mystic Theurge. Well, some classes, such as Eldritch Knight, are less powerful combinations than others. Rather than try to sort my head around what exactly constitutes a PrC as 'too powerful' I've ruled that PrCs are not going to be banned based on their being a combination of base classes.

I still reserve the right to veto things though.
Things that Give Alesch a Headache1. Overlong discussion of rules and mechanics in a character application thread. I don't mind talking rules, I do mind devoting an entire page to it.

2. Building for Power, rather than building for Character. I don't play D&D to practice my spread-sheeting skills. I don't have an encyclopedic knowledge of every race, class, feat, and spell in the myriad of source books. The goal of this game is not to provide a vehicle for people to field-test Neo-Pun-Pun. The goal is to provide a game with an interesting and varied setting for a group (or two) of interesting and varied characters. My hope is that people will choose their races, templates, classes, and skills to best reflect their character concepts, rather than to get the best possible numbers. Mechanics should be build to reflect your character, not the other way around. By all means make a character that is powerful, but don't make making a powerful character more important than making an interesting one.

3. Intra-party PvP in a game that isn't meant specifically for it, such as this one. Intra-party strife can be fun and interesting, I have no problem with that. No character is obligated to like another. The party doesn't have to be best friends forever, who never argue with one another. The party should continue to work towards the same goals, however, especially in a play by post game where intra-party sabotage can absolutely paralyze a game. Just as the Spice must flow, the plot must progress. That usually means working together.

4. Not being able to find things. I'm allowing a lot of source materials, and I don't know where absolutely every feat, item, spell, race, and class is. I'm going to have to ask everyone to try to cite the things that they use, so that I can find it if I need to. If you're using Core stuff don't worry about it, but once we start getting into the myriad splatbooks my head starts to spin trying to find everything. Attaching a simple (Book, Page#) after spells, items, and feats (as well as Races and Classes really) makes my life immeasurably easier. Nothing is more annoying than having to look through a half dozen books to find where you're finding the Cone of Flaming Puppies spell so I can see exactly what it does. It's very nice to be able to look at a sheet and see, notated next to the spell, that I can find it in Complete Puppymancer on page 23.
Important Dates and NumbersI'm hoping to start in early November, so I'll be closing applications at Midnight (Eastern Standard Time) on Sunday, October 23rd. I'll select a group on the 24th.

I'd like to set a brisk posting rate, especially since the campaign should have some combat in it. I'll ask for a posting rate of once a day, unless that proves to be impractical for whatever reason. What's important is that the game keeps moving, especially during an encounter.

Last edited by Alesch; Oct 11th, 2011 at 11:54 PM.
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Old Oct 1st, 2011, 09:27 PM
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Old Oct 1st, 2011, 10:13 PM
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This. This looks...

More than interesting.

I shouldn't apply to any more games right now, but... You tempt me greatly.

I might just anyway.

So Robo-Nixon is spending all that time between now and the year 3000 as an interplanar bartender, then?

[EDIT]: Riiight, real questions. Hm, I might have some of those too. I take it, for example, that this will be a light-hearted humor campaign?

Quote:
Beverage of Choice: Something must've caught your fancy of you wouldn't have drank so much of it! So what's your poison? Did you spend the night drinking shots of Happiness or do you prefer sipping Nostalgia quietly by the fire?
My immediate thought was a tall glass of Forgetfulness. Watch that stuff, though, it's stronger than you think.

Though maybe a shot of undilluted Sanity would probably be a better choice.

[EDIT 2.0]: So. I had a thought. If a character can be pulled from any character in the wide multiverse of infinite places, does that mean that I can, in theory, create a character from a world more advanced in technology than the standard D&D setting? What I'm getting at, here, is that I had a sudden plan to play a character with a six-gun that made his way into Nixon's from an Industrial Revolution Era world (which might still have magic). Just a thought, feel free to shoot me down (intended pun). If you like this idea, I can work up something a little more in-depth about it.
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Last edited by Aeternis; Oct 1st, 2011 at 10:49 PM. Reason: My ":" was on the wrong side of my "]". This could not stand. Also, I'm apparently caps-happy today.
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Old Oct 1st, 2011, 10:28 PM
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Would you allow XPH, I realize it is not listed.

Also what about the Monster Manuals?
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Old Oct 1st, 2011, 10:42 PM
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hmmm... I'm considering throwing in a very fluffy (*cough* furry *cough-cough*) character...

namely an Elan (expanded psionics) natural lycanthrope (leopard, DMG) Artificier(Eberron CS)/swordsage(ToB)4 / Pyrokineticist(expanded psionics) 6.

the basic idea being that he's from a highly advanced society that's evolved technologically beyond even Eberron. he is from an enclave of post humans- represented here by the Elan race. it is common for people to undergo further alteration for cosmetic reasons- they alter their bodies to their idea of beauty. in his particular enclave, that ideal is the hybrid lycanthrope form- the animal taken differing from person to person according to their choice and personality.


...question is: you cool with artificier?
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Old Oct 1st, 2011, 11:53 PM
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You have my interest and i'll come back to you when I have an idea of what to do with this here interest
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Old Oct 2nd, 2011, 02:58 AM
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@Aeternis: Yeah, this is a pretty light-hearted campaign. I've played it on several occasions with my tabletop group, usually as a series of one-shots when no one has a full campaign plotted out yet. I've had a frenzied berserker with a colossal plus-sized hammer playing House-Skeet with his Half-Minotaur of Legend buddy. This is a high level, high powered campaign and it should feel like one. I once had the tavern set down in the middle of a war between two gods, the patrons' reaction to this was to fight everyone. They won.

As for your second question, yes, you can definitely play as a six-gun toting magical cowboy if you want. That's awesome. I have no problem appropriating the equipment list from D20 modern or potentially even D20 future. The tavern travels through time as well as the planes after all. I'll require you to take proficiency feats to keep things fair, since guns are a touch more potent than equivalent archaic weapons, but whatever. Wealth Check to Gold is a pretty easy conversion to make and this is a game where I'm more than happy to make conversions.

In short, The Magical Cowboy is a go.

@wtj: I can't believe I forgot that one! Yes, Psionics are allowed. Personally I like Psionics. I will be having full Psionic/Magic transparency, just for simplicity's sake, but yes, feel free to make a Psionic character. Expanded Psionics and the Complete Psionics books are both available.

@Paladin Emet: Yes, I am cool with the Artificer class. The lycanthropy is fine. I'm a big fan of Elans so they're fine too. Feel free to make up whatever you want for your home plane. The multiverse is a vast place and it is impossible to know everything that exists in it. A plane with psionic, post-human cat-men is certainly feasible.

In short, Magical Gizmo-Cat is a go.
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Old Oct 2nd, 2011, 03:45 AM
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Old Oct 2nd, 2011, 06:36 AM
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@Cloudphiroth: Nice app. I like it. Unfortunately, I'll have to ask you to nix the flaws. I like flaws in theory, but in practice I find them min-maxy. The traits are fine, I'm cool with traits. Flaws, however, are out.

It isn't really important but another thing your app drew to my attention is that my cosmology is, by virtue of being a nearly all-inclusive hodge-podge, slightly non-standard. Thus, you would not be from the Material Plane, instead you would be from a Material Plane. Don't worry about what you've got written or anything though, it's not like everyone would know the name of their plane. Most people probably don't even realize that there are other planes.

The app is really nice. The only thing I'd ask you to add is something to tie the character to the setting. What would bring Catarina to walk into a plain, unassuming little tavern that seemingly appears overnight? How would she react to seeing its varied and colourful patronage? As it is now your app (unless I'm missing a spoiler button somewhere) ends with Catarina and Vimak starting an affair, and planning to run off together while civil unrest begins to ferment in their kingdom. Presumably this is where Catarina walks into a seedy little tavern for some unknown reason and has her life change drastically. Don't worry about how her life is going to change, I'll take care of that, but give me the 'Catarina walks into a bar' moment, please.

Other than that I just want you to know that I'll probably (read: certainly) be getting your stats to change. Not because they're too high or anything, I'm more than okay with high stats. I just need to see the rolls myself. Do not roll in this thread. When the game is up, then dice can be rolled. Until that time those stats will just have to be placeholders. Until the game starts people are statless I'm afraid.
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Old Oct 2nd, 2011, 08:00 AM
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Quote:
Originally Posted by Alesch View Post
@Aeternis:As for your second question, yes, you can definitely play as a six-gun toting magical cowboy if you want. That's awesome. I have no problem appropriating the equipment list from D20 modern or potentially even D20 future. The tavern travels through time as well as the planes after all. I'll require you to take proficiency feats to keep things fair, since guns are a touch more potent than equivalent archaic weapons, but whatever. Wealth Check to Gold is a pretty easy conversion to make and this is a game where I'm more than happy to make conversions.

In short, The Magical Cowboy is a go.
Excellent. So I'm not going to go anything too complicated, probably human, one progression in Fighter (for feats, part of which will help pay off a profficiency feat like you said), and one in something else.

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Old Oct 2nd, 2011, 09:03 AM
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This looks pretty cool, will write something up.

Name: Shevort, child of Marroshok the Tail

Race: Half-Dragon Dragonkin

Class: H-D 3/ Wizard (Eidetic Spellcaster) 7/// Divine Rank (0) 6/Dragonkin 2/ Ranger 2

Home Plane: Celestia, home of Bahamut

Description: A behemoth of a creature, Shevort stands almost 10 ft tall and looks as imposing as a figure of his size should. He has a long snout filled with sharp teeth with a Fu Machu style moustache that hangs underneath his nostrils. Shevort has a large wild mane of silvery platinum hair that halls down past his shoulders, with two large horns that sweep backwards above his ears.

On his back sit two Huge sized broadswords, that he is capable of holding with ease and is able to use with great proficiency. They are surrounded by two equally large wings capable of hoisting Shevort into the air and moving him great distances in a short span of time.



Background: What's your life story? Nixon doesn't care, but I do. Are you a druid? What made you grow up to be such a dirty hippie? What was it like to grow up Red, Commie? In other words, personal history goes here. Please include something about how your character has come to the Bar and Grill. What was their reaction to seeing the taverns patrons? Some characters might come from high magic planes where the sight of a dragon sharing a table with a fire elemental might not cause too much of a stir, others might be stepping into the Twilight Zone and assume their dreaming.

Beverage of Choice: Something must've caught your fancy of you wouldn't have drank so much of it! So what's your poison? Did you spend the night drinking shots of Happiness or do you prefer sipping Nostalgia quietly by the fire?

 
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Last edited by masternate; Oct 6th, 2011 at 03:23 AM.
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Old Oct 2nd, 2011, 11:44 AM
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@Aeternis: Lookee what I found as the fifth result of a Google search for 'Pathfinder SRD Revolver'. If you'd like to use it, I have no problem with this particular bit of homebrew. Just thought I'd point that out.
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Last edited by Alesch; Oct 2nd, 2011 at 11:46 AM.
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Old Oct 2nd, 2011, 12:52 PM
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Don't worry, the app isn't finished. I'm gonna edit the app and sheet later
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Old Oct 2nd, 2011, 12:56 PM
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This game looks amazing, I have several ideas for completely off the wall character builds and I think I have found a way to put them all together (still trying to figure out a level progression that would make it possible). Would Savage species be allowed even though its 3.0. I'm still considering the levels and templates that are involved in my idea but the background story is coming along nicely.

This idea is so crazy that it would only fit in this setting and it might even stand out. Stay tuned for more details.
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Last edited by Craigthulu; Oct 2nd, 2011 at 12:57 PM.
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Old Oct 2nd, 2011, 02:54 PM
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@Craigthulhu: Savage Species is now on the list of 'Might need tweaking but probably' books. Mostly because anything in it might need tweaking to fit into 3.5. Just an FYI in case you happen to be looking at the Feral template, it does not scale. I know some people interpret it as a scaling template (because that would make it ludicrous and some people like easy wins I guess) but I do not. The bonuses on the Feral template are based on your Monsterous HD and not your Class HD.

I just wanted to get that straight before you got your heart set on having a scaling Feral template whatsit. If you weren't considering the Feral template then ignore this and carry on.
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